Re: [hlcoders] Steam filesystem

2003-09-16 Thread DAV
PM Subject: Re: [hlcoders] Steam filesystem On Tue, 16 Sep 2003, DAV wrote: And how to make stuff we made before Steam on Half-Life? Stuff like costum splashscreen, costum menus, etc? All of this is possible... These examples are for TFC but should apply to other mods (just go

RE: [hlcoders] Steam filesystem

2003-09-16 Thread Taylor Sherman
[mailto:[EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 1:09 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam filesystem Is there going to be any documentation, how to use the steam filesystem? _ Fast, faster, fastest: Upgrade

RE: [hlcoders] Steam filesystem

2003-09-16 Thread Alfred Reynolds
[mailto:[EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 1:09 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam filesystem Is there going to be any documentation, how to use the steam filesystem? _ Fast, faster, fastest

RE: [hlcoders] Steam filesystem

2003-09-16 Thread Alfred Reynolds
://www.planetquake.com/davlevels/ - Original Message - From: sedfsdf kljhlkjhkjh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 9:09 PM Subject: [hlcoders] Steam filesystem Is there going to be any documentation, how to use the steam filesystem

Re: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-15 Thread tei
RBB I'm having trouble doing this for hlds. I create my shortcut with the RBB target: RBB C:\Program RBB [EMAIL PROTECTED] RBB server\hlds.exe -console -game cstrike +maxplayers 32 +sv_lan 1 +map RBB cs_assault RBB Working directory is C:\Program RBB [EMAIL PROTECTED] server. RBB I get an

RE: [hlcoders] Steam and pak files

2003-09-15 Thread Rice, Rick
-Original Message- From: Daniel Koppes [mailto:[EMAIL PROTECTED] Sent: Sunday, September 14, 2003 1:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and pak files It should offer to convert your old install. It did for me. At 05:28 14/09/03, you wrote: I'm on day 2 of trying

Re: [hlcoders] Steam and pak files

2003-09-15 Thread tei
Message- G From: [EMAIL PROTECTED] G [mailto:[EMAIL PROTECTED] On Behalf Of Rice, Rick G Sent: Monday, September 15, 2003 1:31 PM G To: '[EMAIL PROTECTED]' G Subject: RE: [hlcoders] Steam and pak files G This message is in MIME format. Since your mail reader does not G understand G this format

RE: [hlcoders] Steam and pak files

2003-09-15 Thread Geoff
] On Behalf Of tei Sent: Monday, September 15, 2003 6:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and pak files Where this info come from? This work for everthing media? :D time to learn the hard link function of NTFS volumes :D http://www.clourd2.com/slash/steam2.gif G Just install

RE: [hlcoders] Steam and pak files

2003-09-15 Thread Alfred Reynolds
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Monday, September 15, 2003 6:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and pak files Where this info come from? This work for everthing media? D time to learn the hard link function of NTFS

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Tony \omega\ Sergi
, it seems like a step backwards in some ways. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: September 15, 2003 8:37 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
of a step sideways :) which will allow the forward-steps of Steam to happen. thanks, Taylor (Steam Developer) -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Monday, September 15, 2003 6:49 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Michael Shimmins
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: September 15, 2003 8:37 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. I am not quite sure what you are asking. From now on you will need to go through

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Tony \omega\ Sergi
9:58 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. A clarification: With Steam, the game files will always be imported into the Steam cache (or downloaded for those without an existing install). Except, of course, for those files you need access to (config

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
and any user-added files don't go into the cache file. Taylor -Original Message- From: Tony omega Sergi [mailto:[EMAIL PROTECTED] Sent: Monday, September 15, 2003 7:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam passwords policy suggestion. The only problem I see with the cache

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Tony \omega\ Sergi
.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: September 15, 2003 10:25 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. Any maps they are working on wouldn't be in the cache - they'd just

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Taylor Sherman
Ah, sorry I misunderstood. All of those resources needed will be available in their normal form in the SDK. -Original Message- From: Tony omega Sergi [mailto:[EMAIL PROTECTED] Sent: Monday, September 15, 2003 7:30 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam passwords policy

Re: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-14 Thread Ravenous Bugblatter Beast
- Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 5:52 AM Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve You can still run hl.exe from the command line (it then spawns steam and then runs the game

RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-14 Thread Alfred Reynolds
] To: [EMAIL PROTECTED] Sent: Monday, September 08, 2003 5:52 AM Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve You can still run hl.exe from the command line (it then spawns steam and then runs the game), and you will be able to debug as you always have (by adding your game

Re: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-14 Thread Ravenous Bugblatter Beast
There is a bug in hlds.exe that causes it to fail to load gfx.wad when -console is specified on the command line. Remove that parameter and it should work. We are working on a fix for this bug. I removed it and got an application error. So I put the working directory back to the steam folder

[hlcoders] Steam and pak files

2003-09-13 Thread Whammy
I'm on day 2 of trying to convert my linux server to Steam. I have been plagued with numerous freeze-ups and connection reset errors as many of you probably have experienced. There has to be a better way. But my question is why is Steam downloading the contents of the pak files when they already

Re: [hlcoders] Steam and pak files

2003-09-13 Thread Daniel Koppes
It should offer to convert your old install. It did for me. At 05:28 14/09/03, you wrote: I'm on day 2 of trying to convert my linux server to Steam. I have been plagued with numerous freeze-ups and connection reset errors as many of you probably have experienced. There has to be a better way.

