Hammer is working now without Advisor fix but the vgui model viewer is
still broken. Hammer shuts down without any messages when I try to start
the model viewer.
Why does the source sdk news link in steam always give me Source SDK
Update from September 14 in 2006 when the sdk is updated? And
I'm out of ideas then. As long as the animation had blending rules in
the qc it always worked for us.
Sorry I couldn't be more helpful, someone else might know.
On Nov 14, 2007 10:48 PM, Christopher Harris [EMAIL PROTECTED] wrote:
Not using any new animations, just base hl2 npc ones, which our
Model Viewer is working for me now, Give yours another go.
On Nov 15, 2007 8:58 AM, Julian Moschüring [EMAIL PROTECTED] wrote:
Hammer is working now without Advisor fix but the vgui model viewer is
still broken. Hammer shuts down without any messages when I try to start
the model viewer.
Why
BTW I mean the VGUI Model Browser not the HLMV.
On Nov 15, 2007 3:18 PM, Josh Marshall [EMAIL PROTECTED] wrote:
Model Viewer is working for me now, Give yours another go.
On Nov 15, 2007 8:58 AM, Julian Moschüring [EMAIL PROTECTED] wrote:
Hammer is working now without Advisor fix but the
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Hi all,
I would like to know if it is possible to dynamically create a
clean IMaterial (client side only) in which I write some texts which can be
an argument like My text or whatever.
I know the materials-FindMaterial( name, group ) which is
Is there a way to do proper mod versioning?
Disconnect: Server uses different class tables. isn't a very useful
error message when clients try to join wrong version servers.
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Try this:
http://developer.valvesoftware.com/wiki/Procedural_Materials
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janek
Sent: Thursday, November 15, 2007 7:45 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Dynamically creating material
This allows you to set every pixel in your material at run-time so it
would work for rendering text on a material with a bit of effort.
Once you know what your text needs to be you could make a bitmap
containing your text rendered in whatever font and color you like and
plug in the values of that
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Thx Mike. I'll read that again and again. At the moment I don't understand
everything. I hope I can write text using this method but I'm not sure.
2007/11/15, Mike Durand [EMAIL PROTECTED]:
Try this:
both the SDK model viewer and the in-hammer model viewer for both EP1 and
EP2 Hammer are working for me now.
Thank you Mike.
- Original Message -
From: Matt Stafford [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, November 14, 2007 7:55 PM
Subject: Re: [hlcoders]
Hello
i?m currently encountering a major problem
i cant create a mod.
i start sourcesdk and it doesn?t do anything.
the cpu load goes up and then steam stops doing anything.
anyone has this problem too?
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You're welcome.
I can still duplicate the crash when opening a model in the new model
viewer when Ep2 is set as the active game. I plan to fix that in a
release tomorrow. Are there other crashes in the tools that anyone sees
right now other than that? If so please give a repro case.
-Thanks,
Switch to Ep1 SDK
-engine ep1
Neuwirth Christoph wrote:
Hello
i?m currently encountering a major problem
i cant create a mod.
i start sourcesdk and it doesn?t do anything.
the cpu load goes up and then steam stops doing anything.
anyone has this problem too?
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Hmm, does the SDK Launcher actually start for you, or does Steam just say it
launches any nothing more? Anywho try validating your SDK cache file!
steam://validate/211
/ProZak
On 15/11/2007, Neuwirth Christoph [EMAIL PROTECTED] wrote:
Hello
I dont have ep1
does this matter?
anyway do i add this to the launch parameters?
@tobias
Steam says its preparing the launch of source sdk, and then the window
closes and the cpuload goes down to normal.
Jake Breen schrieb:
Switch to Ep1 SDK
-engine ep1
Neuwirth Christoph wrote:
Hello
This entity is in the fgd but not in Ep2's Code...Anyone know what it is?
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I belive it was a entity in the Particle benchmark.
- Original Message -
From: Jake Breen [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 15, 2007 3:52 PM
Subject: [hlcoders] npc_blob
This entity is in the fgd but not in Ep2's Code...Anyone know what it
--
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Then I'd have to say that Jakes suggestion is the best one. Try the EP1 SDK,
you should have access to the Source SDK Base if you own any Source game (by
Valve?) at all :-)!
/ProZak
On 15/11/2007, Neuwirth Christoph [EMAIL PROTECTED] wrote:
that was npc_surface npc_blob was in the benchmark too, but didnt do
anything.
- Original Message -
From: Kori [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 15, 2007 4:08 PM
Subject: Re: [hlcoders] npc_blob
I belive it was a entity in the Particle
To be honest, i totally forgotten about it. hehe
But hmm...any chance on an official answer?
Tobias Kammersgaard wrote:
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It was. And I believe Jake is aware of that. It was probably a test entity
of sorts (don't know the mechanics behin it
Neuwirth Christoph wrote:
I dont have ep1
does this matter?
Yes, it does. There is no source code SDK yet for EP2. :)
It will be released Shortly.
--
Jeffrey botman Broome
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It doesn't matter, you don't need ep1 to use the source sdk. You just need a
game that comes with it according to the steam store.
Chris
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 15, 2007 4:14 PM
You should put a debug break at the function call,
and run the game in debug mode. When the game gets to that code, just look
at the call stack and you'll find exactly what called it.
- Original Message -
From: Garrett [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday,
Christopher Harris wrote:
It doesn't matter, you don't need ep1 to use the source sdk. You just
need a
game that comes with it according to the steam store.
But you DO need EP2 SDK source code if you are going to create a mod for
an EP2 based game. No source code for EP2 has been released
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It was. And I believe Jake is aware of that. It was probably a test entity
of sorts (don't know the mechanics behin it etc.) like the Stickygun
(development gun as far as I know) and the Physgun (Garry's mod in short
terms) in the leaked content!
I've restarted Steam, refreshed the SDK content and reset the configs
and *still* I HLMV crashes trying to open a model for EP2. I can open
one via the recent models option, but I can't use the thumbnail model
browser.
I don't know if it's related but I've noticed that the %vproject%
environment
Will the Snark Swarm npc be in the sdk (the one we saw in that article
about benchmark thingy..
Jay Stelly wrote:
It was an experiment. It's not going to be in the sdk.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday,
It was an experiment. It's not going to be in the sdk.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 15, 2007 1:22 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] npc_blob
To be honest, i
Oh I thought he just wanted to make a mod, not an ep2 one.
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 15, 2007 4:54 PM
Subject: Re: [hlcoders] Cant create source mod
Christopher Harris wrote:
It
Hey!
WITH -engine ep1:
- in-hammer browser works for counter-strike source
- in-hammer browser crashs without errors for half-life 2
I currently do not have ep1 installed thus i could not try it or perhaps
this is the problem?
WITHOUT -engine ep1:
- in hammer browser works for Portal (only ep2
I just wanna create a source mod. Not ep1 or ep2 just a regular source mod.
Adding the engine parameter made it working.
Thx for the help
Christopher Harris schrieb:
Oh I thought he just wanted to make a mod, not an ep2 one.
- Original Message -
From: Jeffrey botman Broome [EMAIL
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