Re: [hlcoders] RGB colors

2002-03-11 Thread Christopher Long
well lets take a look at it the values were 5, 5, 25.5 now the colour index goes from 0 to 255 so the largets range is 255. now if 25.5 is the largest found value they used one can assume that 25.5 * 10 = 255 which is the largest index from 0-255 in the colour index. - Original Message

Re: [hlcoders] RGB colors

2002-03-11 Thread Paul 'MoOg' Samways
Yup. It just seemed fairly obvious. - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Monday, March 11, 2002 7:32 AM Subject: Re: [hlcoders] RGB colors -- [ Picked text/plain from multipart/alternative ] I dunno know about him but it

Re[2]: [hlcoders] NULL player problem

2002-03-11 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 Now there are a few other things i have thought of and taken into consideration and i dunno if these may affect it in anyway but i better mention it. I changed the default spawn behavior and made an extra variable called b_canrespawn this way

Re: Re[2]: [hlcoders] NULL player problem

2002-03-11 Thread Christopher Long
actually now that you mention it i may have a problem with not removing them from spectator mode correctly hmm with what your saying and how they are getting locked in it if it can indeed happen then i think you may have solved my problem. That or you reckon a isNull check on the player in the

Re: [hlcoders] RGB colors

2002-03-11 Thread botman
Maybe to someone who has used RGB in that format before yes, but I have never used/seen it that way until I started to muck with certain functions client side. I am sure there are numerous things that were not so obvious at first to you, but now are rather obvious. I agree. Looking at

RE: RE: [hlcoders] RGB colors

2002-03-11 Thread Yacketta, Ronald
I asked that question myself, but could find no real value/reason for it *shrug* -Original Message- From: Jim Hunter [mailto:[EMAIL PROTECTED]] Sent: Monday, March 11, 2002 10:25 To: [EMAIL PROTECTED] Subject: Re: RE: [hlcoders] RGB colors There must be something I'm missing...

[hlcoders] HUD saytext.cpp question

2002-03-11 Thread botman
So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( misc/talk.wav, 1 ); ...I don't see a misc directory in the sound directory of the

RE: [hlcoders] RGB colors

2002-03-11 Thread Yacketta, Ronald
Glad to see I am not the only one that was (at first) miffed by this gross oversight in documentation ;) -Ron -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Monday, March 11, 2002 10:58 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Maybe to someone

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-11 Thread Stuart Walsh
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Persuter Sent: 10 March 2002 07:55 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] OT: what do langauge microsoft use for their apps? /me notes that it seems unlikely that MS would use any type of

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Cortex
I noticed that... When I was *only* a player (and not a coder), I noticed that I got some 'Unable to open file misc/talk.wav' at the console. I wondered what was the cause of this message but I didn't find any answer... When I *became* coder, I commented out the 'PlaySound(misc/talk.wav);' line

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Commando
At 10:22 AM 11/03/2002 -0600, you wrote: So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( misc/talk.wav, 1 ); ...I don't see a misc

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I noticed the same thing a while, ago first playing PVK, in fact I thought my PVK release was fexed until I found the error in some other mods too. I am going to just assume old code, maybe something they used in debugging speech/sound that

[hlcoders] EV_FindModelIndex (when to call)

2002-03-11 Thread Richard Taylor
Hi, When is it valid to call gEngfuncs.pEventAPI-EV_FindModelIndex from the client. I seem to remember something about the gEngfuncs.pEventAPI functions only being valid during an event callback. If so what is the correct way to get model/sprite indices on the client when not in an event.

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread [DRP]Avatar-X
I hate HL DM because it doesn't play a beep when someone talks, prompting you to look down at the speech. I immedialty placed the sound in a misc\ dir in my Valve folder for when I play HLDM -av Nicemice wrote: PlaySound( misc/talk.wav, 1 ); is an old Quake1 dinasour. ID called their New