First question: Everything in EYE mode spectator seems to be working
except the view angle is not updating. I think it just sits at 0,0,0.
But I can see the weapon and weapon animations just fine and the
camera tracks the players movement too. I believe the view angle along
with the other eye mode
eye mode problem AddToFullPack (not
related)
First question: Everything in EYE mode spectator seems to be working
except the view angle is not updating. I think it just sits at 0,0,0.
But I can see the weapon and weapon animations just fine and the camera
tracks the players movement too. I believe
CBasePlayer::ShouldTransmit
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Heritage
Sent: Tuesday, April 05, 2005 6:36 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] spectator eye mode problem AddToFullPack (not
related)
First question
Subject: Re: [hlcoders] spectator eye mode problem AddToFullPack (not
related)
Ok thanks Mr. Boone!
I also have been looking into the eye mode stuff looks like at least one
problem is in c_baseplayer.cpp line 1171 eyeAngles =
target-EyeAngles();
The call the EyeAngles always returns 0,0,0 because
I am using the multiplayer sdk. It looks like m_angEyeAngles, like
v_angle is also zero
Here was my new code in EyeAngles(
if ( !pMoveParent )
{
#ifdef CLIENT_DLL
C_HL2MP_Player *pPlayer = dynamic_cast C_HL2MP_Player* ( this );
if(pPlayer-IsObserver()) // UNDONE: check for eye mode too
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