RE: [hlcoders] Additive Rendermode - Pics

2003-03-04 Thread Skyler York
[ Converted text/html to text/plain ] Pics, for those interested... http://144.132.11.143/zipster/TestMap.jpg[1] http://144.132.11.143/zipster/TestMap2.jpg[2] In each pic, top row it texture overlay, bottom row is additive rendermode entity. The first pic has renderfx of 15, the second pic,

Re: [hlcoders] Additive Rendermode - Pics

2003-03-04 Thread Cortex
Does the additive effect reduce the framerate ? A while ago, we discussed on this list the cost of an additive operation when it's applied to the whole screen... Just curious :) Anyway, really good work ! - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Skyler

[hlcoders] Vector problems regaurding observer

2003-03-04 Thread Kyle Keating
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] client..objects.cpp Observer this function, which i have modified here: sorry for the lengthy code, but I think its important to show the whole function even though its really only 3 or 4 lines that

[hlcoders] External Program?

2003-03-04 Thread Khachic ARAKELIAN
Hi all, i am new to this 'list' i would like to have some informations about the communication with HL engine Example: i would like to create a little win32 console application that will send to the halflife engine sometext to the console when it will be executed, is it possible ? Best Regard

Re: [hlcoders] External Program?

2003-03-04 Thread botman
Hi all, i am new to this 'list' i would like to have some informations about the communication with HL engine Example: i would like to create a little win32 console application that will send to the halflife engine sometext to the console when it will be executed, is it possible ? That

Re: [hlcoders] External Program?

2003-03-04 Thread Khachic ARAKELIAN
First of all thx for the answer ! Here is my real question i will try to change it :) Q: I looked many forums/newsgroups about the Hl programming client/server side and i looked the metamod too but its not my real question, My question is: I would like to create a EXTERNAL (No depending the

Re: [hlcoders] External Program?

2003-03-04 Thread Persuter
Well, do you want to do this with a specially modified hl.dll, or do you want to use something like metamod, i.e., something that can go on top of already existing mods? Either way, you need to look into interprocess communication (such as socket communication, named pipes, etc.), so that you can

Re: [hlcoders] External Program?

2003-03-04 Thread Khachic ARAKELIAN
Exactly: I would like to use as you say the (such as socket communication, named pipes, etc.), and i would like to comunicate with the client.dll and i really need a good tutorial to start :) my project is to use the client.dll and add a IRCbot that will act like a real player and will be

Re: [hlcoders] External Program?

2003-03-04 Thread botman
Q: I looked many forums/newsgroups about the Hl programming client/server side and i looked the metamod too but its not my real question, My question is: I would like to create a EXTERNAL (No depending the HAlf-life) program that will allow me to print a message to the Hl/HL mod console, some

Re: [hlcoders] External Program?

2003-03-04 Thread Persuter
Try checking out Botman's HPB bot and Beej's Guide to Network Programming (google for them). Persuter At 08:55 PM 3/4/2003 +0100, you wrote: Exactly: I would like to use as you say the (such as socket communication, named pipes, etc.), and i would like to comunicate with the client.dll and i

RE: [hlcoders] External Program?

2003-03-04 Thread Jeff Katz
Let me get clarification... You want to create a client that can connect to a server and play, which is not controlled by the keyboard or mouse, but is controlled over irc? Are you making this for your own mod or for something like counterstrike? Something you might want to look into would be the

Re: [hlcoders] Additive Rendermode - Darn

2003-03-04 Thread Skyler York
[ Converted text/html to text/plain ] Interesting. So this tool is a way of reducing r_speeds, by combining two brushes into one and giving them a custom texture? So the resultant texture is then wadincluded with the bsp, or what? I just consider myself a contributing author for the MOD team

Re: [hlcoders] Additive Rendermode - Pics

2003-03-04 Thread laurie . cheers
Does the additive effect reduce the framerate ? A while ago, we discussed on this list the cost of an additive operation when it's applied to the whole screen... In software mode, yes, it reduces the framerate. The Op4 night vision goggles were really irritating in software mode. In hardware

[hlcoders] ducking

2003-03-04 Thread Mark Gornall
Hi, Is there a simple way to make the duck hold for a certain time once the duck key has been pressed. By default it just drops out immediately and you stand right back up. The only way I got it to work for a set time was to change the client input code so that forces an 'in_duck' keypress for