PM
Subject: Re: [hlcoders] Steam filesystem
On Tue, 16 Sep 2003, DAV wrote:
And how to make stuff we made before Steam on Half-Life?
Stuff like costum splashscreen, costum menus, etc?
All of this is possible...
These examples are for TFC but should apply to other mods (just go
[mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 1:09 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Steam filesystem
Is there going to be any documentation, how to use the steam filesystem?
_
Fast, faster, fastest: Upgrade
[mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 1:09 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Steam filesystem
Is there going to be any documentation, how to use the steam
filesystem?
_
Fast, faster, fastest
://www.planetquake.com/davlevels/
- Original Message -
From: sedfsdf kljhlkjhkjh [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 9:09 PM
Subject: [hlcoders] Steam filesystem
Is there going to be any documentation, how to use the steam
filesystem
RBB I'm having trouble doing this for hlds. I create my shortcut with the
RBB target:
RBB C:\Program
RBB [EMAIL PROTECTED]
RBB server\hlds.exe -console -game cstrike +maxplayers 32 +sv_lan 1 +map
RBB cs_assault
RBB Working directory is C:\Program
RBB [EMAIL PROTECTED] server.
RBB I get an
-Original Message-
From: Daniel Koppes [mailto:[EMAIL PROTECTED]
Sent: Sunday, September 14, 2003 1:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and pak files
It should offer to convert your old install. It did for me.
At 05:28 14/09/03, you wrote:
I'm on day 2 of trying
Message-
G From: [EMAIL PROTECTED]
G [mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick
G Sent: Monday, September 15, 2003 1:31 PM
G To: '[EMAIL PROTECTED]'
G Subject: RE: [hlcoders] Steam and pak files
G This message is in MIME format. Since your mail reader does not
G understand
G this format
] On Behalf Of tei
Sent: Monday, September 15, 2003 6:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and pak files
Where this info come from?
This work for everthing media?
:D
time to learn the hard link function of NTFS volumes :D
http://www.clourd2.com/slash/steam2.gif
G Just install
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Monday, September 15, 2003 6:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and pak files
Where this info come from?
This work for everthing media?
D
time to learn the hard link function of NTFS
,
it seems like a step backwards in some ways.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: September 15, 2003 8:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Steam passwords policy suggestion
of a step sideways :) which will allow the
forward-steps of Steam to happen.
thanks,
Taylor
(Steam Developer)
-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Monday, September 15, 2003 6:49 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Steam passwords policy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: September 15, 2003 8:37 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Steam passwords policy suggestion.
I am not quite sure what you are asking. From now on you will need to
go through
9:58 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Steam passwords policy suggestion.
A clarification:
With Steam, the game files will always be imported into the Steam cache
(or downloaded for those without an existing install).
Except, of course, for those files you need access to (config
and any user-added files don't go into the
cache file.
Taylor
-Original Message-
From: Tony omega Sergi [mailto:[EMAIL PROTECTED]
Sent: Monday, September 15, 2003 7:06 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam passwords policy suggestion.
The only problem I see with the cache
.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Taylor
Sherman
Sent: September 15, 2003 10:25 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Steam passwords policy suggestion.
Any maps they are working on wouldn't be in the cache - they'd just
Ah, sorry I misunderstood. All of those resources needed will be available
in
their normal form in the SDK.
-Original Message-
From: Tony omega Sergi [mailto:[EMAIL PROTECTED]
Sent: Monday, September 15, 2003 7:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam passwords policy
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 08, 2003 5:52 AM
Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve
You can still run hl.exe from the command line (it then spawns steam and
then runs the game
]
To: [EMAIL PROTECTED]
Sent: Monday, September 08, 2003 5:52 AM
Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve
You can still run hl.exe from the command line (it then spawns steam
and then runs the game), and you will be able to debug as you always
have (by adding your game
There is a bug in hlds.exe that causes it to fail to load gfx.wad when
-console is specified on the command line. Remove that parameter and it
should work. We are working on a fix for this bug.
I removed it and got an application error. So I put the working directory
back to the steam folder
I'm on day 2 of trying to convert my linux server to Steam. I have been
plagued with numerous freeze-ups and connection reset errors as many of
you probably have experienced. There has to be a better way.
But my question is why is Steam downloading the contents of the pak
files when they already
It should offer to convert your old install. It did for me.
At 05:28 14/09/03, you wrote:
I'm on day 2 of trying to convert my linux server to Steam. I have been
plagued with numerous freeze-ups and connection reset errors as many of
you probably have experienced. There has to be a better way.
This is a multi-part message in MIME format.
--
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Anyone tried their mods with Steam? Mine crash in GameUI.dll...
