Actually do you know which bits are modified? I'm using scratch SDK
and I dont really want to go through the whole of both files looking
for a subtle difference.
2009/7/29 Harry Jeffery harry101jeff...@googlemail.com:
Cheers, I'm sure they'll end up on the VDC wiki too.
2009/7/29
WinMerge?? SVN Diff?
--
From: Harry Jeffery harry101jeff...@googlemail.com
Sent: Thursday, July 30, 2009 9:47 PM
To: james1...@gmail.com; Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Velocity Clamp
@list.valvesoftware.com
Subject: Re: [hlcoders] Velocity Clamp
Actually do you know which bits are modified? I'm using scratch SDK
and I dont really want to go through the whole of both files looking
for a subtle difference.
2009/7/29 Harry Jeffery harry101jeff...@googlemail.com
I'm modifying the orangebox engine from the MP template.
I am trying to re-implement bunnyhopping as a viable way of moving. I
believe I have tracked the problem down to CGameMovement::WalkMove(),
when ever the player touches the ground the players velocity is
instantly clamped to normal movement
I have fixed that in my mod and I will email you the fix when I get off of
work :) only two files to edit
On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
I'm modifying the orangebox engine from the MP template.
I am trying to re-implement bunnyhopping as
Ah brilliant, thanks mate!
2009/7/29 James Murray james1...@gmail.com:
I have fixed that in my mod and I will email you the fix when I get off of
work :) only two files to edit
On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
I'm modifying the orangebox
Here are the Modified Files.
http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
--
This message was sent on behalf of james1...@gmail.com at openSubscriber.com
Here are the Modified Files.
http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
-- Saul Rennison wrote :
You don't mind sending me the files too, do you? I'll add it to VDC :) Even
better, upload them somewhere and paste the
Cheers, I'm sure they'll end up on the VDC wiki too.
2009/7/29 james1...@gmail.com:
Here are the Modified Files.
http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
-- Saul Rennison wrote :
You don't mind sending me the
Vector vecAiming = GetAutoaimVector( 0 );
SetAbsVelocity(vecAiming * m_thrust);
I am trying to move a player forward with a specific thrust or speed.
It doesnt seem to work inside hl2mp_player.cpp;
GetAutoaimVector( 0 ); is giving me trouble. Is there another way?
--
Best regards,
You can use pPlayer-EyeVectors(vForward)
J.
2009/5/1 Dan Clark lnx...@gmail.com
Vector vecAiming = GetAutoaimVector( 0 );
SetAbsVelocity(vecAiming * m_thrust);
I am trying to move a player forward with a specific thrust or speed.
It doesnt seem to work inside hl2mp_player.cpp;
Check out in_main.cpp on the client side
On May 1, 2009 11:00 AM, Dan Clark lnx...@gmail.com wrote:
Vector vecAiming = GetAutoaimVector( 0 );
SetAbsVelocity(vecAiming * m_thrust);
I am trying to move a player forward with a specific thrust or speed.
It doesnt seem to work inside
Bomber - that's what Teleport is doing - just changing instantaneous
velocity. We use this because it is one of the few scraps server
plugins have easy access to.
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Right sorry about that, I thought by teleport you meant put a player
at X X X location, rather than change how they were moving :D I
suppose I was just stating the obvious in my respons then :D
On Thu, 10 Feb 2005 14:02:34 -0500, Lance Vorgin [EMAIL PROTECTED] wrote:
Bomber - that's what
, February 11, 2005 12:23 AM
Subject: Re: [hlcoders] Velocity and teleport
Right sorry about that, I thought by teleport you meant put a player
at X X X location, rather than change how they were moving :D I
suppose I was just stating the obvious in my respons then :D
On Thu, 10 Feb 2005 14
Hi,
After a while testing, trying things and that kind coding I figured out how
I can make a slap function. I made one and this one works. You heard the
sound when the client is slapped, health is decreasing by damage and the
player dies when health get below 0. But there is one thing that now
@list.valvesoftware.com
Subject: [hlcoders] Velocity and teleport
Hi,
After a while testing, trying things and that kind coding I figured out how
I can make a slap function. I made one and this one works. You heard the
sound when the client is slapped, health is decreasing by damage and the
player dies when health get
I teleport the player in my current project this is how it is done. Note
that I am warping them to a target entity so your slap would move them
relative to their current position instead of too the info_target...
pPlayer = UTIL_GetLocalPlayer();
CBaseEntity *pTargetLocation = NULL;
pTargetLocation
You can only get the user's origin with that (and its windows only since
it's an offset). You cannot change it.
Err.. says who? *(float*)(pEnt-GetUnknown() + OFFSET_ORIGIN_X) = fX; ...
But that method isn't very bright anyway, considering you have the
CBaseEntity definition - just access the
Hey Guys,
Thanks for this reaction. It will help me with my project. Thanks!
If I have any questions, you will hear it.
Thanks again,
Frank anxiro Weima
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visit:
couldnt you just take the players velocity and when you send a slap
command it just add's a number, say 30 to X and 20 to Y, to the
players current velocity? I thought that's how the CS 1.6 and below
slap commands worked. I never looked into them but I dont remember
them teleporting people. :D
I dont know HL, but we on Quake move the player 1 unit up*, to avoid
friction. This whas needed or the player will not move, even if you add
'40284 40284 40284' to his speed.
Yet another option can be to remove ON_GROUND flags or something similar,
etc... the problem here can be friction.
*On a
Of Cortex
Sent: March 5, 2003 2:38 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] velocity
Hi,
I'm stuck in a very weird bug there... I want to create a weapon
as the
discs launcher in Unreal Tournament (1). So, my weapon should throw
projectiles (model) that rebounds on each wall
Hi,
I'm stuck in a very weird bug there... I want to create a weapon as the
discs launcher in Unreal Tournament (1). So, my weapon should throw
projectiles (model) that rebounds on each wall.
I've managed to code the whole thing. Actually, I set a touch function
and when the disc's
To: [EMAIL PROTECTED]
Subject: [hlcoders] velocity
Hi,
I'm stuck in a very weird bug there... I want to create a weapon as
the
discs launcher in Unreal Tournament (1). So, my weapon should throw
projectiles (model) that rebounds on each wall.
I've managed to code the whole thing. Actually, I
The problem is *after*. The engine (I suppose) changes the velocity of
the object and one of its value (x, y or z) is reseted to 0 !! It's always
the axis of the plane normal that is reseted to 0 in pev-velocity :( So,
my
projectile moves along the wall...
What's the pev-movetype of the
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