RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Michael Shimmins
I'm running WinXP Pro with VS .net and am having no problems what so ever. The only problem I had was installing the 64 bit drivers for my video card, then realising what I had done :( (I don't have a 64 bit processor). Oh well, that wasn't Windows XP's fault anywho. Michael Shimmins The Abscon

RE: [hlcoders] Counter-Strike : Condition Zero

2002-03-24 Thread Adrian Finol
Most of the tech will indeed be avaliable for people to use since most changes where done in the engine. Stuff like the use of masked textures on models and stuff like that. I've been working on moving the whole particle system into a separate .dll so that can be distributed and mod authors ca

Re: [hlcoders] Steam

2002-03-24 Thread Steven Guy
[ Converted text/html to text/plain ] Humm you didn't dl it. It's being streamed. You only get the files that you need. Like with streaming media >From: ryan >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: [hlcoders] Steam >Date: Mon, 25 Mar 2002 01:07:26 -0600 > >I think Steam is a

[hlcoders] Steam

2002-03-24 Thread ryan
I think Steam is a great idea, i downloaded the whole CS1.4 in under 5 minutes, it takes almost an hour to download it off a website. I find that Steam is extremely fast on my cable, though slower on my friends DSL connection. I agree with what was said about being able to test out a game for a m

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Philip (Fiber)
Yeah, when I did a clean install of XP (during the Beta's) I only had to re-install some programs, most worked fine straight off. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Lord Booga Sent: Monday, March 25, 2002 4:14 PM To: [EMAIL PROTECTE

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Lord Booga
Not true. Quite a few programs work perfectly even after having the registry wiped. Neat trick with Windows 2000 is to backup your user profile, delete and reinstall windows, then copy your backed up profile OVER the new one... you get to keep all your settings, and the registry is intact! (most

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Miguel Aleman
It won't really matter if all of your programs are still installed, your windows registry will be wiped and you will still have to re-install all of them. > - Original Message - > From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, March 25, 2002 4:31 AM >

RE: [hlcoders] MAX_WEAPON_SLOTS

2002-03-24 Thread Yacketta, Ronald
*nod* I took my cs config which has them bound, I actually found the problem after kicking myself in the arse a million times over. I had the weapon bound to slot 6 which is actually keyboard # 7 ;) So here I am hitting #6 on the keyboard and getting jack *sigh* -Original Message- From

Re: [hlcoders] MAX_WEAPON_SLOTS

2002-03-24 Thread Lord Booga
Try binding keys to "slot6" thru to "slot9" Half-Life doesn't bind these by default - Original Message - From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 25, 2002 2:30 PM Subject: [hlcoders] MAX_WEAPON_SLOTS > Folks, > > I have been mucking

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Lord Booga
Amen. Windows 2000 is the best of the lot. - Original Message - From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 25, 2002 4:31 AM Subject: Re: [hlcoders] [OT] Compiling the SDk > Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!" >

Re: [hlcoders] Steam

2002-03-24 Thread Pat Magnan
I caught Gabe's talk about STEAM at the GDC, and left feeling really excited about the potential this might allow small independent game developers to release a title without having to be worried about being 'strong armed' by the traditional publishers into accepting less than an acceptable deal j

[hlcoders] MAX_WEAPON_SLOTS

2002-03-24 Thread Yacketta, Ronald
Folks, I have been mucking in the client and server DLL to enable more than the standard weapon slots. I have changed MAX_WEAPON_SLOTS to 8 and recompiled both the client and server dll. I have also coded a new weapon to use slot 6 slotpos 3. For the life of me I can not see where

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Philip (Fiber)
I don't have any coding problems with XP, the dll error was probably caused by XP or another app and the random freezing seems to have gone away. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Monday, March 25, 2002 7:47

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread _Phantom_
I only have two problems with XP personaly, one is a major one (it not liking my ABit KT7-RAID mobo, taking 4h to try and install and THEN trashing my RAID array) and the second is it's too damned bright and TellyTubbyish... I'm sticking with Win2K until I can make SuSE7.3 do everything I want :)

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Yacketta, Ronald
Why is everyone having such a prob with XP and Development? I have been doing MOD coding for a good 3 - 4 months on XP with VS 6 and VS .NET with no problems. I did nothing different (install wise) for the OS or VS -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Philip (Fiber)
XP Pro seems to work alright for me (I've d/led patches and done a hell of a lot of tweaking and it's sorta stable now). I would get 2k but here is my problem with 2k - When I try to install it, it copies the files required for 2k install, then it resets my computer (normal). When it gets to the

Re: [hlcoders] Steam

2002-03-24 Thread Tim Faehnle
I'm glad VALVe is coming into the 21st century, unlike MPAA and RIAA. Thanks VALVe for maintaining american ingenuity to adapt to the consumer market and using technologies to your advantage. As a business, it's undemocratic to throw your weight around. File sharing media is here to stay, and if

[hlcoders] Windowed mode driving me nuts! [OT?]

2002-03-24 Thread Jim Hunter
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having problems getting Half-Life to behave properly in windowed mode. When I Alt-Tab away from Half-life, or when I hit a breakpoint, the game window loses focus but is still in the foreground.

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread botman
> Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!" > > First, get windows 2000. not XP, not 98, not ME. > > Second, CONTRARY TO POPULAR BELIEF, you DONT need to wipe your whole HD. Just > kill off the "Windows" folder, and re-install. All your apps will still be there > in C:\pr

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Dynerman David M
I find Window XP (professional) perfectly fine for development (I used win2k for 2 years before using XP now) david -Original Message- From: [DRP]Avatar-X [mailto:[EMAIL PROTECTED]] Sent: Sunday, March 24, 2002 10:31 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] Compiling the SDk

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread [DRP]Avatar-X
Sigh... everyone and their windows advice... "REFORMAT! REFORMAT!" First, get windows 2000. not XP, not 98, not ME. Second, CONTRARY TO POPULAR BELIEF, you DONT need to wipe your whole HD. Just kill off the "Windows" folder, and re-install. All your apps will still be there in C:\program files

Re: [hlcoders] (sorta OT)

2002-03-24 Thread botman
> Are there any hardcoded limits to the number of elements you can have in an > ENUM? (using VC++6) > > I have over 150 of them... And doing a switch statement on a value from them > seems to crash HL... enums should be limited to the max value of int (over 2 billion), so 150 enum values shouldn'

[hlcoders] (sorta OT)

2002-03-24 Thread Lord Booga
Are there any hardcoded limits to the number of elements you can have in an ENUM? (using VC++6) I have over 150 of them... And doing a switch statement on a value from them seems to crash HL... ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Counter-Strike : Condition Zero

2002-03-24 Thread Chris Blane
Hehhe maybe I should try to talk nicely to Marc Schröder and see what I can get out of him. :) I doubt I'll get anywhere though but he's the only guy on the team I've spoken with alot. LOL! - Original Message - From: Philip (Fiber) <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunda

Re: [hlcoders] Counter-Strike : Condition Zero

2002-03-24 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Okay you just made me want to play CSCZ. I have sinned and must be stoned... - Original Message - From: Philip (Fiber) Sent: Sunday, March 24, 2002 1:41 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Counter-Strike : Condition Zero >