After following all the instructions on the Valve Wiki, using C++ 2008 Express,
I compile for a test run, and get this.
Client (HL2MP) : error PRJ0007 : Could not create output directory
'c:\programfiles(x86)\steam\steamapps\SourceMods\EnemyPassing\bin'.
It seems others have also been having
http://developer.valvesoftware.com/wiki/Compiling_under_VS2005
Look at Potential problems. You need to correct your output path.
2008/5/25 Keith [EMAIL PROTECTED]:
After following all the instructions on the Valve Wiki, using C++ 2008
Express, I compile for a test run, and get this.
Client
I'd also check you're running VS2008 as Administrator. I've had
problems in the past with it not writing output files because of
Vista's UAC.
- Jed
2008/5/25 Keith [EMAIL PROTECTED]:
After following all the instructions on the Valve Wiki, using C++ 2008
Express, I compile for a test run, and
If possible, I'd rather give the relevant user full privs on the whole
OBSDK directory tree instead of bestowing admin on VS. I guess UAC, with
its don't trust anyone philosophy, has made me paranoid (and
rightfully so).
~~ Ondra
On 25.05.08 11:34 Uhr, Jed wrote:
I'd also check you're
Folder Properties - Security - Allow 'Full Control', I believe.
I turned of UAC on day one. ;-)
Ondřej Hošek wrote:
If possible, I'd rather give the relevant user full privs on the whole
OBSDK directory tree instead of bestowing admin on VS. I guess UAC, with
its don't trust anyone
I keep it on to be able to insult programmers writing to places they
aren't supposed to. Oh, and to keep myself from doing the same mistake.
;-) After all, you aren't supposed to write to system directories like
/usr/bin on Unix either.
You might have to add yourself to the user list before
I have tried this and it does not seem to work, im at a loss what I have
dont work. If it can be helpful I pasted the log from the console window in
VS.
http://private.ampaste.net/219563
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent:
Actually for VS2005 SP1 the official Microsoft line is to run VS as Admin O_o.
Still, I don't actually have Vista on my machine - I still run XP and
just have various Vista installed (32/64bit) as virtual machines under
VMWare for testing. :D
- Jed
2008/5/25 Ondřej Hošek [EMAIL PROTECTED]:
I
This line jumped out at me:
Unhandled exception at 0x17965856 in hl2.exe: 0xC005: Access
violation reading location 0x
Looks to me like something is trying to access a memory pointer
without assigning memory or trying to use a pointer that's NULL.
One of our less experienced coders
Erling: from the backtraces you posted initially, I can see that you
probably don't have the system debugging symbols installed. They might
not turn out to be helpful to your current problem, but they can prove
useful later on.
The following link informs you about setting up VS2k5 for
Wait, why is your program files directory missing a space, under VISTA 64 mine
reads:
c:\Program Files(x86)\...
Yours is showing
C:\ProgramFiles(x86).
In addition, the only changes I needed to make to the solution under 2008 was
to the client project (Properties - Custom Build Step -
GetSize is returning exactly what you're requesting, to the best of my
knowledge there is no way to tell it to return the size of the panel's area
minus title bar, etc. I believe you may be running into issues since you
should be looking at the proportional size of the panel (all panels
Hey list,
I have a question regarding the display of death notices. Within a basic OB
MP mod, I receive no graphic death notices. At first I figured it was just a
missing hud element in HudLayout.res and that I would fix it later, but I
realized that the entry had been in the res file the whole
Dear Sir, Madam or Otherwise,
please do not use the MS Live Mail web interface to answer to this
mailing list. As you can see in the text barely tacked to this message,
it fucks up the replies.
Thank you for your cooperation in advance,
~~ Ondra Hošek, in the name of basically everybody on
I agree, microsoft eviL email must be avoided at all costs, even the
risk of sounding slightly out of reality.
On Sun, May 25, 2008 at 5:49 PM, Ondřej Hošek [EMAIL PROTECTED] wrote:
Dear Sir, Madam or Otherwise,
please do not use the MS Live Mail web interface to answer to this
mailing list.
Do you have a mod_textures.txt file in /scripts/ that links the death
name to the font and character to display?
Daniel Soltyka wrote:
Hey list,
I have a question regarding the display of death notices. Within a basic OB
MP mod, I receive no graphic death notices. At first I figured it was
Sure do. The events in there match the death events being used
codewise as well.
Daniel Soltyka
[EMAIL PROTECTED]
Sent from my iPhone
On May 25, 2008, at 7:13 PM, Justin Krenz [EMAIL PROTECTED] wrote:
Do you have a mod_textures.txt file in /scripts/ that links the
death
name to the
Have you stepped through hud_deathnotice.cpp's FireGameEvent code when
it receives an event to figure out where the problem is?
Daniel Soltyka wrote:
Sure do. The events in there match the death events being used
codewise as well.
Daniel Soltyka
[EMAIL PROTECTED]
Sent from my iPhone
I have. The paint event returns when it sees the pointer to the skull
icon is null. I also noticed the skull icon was null in another
previous function. Its also possible the other icons are not being
loaded either. I see that it looks for an icon by name which is
d_skull, which there
Just a note on this subject: The voice hud GUI appears just fine, but
still no death messages.
Daniel Soltyka wrote:
I have. The paint event returns when it sees the pointer to the skull
icon is null. I also noticed the skull icon was null in another
previous function. Its also
Hi all,
I recently try to take our mod and host a dedicated server for it on my
own box by using the Source Dedicated Server in the Tools tab. I moved
my whole mod folder for to this folder:
C:\Program [EMAIL PROTECTED] dedicated server
And then I booted up the program. The server launched
You are trying to run an EP2 mod on the EP1 dedicated server? Try using the
Team Fortress 2 dedicated server and see how that goes :).
On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden [EMAIL PROTECTED]
wrote:
Hi all,
I recently try to take our mod and host a dedicated server for it on my
own
Ah thanks. But this is the error now:
c:\program\gameinfo.txt
Erm...why is it searching in c:\program for my gameinfo.txt...
1nsane . wrote:
You are trying to run an EP2 mod on the EP1 dedicated server? Try using the
Team Fortress 2 dedicated server and see how that goes :).
On Sun, May 25,
The problem stems from this line in hud_deathnotice.cpp:
m_iconD_skull = gHUD.GetIcon( d_skull );
Where is the d_skull icon? It isn't being loaded and is causing paint() to
fail.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew Dryden
Sent:
Problem solved, and just so it hits the archive, here's the solution.
Extract hud_textures from base source engine 2.gcf and place it into your
modname\scripts directory. The skull (amongst other things) comes from
there. Probably should have been a no brainer.
-Original Message-
From:
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