Re: [hlcoders] QOOLE

2002-04-13 Thread Neale Roberts
I purchased Worldcraft! Then Valve went and gave it away for free. Can I get my money back? :) - Original Message - From: Tim Holt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 7:09 AM Subject: Re: [hlcoders] QOOLE I was an original Qoole purchaser back a few

[hlcoders] little app

2002-04-13 Thread Cortex
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I've downloaded the new Hammer 4.3 but there's 2 features I excepted I haven't seen :( The first is to be able to print the map draft... But I can do without it :) The second thing is a Shut

[hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've noticed that the python weapon model has submodel groups in it but what i really want to do is change the v_models skins on demand. you can set a players skin by playerPointer-pev-skin but it

Re: [hlcoders] little app

2002-04-13 Thread Tom
i have a question, wtf is the path tool for? Ive tried using it and it doesnt seem to do much and there are no tutorials on how to use it... - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 8:52 AM Subject: [hlcoders]

Re: [hlcoders] QOOLE

2002-04-13 Thread Neale Roberts
The original, pre-Half-Life Worldcraft was a shareware Quake editor. I bought the registered version. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 10:03 AM Subject: Re: [hlcoders] QOOLE ?! worldcraft came free on the hl cd!

Re: [hlcoders] little app

2002-04-13 Thread Neale Roberts
As far as I'm aware, it wasn't actually used for anything. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 10:04 AM Subject: Re: [hlcoders] little app i have a question, wtf is the path tool for? Ive tried using it and it doesnt

Re: [hlcoders] little app

2002-04-13 Thread Tom
why dont they remove the button then? - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 11:18 AM Subject: Re: [hlcoders] little app As far as I'm aware, it wasn't actually used for anything. - Original Message -

Re: [hlcoders] little app

2002-04-13 Thread Commando
This should work on all systems; // Get a token for this process. if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, hToken)) { TOKEN_PRIVILEGES tkp; // Get the LUID for the shutdown privilege. LookupPrivilegeValue(NULL, SE_SHUTDOWN_NAME,

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Tom
yes and no, you cant directly (onto the hl shell or vgui menus) but you could do what dc did which was make a map which is a black box, then create a temp model using the efx api, set the view to directly infront of it and then draw the vgui menu onto the screen, if the view is real close then

[hlcoders] Screenshot format

2002-04-13 Thread Tom
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] im getting really confused about taking screenshots in halflife. Does it save them into the root halflife directory as bmp files or as tga files in the mods dir? Its just that i was taking some

Re: [hlcoders] Screenshot format

2002-04-13 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] All my screenshots go to the root HL directory has bmps. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Sebastian Steinlechner
you cant directly (onto the hl shell or vgui menus) but you could do what dc did which was make a map which is a black box, then create a temp model using the efx api, set the view to directly infront of it and then draw the vgui menu onto the screen, if the view is real close then it looks

Re: [hlcoders] Screenshot format

2002-04-13 Thread Sebastian Steinlechner
Its just that i was taking some shots yesterday, and half of them ended up as .bmp files in the halflife directory and then the other half as tga files in the mods dir?! The only thing i can think of was that half way though i binded mouse3 to screenshot and used that instead of f5. There

Re: [hlcoders] Screenshot format

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] The other one is snapshot - Original Message - From: Sebastian Steinlechner Sent: Saturday, April 13, 2002 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Screenshot format Its just that i was taking some shots yesterday, and

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Set me straight if I'm wrong but doesn't such a thing require a BSP being loaded? I'm talking about renderign it before the game is actually loaded. Like when you go to customize to set your player model, that customize is where I want to

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Tom
a map must be loaded to get into the world - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 4:09 PM Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Fudge. That leads me to wonder how quake 3 handles it then. - Original Message - From: Tom Sent: Saturday, April 13, 2002 11:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu a map must be

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread botman
Fudge. That leads me to wonder how quake 3 handles it then. The Quake 3 game menu allows models to be rendered as a feature of the menu application. The Half-Life game menu does not. If you wanted a static 3D image, you could render the model in an OpenGL application, save a .bmp of the

Re: [hlcoders] little app

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Actually, the path tool does work but it's an ass pain to use. It's used for laying out path_corner for trains and such, but it only works if the file is in .map format. It corrrupts itself when stored in .rmf. Very curious indeed...

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Spiffy, thanks for the tip. Maybe if I find the time I'll tool with my own menu. - Original Message - From: botman Sent: Saturday, April 13, 2002 12:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Modeling Rendering in the

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Tom
technically you could get all of the features of the hl menu into vgui - you already have half of the server browser, all of the other options except res and graphic settings are in the config.cfg and im sure the res and graphic settings must be stored in a file somewhere which is easy to find

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Deepak Manglani
ive got a feeling the res and graphic settings are stored in HKEY_Current_User/Software/Valve/Half-Life/Settings (from memory cuz hl isnt installed) that would be in the system registry i could be wrong dpac. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] TGA Files in Menus

2002-04-13 Thread Sebastian Steinlechner
Hi, Getting back to the original question (TGAs showing up with only 256 colors). I tried it myself and I got only 256 colors, too. It looked ok, but having at least 16bit would be muuuch better. So, why does HL reduce the color depth? To me that does not make any sense, does it? cya,

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] O fun. /me waits patiently and goes back to coding his PHP. - Original Message - From: MaJ-ReD Sent: Saturday, April 13, 2002 5:01 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Modeling Rendering in the Customize Menu Well, it

Re: [hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
bump does anyone know the answer to this i'd like to clear it up for myself. - Original Message - From: Christopher Long [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 5:59 PM Subject: [hlcoders] v_weaponmodels skin changing This is a multi-part message

RE: [hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Ken Birdwell
The viewmodel inherits the skin setting (and everything else except model, frame, and sequence) of the client's viewent, which is typically the player. If you can locally - on the client - change the players skin (and body, etc.) then the weapon should work how you want. -Original