RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)

Palladium - Created to control hardware vendors and all information
about you and your computer (pending)
IE - Created to implement IE-Only MS-Standards of existing standards
(EMCA, ISO etc.) and control the internet (successful)
Windows - To start this blood bath (successful)
Office - To piss people off (successful)
The list goes on

_
Why do ducks have webbed feet? To stamp out fires. Why do elephants have
flat feet? To stamp out burning ducks.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Kuja
 Sent: Tuesday, October 08, 2002 3:25 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] WON is really down?

 Heard of their new DCMA compatible os? Sounds like microsoft owns the
 internet and all the files on your computer, while making other os's
 illegal to me.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of
sol.greyfox
 Sent: Monday, October 07, 2002 6:38 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] WON is really down?


 And quite well deserved.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel
Alemán
 Sent: Monday, October 07, 2002 3:39 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] WON is really down?


 Ahh poor Microsoft... such low public image.

 - Original Message -
 From: botman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 07, 2002 7:39 AM
 Subject: Re: [hlcoders] WON is really down?


   You don't donate to a company, you invest.
 
  Actually, if you're buying something from Microsoft, you donate.  ;)
 
  Jeffrey botman Broome
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Re: [hlcoders] VALVe : map to dxf...

2002-10-08 Thread Skyler York

[ Converted text/html to text/plain ]

A lot of the meaning depends directly on the format of the DXF format, and I
personally am not familiar with it :(  For example, the loop that increments
each index doesn't make any sense out of context, and neither do the sign
changes.  However, the indices seem to be printed in a fan-like manner,
starting from the first one, if that has any significance.
From: Cortex
Reply-To: [EMAIL PROTECTED]
To:
Subject: [hlcoders] VALVe : map to dxf...
Date: Mon, 7 Oct 2002 22:11:17 +0200

Hello,

I'm trying to create a map to dxf converter, using the code that Valve gave
gratefully (http://www.coding.valve-erc.com) ;) But I don't understand the
LAST (!!) loop :( Here's the malicious piece of code :) :

 // triangulate each face and write
 for(i = 0; i  m_nFaces; i++)
 {
 CSSFace face = m_Faces[i];
 PINT pVerts = CreatePointIndexList(face);

 for(int v = 0; v  face.nEdges; v++)
 pVerts[v]++;

 for(v = 0; v  face.nEdges-2; v++)
 {
 fprintf(stream, 0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n
 0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n, szName,
 v == 0 ? pVerts[0] : -pVerts[0],
 pVerts[v+1],
 v == (face.nEdges-3) ? pVerts[v+2] : -pVerts[v+2]
 );
 }
 }

I only need more informations about the CSSFace class (the members), the
CreatePointIndexList and the calculation of the nEdges member of CSSFace
:) Then, I'll be able to understand what gets done, and be able to merge it
to my code.

Thanks to anyone who could help me ;)

 - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
 - email : [EMAIL PROTECTED]  ICQ : 71548738



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--
MSN Photos is the easiest way to share and print your photos: Click Here[1]

===References:===
  1. http://g.msn.com/1HM1ENUS/c156??PI=44364

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RE: [hlcoders] First Person Deadcam

2002-10-08 Thread Mark Gornall

Sorry, I wasn't clear enough. You become a spectator when you are dead in my
mod (like CS) and I was talking about the 'First Person Cam' in the
spectator mode when you are looking through a 'living' players view so his
p_model and v_model would be intact (I don't use p_models in my mod anyway).

 My problem is the camera seems to be tracking the player correctly but it
is at their feet not their 'eyes' and the view-model pointer is null.

Thanks,
Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 00:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam


B\c I believe at the point of death (death animation being played) the
p_models are not shown b\c all items are removed from the player. Player is
just a stripped entity that is doing a death animation then his model is not
drawn till you spawn() again. If you wanted the p_model to stay longer you
would have to store off the current p_model at point of death and keep the
pev-weaponmodel set during death animation I would think.

Hope that helps,
-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Monday, October 07, 2002 4:26 AM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] First Person Deadcam


Hi,
  I merged with SDK2.3 and got it all running. The first person deadcam
works but there is no weapon model displayed. Any idea why? or where I
should be looking?

