RE: [hlcoders] Resetting model entity for CTF

2005-08-18 Thread Chris Adams
Aha. Thanks :-) --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: 18 August 2005 01:57 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Resetting model entity for CTF

[hlcoders] Resetting model entity for CTF

2005-08-17 Thread Chris Adams
, but I just thought I'd ask here in case anyone can recommend something and save me the hassle :-) Thanks, --- Chris Adams ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlcoders] Resetting model entity for CTF

2005-08-17 Thread Chris Adams
, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: 17 August 2005 15:38 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Resetting model entity for CTF -- [ Picked text/plain from multipart

RE: [hlcoders] Resetting model entity for CTF

2005-08-17 Thread Chris Adams
that was named 'redflag' for instance of entity type eftcmp_flag? CEFTCMPFlag handle = .. :-) Thanks, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Adams Sent: 17 August 2005 15:24 To: hlcoders

RE: [hlcoders] Creating a beam weapon

2005-08-15 Thread Chris Adams
/search?q=cache:o9P1k3qZQNoJ:www.hl2coding.com/wiki/index .php/Dominator9000+hl=en And it was very useful - solved a fair few problems, so he passes on his thanks, apologising for not doing so himself! --- Chris Adams -Original Message- From: [EMAIL

RE: [hlcoders] Linking error when compiling MOD on Linux

2005-08-11 Thread Chris Adams
in.) ../dlls/../public/tier0/memdbgon.h:81: error: `_malloc_dbg' undeclared (first use this function) ../dlls/../public/tier0/memdbgon.h: In function `wchar_t* wcsdup_dbg(const wchar_t*, const char*, unsigned int)' Etc Etc Etc Thanks, --- Chris Adams -Original

RE: [hlcoders] Several bugs: particlemgr.cpp (730), CBaseAnimatingOverlay::AddGesture and gamerules.cpp (66)

2005-08-11 Thread Chris Adams
: -411.00, flPercent: 1.00, iAddBucket: 0 --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Thomson Sent: 10 August 2005 13:15 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Several

RE: [hlcoders] Several bugs: particlemgr.cpp (730), CBaseAnimatingOverlay::AddGesture and gamerules.cpp (66)

2005-08-11 Thread Chris Adams
) / (maxZ - minZ); } --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Adams Sent: 11 August 2005 17:19 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Several bugs

RE: [hlcoders] Several bugs: particlemgr.cpp (730), CBaseAnimatingOverlay::AddGesture and gamerules.cpp (66)

2005-08-11 Thread Chris Adams
Oooh optimization! Thanks :-) --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: 11 August 2005 19:24 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Several bugs

[hlcoders] Several bugs: particlemgr.cpp (730), CBaseAnimatingOverlay::AddGesture and gamerules.cpp (66)

2005-08-10 Thread Chris Adams
Failed: iAddBucket = 0 iAddBucket NUM_BUCKETS If anyone could give me pointers as where to start with these three bugs I'd be very grateful - please let me know if you need any more information Thanks, --- Chris Adams

RE: [hlcoders] Several bugs: particlemgr.cpp (730), CBaseAnimatingOverlay::AddGesture and gamerules.cpp (66)

2005-08-10 Thread Chris Adams
changed the min/max values or something as we're trying to replicate gameplay from an older mod, but I can't remember what exactly - does it clear anything up if I explain that since that was done one now spawns stuck in the ground a bit? Thanks, --- Chris Adams

[hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
on the net if it would help. Thanks, --- Chris Adams ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
/hud_ammo_image.h Thanks --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 10 August 2005 18:58 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HUD element problem It sounds like

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
); Then the element doesn't disappear when the stuck error / drawtree / drawfocus / scoreboard goes. Thanks, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 10 August 2005 19:51 To: hlcoders

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
for your code, but you see I'm doing a HUD graphic rather than a message or textual display (both of which are working fine!) Thanks, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: 10 August

