Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Rodrigo 'r2d2rigo' Diaz
GoldSrc doesn't have _anything_ related to true ragdolls. Maybe you are referring to they hacky method of simulating ragdoll-like behaviour through animations. 2009/1/29 Tom Schumann schumann@gmail.com I'm making a mod for Half-Life and apparently there is some ragdoll code already in the

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Tobias Kammersgaard
Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly (was it physics perhaps?) /ScarT 2009/1/29 Tom Schumann schumann@gmail.com I'm making a mod for Half-Life and apparently there is some ragdoll code already in the Half-Life SDK's code. I've had a look on Google,

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Tony Sergi
-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: January-29-09 10:17 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] GoldSource ragdolls Tony Sergi implemented ragdolls in Frontline Forces if I recall

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Jed
Subject: Re: [hlcoders] GoldSource ragdolls Tony Sergi implemented ragdolls in Frontline Forces if I recall correctly (was it physics perhaps?) /ScarT 2009/1/29 Tom Schumann schumann@gmail.com I'm making a mod for Half-Life and apparently there is some ragdoll code already in the Half

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Rodrigo 'r2d2rigo' Diaz
Yes, he did, as the HL: Enhanced team did, and myself too. But you have to use an external physics API (like PhysX, or Newton). And I can assure you that it isn't an easy task :P 2009/1/29 Tobias Kammersgaard tobias.kammersga...@gmail.com Tony Sergi implemented ragdolls in Frontline Forces if I

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Jorge Rodriguez
Ragdoll and solid body physics (like weapons falling on the ground) is possible in Source if you import a physics library and send all of the bsp data available through the pm shared data into it, but the ragdolls will look terribad unless you create your own collision model and constraints. It's

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Minh
or you can just use Vphysics :) Jorge Rodriguez wrote: Ragdoll and solid body physics (like weapons falling on the ground) is possible in *Source *if you import a physics library and send all of the bsp data available through the pm shared data into it, but the ragdolls will look terribad

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Tony Sergi
He meant goldsrc not 'source' ;0 -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: January-29-09 8:07 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] GoldSource ragdolls

Re: [hlcoders] GoldSource ragdolls

2009-01-29 Thread Jorge Rodriguez
On Thu, Jan 29, 2009 at 8:14 PM, Tony Sergi to...@valvesoftware.com wrote: He meant goldsrc not 'source' ;0 Sounds like this is his real problem right here. :P -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] GoldSource ragdolls

2009-01-28 Thread Tom Schumann
I'm making a mod for Half-Life and apparently there is some ragdoll code already in the Half-Life SDK's code. I've had a look on Google, but the only tutorial is no longer being hosted, so does anyone here know anything about this ragdoll code, or, if not, whether it's a client side/server side