/BulliT
www.planethalflife.com/agmod
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If you play half-life you need steam to authenticate yourself.
Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) .
This means you can't run both at the same time.
Read more here:
http://www.fuhquake.net/forum/viewtopic.php?t=1706
Seems like Valve is triing to
Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure
I see this as an issue
At 04:17 AM 9/13/2003 +0200, you wrote:
If you play half-life you need steam to authenticate yourself.
Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) .
This means
Two Words:
Server Browsers.
At 10:35 PM 9/12/2003 -0400, you wrote:
Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure
I see this as an issue
At 04:17 AM 9/13/2003 +0200, you wrote:
If you play half-life you need steam to authenticate yourself.
Apparently Steam
Sounds good =D
And I was hoping that's what would be done with the cache =)
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: September 8, 2003 12:53 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
First off, I know this is the hl coding list; part of this concerns
that, but it is generally about steam and mod functionality. I don't
know of where else to ask this, where that anybody could respond
We will be sending an email this week detailing exactly what is required to
interoperate with steam. In short the major change will simply be a change
in location for installing your mod.
We have addressed the cache size concern, Steam now shares caches amongst
each game so the total size of the
that it is nothing but a
misunderstanding.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mod man
Sent: Monday, September 01, 2003 11:49 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Steam to move to pay-as-play for HL2?
There are suggestions floating about
for Valve to do so.
Recurring revenue is king.
- Original Message -
From: mod man [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 01, 2003 12:48 PM
Subject: [hlcoders] Steam to move to pay-as-play for HL2?
There are suggestions floating about that once Steam and HL2 get
On the other hand, I think it's just a matter of time for Valve to do so.
Recurring revenue is king.
There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one is a
monthly fee like the one used by most MMORPGs.
On the other hand, I think it's just a matter of time for Valve to
do so. Recurring revenue is king.
There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one
is a monthly fee like the one used by most MMORPGs.
---
--
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I wouldn't even thinking about buying HL2 (or any other game that is) if it
was that I have to pay to play online.
I know how many time goes into developping a game, I know how much into
maintaining one. But I just can't get myself to pay every
When it's your only real choice, we'll see if you change your mind ;)
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 01, 2003 2:22 PM
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?
--
[ Picked text/plain
won't play
for a game more then once.
-Ms
From: Shane [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?
Date: Mon, 1 Sep 2003 14:29:59 -0400
When it's your only real choice, we'll see if you change your mind
: [hlcoders] Steam to move to pay-as-play for HL2?
Date: Mon, 1 Sep 2003 14:29:59 -0400
When it's your only real choice, we'll see if you change your mind ;)
_
MSN 8: Get 6 months for $9.95/month.
http://join.msn.com/?page
11:15 PM
Subject: Re: [hlcoders] Steam messes up Half-Life
Have no choice? LOL We as a people ALWAYS have a choice.
-klank
Only thing I can say is
adapt... you have no choice.
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Yeah, and I dumped it for torque, and I must say the HL sdk is pretty
friendly to teh n00blets
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Steven Guy
Sent: Thursday, April 25, 2002 4:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam messes up
You know I'm so insanely insulted by your comments! [Pats Torque engine
under his table.]
:-)
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 5:02 AM
Subject: RE: [hlcoders] Steam messes up Half-Life
Yeah, and I dumped
I was looking at the list of players in my server and suddenly noticed
that a bunch of
them had really wierd UniqueID's.
Here:
46 : 495254 : Mann auf Feuer
53 : 558185 : [BD]MaKaVeLi
43 : 46537 : Venom, Homeless Kitty
44 : 399677 : Ryan
38 : 42354 : Phut
52 :
]Avatar-X [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 24, 2002 10:41 PM
Subject: [hlcoders] Steam messes up Half-Life
I was looking at the list of players in my server and suddenly noticed
that a bunch of
them had really wierd UniqueID's.
Here:
46 : 495254 : Mann auf Feuer
Have no choice? LOL We as a people ALWAYS have a choice.
-klank
Only thing I can say is
adapt... you have no choice.
___
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Steam raped my girlfriend and kidnapped my dog, i'll NEVER forgive it!
We must unite against the unknown terror that is STEAM and oppose it at
every opportunity!
Ad Rock
;)
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and united with my dog while raping Steam? oror wait did that just
confuse it more? and where does Terror fit into this crazy threesome?
See, none of this ever would have happened if Valve hadn't tried to
revolution software distribution
geoff c wrote:
Well that was actually me,
: [hlcoders] Steam SDK
I was just reading the Steam powered slide show thing
(http://www.steampowered.com/SteamKeynote_files/frame.htm) and at the
end I saw this...
Ø What should I do?
