Re: [hlcoders] Couple Bugs, can anyone help?

2007-02-10 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] 1) I made a post on here a while ago about predicting triggers (basically using the spatial partition to find triggers in the players AABB on the client side, then calling the touch function if they are inside the players AABB - what SolidMoved

Re: [hlcoders] Couple Bugs, can anyone help?

2007-02-09 Thread bloodykenny
That sound issue exists in HL2:DM with the RPG. Occasionally missiles leave a sound spot behind for the remainder of the map. At 2007/02/08 04:30 PM, Adam \amckern\ Mckern wrote: I would be hacky and add a stopsound xxx to the area of code that the body is removed from the world. Adan ---

Re: [hlcoders] Couple Bugs, can anyone help?

2007-02-09 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Oh nice. Anyone have an idea how to fix it? On 2/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That sound issue exists in HL2:DM with the RPG. Occasionally missiles leave a sound spot behind for the remainder of the map. At 2007/02/08

[hlcoders] Couple Bugs, can anyone help?

2007-02-08 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] We've got a couple issues that have been somewhat of a pain to track down, was hoping others could maybe help out or at the least steer us in the right direction. 1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or fix the

Re: [hlcoders] Couple Bugs, can anyone help?

2007-02-08 Thread Adam \amckern\ Mckern
I would be hacky and add a stopsound xxx to the area of code that the body is removed from the world. Adan --- Jeremy [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] We've got a couple issues that have been somewhat of a pain to track down, was hoping others