[hlcoders] Animation Events on Server only?

2009-01-08 Thread Michael Chang
Hey all I have animation events that physically move the player, with velocities defined in the animation script. Unfortunately, this model breaks when there is any lag, since the animation event is only executed server-side. As soon as the event is dispatched, the player's client position is

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread Yorg Kuijs
Hey list, so been at this for a while, haven't found a fix yet, but thought of something that may work, then again it may not, will probably try it tommorow, would like to know what you guys think though. The plan is to do the following: remove the model completely for the pickup entity, the

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread ZuM
Yes, he can parent it. One thinng, this ammo pickup drop when a players dies too?? If it does, pherhaps it's better to fix the issue, instead of doing as you say below. 2009/1/8 Yorg Kuijs yorg.ku...@home.nl Hey list, so been at this for a while, haven't found a fix yet, but thought of

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread Yorg Kuijs
nope, ammo is all grenade ammo but the actual grenades are seperate entities, those don't drop either. The reason I have a special ammo entity is cause standard grenade ammo(like weapon_frag) have physics and no animations, the pickups I want can't be moved and have spinning/floating

Re: [hlcoders] Animation Events on Server only?

2009-01-08 Thread Michael Chang
On a related note I've resolved the previous email's error by placing HandleAnimEvent and DispatchAnimEvents to C_BasePlayer instead of C_BaseAnimating which fixes any conflicts entities might be having with that. It's a hack, but I don't care about that for now. Unfortunately, a new problem

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread ZuM
afaik it should work correctly. Just make sure that the mapper don't forget to parent all of the entities. I can't confirm you that it will work correctly, but it probably would. Also you would have a problem if the entities have to disapear when picked i believe. 2009/1/8 Yorg Kuijs

Re: [hlcoders] animated ammo model pickup

2009-01-08 Thread Yorg Kuijs
yeah that problem came to mind as well, anybody know if there's something that can return whether the entity is parented to a prop? if so there should be a way to make it work ... maybe it'll be easier to try to fix it though... will see! thanks for the help also on a side note: anybody know

[hlcoders] OB material system, when?

2009-01-08 Thread red box
someone knows? -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем ___ To unsubscribe, edit your list

Re: [hlcoders] OB material system, when?

2009-01-08 Thread John Standish
I haven't heard anything on the forums at all about this. 2009/1/8 red box red...@ua.fm someone knows? -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения

Re: [hlcoders] OB material system, when?

2009-01-08 Thread Rodrigo 'r2d2rigo' Diaz
In Soviet Russia, materials get YOU! Sorry, couldn't resist... 2009/1/8 red box red...@ua.fm someone knows? -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для

Re: [hlcoders] OB material system, when?

2009-01-08 Thread Saul Rennison
Oh my god. Quoted for life. 2009/1/8 Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com In Soviet Russia, materials get YOU! Sorry, couldn't resist... 2009/1/8 red box red...@ua.fm someone knows? -- реклама --- Поторопись