[hlcoders] Steam mod problems

2003-09-12 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone tried their mods with Steam? Mine crash in GameUI.dll... /BulliT www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or

[hlcoders] Steam port collision.

2003-09-12 Thread tei
If you play half-life you need steam to authenticate yourself. Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) . This means you can't run both at the same time. Read more here: http://www.fuhquake.net/forum/viewtopic.php?t=1706 Seems like Valve is triing to

Re: [hlcoders] Steam port collision.

2003-09-12 Thread Pat Magnan
Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure I see this as an issue At 04:17 AM 9/13/2003 +0200, you wrote: If you play half-life you need steam to authenticate yourself. Apparently Steam uses the same port that QuakeWorld clients use (UDP 27001) . This means

Re: [hlcoders] Steam port collision.

2003-09-12 Thread Michael A. Hobson
Two Words: Server Browsers. At 10:35 PM 9/12/2003 -0400, you wrote: Most videoboards deal poorly with two 3D apps running anyhow.. I'm not sure I see this as an issue At 04:17 AM 9/13/2003 +0200, you wrote: If you play half-life you need steam to authenticate yourself. Apparently Steam

RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-08 Thread Tony \omega\ Sergi
Sounds good =D And I was hoping that's what would be done with the cache =) -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: September 8, 2003 12:53 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders

[hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-07 Thread Tony \omega\ Sergi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] First off, I know this is the hl coding list; part of this concerns that, but it is generally about steam and mod functionality. I don't know of where else to ask this, where that anybody could respond

RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve

2003-09-07 Thread Alfred Reynolds
We will be sending an email this week detailing exactly what is required to interoperate with steam. In short the major change will simply be a change in location for installing your mod. We have addressed the cache size concern, Steam now shares caches amongst each game so the total size of the

RE: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-02 Thread Ryan \MaJ-ReD\ Carbotte
that it is nothing but a misunderstanding. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mod man Sent: Monday, September 01, 2003 11:49 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam to move to pay-as-play for HL2? There are suggestions floating about

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
for Valve to do so. Recurring revenue is king. - Original Message - From: mod man [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 12:48 PM Subject: [hlcoders] Steam to move to pay-as-play for HL2? There are suggestions floating about that once Steam and HL2 get

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Paolo \Nusco\ Perrotta
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs.

[hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread mod man
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs. ---

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
When it's your only real choice, we'll see if you change your mind ;) - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 2:22 PM Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? -- [ Picked text/plain

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Guy
won't play for a game more then once. -Ms From: Shane [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? Date: Mon, 1 Sep 2003 14:29:59 -0400 When it's your only real choice, we'll see if you change your mind

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Yves Vandriessche
: [hlcoders] Steam to move to pay-as-play for HL2? Date: Mon, 1 Sep 2003 14:29:59 -0400 When it's your only real choice, we'll see if you change your mind ;) _ MSN 8: Get 6 months for $9.95/month. http://join.msn.com/?page

Re: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread Gollum
11:15 PM Subject: Re: [hlcoders] Steam messes up Half-Life Have no choice? LOL We as a people ALWAYS have a choice. -klank Only thing I can say is adapt... you have no choice. ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread Kuja
Yeah, and I dumped it for torque, and I must say the HL sdk is pretty friendly to teh n00blets -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Steven Guy Sent: Thursday, April 25, 2002 4:20 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam messes up

Re: [hlcoders] Steam messes up Half-Life

2002-04-25 Thread Miguel Aleman
You know I'm so insanely insulted by your comments! [Pats Torque engine under his table.] :-) - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 25, 2002 5:02 AM Subject: RE: [hlcoders] Steam messes up Half-Life Yeah, and I dumped

[hlcoders] Steam messes up Half-Life

2002-04-24 Thread [DRP]Avatar-X
I was looking at the list of players in my server and suddenly noticed that a bunch of them had really wierd UniqueID's. Here: 46 : 495254 : Mann auf Feuer 53 : 558185 : [BD]MaKaVeLi 43 : 46537 : Venom, Homeless Kitty 44 : 399677 : Ryan 38 : 42354 : Phut 52 :

Re: [hlcoders] Steam messes up Half-Life

2002-04-24 Thread Gollum
]Avatar-X [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 24, 2002 10:41 PM Subject: [hlcoders] Steam messes up Half-Life I was looking at the list of players in my server and suddenly noticed that a bunch of them had really wierd UniqueID's. Here: 46 : 495254 : Mann auf Feuer

Re: [hlcoders] Steam messes up Half-Life

2002-04-24 Thread klank
Have no choice? LOL We as a people ALWAYS have a choice. -klank Only thing I can say is adapt... you have no choice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] STEAM, the scourge of unknown proportions!!!

