Yeah well I'm writing from a void in space and time, does this message
really exist. Or in other words What do you mean the cake passed through
the table?
On Fri, Mar 6, 2009 at 9:04 AM, Tom Leighton tomrleigh...@googlemail.comwrote:
ORLY?
Sent from the Hubble Space Telescope.
- Show quoted
Sir, I think that is happening.
So this one time, at band camp.oh wait wrong thread :-P
On Fri, Mar 6, 2009 at 10:25 AM, Saul Rennison saul.renni...@gmail.comwrote:
*anufa digital signature*
Maybe we could make this thread an everlasting random thread?
2009/3/6 John Standish vold
49 more now, muwahaha
On Fri, Mar 6, 2009 at 10:34 AM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com
wrote:
AFAIK the longest thread is What MSVC version do you use/have? by Alfred
Reynolds, with 91 responses.
That's 50 more to go :)
- Show quoted text -
2009/3/6 John Standish vold
thread is What MSVC version do you use/have? by
Alfred
Reynolds, with 91 responses.
That's 50 more to go :)
2009/3/6 John Standish vold...@gmail.com
Sir, I think that is happening.
So this one time, at band camp.oh wait wrong thread :-P
On Fri, Mar 6, 2009 at 10:25 AM
needs to learn how to properly treat the sea kittens.
http://www.peta2.com/sea_Kittens/
On Fri, Mar 6, 2009 at 1:49 PM, Rodrigo 'r2d2rigo' Diaz
r2d2r...@gmail.comwrote:
This thread makes people who don't use GMail cry.
That'll teach them! :D
2009/3/6 John Standish vold
ate them until his heart content. Now as we watch Devin decompose on
the
sea bed, we will know, in a few million years, he will merely become crude
oil for use by humans. Rest in peace, young Devin... you will be missed.
- Show quoted text -
2009/3/6 John Standish vold...@gmail.com
Would
crude oil for use by humans. Rest in peace, young Devin... you will be
missed.
2009/3/6 John Standish vold...@gmail.com
Would you like to do the eulogy for Devin?
Why in holy hell I came up with that story I will never know.
On Fri, Mar 6, 2009 at 11:37 AM, Saul Rennison
@gmail.com
54.
On Fri, Mar 6, 2009 at 2:46 PM, Ben Mears
b...@noesisinteractive.com
wrote:
You subconsciously wish you were Devin.
Don't know what number we're at.
John Standish wrote:
Would you like to do the eulogy for Devin?
Why in holy hell I
Someone needs Gmail grouping.
On Fri, Mar 6, 2009 at 12:12 PM, Saul Rennison saul.renni...@gmail.comwrote:
30 L2COUNT!!11
- Show quoted text -
2009/3/6 John Standish vold...@gmail.com
Huzzah 32
On Fri, Mar 6, 2009 at 12:00 PM, Saul Rennison saul.renni...@gmail.com
wrote:
33
. (26...)
2009/3/6 John Standish vold...@gmail.com
Someone needs Gmail grouping.
On Fri, Mar 6, 2009 at 12:12 PM, Saul Rennison saul.renni...@gmail.com
wrote:
30 L2COUNT!!11
- Show quoted text -
2009/3/6 John Standish vold...@gmail.com
Huzzah 32
On Fri
@gmail.com wrote:
Ye I want one
Thanks,
Timothy Fenton
Animation and Game Design Student
-Original Message-
From: John Standish vold...@gmail.com
Date: Fri, 6 Mar 2009 12:26:09
To: Discussion of Half-Life Programminghlcoders@list.valvesoftware.com
Subject: Re
Schwarzenegger this summer is...
n!
Little Tortilla Boy.
On Fri, Mar 6, 2009 at 1:11 PM, Saul Rennison saul.renni...@gmail.comwrote:
17 remaining.
YES! Another story please :)
- Show quoted text -
2009/3/6 John Standish vold...@gmail.com
You mean like the epic of Devin the mind
? by
Alfred
Reynolds, with 91 responses.
That's 50 more to go :)
2009/3/6 John Standish vold...@gmail.com
Sir, I think that is happening.
So this one time, at band camp.oh wait wrong thread :-P
On Fri, Mar 6, 2009 at 10:25 AM, Saul Rennison
Real men do it from the CLI!