.Get the Steam SDK ([EMAIL PROTECTED])
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harassing him
aswell :)
dpac.
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 30, 2002 7:15 AM
Subject: [hlcoders] Steam SDK
I was just reading the Steam powered slide show thing
(http://www.steampowered.com/SteamKeynote_files
This is a multi-part message in MIME format.
--
This is correct. I mentioned last week that the Steam SDK has nothing
to do with HL and its mods and that some time in the near future we'll
be giving you info about how Steam relates to HL Mods.
From: Pat Magnan [mailto:[EMAIL PROTECTED]]
Sent:
PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 25, 2002 1:31 AM
Subject: Re: [hlcoders] Steam
[ Converted text/html to text/plain ]
Humm you didn't dl it. It's being streamed. You only get the files that
you
need. Like with streaming media
From: ryan
Reply-To: [EMAIL PROTECTED
the old.
-Tim
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 10:59 PM
Subject: RE: [hlcoders] Steam
I agree, although I have many games that I don't play anymore (old ones
like Freespace), I still sometimes will come back
, March 23, 2002 10:59 PM
Subject: RE: [hlcoders] Steam
I agree, although I have many games that I don't play anymore (old ones
like Freespace), I still sometimes will come back to them. I just don't
like paying subscriptions for a game. I'd probably just buy the whole
thing play it for a bit
[ Converted text/html to text/plain ]
Humm you didn't dl it. It's being streamed. You only get the files that you
need. Like with streaming media
From: ryan
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] Steam
Date: Mon, 25 Mar 2002 01:07:26 -0600
I think Steam is a great
This is a multi-part message in MIME format.
--
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How will the steam software work for regular mod makers (those of us
that haven't been bought up yet :P)
Will there be a new SDK? Saw that you guys fixed the annoying gauss
kickback bug, thats really
www.steampowered.com and the valve press release both say that the steam sdk
is available
cant seem to find it anywhere though.
anyone know?
dpac.
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 9:56 AM
Subject: [hlcoders
www.steampowered.com and the valve press release both say that the steam sdk
is available
cant seem to find it anywhere though.
anyone know?
Where in this statement from the steampowered.com website does it say that the
SDK is available...
The Steam SDK also includes an integrated set of
He!
I did the same thing, but read it again and realized you dolt! Your
reading more than what is typed ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Saturday, March 23, 2002 3:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam
PROTECTED]
Sent: Saturday, March 23, 2002 8:04 PM
Subject: Re: [hlcoders] Steam
Where in this statement from the steampowered.com website does it say that
the
SDK is available...
The Steam SDK also includes an integrated set of communications tools and
Valve's Graphic User Interface (V-GUI
, configuration, and server browsing.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Deepak
Manglani
Sent: Saturday, March 23, 2002 3:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam
was about to remove my reply button for fear of making another
Check out the urls posted in the past few emails
The links explain Steam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Saturday, March 23, 2002 2:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam
Well... I've heard something
: [hlcoders] Steam
www.steampowered.com and the valve press release both say
that the steam sdk
is available
cant seem to find it anywhere though.
anyone know?
dpac.
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23
im just curious about getting my hands on it
even if its not for HL modding.
is that likely to happen?
dpac.
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
The SDK mentioned there has nothing to do with Half-Life modding...
There will be an update to the HL SDK when it's
--
[ Picked text/plain from multipart/alternative ]
You already can.. http://www.steampowered.com/
~Ghoul
Lets leave it at that...
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--
[ Picked text/plain from multipart/alternative ]
Its built for broadband users.
~Ghoul
Lets leave it at that...
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(Fiber)
Reply-To: [EMAIL PROTECTED]
To:
Subject: RE: [hlcoders] Steam
Date: Sun, 24 Mar 2002 12:23:14 +1200
Steam is a wee app that is like a launcher for Valve apps (HL, Tracker
etc.). When you load up a game from steam, steam will check and download
the latest files for the game so it is always
--
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Thats why you go out and buy it if you have 56k or slower.
~Ghoul
Lets leave it at that...
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Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
Sent: Sunday, March 24, 2002 12:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam
[ Converted text/html to text/plain ]
That's not really how it works but part of it
The idea is that you can subscribe
downloadable from steam is dependant on the game developer and whether they
want to still have a retail publisher
dpac.
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 24, 2002 12:41 AM
Subject: RE: [hlcoders] Steam
I thought
-To: [EMAIL PROTECTED]
To:
Subject: Re: [hlcoders] Steam
Date: Sun, 24 Mar 2002 00:46:38 -
recommend you read the press release over at
http://www.planetfortress.com/features/articles/steampr/
assuming i'm not misinterpretting it,
you can chose to pay either a one off fee for the game
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