GoldSrc doesn't have _anything_ related to true ragdolls. Maybe you are
referring to they hacky method of simulating ragdoll-like behaviour through
animations.
2009/1/29 Tom Schumann schumann@gmail.com
I'm making a mod for Half-Life and apparently there is some ragdoll code
already in the
Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly
(was it physics perhaps?)
/ScarT
2009/1/29 Tom Schumann schumann@gmail.com
I'm making a mod for Half-Life and apparently there is some ragdoll code
already in the Half-Life SDK's code.
I've had a look on Google,
-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
Kammersgaard
Sent: January-29-09 10:17 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] GoldSource ragdolls
Tony Sergi implemented ragdolls in Frontline Forces if I recall
Subject: Re: [hlcoders] GoldSource ragdolls
Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly
(was it physics perhaps?)
/ScarT
2009/1/29 Tom Schumann schumann@gmail.com
I'm making a mod for Half-Life and apparently there is some ragdoll code
already in the Half
Yes, he did, as the HL: Enhanced team did, and myself too. But you have to
use an external physics API (like PhysX, or Newton). And I can assure you
that it isn't an easy task :P
2009/1/29 Tobias Kammersgaard tobias.kammersga...@gmail.com
Tony Sergi implemented ragdolls in Frontline Forces if I
Ragdoll and solid body physics (like weapons falling on the ground) is
possible in Source if you import a physics library and send all of the bsp
data available through the pm shared data into it, but the ragdolls will
look terribad unless you create your own collision model and constraints.
It's
or you can just use Vphysics :)
Jorge Rodriguez wrote:
Ragdoll and solid body physics (like weapons falling on the ground) is
possible in *Source *if you import a physics library and send all of the bsp
data available through the pm shared data into it, but the ragdolls will
look terribad
He meant goldsrc not 'source' ;0
-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
Sent: January-29-09 8:07 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] GoldSource ragdolls
On Thu, Jan 29, 2009 at 8:14 PM, Tony Sergi to...@valvesoftware.com wrote:
He meant goldsrc not 'source' ;0
Sounds like this is his real problem right here. :P
--
Jorge Vino Rodriguez
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I'm making a mod for Half-Life and apparently there is some ragdoll code
already in the Half-Life SDK's code.
I've had a look on Google, but the only tutorial is no longer being hosted,
so does anyone here know anything about this ragdoll code, or, if not,
whether it's a client side/server side
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