[ Converted text/html to text/plain ]
Pics, for those interested...
http://144.132.11.143/zipster/TestMap.jpg[1]
http://144.132.11.143/zipster/TestMap2.jpg[2]
In each pic, top row it texture overlay, bottom row is additive rendermode
entity. The first pic has renderfx of 15, the second pic,
Does the additive effect reduce the framerate ?
A while ago, we discussed on this list the cost of an additive operation
when it's applied to the whole screen...
Just curious :) Anyway, really good work !
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
Skyler
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
client..objects.cpp
Observer this function, which i have modified here: sorry for the
lengthy code, but I think its important to show the whole function even
though its really only 3 or 4 lines that
Hi all, i am new to this 'list'
i would like to have some informations about the communication with HL engine
Example: i would like to create a little win32 console application that will send to
the halflife engine sometext to the console when it will be executed, is it possible ?
Best Regard
Hi all, i am new to this 'list'
i would like to have some informations about the communication with HL
engine
Example: i would like to create a little win32 console application that
will
send to the halflife engine sometext to the console when it will be
executed, is it possible ?
That
First of all thx for the answer !
Here is my real question i will try to change it :)
Q: I looked many forums/newsgroups about the Hl programming client/server side and i
looked the metamod too but its not my real question, My question is: I would like to
create a EXTERNAL (No depending the
Well, do you want to do this with a specially modified hl.dll, or do you
want to use something like metamod, i.e., something that can go on top of
already existing mods? Either way, you need to look into interprocess
communication (such as socket communication, named pipes, etc.), so that
you can
Exactly: I would like to use as you say the (such as socket communication, named
pipes, etc.), and i would like to comunicate with the client.dll and i really need a
good tutorial to start :) my project is to use the client.dll and add a IRCbot that
will act like a real player and will be
Q: I looked many forums/newsgroups about the Hl programming client/server
side and i looked the metamod too but its not my real question, My
question
is: I would like to create a EXTERNAL (No depending the HAlf-life) program
that will allow me to print a message to the Hl/HL mod console, some
Try checking out Botman's HPB bot and Beej's Guide to Network Programming
(google for them).
Persuter
At 08:55 PM 3/4/2003 +0100, you wrote:
Exactly: I would like to use as you say the (such as socket
communication, named pipes, etc.), and i would like to comunicate with
the client.dll and i
Let me get clarification...
You want to create a client that can connect to a server and play, which
is not controlled by the keyboard or mouse, but is controlled over irc?
Are you making this for your own mod or for something like
counterstrike? Something you might want to look into would be the
[ Converted text/html to text/plain ]
Interesting. So this tool is a way of reducing r_speeds, by
combining two brushes into one and giving them a custom texture?
So the resultant texture is then wadincluded with the bsp, or
what?
I just consider myself a contributing author for the MOD team
Does the additive effect reduce the framerate ?
A while ago, we discussed on this list the cost of an additive
operation when it's applied to the whole screen...
In software mode, yes, it reduces the framerate. The Op4 night
vision goggles were really irritating in software mode.
In hardware
Hi,
Is there a simple way to make the duck hold for a certain time once the
duck key has been pressed. By default it just drops out immediately and you
stand right back up.
The only way I got it to work for a set time was to change the client input
code so that forces an 'in_duck' keypress for
14 matches
Mail list logo