On Fri, Mar 6, 2009 at 2:47 PM, Rodrigo 'r2d2rigo' Diaz
r2d2r...@gmail.comwrote:
Been using 6 until two months ago. Modern GUIs confuse me :(
- Show quoted text -
2009/3/6 John Standish vold...@gmail.com
2008 for the win. And I just copied that from someone so
Achievement Unlocked
On Fri, Mar 6, 2009 at 3:09 PM, John Standish vold...@gmail.com wrote:
*Franz Kafka* (IPA: [ˈfʀanʦ
ˈkafka]http://en.wikipedia.org/wiki/Wikipedia:IPA)
(3 July 1883 – 3 June 1924) was one of the major
fictionhttp://en.wikipedia.org/wiki/Fiction writers
of the 20th
animator!
John Standish wrote:
Did I just randomly create a mascot?
On Fri, Mar 6, 2009 at 4:11 PM, Saul Rennison saul.renni...@gmail.com
wrote:
Congrats boys. I wanna make a mod about Devin now :\
Sent from my iPhone
On 6 Mar 2009, at 23:18, John Standish vold...@gmail.com wrote
Uh may I suggest unsubscribing?
On Thu, Mar 5, 2009 at 12:17 PM, Saul Rennison saul.renni...@gmail.comwrote:
LMFAO!
2009/3/5 homi h...@nadlanu.com
- Show quoted text -
please dont send mi this mesges. thanks
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and or captcha, triple captcha!
On Thu, Mar 5, 2009 at 12:19 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
How do these ppl get on the
.
John Standish wrote:
Doing it for the lolz are we?
On Thu, Mar 5, 2009 at 2:29 PM, James Luzwick jluzw...@gmail.com
wrote:
I tracked this guys IP and found his facebook page. Here's his
profile
pic.
http://images.icanhascheezburger.com/completestore/2009/3/5
...@gmail.com wrote:
what financial crisis?
- Show quoted text -
On Fri, Mar 6, 2009 at 9:59 AM, John Standish vold...@gmail.com wrote:
Probably but I blame homi for starting it, then again this only proves
how
much free time we have on our hands.
On Thu, Mar 5, 2009 at 2:56 PM, Ben Mears b
Don't hate da playez, hate da game.
Hurray for unneeded puns.
On Tue, Feb 17, 2009 at 10:10 AM, botman botman.hlcod...@gmail.com wrote:
Jarno Veuger wrote:
I can confirm that Episode 2 is indeed broken now. I think Valve really
needs to test their updates better.
Now Valve hatez teh
Honorable mention though?
On Wed, Feb 4, 2009 at 10:32 AM, James Luzwick jluzw...@gmail.com wrote:
Doh, I completely missed the post above me, disregard my post. No cookies
for me
On Wed, Feb 4, 2009 at 10:28 AM, James Luzwick jluzw...@gmail.com wrote:
I'm pretty new to source but I have
Yep so free I don't think is the right word, more like included with the
purchase of OB. Also that is the reason you can play and develop mods, you
have purchased the SDK.
On Thu, Jan 15, 2009 at 10:56 PM, Tony Sergi to...@valvesoftware.comwrote:
Well, you need to own a source game to get the
Be careful because OB doesn't support this yet..in the next SDK release it
may be added but who knows when that will be.
On Fri, Jan 16, 2009 at 8:57 AM, Walter Gray chrysal...@gmail.com wrote:
Could you? I tried to figure it out from the core shader files, but
it's a rather huge thing to go
Well from what I have read custom shaders are no supported yet in OB.
As of now, 19th Dec 2008, you can only create custom shaders for the Ep1
engine. Orangebox engine is awaiting still
http://developer.valvesoftware.com/wiki/Shader
I'm still waiting since I want to give a crack at adding a BRDF
not
strictly programming but it would have had some programming in
it.
-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
John
Standish
Sent: January-14-09 7:30 PM
To: Discussion
-boun...@list.valvesoftware.com] On Behalf Of
John
Standish
Sent: January-14-09 7:30 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Technical Design Document or Quick
Reference
Guide?
I wonder if this is any thoughts on putting more tutorials up
Thank you Steve. I've just filled it out.
On Thu, Jan 15, 2009 at 11:09 AM, Steve Henderson
steven.j.hender...@gmail.com wrote:
I created an 8 question, one page survey to help us better understand
the problem at hand and what (if anything) is needed:
It updates when someone puts results in
On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva little.coding@gmail.comwrote:
How about waiting for more than a couple of hours so more than 5 people can
actually fill the survey?
