[hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Keith
After following all the instructions on the Valve Wiki, using C++ 2008 Express, I compile for a test run, and get this. Client (HL2MP) : error PRJ0007 : Could not create output directory 'c:\programfiles(x86)\steam\steamapps\SourceMods\EnemyPassing\bin'. It seems others have also been having

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Sander
http://developer.valvesoftware.com/wiki/Compiling_under_VS2005 Look at Potential problems. You need to correct your output path. 2008/5/25 Keith [EMAIL PROTECTED]: After following all the instructions on the Valve Wiki, using C++ 2008 Express, I compile for a test run, and get this. Client

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Jed
I'd also check you're running VS2008 as Administrator. I've had problems in the past with it not writing output files because of Vista's UAC. - Jed 2008/5/25 Keith [EMAIL PROTECTED]: After following all the instructions on the Valve Wiki, using C++ 2008 Express, I compile for a test run, and

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Ondřej Hošek
If possible, I'd rather give the relevant user full privs on the whole OBSDK directory tree instead of bestowing admin on VS. I guess UAC, with its don't trust anyone philosophy, has made me paranoid (and rightfully so). ~~ Ondra On 25.05.08 11:34 Uhr, Jed wrote: I'd also check you're

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Tom Edwards
Folder Properties - Security - Allow 'Full Control', I believe. I turned of UAC on day one. ;-) Ondřej Hošek wrote: If possible, I'd rather give the relevant user full privs on the whole OBSDK directory tree instead of bestowing admin on VS. I guess UAC, with its don't trust anyone

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Ondřej Hošek
I keep it on to be able to insult programmers writing to places they aren't supposed to. Oh, and to keep myself from doing the same mistake. ;-) After all, you aren't supposed to write to system directories like /usr/bin on Unix either. You might have to add yourself to the user list before

Re: [hlcoders] Crash while staring mod in debugger ( Vista 64bit SP1 +VS 2k5 SP1)

2008-05-25 Thread Erling K . Sæterdal
I have tried this and it does not seem to work, im at a loss what I have don’t work. If it can be helpful I pasted the log from the console window in VS. http://private.ampaste.net/219563 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent:

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Jed
Actually for VS2005 SP1 the official Microsoft line is to run VS as Admin O_o. Still, I don't actually have Vista on my machine - I still run XP and just have various Vista installed (32/64bit) as virtual machines under VMWare for testing. :D - Jed 2008/5/25 Ondřej Hošek [EMAIL PROTECTED]: I

Re: [hlcoders] Crash while staring mod in debugger ( Vista 64bit SP1 +VS 2k5 SP1)

2008-05-25 Thread Jed
This line jumped out at me: Unhandled exception at 0x17965856 in hl2.exe: 0xC005: Access violation reading location 0x Looks to me like something is trying to access a memory pointer without assigning memory or trying to use a pointer that's NULL. One of our less experienced coders

Re: [hlcoders] Crash while staring mod in debugger ( Vista 64bit SP1 +VS 2k5 SP1)

2008-05-25 Thread Ondřej Hošek
Erling: from the backtraces you posted initially, I can see that you probably don't have the system debugging symbols installed. They might not turn out to be helpful to your current problem, but they can prove useful later on. The following link informs you about setting up VS2k5 for

Re: [hlcoders] Orange Box SDK not compiling correctly

2008-05-25 Thread Ryan Trentelman
Wait, why is your program files directory missing a space, under VISTA 64 mine reads: c:\Program Files(x86)\... Yours is showing C:\ProgramFiles(x86). In addition, the only changes I needed to make to the solution under 2008 was to the client project (Properties - Custom Build Step -

Re: [hlcoders] panel's clientarea

2008-05-25 Thread Ryan Trentelman
GetSize is returning exactly what you're requesting, to the best of my knowledge there is no way to tell it to return the size of the panel's area minus title bar, etc. I believe you may be running into issues since you should be looking at the proportional size of the panel (all panels

[hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Daniel Soltyka
Hey list, I have a question regarding the display of death notices. Within a basic OB MP mod, I receive no graphic death notices. At first I figured it was just a missing hud element in HudLayout.res and that I would fix it later, but I realized that the entry had been in the res file the whole

Re: [hlcoders] panel's clientarea

2008-05-25 Thread Ondřej Hošek
Dear Sir, Madam or Otherwise, please do not use the MS Live Mail web interface to answer to this mailing list. As you can see in the text barely tacked to this message, it fucks up the replies. Thank you for your cooperation in advance, ~~ Ondra Hošek, in the name of basically everybody on

Re: [hlcoders] panel's clientarea

2008-05-25 Thread Nick
I agree, microsoft eviL email must be avoided at all costs, even the risk of sounding slightly out of reality. On Sun, May 25, 2008 at 5:49 PM, Ondřej Hošek [EMAIL PROTECTED] wrote: Dear Sir, Madam or Otherwise, please do not use the MS Live Mail web interface to answer to this mailing list.

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Justin Krenz
Do you have a mod_textures.txt file in /scripts/ that links the death name to the font and character to display? Daniel Soltyka wrote: Hey list, I have a question regarding the display of death notices. Within a basic OB MP mod, I receive no graphic death notices. At first I figured it was

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Daniel Soltyka
Sure do. The events in there match the death events being used codewise as well. Daniel Soltyka [EMAIL PROTECTED] Sent from my iPhone On May 25, 2008, at 7:13 PM, Justin Krenz [EMAIL PROTECTED] wrote: Do you have a mod_textures.txt file in /scripts/ that links the death name to the

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Justin Krenz
Have you stepped through hud_deathnotice.cpp's FireGameEvent code when it receives an event to figure out where the problem is? Daniel Soltyka wrote: Sure do. The events in there match the death events being used codewise as well. Daniel Soltyka [EMAIL PROTECTED] Sent from my iPhone

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Daniel Soltyka
I have. The paint event returns when it sees the pointer to the skull icon is null. I also noticed the skull icon was null in another previous function. Its also possible the other icons are not being loaded either. I see that it looks for an icon by name which is d_skull, which there

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Matthew Dryden
Just a note on this subject: The voice hud GUI appears just fine, but still no death messages. Daniel Soltyka wrote: I have. The paint event returns when it sees the pointer to the skull icon is null. I also noticed the skull icon was null in another previous function. Its also

[hlcoders] Hosting Dedicated Server

2008-05-25 Thread Matthew Dryden
Hi all, I recently try to take our mod and host a dedicated server for it on my own box by using the Source Dedicated Server in the Tools tab. I moved my whole mod folder for to this folder: C:\Program [EMAIL PROTECTED] dedicated server And then I booted up the program. The server launched

Re: [hlcoders] Hosting Dedicated Server

2008-05-25 Thread 1nsane .
You are trying to run an EP2 mod on the EP1 dedicated server? Try using the Team Fortress 2 dedicated server and see how that goes :). On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden [EMAIL PROTECTED] wrote: Hi all, I recently try to take our mod and host a dedicated server for it on my own

Re: [hlcoders] Hosting Dedicated Server

2008-05-25 Thread Matthew Dryden
Ah thanks. But this is the error now: c:\program\gameinfo.txt Erm...why is it searching in c:\program for my gameinfo.txt... 1nsane . wrote: You are trying to run an EP2 mod on the EP1 dedicated server? Try using the Team Fortress 2 dedicated server and see how that goes :). On Sun, May 25,

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Daniel Soltyka
The problem stems from this line in hud_deathnotice.cpp: m_iconD_skull = gHUD.GetIcon( d_skull ); Where is the d_skull icon? It isn't being loaded and is causing paint() to fail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Dryden Sent:

Re: [hlcoders] Death Notices not displaying with OB HL2MP Mod

2008-05-25 Thread Daniel Soltyka
Problem solved, and just so it hits the archive, here's the solution. Extract hud_textures from base source engine 2.gcf and place it into your modname\scripts directory. The skull (amongst other things) comes from there. Probably should have been a no brainer. -Original Message- From: