Hi,
I'm using the Advanced SDK, Ep1 edition and I seem to be having real
trouble getting radomness in the random numbers. I can see that there is
code there for predicted/shared randoms, but I'm just using RandomFloat or
random-RandomFloat but it seems to always give the same numbers. Anyone
Hi List,
I'm not sure if this is the correct list for the question (may be better
suited to HLDS list), so apologies before hand if it's not...
My mod is based on the Source SDK Base and has APPID=215 in Gameinfo.txt
We've had a dedicated server up and running for a while and it's been
sdk base = hl2mp without hl2dm gcf
On Fri, Mar 21, 2008 at 9:26 AM, Richard Slaughter
[EMAIL PROTECTED] wrote:
Hi List,
I'm not sure if this is the correct list for the question (may be better
suited to HLDS list), so apologies before hand if it's not...
My mod is based on the Source SDK
Do you mean that you get the same sequence of numbers over consecutive
runs of your mod? If so, that is the expected behavior. Low-level
random number generators are typically deterministic functions. If you
want them to give you different values each time you run you need to set
them up with
Yeah I noticed it uses the same stream after each restart, but it wasn't
just that. It was more the distribution, for example when playing a
'rndwave' sound for footsteps, I have 12 wavs and it mostly seems to play
the same few over and over (see list below - I printed out the sound name
from
Okay..I can't seem to compile a model with physics with the Orange Box
studiomdl. At the moment I'm doing a series of ports of Postal 2 Player
Models (With Permission, heck they're even encouraging it.
http://oxihosting.com/files/100/maxpostal2awesome.jpg = proof.) And I'm
at the postal babe,
It says its on line 36 which is around the collision model command.
Try putting the { at the end of the line after the SMD file name
rather than on a newline.
- Jed
On 22/03/2008, Jake Breen [EMAIL PROTECTED] wrote:
Okay..I can't seem to compile a model with physics with the Orange Box
I started out with that, then I changed it to a new line to see if it
would fix it. It didn't
Jed wrote:
It says its on line 36 which is around the collision model command.
Try putting the { at the end of the line after the SMD file name
rather than on a newline.
- Jed
On 22/03/2008,
You'll have to wait for the new studiomdl.
On Fri, Mar 21, 2008 at 9:34 PM, Jed [EMAIL PROTECTED] wrote:
It says its on line 36 which is around the collision model command.
Try putting the { at the end of the line after the SMD file name
rather than on a newline.
- Jed
On 22/03/2008,
9 matches
Mail list logo