On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson
botman,
Yes they are serious buisness, very serious :-P
On Thu, Jan 15, 2009 at 1:08 PM, Nuno Silva little.coding@gmail.comwrote:
Oh, my bad, i thought the survey was already closed from voting.
On Thu, Jan 15, 2009 at 8:40 PM, John Standish vold...@gmail.com wrote:
It updates when
I wonder if this is any thoughts on putting more tutorials up on the wiki?
On Wed, Jan 14, 2009 at 4:20 PM, Tony Sergi to...@valvesoftware.com wrote:
Some tutorials purposely didn't compile though ;)
I always hated copy and paste ones, and I've even made some in the past,
sadly.
-Tony
I agree with Nuno on the fact that documentation is very important. I've
just started getting back in to the Source SDK and I am completely lost at
points. It's not the fact that I do not know C++ it's the fact I am trying
to figure out every little piece of source and what points to what. Sure
I've tried changing the base class for HL2MP but every time I load
sdk_vehicle it keeps changing to HL2SP I think. The way I'll know I'm using
my custom player class is I have a devmsg that tells me when the entity has
spawned. Any helps on where to change the base class spawn?
Thanks in advance
in the
*_client.cpp file, and change it to create your player class instead.
John Standish wrote:
I've tried changing the base class for HL2MP but every time I load
sdk_vehicle it keeps changing to HL2SP I think. The way I'll know I'm
using
my custom player class is I have a devmsg that tells me
..
Steve
On Tue, Jan 13, 2009 at 12:53 PM, John Standish vold...@gmail.com
wrote:
I agree with Nuno on the fact that documentation is very important.
I've
just started getting back in to the Source SDK and I am completely
lost
at
points. It's not the fact that I do
I haven't heard anything on the forums at all about this.
2009/1/8 red box red...@ua.fm
someone knows?
-- реклама ---
Поторопись зарегистрировать самый короткий почтовый адрес @i.ua
http://mail.i.ua/reg - и получи 1Gb для хранения
I'd speculate a couple months, OB SDK's release wasn't right after OB came
out. It was about a little under a month after, OB was released on Oct 10th
and the OB SDK update was on Nov 7. Glad to see though that something that
started off as a MOD actually made it mass production, congrats to their
--
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Hello,
I am having issues with world models, the attachments for my player models
are showing up as blue wireframe models. Does anyone know how this could
occur? I have tried recompiling the models and that didn't fix the issue.
Does anyone have
:
$modelname player/dude_with_noPants.mdl
$cdmaterials models/player/mytexturename
Dont add file ext's to the texture name like vmt, or
vtf.
Adam
--- John Standish [EMAIL PROTECTED] wrote:
--
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Hello,
I am having issues with world models
--
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what you should look for is z-depth and accessing that through a shader. The
z-depth is already calculated when the scene is rendered.
On 2/15/06, William Ewing [EMAIL PROTECTED] wrote:
Is there a simple method of gaining access to the depth
--
[ Picked text/plain from multipart/alternative ]
Well isn't William looking for information on Depth of Field(DOF) type
shaders? There are some good articles on ATIs site.
http://www.ati.com/developer/shaderx/index.html
=flatold
On 03/02/06, John Standish [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
There is no shader written for it yet, I was lookig at this about 4
months
ago. So a shader needs to be written for it first. But yes the code to
implement
--
[ Picked text/plain from multipart/alternative ]
There is no shader written for it yet, I was lookig at this about 4 months
ago. So a shader needs to be written for it first. But yes the code to
implement is there, but the shader isn't.
On 2/3/06, DigiChaos [EMAIL PROTECTED] wrote:
--
[
--
[ Picked text/plain from multipart/alternative ]
I ment they will be complied while the map is running for the first time,
like the env_cubemaps right now.
--
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visit:
--
[ Picked text/plain from multipart/alternative ]
zbuffer is not allowed until you reach the Pixel Shader state of the shader
and not until all data has been calculated for the polys.
--
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- Original Message -
From: John Standish [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Date: Fri, 1 Jul 2005 12:36:32 -0700
Subject: Re: [hlcoders] post-process shaders
--
[ Picked text/plain from multipart/alternative ]
I believe you need to set an ZENABLE to take advantage
--
[ Picked text/plain from multipart/alternative ]
Ok Teddy,
There is refraction in v1.1, but it is not very good but it works. The
reason you are getting the white box of doom, as I lovingly call it. is that
it is a shader error. The refract shader was written for DX9, and not DX8.
You can
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