Re: [hlcoders] no sequence for act:59 ( for a Gonome)

2002-04-10 Thread Chris Blane
ACT_EXCITED would make perfect sense since the Bullsquid uses this for headcrabs but I didn't know it applied to when it see's the player. Yeah tht must be it casue the Gonome isn't set up to process an EXCITED action and I guess we must have over looked it. We haven't altered the activity.map (ye

RE: [hlcoders] no sequence for act:59 ( for a Gonome)

2002-04-10 Thread Ken Birdwell
Activities are enum'ed in "activity.h". Assuming you haven't edited it, the 59th one is ACT_EXCITED. The most likely problem is that you have a schedule telling your monster to play that activity, but your model doesn't have any animations for it. An alternate cause could be that maybe you've e

[hlcoders] no sequence for act:59 ( for a Gonome)

2002-04-10 Thread Chris Blane
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We've got a recreation of the Gonome that's got a single annoying bug with it and we can't seem to find the casue. Everything is a preferect recreation of the Op4 original apart from some improvement

Re: [hlcoders] High-precision integer libraries

2002-04-10 Thread Florian Zschocke
Persuter wrote: > > I need a library that provides unlimited (or at least very high) > precision integer and integer arithmetic. Specifically, I need at least > an addition, multiplication, and modulus operator. Also, it'd be nice if > it was written for WinNT as opposed to Linux, though not neces

[hlcoders] High-precision integer libraries

2002-04-10 Thread Persuter
I admit in advance that this isn't HL-related, but there's a lot of smart programmers in here and I was hoping one of you had seen this before: I need a library that provides unlimited (or at least very high) precision integer and integer arithmetic. Specifically, I need at least an addition, mul

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
cool, cheers. - Original Message - From: "Rob Fulton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 11, 2002 12:10 AM Subject: Re: [hlcoders] Game broadcasts > The server replies with the following message : > > Hexadecimal , then the text > "infostringrespo

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Rob Fulton
The server replies with the following message : Hexadecimal , then the text "infostringresponse\\protocol\\45\address\\192.168.0.101:27019\\players\\0\\ proxytarget\\0\\lan\\1\\max\\30\\gamedir\\cstrike\\description\\CounterStrik e\\hostname\\Dedicated Counte r-Strike Server\\map\\de_dust

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
Does the server reply with a standard 'info' message? (the one detailed in the SDK). Thanks for that, i'll have a play with making my own LAN browser :) - Original Message - From: "Rob Fulton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 10, 2002 11:44 PM Subject

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Rob Fulton
It sends out s tring composed of the following hexdecimal then the string "infostring", then hexadecimal 0a00. It send this out to 255.255.255.255 so it reaches every machine on the network whatever the network is actually netmasked as. Rob - Original Message - From: "Lord Boog

Re: [hlcoders] Game broadcasts

2002-04-10 Thread Lord Booga
I can't really help you, but i interested, what does Half-Life send out when it querys the network? I could find out myself with a packet sniffer but i really can't be bothered. - Original Message - From: "Rob Fulton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 10

[hlcoders] Game broadcasts

2002-04-10 Thread Rob Fulton
Hi, I am not sure if this is the right place to ask but it seems most appropriate. I am trying to write a script that will listen for broadcasts from the Half Life LAN server browser and reply with a set of servers and their games. I have a working system, sending one server entry back however wh