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
UnlitGeneric { $basetexture hud/hud_ammo $ignorez 1 $translucent 1 $translucency 1 nomip 1 nocompress 1 nolod 1 } Thanks, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 10 August

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
You're a legend. :-) --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 10 August 2005 21:06 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HUD element problem Call

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
class to do a straight forward image onto the HUD, with a background for it to blend to also :-) Here's a screenshot: http://www.cfadams.co.uk/ctf_voy20001.jpg Hope that clears things up :-) (PS thanks again Alfred!) --- Chris Adams -Original Message

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 11 August 2005 00:36 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] HUD element problem *cough*copyright*cough*. - Alfred

RE: [hlcoders] HUD element problem

2005-08-10 Thread Chris Adams
already have this I suppose --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: 11 August 2005 00:34 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HUD element problem Ah I see

[hlcoders] Linking error when compiling MOD on Linux

2005-08-01 Thread Chris Adams
, --- Chris Adams -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Linking error when compiling MOD on Linux

2005-08-01 Thread Chris Adams
out I have duplicate copies or something, how would I specify which to use? I'm beginning to think that perhaps I should find another box for the compile :-) Thanks, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlcoders] Linking error when compiling MOD on Linux

2005-08-01 Thread Chris Adams
Time to use my gentoo box at home rather than the company's I think lol. I went for the dual Xeons instead of the rock-solid setup you see :-) Thanks for your help, --- Chris Adams -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlcoders] Anyone want to start a What to do while compiling hl2 list?

2005-03-19 Thread Chris Adams
I have the same spec here - I'd say it's about 4 minutes ;-) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Harvey Sent: 16

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Chris Adams
:-) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Beppo Sent: 20 January 2005 21:58 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February

RE: [hlcoders] PlayerSpawn

2005-01-02 Thread Chris Adams
Did you manage to fix the being stuck and/or the endless falling? --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: 02

RE: [hlcoders] PlayerSpawn

2005-01-01 Thread Chris Adams
http://forums.thewavelength.net/index.php?showtopic=11140 I had the same problem later on in that thread... Not managed to fix it yet but others are claiming that they have so... --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857

RE: [hlcoders] PlayerSpawn

2005-01-01 Thread Chris Adams
Just being *really* nosy now, but I'm wondering if you can reveal to us what kinda stuff you have in PlayerSpawnClassic() and PlayerSpawnCustom()? I'm guessing you have EquipSuit()... lol --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857

RE: [hlcoders] PlayerSpawn

2005-01-01 Thread Chris Adams
SetPhysicsFlag( SOME_FLAG, true ) and SetPhysicsFlag( SOME_FLAG, false ) seems to do the trick? The AddPhysicsFlag and RemPhysicsFlag probably would have been defined wherever SetPhysicsFlag already is :) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005

RE: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Chris Adams
Does anyone have any suggestions for putting these new changes into our own code? --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Chris Adams
Humm... CVS maybe? --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: 23 December 2004 19:27 To: hlcoders

RE: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-14 Thread Chris Adams
Indeed. :-P ;-) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 14 December 2004 00:08 To: [EMAIL PROTECTED

RE: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-13 Thread Chris Adams
and organised I'm on a roll and it seems easy. It seems most people don't want to work it out and just want copy and pastes! --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Chris Adams
to reinvent the wheel, but we did, and we're currently far far ahead, to the point where HL2DM wouldn't do much more for us :-) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED

[hlcoders] Source MP Mod

2004-12-01 Thread Chris Adams
like adding in CVARs, etc. Basically, how on earth does one unlock the MOTD screen, scoreboard, team selection screens (if there are any), etc, etc. Right now when I start a server I'm just spawned straight into the map? Thanks, --- Chris Adams Fragzzhost T (07005

RE: [hlcoders] Source MP Mod

2004-12-01 Thread Chris Adams
I'm not sure if that was clear enough - basically the map loads up as if it were a single-player map (no record of frags, etc, etc) --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL