Aha.
Thanks :-)
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry
Sent: 18 August 2005 01:57
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Resetting model entity for CTF
, but I just
thought I'd ask here in case anyone can recommend something and save me the
hassle :-)
Thanks,
---
Chris Adams
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,
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Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: 17 August 2005 15:38
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Resetting model entity for CTF
--
[ Picked text/plain from multipart
that was named 'redflag' for instance of entity type eftcmp_flag?
CEFTCMPFlag handle = .. :-)
Thanks,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Adams
Sent: 17 August 2005 15:24
To: hlcoders
/search?q=cache:o9P1k3qZQNoJ:www.hl2coding.com/wiki/index
.php/Dominator9000+hl=en
And it was very useful - solved a fair few problems, so he passes on his
thanks, apologising for not doing so himself!
---
Chris Adams
-Original Message-
From: [EMAIL
in.)
../dlls/../public/tier0/memdbgon.h:81: error: `_malloc_dbg' undeclared
(first use this function)
../dlls/../public/tier0/memdbgon.h: In function `wchar_t* wcsdup_dbg(const
wchar_t*, const char*, unsigned int)'
Etc
Etc
Etc
Thanks,
---
Chris Adams
-Original
: -411.00, flPercent: 1.00, iAddBucket: 0
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Thomson
Sent: 10 August 2005 13:15
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Several
) / (maxZ -
minZ);
}
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Adams
Sent: 11 August 2005 17:19
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Several bugs
Oooh optimization! Thanks :-)
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman
Broome
Sent: 11 August 2005 19:24
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Several bugs
Failed: iAddBucket = 0 iAddBucket
NUM_BUCKETS
If anyone could give me pointers as where to start with these three bugs I'd
be very grateful - please let me know if you need any more information
Thanks,
---
Chris Adams
changed
the min/max values or something as we're trying to replicate gameplay from
an older mod, but I can't remember what exactly - does it clear anything up
if I explain that since that was done one now spawns stuck in the ground a
bit?
Thanks,
---
Chris Adams
on the net if it would help.
Thanks,
---
Chris Adams
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/hud_ammo_image.h
Thanks
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 10 August 2005 18:58
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HUD element problem
It sounds like
);
Then the element doesn't disappear when the stuck error / drawtree /
drawfocus / scoreboard goes.
Thanks,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 10 August 2005 19:51
To: hlcoders
for your code, but you see I'm doing a HUD graphic rather than a
message or textual display (both of which are working fine!)
Thanks,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: 10 August
UnlitGeneric
{
$basetexture hud/hud_ammo
$ignorez 1
$translucent 1
$translucency 1
nomip 1
nocompress 1
nolod 1
}
Thanks,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 10 August
You're a legend. :-)
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 10 August 2005 21:06
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HUD element problem
Call
class to do a straight forward image onto the HUD, with a background
for it to blend to also :-)
Here's a screenshot:
http://www.cfadams.co.uk/ctf_voy20001.jpg
Hope that clears things up :-)
(PS thanks again Alfred!)
---
Chris Adams
-Original Message
,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 11 August 2005 00:36
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] HUD element problem
*cough*copyright*cough*.
- Alfred
already have this I suppose
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: 11 August 2005 00:34
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HUD element problem
Ah I see
,
---
Chris Adams
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out I have duplicate
copies or something, how would I specify which to use? I'm beginning to
think that perhaps I should find another box for the compile :-)
Thanks,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
Time to use my gentoo box at home rather than the company's I think lol. I
went for the dual Xeons instead of the rock-solid setup you see :-)
Thanks for your help,
---
Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
I have the same spec here - I'd say it's about 4 minutes ;-)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin
Harvey
Sent: 16
:-)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Beppo
Sent: 20 January 2005 21:58
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February
Did you manage to fix the being stuck and/or the endless falling?
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: 02
http://forums.thewavelength.net/index.php?showtopic=11140
I had the same problem later on in that thread... Not managed to fix it
yet but others are claiming that they have so...
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
Just being *really* nosy now, but I'm wondering if you can reveal to us
what kinda stuff you have in PlayerSpawnClassic() and
PlayerSpawnCustom()? I'm guessing you have EquipSuit()... lol
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
SetPhysicsFlag( SOME_FLAG, true ) and SetPhysicsFlag( SOME_FLAG, false )
seems to do the trick? The AddPhysicsFlag and RemPhysicsFlag probably
would have been defined wherever SetPhysicsFlag already is :)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005
Does anyone have any suggestions for putting these new changes into our
own code?
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Humm... CVS maybe?
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: 23 December 2004 19:27
To: hlcoders
Indeed. :-P ;-)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 14 December 2004 00:08
To: [EMAIL PROTECTED
and organised I'm on a roll and it seems easy. It seems most people
don't want to work it out and just want copy and pastes!
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto
to reinvent the wheel, but we
did, and we're currently far far ahead, to the point where HL2DM
wouldn't do much more for us :-)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED
like adding in CVARs,
etc. Basically, how on earth does one unlock the MOTD screen,
scoreboard, team selection screens (if there are any), etc, etc. Right
now when I start a server I'm just spawned straight into the map?
Thanks,
---
Chris Adams
Fragzzhost
T (07005
I'm not sure if that was clear enough - basically the map loads up as if
it were a single-player map (no record of frags, etc, etc)
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL
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