Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Julian Moschüring
Hammer is working now without Advisor fix but the vgui model viewer is still broken. Hammer shuts down without any messages when I try to start the model viewer. Why does the source sdk news link in steam always give me Source SDK Update from September 14 in 2006 when the sdk is updated? And

Re: [hlcoders] Blending into and out of an animation using BaseAnimatingOverlay

2007-11-15 Thread Ryan Sheffer
I'm out of ideas then. As long as the animation had blending rules in the qc it always worked for us. Sorry I couldn't be more helpful, someone else might know. On Nov 14, 2007 10:48 PM, Christopher Harris [EMAIL PROTECTED] wrote: Not using any new animations, just base hl2 npc ones, which our

Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Josh Marshall
Model Viewer is working for me now, Give yours another go. On Nov 15, 2007 8:58 AM, Julian Moschüring [EMAIL PROTECTED] wrote: Hammer is working now without Advisor fix but the vgui model viewer is still broken. Hammer shuts down without any messages when I try to start the model viewer. Why

Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Josh Marshall
BTW I mean the VGUI Model Browser not the HLMV. On Nov 15, 2007 3:18 PM, Josh Marshall [EMAIL PROTECTED] wrote: Model Viewer is working for me now, Give yours another go. On Nov 15, 2007 8:58 AM, Julian Moschüring [EMAIL PROTECTED] wrote: Hammer is working now without Advisor fix but the

[hlcoders] Dynamically creating material including text

2007-11-15 Thread Janek
-- [ Picked text/plain from multipart/alternative ] Hi all, I would like to know if it is possible to dynamically create a clean IMaterial (client side only) in which I write some texts which can be an argument like My text or whatever. I know the materials-FindMaterial( name, group ) which is

[hlcoders] Proper mod versioning?

2007-11-15 Thread Jeremy
Is there a way to do proper mod versioning? Disconnect: Server uses different class tables. isn't a very useful error message when clients try to join wrong version servers. ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlcoders] Dynamically creating material including text

2007-11-15 Thread Mike Durand
Try this: http://developer.valvesoftware.com/wiki/Procedural_Materials -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Thursday, November 15, 2007 7:45 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Dynamically creating material

RE: [hlcoders] Dynamically creating material including text

2007-11-15 Thread Mike Durand
This allows you to set every pixel in your material at run-time so it would work for rendering text on a material with a bit of effort. Once you know what your text needs to be you could make a bitmap containing your text rendered in whatever font and color you like and plug in the values of that

Re: [hlcoders] Dynamically creating material including text

2007-11-15 Thread Janek
-- [ Picked text/plain from multipart/alternative ] Thx Mike. I'll read that again and again. At the moment I don't understand everything. I hope I can write text using this method but I'm not sure. 2007/11/15, Mike Durand [EMAIL PROTECTED]: Try this:

Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Kevin Ottalini
both the SDK model viewer and the in-hammer model viewer for both EP1 and EP2 Hammer are working for me now. Thank you Mike. - Original Message - From: Matt Stafford [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, November 14, 2007 7:55 PM Subject: Re: [hlcoders]

[hlcoders] Cant create source mod

2007-11-15 Thread Neuwirth Christoph
Hello i?m currently encountering a major problem i cant create a mod. i start sourcesdk and it doesn?t do anything. the cpu load goes up and then steam stops doing anything. anyone has this problem too? ___ To unsubscribe, edit your list

RE: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Mike Durand
You're welcome. I can still duplicate the crash when opening a model in the new model viewer when Ep2 is set as the active game. I plan to fix that in a release tomorrow. Are there other crashes in the tools that anyone sees right now other than that? If so please give a repro case. -Thanks,

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Jake Breen
Switch to Ep1 SDK -engine ep1 Neuwirth Christoph wrote: Hello i?m currently encountering a major problem i cant create a mod. i start sourcesdk and it doesn?t do anything. the cpu load goes up and then steam stops doing anything. anyone has this problem too?

