Hello there people.
I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 4
years now.
I began programming about 2 years ago, and one of my main goals was to get
stencil
shadows working on the GoldSrc engine. Now, with the help of Paranoia's hacked
opengl32
library, I
It's about as hazardous as the Fmod DLLs that shipped with Sven Coop and
Natural Selection. I've run many test multiplayer servers with VAC installed
playing a fun game of Paranoia DM. Still haven't been banned.
On Sat, Nov 15, 2008 at 2:40 AM, Andrew Lucas [EMAIL PROTECTED]wrote:
Hello there
I would suggest to use CG or GLSL Shaders. We are doing the same (CG)
for ESF and yeah no VAC problems here =)
Here is a video of some of our fx enhancements in GoldSrc
http://www.moddb.com/mods/earths-special-forces/videos/weather#imagebox
-- some weather fx that we might include
Sorry I didn't answer for a while, got an reply elsewhere and tried that
and have been playing l4d demo.
Since I didn't get any further I took a look again at the replies I got
from the list and got me thinking.
Tom, you say make a bool into grenade_frag, but then there's know to set
the bool
When you throw the grenade from the weapon file, and you create the
grenade entity, you will get a pointer to that entity.
If you make a couple of Set/Get functions for that, when it gets thrown
you can set the boolean through those functions.
You can read up about
Hi list,
We've created custom shaders for our mod as a replacement for e.g.
VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to
like that change, and our mapper needs to revert his version to the
materials before the change to be able to develop compile.
How can I let
Hi list.
I have request to Mike, Valve, and maybe God. Please, give us plugin for Maya,
for export *.VTA.
Thanks!
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Пользовательский рейтинг покер-румов на
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote:
Hi list.
I have request to Mike, Valve, and maybe God. Please, give us plugin for
Maya, for export *.VTA.
Thanks!
-- реклама
Source never was easy.
On Sat, Nov 15, 2008 at 2:25 PM, Nick [EMAIL PROTECTED] wrote:
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote:
Hi list.
I have request to Mike, Valve, and maybe
It's nice to see there is such intellectual input here.
2008/11/15 Nick [EMAIL PROTECTED]
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote:
Hi list.
I have request to Mike, Valve, and
So nobody cares about an industry-standard modelling tool.
Nick wrote:
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote:
Hi list.
I have request to Mike, Valve, and maybe God. Please,
If it was so needed, someone would write a pluging for it, like they did for
3ds Max.
On Sat, Nov 15, 2008 at 2:44 PM, Stephen Swires [EMAIL PROTECTED]wrote:
So nobody cares about an industry-standard modelling tool.
Nick wrote:
Nobody cares about maya, and really nobody cares about
I'm pretty sure only the animators at Valve use Maya..
Stephen Swires wrote:
So nobody cares about an industry-standard modelling tool.
Nick wrote:
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL
If I had any experience modelling, I'd just write my own plugin. Can't some
of you experienced modellers and programmers get together and write a tool
and release it under some GPL-alike license for the good of us all?
From: Stephen Swires [EMAIL PROTECTED]
So nobody cares about an
And what is a VTA?
Stephen Swires wrote:
So nobody cares about an industry-standard modelling tool.
Nick wrote:
Nobody cares about maya, and really nobody cares about making it easy
for you. LOLOL
On Sat, Nov 15, 2008 at 2:47 PM, red box [EMAIL PROTECTED] wrote:
Hi list.
I
VerTex Animation.
btw Jonas (OMG JONAS BROTHERS!) you were marked as spam!
Tom Leighton wrote:
And what is a VTA?
Stephen Swires wrote:
So nobody cares about an industry-standard modelling tool.
Nick wrote:
Nobody cares about maya, and really nobody cares about making it
Me? Spam? Probably just a coincidence. Hopefully.
From: Jake [EMAIL PROTECTED]
VerTex Animation.
btw Jonas (OMG JONAS BROTHERS!) you were marked as spam!
Tom Leighton wrote:
And what is a VTA?
Stephen Swires wrote:
So nobody cares about an industry-standard modelling tool.
Nick wrote:
MIT licence is better, less restrictions
Jonas 'Sortie' Termansen wrote:
If I had any experience modelling, I'd just write my own plugin. Can't some
of you experienced modellers and programmers get together and write a tool
and release it under some GPL-alike license for the good of us all?
Thanks Matt, learn something new every day
Matt Hoffman wrote:
Tom: It's the file format used for the facial flexes in source.
On Sat, Nov 15, 2008 at 2:53 PM, Jake [EMAIL PROTECTED] wrote:
VerTex Animation.
btw Jonas (OMG JONAS BROTHERS!) you were marked as spam!
Tom Leighton wrote:
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