Honorable mention though? On Wed, Feb 4, 2009 at 10:32 AM, James Luzwick <[email protected]> wrote:
> Doh, I completely missed the post above me, disregard my post. No cookies > for me > > On Wed, Feb 4, 2009 at 10:28 AM, James Luzwick <[email protected]> wrote: > > > I'm pretty new to source but I have an idea of how you might be able to > get > > that working. > > > > Basically the idea is you extract the sound as a wav file or ogg vorbis, > > whatever the hl2 api supports for playback, and then when the video is > > played, you call a class to emit the sound file at the location the video > is > > playing from, and it might provide a similar feature. You could probably > > look at a hl2 character's code and find where the code is for emitting > sound > > from a specific point. Maybe alex's code is good since I know she likes > to > > talk alot :) (I know, bad joke) > > > > > > On Wed, Feb 4, 2009 at 10:08 AM, Jonas 'Sortie' Termansen < > > [email protected]> wrote: > > > >> I did some research about Bink and found that their tools are freely > >> available on their website. The SDK isn't publicly available, but every > >> function I need is already in the Source SDK. > >> > >> vgui_video.cpp showed me exactly how the TF2 videos are drawn and it > seems > >> that it's very easy to get the bink videos ingame, since the video are > >> already rendered onto a material, I just need to put that material onto > a > >> surface via code, and everything should work just fine. > >> > >> I'm not sure how the sound works though, gonna be a little tricky to get > >> it > >> working, but it is indeed possible. > >> > >> Thanks for your help. > >> > >> ----- Original Message ----- > >> From: "Jorge Rodriguez" <[email protected]> > >> To: "Discussion of Half-Life Programming" < > >> [email protected]> > >> Sent: Wednesday, February 04, 2009 6:42 PM > >> Subject: Re: [hlcoders] Ingame Movie Playback > >> > >> > >> > I've never done ingame video playback, so take this advice at face > >> value. > >> > > >> > On Wed, Feb 4, 2009 at 10:35 AM, Jonas 'Sortie' Termansen > >> > <[email protected] > >> >> wrote: > >> > > >> >> - AVI files seem to be rather large, according to my experience > >> > > >> > > >> > Compress them? If you're running 1080 movies then no wonder they are > >> > large. > >> > If you make them 640 or 320 then they will reduce in size > significantly. > >> > Your source video files will be likely uncompressed or lossless > >> > compressed, > >> > but the final cut you can export with lossy compression to reduce the > >> > filesize to about 1/10th. I can't imagine your video is more than a > >> couple > >> > minutes long, it should get to over a couple dozen megs if you choose > >> the > >> > right compression options. > >> > > >> > - The tutorial doesn't mention how to get sound from an movie file > >> playing > >> >> while ingame > >> > > >> > > >> > If you can't get the video to be an audio source as well, it would be > >> easy > >> > to try having the audio in a separate .wav or .mp3, and having an > ingame > >> > audio entity play the sound separate from the video, and hope the two > >> > don't > >> > get out of sync. > >> > > >> > TF2 uses bink to play videos on a vgui panel and that may be the > easiest > >> > option for you, but I don't think Valve has ever done this with an > >> ingame > >> > vgui panel, only a HUD one, so you may run into problems. Bink files > get > >> > ridiculously small and are effortless to make, with the only real > >> > limitation > >> > being the inablitity to change the video's position while it's playing > >> > without restarting it. > >> > > >> > -- > >> > Jorge "Vino" Rodriguez > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

