Yes, he can parent it. One thinng, this ammo pickup drop when a players dies too??
If it does, pherhaps it's better to fix the issue, instead of doing as you say below. 2009/1/8 Yorg Kuijs <[email protected]> > Hey list, > > so been at this for a while, haven't found a fix yet, but thought of > something that may work, then again it may not, will probably try it > tommorow, would like to know what you guys think though. > The plan is to do the following: > remove the model completely for the pickup entity, the pickup model can > then be a prop_dynamic, so basically one entity becomes two. > > Question is: how will item code react to not having a model, will the > entity fall to the ground even without a model??? I don't know much > about mapping, can the mapper parent the pickup entity to the > prop_dynamic so both are at the same spot even if the entity > prop_dynamic would move away? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

