I'm running WinXP Pro with VS .net and am having no problems what so
ever. The only problem I had was installing the 64 bit drivers for my
video card, then realising what I had done :( (I don't have a 64 bit
processor).
Oh well, that wasn't Windows XP's fault anywho.
Michael Shimmins
The Abscon
Most of the tech will indeed be avaliable for people to use since most
changes where done in the engine. Stuff like the use of masked textures on
models and stuff like that.
I've been working on moving the whole particle system into a separate .dll
so that can be distributed and mod authors ca
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Humm you didn't dl it. It's being streamed. You only get the files that you
need. Like with streaming media
>From: ryan
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Steam
>Date: Mon, 25 Mar 2002 01:07:26 -0600
>
>I think Steam is a
I think Steam is a great idea, i downloaded the whole CS1.4 in under 5
minutes, it takes almost an hour to download it off a website. I find that
Steam is extremely fast on my cable, though slower on my friends DSL
connection.
I agree with what was said about being able to test out a game for a m
Yeah, when I did a clean install of XP (during the Beta's) I only had to
re-install some programs, most worked fine straight off.
-Philip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Lord Booga
Sent: Monday, March 25, 2002 4:14 PM
To: [EMAIL PROTECTE
Not true. Quite a few programs work perfectly even after having the registry
wiped.
Neat trick with Windows 2000 is to backup your user profile, delete and
reinstall windows, then copy your backed up profile OVER the new one... you
get to keep all your settings, and the registry is intact! (most
It won't really matter if all of your programs are still installed, your
windows registry will be wiped and you will still have to re-install all of
them.
> - Original Message -
> From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, March 25, 2002 4:31 AM
>
*nod*
I took my cs config which has them bound, I actually found the problem
after kicking myself in the arse a million times over.
I had the weapon bound to slot 6 which is actually keyboard # 7 ;)
So here I am hitting #6 on the keyboard and getting jack *sigh*
-Original Message-
From
Try binding keys to "slot6" thru to "slot9"
Half-Life doesn't bind these by default
- Original Message -
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 25, 2002 2:30 PM
Subject: [hlcoders] MAX_WEAPON_SLOTS
> Folks,
>
> I have been mucking
Amen. Windows 2000 is the best of the lot.
- Original Message -
From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 25, 2002 4:31 AM
Subject: Re: [hlcoders] [OT] Compiling the SDk
> Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!"
>
I caught Gabe's talk about STEAM at the GDC, and left feeling really
excited about the potential this might allow small independent game
developers to release a title without having to be worried about
being 'strong armed' by the traditional publishers into accepting less
than an acceptable deal j
Folks,
I have been mucking in the client and server DLL to enable more
than the standard weapon slots. I have changed MAX_WEAPON_SLOTS to 8 and
recompiled both the client and server dll. I have also coded a new
weapon to use slot 6 slotpos 3.
For the life of me I can not see where
I don't have any coding problems with XP, the dll error was probably
caused by XP or another app and the random freezing seems to have gone
away.
-Philip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,
Ronald
Sent: Monday, March 25, 2002 7:47
I only have two problems with XP personaly, one is a major one (it not
liking my ABit KT7-RAID mobo, taking 4h to try and install and THEN trashing
my RAID array) and the second is it's too damned bright and TellyTubbyish...
I'm sticking with Win2K until I can make SuSE7.3 do everything I want :)
Why is everyone having such a prob with XP and Development?
I have been doing MOD coding for a good 3 - 4 months on XP with VS 6 and
VS .NET with no problems. I did nothing different (install wise) for the
OS or VS
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
XP Pro seems to work alright for me (I've d/led patches and done a hell
of a lot of tweaking and it's sorta stable now). I would get 2k but here
is my problem with 2k -
When I try to install it, it copies the files required for 2k install,
then it resets my computer (normal). When it gets to the
I'm glad VALVe is coming into the 21st century, unlike MPAA and RIAA.
Thanks VALVe for maintaining american ingenuity to adapt to the consumer
market and using technologies to your advantage. As a business, it's
undemocratic to throw your weight around. File sharing media is here to
stay, and if
This is a multi-part message in MIME format.
--
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I'm having problems getting Half-Life to behave properly in windowed mode. When I
Alt-Tab away from Half-life, or when I hit a breakpoint, the game window loses focus
but is still in the foreground.
> Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!"
>
> First, get windows 2000. not XP, not 98, not ME.
>
> Second, CONTRARY TO POPULAR BELIEF, you DONT need to wipe your whole HD. Just
> kill off the "Windows" folder, and re-install. All your apps will still be
there
> in C:\pr
I find Window XP (professional) perfectly fine for development (I used
win2k for 2 years before using XP now)
david
-Original Message-
From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]]
Sent: Sunday, March 24, 2002 10:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT] Compiling the SDk
Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!"
First, get windows 2000. not XP, not 98, not ME.
Second, CONTRARY TO POPULAR BELIEF, you DONT need to wipe your whole HD. Just kill off
the "Windows" folder, and re-install. All your apps will still be there in C:\program
files
> Are there any hardcoded limits to the number of elements you can have in an
> ENUM? (using VC++6)
>
> I have over 150 of them... And doing a switch statement on a value from them
> seems to crash HL...
enums should be limited to the max value of int (over 2 billion), so 150 enum
values shouldn'
Are there any hardcoded limits to the number of elements you can have in an
ENUM? (using VC++6)
I have over 150 of them... And doing a switch statement on a value from them
seems to crash HL...
___
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Hehhe maybe I should try to talk nicely to Marc Schröder and see what I can
get out of him. :) I doubt I'll get anywhere though but he's the only guy on
the team I've spoken with alot. LOL!
- Original Message -
From: Philip (Fiber) <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunda
--
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Okay you just made me want to play CSCZ. I have sinned and must be stoned...
- Original Message -
From: Philip (Fiber)
Sent: Sunday, March 24, 2002 1:41 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Counter-Strike : Condition Zero
>
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