RE: [hlcoders] Source SDK released

2004-11-09 Thread Kevin Gerry
Actually... Question here... If a US Base is considered US Soil ... Doesn't that mean that if you're playing in a base in Iraq you're actually playing while in the US? ^_^ ~ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Juan Fernando

RE: [hlcoders] Source SDK released

2004-11-05 Thread Kevin Gerry
: Friday, November 05, 2004 4:16 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Source SDK released In the steam games list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: 05 November 2004 23:59 To: [EMAIL PROTECTED] Subject: RE

RE: [hlcoders] RE: Source SDK released

2004-11-05 Thread Kevin Gerry
Yeah, I know. I find it rather annoying that you have to spend the extra for those extras when you already own them. . Heck, I'd like it if it only showed packages that you'd NEED to buy to get that... So, if you own HL already... Then it wouldn't bother with some of them... Heck, or even if it

RE: [hlcoders] Quiet!!!!

2004-06-04 Thread Kevin Gerry
This is a multi-part message in MIME format. -- Heh, We're all dead. Lightning struck our computers and we all lost our code. Well... I hope not anyhow . *Listens to the lightning more ~ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of

RE: [hlcoders] Steam and Mods

2004-03-26 Thread Kevin Gerry
I believe from what I understand is that all you're doing is sending your mod directory to Valve. Not the source in any way. =P Also, that'd mean that your mod would have an 'instant' patch ability to where you make your 'final' version then send it to Valve and they put it live at whatever time

RE: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Kevin Gerry
You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that

RE: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Kevin Gerry
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Friday, February 20, 2004 12:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Need Valve's confirmation You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office

RE: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-15 Thread Kevin Gerry
Mike- What I THINK Sniper was talking about is... That he downloaded an illegal copy of a program to reverse engineer its models. (As far as I know... Valve hasn't released any stock models for HL2 as of yet... And any models he would have downloaded to test/code on would be stolen property...)

RE: [hlcoders] SDK

2004-01-09 Thread Kevin Gerry
Heh- I want it too- Who doesn't? =) SUB ME!!! =P Then again... It probably exists just like these Elvis/Bigfoot sightings... ~ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Friday, January 09, 2004 10:19 AM To:

RE: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?

2003-10-03 Thread Kevin Gerry
Stupid question... How many non-coders are on this list anyway? And why? Sorry, just looking to change the subject ^^ -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap Sent: Friday, October 03, 2003 19:25 To: [EMAIL

RE: [hlcoders] Steam and Server side only mods?

2003-09-27 Thread Kevin Gerry
All Seeing Eye... It's a game browser like GameSpy/HLSW ^^ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers Sent: Saturday, September 27, 2003 11:10 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Server side only mods? umm ... What

Re: [hlcoders] A SteamDK?

2003-09-16 Thread Kevin Gerry
sfers, (B chat rooms, etc? The possibilities are endless :) (B (B -EvilGrin (B (B -Original Message- (B From: [EMAIL PROTECTED] (B [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry (B Sent: Tuesday, September 16, 2003 4:41 AM (B To: [EMAIL PROTECTED] (B Subject: [hlcoders] A St

Re: [hlcoders] A SteamDK?

2003-09-16 Thread Kevin Gerry
but the guys over at amxmod.net already made a web browser. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] För Kevin Gerry Skickat: den 16 september 2003 20:44 Till: [EMAIL PROTECTED] Ämne: Re: [hlcoders] A SteamDK? Yup, it'd be fun =) Valve

Re: [hlcoders] A SteamDK?

2003-09-16 Thread Kevin Gerry
but the guys over at amxmod.net already made a web browser. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] För Kevin Gerry Skickat: den 16 september 2003 20:44 Till: [EMAIL PROTECTED] Ämne: Re: [hlcoders] A SteamDK? Yup, it'd be fun =) Valve

[hlcoders] A SteamDK?

2003-09-15 Thread Kevin Gerry
Well... I was wondering if there will be a SDK for Steam... It'd be quite (Bnice to be able to create plugins (such as the Checkers/etc plugins) for (Bsteam... (B (BAnyhow... Any outlook for this? Or is steam going to be non-modable? (B (BSorry, I was looking forward to maybe making a

[hlcoders] SA/AVC Source released

2003-07-14 Thread Kevin Gerry
Well, I was asked by Avatar-X to post that he released the source... If you would like to get it go here: http://www.uer.ca/sadownload and fill out the text box. I hope you have a great day. ^^ Poof ___ To unsubscribe, edit your list preferences, or