2002-04-21 Thread Adam Saltsman
Steam raped my girlfriend and kidnapped my dog, i'll NEVER forgive it! We must unite against the unknown terror that is STEAM and oppose it at every opportunity! Ad Rock ;) ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] STEAM, the scourge of unknown proportions!!!

2002-04-21 Thread Adam Saltsman
and united with my dog while raping Steam? oror wait did that just confuse it more? and where does Terror fit into this crazy threesome? See, none of this ever would have happened if Valve hadn't tried to revolution software distribution geoff c wrote: Well that was actually me,

Re: [hlcoders] Steam SDK

2002-03-30 Thread Deepak Manglani
: [hlcoders] Steam SDK I was just reading the Steam powered slide show thing (http://www.steampowered.com/SteamKeynote_files/frame.htm) and at the end I saw this... Ø What should I do? .Get the Steam SDK ([EMAIL PROTECTED]) ___ To unsubscribe, edit

Re: [hlcoders] Steam SDK

2002-03-30 Thread Pat Magnan
harassing him aswell :) dpac. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 30, 2002 7:15 AM Subject: [hlcoders] Steam SDK I was just reading the Steam powered slide show thing (http://www.steampowered.com/SteamKeynote_files

RE: [hlcoders] Steam SDK

2002-03-30 Thread Leon Hartwig
This is a multi-part message in MIME format. -- This is correct. I mentioned last week that the Steam SDK has nothing to do with HL and its mods and that some time in the near future we'll be giving you info about how Steam relates to HL Mods. From: Pat Magnan [mailto:[EMAIL PROTECTED]] Sent:

[hlcoders] Steam

2002-03-25 Thread ryan
PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 25, 2002 1:31 AM Subject: Re: [hlcoders] Steam [ Converted text/html to text/plain ] Humm you didn't dl it. It's being streamed. You only get the files that you need. Like with streaming media From: ryan Reply-To: [EMAIL PROTECTED

Re: [hlcoders] Steam

2002-03-24 Thread Tim Faehnle
the old. -Tim - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 10:59 PM Subject: RE: [hlcoders] Steam I agree, although I have many games that I don't play anymore (old ones like Freespace), I still sometimes will come back

[hlcoders] Steam

2002-03-24 Thread ryan
, March 23, 2002 10:59 PM Subject: RE: [hlcoders] Steam I agree, although I have many games that I don't play anymore (old ones like Freespace), I still sometimes will come back to them. I just don't like paying subscriptions for a game. I'd probably just buy the whole thing play it for a bit

Re: [hlcoders] Steam

2002-03-24 Thread Steven Guy
[ Converted text/html to text/plain ] Humm you didn't dl it. It's being streamed. You only get the files that you need. Like with streaming media From: ryan Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] Steam Date: Mon, 25 Mar 2002 01:07:26 -0600 I think Steam is a great

[hlcoders] Steam

2002-03-23 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 9:56 AM Subject: [hlcoders

Re: [hlcoders] Steam

2002-03-23 Thread botman
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
He! I did the same thing, but read it again and realized you dolt! Your reading more than what is typed ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Saturday, March 23, 2002 3:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
PROTECTED] Sent: Saturday, March 23, 2002 8:04 PM Subject: Re: [hlcoders] Steam Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of communications tools and Valve's Graphic User Interface (V-GUI

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
, configuration, and server browsing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Deepak Manglani Sent: Saturday, March 23, 2002 3:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam was about to remove my reply button for fear of making another

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something

RE: [hlcoders] Steam

2002-03-23 Thread Leon Hartwig
: [hlcoders] Steam www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
im just curious about getting my hands on it even if its not for HL modding. is that likely to happen? dpac. - Original Message - From: Leon Hartwig [EMAIL PROTECTED] The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] You already can.. http://www.steampowered.com/ ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Its built for broadband users. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam

2002-03-23 Thread Steven Guy
(Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee app that is like a launcher for Valve apps (HL, Tracker etc.). When you load up a game from steam, steam will check and download the latest files for the game so it is always

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Thats why you go out and buy it if you have 56k or slower. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam

2002-03-23 Thread Philip (Fiber)
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Sunday, March 24, 2002 12:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam [ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
downloadable from steam is dependant on the game developer and whether they want to still have a retail publisher dpac. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 24, 2002 12:41 AM Subject: RE: [hlcoders] Steam I thought

Re: [hlcoders] Steam

2002-03-23 Thread Steven Guy
-To: [EMAIL PROTECTED] To: Subject: Re: [hlcoders] Steam Date: Sun, 24 Mar 2002 00:46:38 - recommend you read the press release over at http://www.planetfortress.com/features/articles/steampr/ assuming i'm not misinterpretting it, you can chose to pay either a one off fee for the game

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