RE: [hlcoders] How do I get $jointconstrain details?

2008-01-21 Thread Christopher Harris
: [hlcoders] How do I get $jointconstrain details? Date: Sun, 20 Jan 2008 18:53:15 -0800 -- [ Picked text/plain from multipart/alternative ] There's two ways to prevent people from going through your monster: 1) Define a collision box that is big enough to contain your monster. (this is done in code

RE: [hlcoders] How do I get $jointconstrain details?

2008-01-21 Thread Jay Stelly
, January 21, 2008 10:19 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] How do I get $jointconstrain details? Take a look at the strider model/npc. He is the holy grail of what you are looking for. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [hlcoders] How do I get $jointconstrain details?

2008-01-20 Thread Minh
-- [ Picked text/plain from multipart/alternative ] There's two ways to prevent people from going through your monster: 1) Define a collision box that is big enough to contain your monster. (this is done in code) 2) Define collision boxes for the bones on your monster, and then use the

RE: [hlcoders] How do I get $jointconstrain details?

2008-01-20 Thread abc def
-- [ Picked text/plain from multipart/alternative ] how do i define the bones? using the $jointcontrains? in the hlmv, it shows the hitboxes, but in game, the player still can go through... From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] How do I get