[hlcoders] Stencil Buffer in GoldSrc

2008-11-15 Thread Andrew Lucas
Hello there people. I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 4 years now. I began programming about 2 years ago, and one of my main goals was to get stencil shadows working on the GoldSrc engine. Now, with the help of Paranoia's hacked opengl32 library, I

Re: [hlcoders] Stencil Buffer in GoldSrc

2008-11-15 Thread Daniel Glenn
It's about as hazardous as the Fmod DLLs that shipped with Sven Coop and Natural Selection. I've run many test multiplayer servers with VAC installed playing a fun game of Paranoia DM. Still haven't been banned. On Sat, Nov 15, 2008 at 2:40 AM, Andrew Lucas [EMAIL PROTECTED]wrote: Hello there

Re: [hlcoders] Stencil Buffer in GoldSrc

2008-11-15 Thread Heimo Stieg
I would suggest to use CG or GLSL Shaders. We are doing the same (CG) for ESF and yeah no VAC problems here =) Here is a video of some of our fx enhancements in GoldSrc http://www.moddb.com/mods/earths-special-forces/videos/weather#imagebox -- some weather fx that we might include

Re: [hlcoders] Help with externs

2008-11-15 Thread Yorg Kuijs
Sorry I didn't answer for a while, got an reply elsewhere and tried that and have been playing l4d demo. Since I didn't get any further I took a look again at the replies I got from the list and got me thinking. Tom, you say make a bool into grenade_frag, but then there's know to set the bool

Re: [hlcoders] Help with externs

2008-11-15 Thread Tom Leighton
When you throw the grenade from the weapon file, and you create the grenade entity, you will get a pointer to that entity. If you make a couple of Set/Get functions for that, when it gets thrown you can set the boolean through those functions. You can read up about

[hlcoders] Custom shaders in hammer?

2008-11-15 Thread Maarten De Meyer
Hi list, We've created custom shaders for our mod as a replacement for e.g. VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to like that change, and our mapper needs to revert his version to the materials before the change to be able to develop compile. How can I let

[hlcoders] Request

2008-11-15 Thread red box
Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама --- Акция! Реальные деньги в бесплатных играх на http://www.uapoker.info Пользовательский рейтинг покер-румов на

Re: [hlcoders] Request

2008-11-15 Thread Nick
Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote: Hi list. I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya, for export *.VTA. Thanks! -- реклама

Re: [hlcoders] Request

2008-11-15 Thread Matt Hoffman
Source never was easy. On Sat, Nov 15, 2008 at 2:25 PM, Nick [EMAIL PROTECTED] wrote: Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote: Hi list. I have request to Mike, Valve, and maybe

Re: [hlcoders] Request

2008-11-15 Thread Olly
It's nice to see there is such intellectual input here. 2008/11/15 Nick [EMAIL PROTECTED] Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote: Hi list. I have request to Mike, Valve, and

Re: [hlcoders] Request

2008-11-15 Thread Stephen Swires
So nobody cares about an industry-standard modelling tool. Nick wrote: Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote: Hi list. I have request to Mike, Valve, and maybe God. Please,

Re: [hlcoders] Request

2008-11-15 Thread Matt Hoffman
If it was so needed, someone would write a pluging for it, like they did for 3ds Max. On Sat, Nov 15, 2008 at 2:44 PM, Stephen Swires [EMAIL PROTECTED]wrote: So nobody cares about an industry-standard modelling tool. Nick wrote: Nobody cares about maya, and really nobody cares about

Re: [hlcoders] Request

2008-11-15 Thread Jake
I'm pretty sure only the animators at Valve use Maya.. Stephen Swires wrote: So nobody cares about an industry-standard modelling tool. Nick wrote: Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL

Re: [hlcoders] Request

2008-11-15 Thread Jonas 'Sortie' Termansen
If I had any experience modelling, I'd just write my own plugin. Can't some of you experienced modellers and programmers get together and write a tool and release it under some GPL-alike license for the good of us all? From: Stephen Swires [EMAIL PROTECTED] So nobody cares about an

Re: [hlcoders] Request

2008-11-15 Thread Tom Leighton
And what is a VTA? Stephen Swires wrote: So nobody cares about an industry-standard modelling tool. Nick wrote: Nobody cares about maya, and really nobody cares about making it easy for you. LOLOL On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote: Hi list. I

Re: [hlcoders] Request

2008-11-15 Thread Jake
VerTex Animation. btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! Tom Leighton wrote: And what is a VTA? Stephen Swires wrote: So nobody cares about an industry-standard modelling tool. Nick wrote: Nobody cares about maya, and really nobody cares about making it

Re: [hlcoders] Request

2008-11-15 Thread Jonas 'Sortie' Termansen
Me? Spam? Probably just a coincidence. Hopefully. From: Jake [EMAIL PROTECTED] VerTex Animation. btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! Tom Leighton wrote: And what is a VTA? Stephen Swires wrote: So nobody cares about an industry-standard modelling tool. Nick wrote:

Re: [hlcoders] Request

2008-11-15 Thread Stephen Swires
MIT licence is better, less restrictions Jonas 'Sortie' Termansen wrote: If I had any experience modelling, I'd just write my own plugin. Can't some of you experienced modellers and programmers get together and write a tool and release it under some GPL-alike license for the good of us all?

Re: [hlcoders] Request

2008-11-15 Thread Tom Leighton
Thanks Matt, learn something new every day Matt Hoffman wrote: Tom: It's the file format used for the facial flexes in source. On Sat, Nov 15, 2008 at 2:53 PM, Jake [EMAIL PROTECTED] wrote: VerTex Animation. btw Jonas (OMG JONAS BROTHERS!) you were marked as spam! Tom Leighton wrote: