[hlcoders] Setting Player Info in Server Plug-in.

2006-01-24 Thread Paul Kirby
Hello All I am trying to set players info via a Server Plug-in, but I cant seem to see any code to achieve this. I can get the players info like Armour, Health x, y, z Pos etc, but just cant set them :( I'm also hoping to be able to move a player to any x, y, z pos on the map, a bit like a

[hlcoders] Weapon animation events

2006-01-24 Thread l3fty
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi everyone, How are weapon animation events properly meant to be used? I have a sequence with an event on a model, the QC line is: $sequence swing v_human_shortsword_swing activity

Re: [hlcoders] Setting Player Info in Server Plug-in.

2006-01-24 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] None of that is possible with just the server plugin interface provided by the SDK. There is a thread on the hl2coding.com forums about using offsets to access/change the armour, health, etc. In the past, a number of people have included cbase.h

[hlcoders] Blind project

2006-01-24 Thread Che
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Greetings, My name is Che Martin and I am a blind player of hl2. This is accomplished by using a piece of software that turns images into decipherable sounds. You can get an overview of this

Re: [hlcoders] Blind project

2006-01-24 Thread Alexander Galerakis
Hello Che, this is certainly for a noble cause. I can't help with the development but I have posted your message on my HL2 Steam news website, Mod HQ, to hopefully get more people's attention. If you are not ok with that for any reason I can remove it of course, just ask. Good luck with this

Re: [hlcoders] Blind project

2006-01-24 Thread Che
Hey Alexander, Of course, please post what you can far and wide. Feel free to give out my email address [EMAIL PROTECTED] And many thanks for this. Also, I am doing research on various console commands that will help the blind player, as accessing the menus is tricky without sight. Do you

Re: [hlcoders] Blind project

2006-01-24 Thread Tim Holt
Che, I have forwarded your email on to a serious games mail list which is frequented by game developers interested in education, training and so forth. They might find it interesting. Here's an idea to toss out there. What about creating a system where descriptions of textures could be placed in

Re: [hlcoders] Blind project

2006-01-24 Thread Tim Holt
I could create the levels for you - the software part I unfortunately don't have time for, thought I am interested in the idea. When you say black and white textures, do you mean having a wall be all black, or a floor all white, or more a mixture like a checkerboard pattern? Tim Quoting Che

Re: [hlcoders] Blind project

2006-01-24 Thread Tim Holt
Ah I think i understand what you mean about a black and white level. I downloaded the vOICe software from http://www.seeingwithsound.com/. I get now how it creates different sounds based on an image. I pasted below a description from the website for those that are curious about how it works.

Re: [hlcoders] Blind project

2006-01-24 Thread Che
As to the textures, I think black textures with a white edging might work best, but this is one area that will take a bet of testing to determine the best approach. Either way, the textures should be quite simple to create, and I am totally open to any ideas. You can get an idea of how the

Re: [hlcoders] Blind project

2006-01-24 Thread Alexander Galerakis
Hello, I have another suggestion. Perhaps you could contact the people at http://gamescc.rbkdesign.com/ They are the creators of Doom3[CC] Mod (Closed Caption) which was created to allow hearing impaired people to play Doom 3 easily without missing part of the experience. They are working on

Re: [hlcoders] Blind project

2006-01-24 Thread Che
Hi Tim, I would be interested in joining this list if possible... - Original Message - From: Tim Holt [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com; Che [EMAIL PROTECTED] Cc: hlcoders@list.valvesoftware.com Sent: Tuesday, January 24, 2006 5:41 PM Subject: Re: [hlcoders] Blind

[hlcoders] Not code, but need help

2006-01-24 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] My DOD:S has been crashing ever since I taskmanager ended it while it was fullscreen...it only crashes on fullscreen mode...anyone have words of wisdom? -- ts2do -- ___ To unsubscribe, edit your list

Re: [hlcoders] Not code, but need help

2006-01-24 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] My solution to the problem was unistall DOD:S, but the better one is just play windowed(I didn't think of that one! I might have to grab it again) -- Draco -- ___ To unsubscribe, edit your list