Yes, he can parent it.

One thinng, this ammo pickup drop when a players dies too??

If it does, pherhaps it's better to fix the issue, instead of doing as you
say below.

2009/1/8 Yorg Kuijs <[email protected]>

> Hey list,
>
> so been at this for a while, haven't found a fix yet, but thought of
> something that may work, then again it may not, will probably try it
> tommorow, would like to know what you guys think though.
> The plan is to do the following:
> remove the model completely for the pickup entity, the pickup model can
> then be a prop_dynamic, so basically one entity becomes two.
>
> Question is: how will item code react to not having a model, will the
> entity fall to the ground even without a model??? I don't know much
> about mapping, can the mapper parent the pickup entity to the
> prop_dynamic so both are at the same spot even if the entity
> prop_dynamic would move away?
>
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