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[hlcoders] How do I get $jointconstrain details? Date: Sun, 20 Jan 2008
18:53:15 -0800 -- [ Picked text/plain from multipart/alternative ]
There's two ways to prevent people from going through your monster: 1)
Define a collision box that is big enough to contain your monster. (this is
done in code
, January 21, 2008 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] How do I get $jointconstrain details?
Take a look at the strider model/npc. He is the holy grail of what you
are
looking for.
Chris
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[ Picked text/plain from multipart/alternative ]
There's two ways to prevent people from going through your monster:
1) Define a collision box that is big enough to contain your monster. (this
is done in code)
2) Define collision boxes for the bones on your monster, and then use the
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how do i define the bones?
using the $jointcontrains?
in the hlmv, it shows the hitboxes, but in game, the player still can go
through...
From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re:
[hlcoders] How do I get
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