RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread peter
There seems to be quite a lot of different reasons for this occuring with it happpening in many mods to everyone on the server at the same time, and also to individuals with weird routers. But why is it always UserMsg 57? I think the only person who can answer this is someone at valve by looking

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Adam \amckern\ Mckern
I think that has been talked about, but mayb not looked into Quote from lower down On Behalf Of Alfred Reynolds There is no usermsg 57, the engine defined ones stop at 56 (and mod created ones start at 64). Sounds like you are corrupting your network steam (by mismatching what the server sends

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
There is an interesting thread on thewavelength regarding an error like this ( usermsg 67 ). http://forums.thewavelength.net/index.php?showtopic=10455hl=usermsgst=15 It seems to suggest that it isn't about us sending a msg which got regged with number 57, as that gives a different error (UserMsg:

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread tei
Humm... call me naive but... I suggest to create a dummy usermsg 57 that catch and try to fix network stream corruptions (TCP packets assembling errors?) A aproach can be to ignore the full frame (posible?).. well.. that its better than crash or unconnect Ben Banfield wrote: There is an

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
tei wrote: Humm... call me naive but... I suggest to create a dummy usermsg 57 that catch and try to fix network stream corruptions (TCP packets assembling errors?) A aproach can be to ignore the full frame (posible?).. well.. that its better than crash or unconnect As Alfred stated earlier,

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
Good point and I would agree with you if it was just one mod or even two. But we're talking about 50% of the 10 top 3rd party mods on steam (I just searched and saw the specialists have it as well). I also can't find an occurrence of usermsg 57 before the steam time period. We could be

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am just looking for more information to hunt this down or for this bug to not cause half the clients on the server to quit. Sorry Ben Ben

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Jeffrey \botman\ Broome
Ben Banfield wrote: Sorry for the double post but I've come off like I'm flaming people and valve. Thats not what I've been trying to do. I'm simply a bit exasperated and am just looking for more information to hunt this down or for this bug to not cause half the clients on the server to quit.

RE: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Cale Dunlap
When it happens in FA its completely random, it does not discriminate between teams and such, and no its not always 50% of the players, sometimes only 3 to 5 on a 28 player server will drop, sometimes 20 will drop. They all drop at the same time too. -Cale -Original Message- From: [EMAIL

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Ben Banfield
I have this behaviour. I have never seen it drop everyone. This led me into thinking it could be a pvs/pas message for a while or broadcast as that goes to unreliable iirc. 50% was me being lazy writing. However, iirc ns drops all however i'm not sure. Cale Dunlap wrote: When it happens in FA

Re: [hlcoders] UserMsg 57..... ?

2004-05-26 Thread Tom Grim
If I recall correctly, yes, everyone on the NS server dropped. This occured a lot back in the playtesting when steam started. I'm unsure if Charlie has determined what caused it, but the last post he made here mentioning it said that he wasn't 100% sure it was cleared up. Unfortunately, I only