afaik it should work correctly. Just make sure that the mapper don't forget
to parent all of the entities.
I can't confirm you that it will work correctly, but it probably would. Also
you would have a problem if the entities have to disapear when picked i
believe.

2009/1/8 Yorg Kuijs <[email protected]>

> nope, ammo is all grenade ammo but the actual grenades are seperate
> entities, those don't drop either. The reason I have a special ammo
> entity is cause standard grenade ammo(like weapon_frag) have physics and
> no animations, the pickups I want can't be moved and have
> spinning/floating animations(old school style)
>
> soo since they're not dropped, everything should be good then right?
>
> ZuM wrote:
> > Yes, he can parent it.
> >
> > One thinng, this ammo pickup drop when a players dies too??
> >
> > If it does, pherhaps it's better to fix the issue, instead of doing as
> you
> > say below.
> >
> >
>
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