afaik it should work correctly. Just make sure that the mapper don't forget to parent all of the entities. I can't confirm you that it will work correctly, but it probably would. Also you would have a problem if the entities have to disapear when picked i believe.
2009/1/8 Yorg Kuijs <[email protected]> > nope, ammo is all grenade ammo but the actual grenades are seperate > entities, those don't drop either. The reason I have a special ammo > entity is cause standard grenade ammo(like weapon_frag) have physics and > no animations, the pickups I want can't be moved and have > spinning/floating animations(old school style) > > soo since they're not dropped, everything should be good then right? > > ZuM wrote: > > Yes, he can parent it. > > > > One thinng, this ammo pickup drop when a players dies too?? > > > > If it does, pherhaps it's better to fix the issue, instead of doing as > you > > say below. > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