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Hmm, does the SDK Launcher actually start for you, or does Steam just say it launches any nothing more? Anywho try validating your SDK cache file! steam://validate/211 /ProZak On 15/11/2007, Neuwirth Christoph [EMAIL PROTECTED] wrote: Hello

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Neuwirth Christoph
I dont have ep1 does this matter? anyway do i add this to the launch parameters? @tobias Steam says its preparing the launch of source sdk, and then the window closes and the cpuload goes down to normal. Jake Breen schrieb: Switch to Ep1 SDK -engine ep1 Neuwirth Christoph wrote: Hello

[hlcoders] npc_blob

2007-11-15 Thread Jake Breen
This entity is in the fgd but not in Ep2's Code...Anyone know what it is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] npc_blob

2007-11-15 Thread Kori
I belive it was a entity in the Particle benchmark. - Original Message - From: Jake Breen [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 15, 2007 3:52 PM Subject: [hlcoders] npc_blob This entity is in the fgd but not in Ep2's Code...Anyone know what it

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Then I'd have to say that Jakes suggestion is the best one. Try the EP1 SDK, you should have access to the Source SDK Base if you own any Source game (by Valve?) at all :-)! /ProZak On 15/11/2007, Neuwirth Christoph [EMAIL PROTECTED] wrote:

Re: [hlcoders] npc_blob

2007-11-15 Thread Christopher Harris
that was npc_surface npc_blob was in the benchmark too, but didnt do anything. - Original Message - From: Kori [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 15, 2007 4:08 PM Subject: Re: [hlcoders] npc_blob I belive it was a entity in the Particle

Re: [hlcoders] npc_blob

2007-11-15 Thread Jake Breen
To be honest, i totally forgotten about it. hehe But hmm...any chance on an official answer? Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] It was. And I believe Jake is aware of that. It was probably a test entity of sorts (don't know the mechanics behin it

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Jeffrey botman Broome
Neuwirth Christoph wrote: I dont have ep1 does this matter? Yes, it does. There is no source code SDK yet for EP2. :) It will be released Shortly. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Christopher Harris
It doesn't matter, you don't need ep1 to use the source sdk. You just need a game that comes with it according to the steam store. Chris - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 15, 2007 4:14 PM

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-15 Thread Minh
You should put a debug break at the function call, and run the game in debug mode. When the game gets to that code, just look at the call stack and you'll find exactly what called it. - Original Message - From: Garrett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday,

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Jeffrey botman Broome
Christopher Harris wrote: It doesn't matter, you don't need ep1 to use the source sdk. You just need a game that comes with it according to the steam store. But you DO need EP2 SDK source code if you are going to create a mod for an EP2 based game. No source code for EP2 has been released

Re: [hlcoders] npc_blob

2007-11-15 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] It was. And I believe Jake is aware of that. It was probably a test entity of sorts (don't know the mechanics behin it etc.) like the Stickygun (development gun as far as I know) and the Physgun (Garry's mod in short terms) in the leaked content!

Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Jed
I've restarted Steam, refreshed the SDK content and reset the configs and *still* I HLMV crashes trying to open a model for EP2. I can open one via the recent models option, but I can't use the thumbnail model browser. I don't know if it's related but I've noticed that the %vproject% environment

Re: [hlcoders] npc_blob

2007-11-15 Thread Jake Breen
Will the Snark Swarm npc be in the sdk (the one we saw in that article about benchmark thingy.. Jay Stelly wrote: It was an experiment. It's not going to be in the sdk. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday,

RE: [hlcoders] npc_blob

2007-11-15 Thread Jay Stelly
It was an experiment. It's not going to be in the sdk. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 15, 2007 1:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] npc_blob To be honest, i

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Christopher Harris
Oh I thought he just wanted to make a mod, not an ep2 one. - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, November 15, 2007 4:54 PM Subject: Re: [hlcoders] Cant create source mod Christopher Harris wrote: It

Re: [hlcoders] EP1 Hammer internal model browser crashing hammer

2007-11-15 Thread Julian Moschüring
Hey! WITH -engine ep1: - in-hammer browser works for counter-strike source - in-hammer browser crashs without errors for half-life 2 I currently do not have ep1 installed thus i could not try it or perhaps this is the problem? WITHOUT -engine ep1: - in hammer browser works for Portal (only ep2

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Neuwirth Christoph
I just wanna create a source mod. Not ep1 or ep2 just a regular source mod. Adding the engine parameter made it working. Thx for the help Christopher Harris schrieb: Oh I thought he just wanted to make a mod, not an ep2 one. - Original Message - From: Jeffrey botman Broome [EMAIL