Thanks, I should have noticed the word PAS in there to have given me a
hint in the first place :( But once I found the attenuation function I was
able to see how it worked and will work on it.
Currently I'm cheating in recipientfilter.cpp and have just done:
void CPASAttenuationFilter::Filter(
Ever since I built my new system I've been having trouble with the
Orange Box engine (the 'old' mods/Ep2/Portal/Gmod build) messing with
sound on my system. If I connect to a server or open the options window
of a multiplayer game, Source will:
* Pause or unpause Windows Media Player.
You running windows7? - There is a bunch of stuff in 7 that says 'reduce
volume if I'm running a communication program' or something. You can't
select what actually IS a communication program, nor can you see what it
thinks is a communication program. Might be that thinking source is a comms
It depends on when the program inits the microphone. I had this problem to when
I upgraded to 7.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Saturday, January 30, 2010 11:26 AM
To:
The final version of the gadget is out. If you're still using 1.0 please
upgrade here:
http://developer.valvesoftware.com/wiki/Source_SDK_Windows_gadget
On 18/01/2010 1:01, Tom Edwards wrote:
I'm using it already! I was making a stupid error though: I forgot to
try starting the tools at their
HTML/JPG/GIF display in HL1 Goldsrc
I've seen mods that can display HTML content on panels in-game. Presumably
that includes JPG and/or GIF image display capability.
Has anyone seen the source code for this capability?
We have a mod that can display TGA images on panels, and want to use them
Are you by any chance referring to the HTML MOTD panel?
That just uses an Internet Explorer frame to open a web page/HTML file.
On Sat, Jan 30, 2010 at 6:31 PM, Saint Thoth (hotmail) st_th...@hotmail.com
wrote:
HTML/JPG/GIF display in HL1 Goldsrc
I've seen mods that can display HTML content
They are probably using Images converted onto a VTF.
--
From: Saint Thoth (hotmail) st_th...@hotmail.com
Sent: Saturday, January 30, 2010 6:31 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] HTML/JPG/GIF display in HL1 Goldsrc
Guys, he's talking about GoldSrc.
@OP: AFAIK, HL SDK didn't have any native support for other image types than
TGA. Maybe you could derive your own class from BitmapTGA/Bitmap/Image and
override the proper functions so you load the JPG, convert it to raw RGBA
and upload it to the VRAM.
Very cool Tom. :)
You should make a post on some popular forums about it as well. I think it
would benefit a lot of people.
Cheers!
On Sat, Jan 30, 2010 at 12:29 PM, Tom Edwards t_edwa...@btinternet.comwrote:
The final version of the gadget is out. If you're still using 1.0 please
upgrade
Hey!
Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but
want to learn c++.
How do I setup Microsoft visual c++?
And if you can show me a simple plugin that just displays a message on load?
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Ahhh, can anyone tell me why this doesn't work? :(
(player.cpp)
// TRUE if the player is attached to a ladder
BOOL CBasePlayer::IsOnLadder( void )
{
return ( pev-movetype == MOVETYPE_FLY );
//code i added
if (m_pActiveItem)
m_pActiveItem-Holster( );
}
BOOL CBasePlayer::IsOnLadder( void )
{
//code i added
if (m_pActiveItem)
m_pActiveItem-Holster( );
return ( pev-movetype == MOVETYPE_FLY );
}
That might work
--
From: kevin bowen fragmasterbo...@gmail.com
Sent: Sunday, January
uhh, you are returning before your code can be used?
On Sat, Jan 30, 2010 at 11:06 PM, Harry Pidcock haz...@tpg.com.au wrote:
BOOL CBasePlayer::IsOnLadder( void )
{
//code i added
if (m_pActiveItem)
m_pActiveItem-Holster( );
return ( pev-movetype == MOVETYPE_FLY );
}
Sorry about that, typed it here incorrectly.
// TRUE if the player is attached to a ladder
BOOL CBasePlayer::IsOnLadder( void )
{
if (m_pActiveItem)
{
m_pActiveItem-Holster( );
}
return ( pev-movetype == MOVETYPE_FLY );
}
No dice.
On Sun, Jan 31, 2010 at 2:38 AM, Ryan
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