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Hi all, I have a strange trouble.My mod is based on HL2DM SDK.When I start my
mod, gpGlobals-curtime (server side) never changed : it stays to 1. all
the time. When a first player joins, it starts counting seconds.I don't
understand
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Le_Vert
Sent: Friday, September 28, 2007 8:41 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: gpGlobals-curtime frozen
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I'm not in singleplayer. I 'm using HL2DM base SDK
the same (1.) till a first player joins. After
that it is ok.
PS: I hope it will be displayed like it should now.
From: [EMAIL PROTECTED] To:
hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] FW: gpGlobals-curtime
frozen Date: Fri, 28 Sep 2007 17
If you're in singleplayer the game pauses when you have the console
up.. could that be the problem?
garry
On 9/28/07, Janek Le_Vert [EMAIL PROTECTED] wrote:
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Hi all, I have a strange trouble.My mod is based on HL2DM SDK.When I start my
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Good idea. I'll do that and keep you informed.
Subject: RE: [hlcoders] FW:
gpGlobals-curtime frozen From: [EMAIL PROTECTED] To:
hlcoders@list.valvesoftware.com Date: Fri, 28 Sep 2007 09:14:29 -0700 You
, 2007 9:07 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: gpGlobals-curtime frozen
It sounds weird for me Yahn:
. when you start a server, you want mapcycle to be active. If curtime is
frozen, mapcycle never continues till a players joins . when I join the server,
curtime
Eye.
PS : sorry for the text belon, but I don't understand the problem I have with
my mail box.
Subject: RE: [hlcoders] FW:
gpGlobals-curtime frozen From: [EMAIL PROTECTED] To:
hlcoders@list.valvesoftware.com Date: Fri, 28 Sep 2007 08:53:44 -0700 Here's
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