Thanks,
Mark.
www.planethalflife.com/vampire
www.planethalflife.com/ios


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RE: [hlcoders] First Person Deadcam

2002-10-08 Thread Mark Gornall

Hi,
  Thanks for the info. However, last time I looked (I don't have the source
on front of me) that 'weapon list' is bounded by a if (IsSpectator())
check for HLTV only, I need it to work when not HLTV. Or do you have to
remove all those HLTV only checks if you want to use 'spectator cams' in
game?

Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 16:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam



the view-model pointer is null.

Look at V_FindViewModelByWeaponModel() in view.cpp. Here you replace the
p_model of the player entity we are spectation with the correct v_model.
This list has to be manually updated with your current ingame weapons.
view-model will not be saved for us to know about other player entities
client side. However we do know what their p_model is b\c its rendered to us
when we look at them. So plug in your weapons into this list and that should
solve that problem.

My problem is the camera seems to be tracking the player correctly but it
is at their feet not their 'eyes'

This I dont know really. I would suggest running in debug mode and stepping
into the view.cpp. Mainly focus on

V_CalcRefdef()

which should call

V_CalcSpectatorRefdef()

then if in First Person mode should call

V_CalcNormalRefdef()

Be watching for the viewangles being set and how they are offset ect.

Hope that points you in the right direction.

-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Tuesday, October 08, 2002 4:32 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] First Person Deadcam


Sorry, I wasn't clear enough. You become a spectator when you are dead in my
mod (like CS) and I was talking about the 'First Person Cam' in the
spectator mode when you are looking through a 'living' players view so his
p_model and v_model would be intact (I don't use p_models in my mod anyway).

 My problem is the camera seems to be tracking the player correctly but it
is at their feet not their 'eyes' and the view-model pointer is null.

Thanks,
Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 00:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam


B\c I believe at the point of death (death animation being played) the
p_models are not shown b\c all items are removed from the player. Player is
just a stripped entity that is doing a death animation then his model is not
drawn till you spawn() again. If you wanted the p_model to stay longer you
would have to store off the current p_model at point of death and keep the
pev-weaponmodel set during death animation I would think.

Hope that helps,
-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Monday, October 07, 2002 4:26 AM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] First Person Deadcam


Hi,
  I merged with SDK2.3 and got it all running. The first person deadcam
works but there is no weapon model displayed. Any idea why? or where I
should be looking?

Thanks,
Mark.
www.planethalflife.com/vampire
www.planethalflife.com/ios


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RE: [hlcoders] First Person Deadcam

2002-10-08 Thread Mark Gornall

lol ok, I'm trying not to hack it too much or I'll just regret it next time
Valve release a new sdk!

Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 17:33
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam


Thats entirely up to you =).

I think you can get the rest on your own. There is different ways you can go
with this coding. Its wide open for what ever you need to do.

-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Tuesday, October 08, 2002 11:03 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] First Person Deadcam


Hi,
  Thanks for the info. However, last time I looked (I don't have the source
on front of me) that 'weapon list' is bounded by a if (IsSpectator())
check for HLTV only, I need it to work when not HLTV. Or do you have to
remove all those HLTV only checks if you want to use 'spectator cams' in
game?

Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 16:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam



the view-model pointer is null.

Look at V_FindViewModelByWeaponModel() in view.cpp. Here you replace the
p_model of the player entity we are spectation with the correct v_model.
This list has to be manually updated with your current ingame weapons.
view-model will not be saved for us to know about other player entities
client side. However we do know what their p_model is b\c its rendered to us
when we look at them. So plug in your weapons into this list and that should
solve that problem.

My problem is the camera seems to be tracking the player correctly but it
is at their feet not their 'eyes'

This I dont know really. I would suggest running in debug mode and stepping
into the view.cpp. Mainly focus on

V_CalcRefdef()

which should call

V_CalcSpectatorRefdef()

then if in First Person mode should call

V_CalcNormalRefdef()

Be watching for the viewangles being set and how they are offset ect.

Hope that points you in the right direction.

-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Tuesday, October 08, 2002 4:32 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] First Person Deadcam


Sorry, I wasn't clear enough. You become a spectator when you are dead in my
mod (like CS) and I was talking about the 'First Person Cam' in the
spectator mode when you are looking through a 'living' players view so his
p_model and v_model would be intact (I don't use p_models in my mod anyway).

 My problem is the camera seems to be tracking the player correctly but it
is at their feet not their 'eyes' and the view-model pointer is null.

Thanks,
Mark.

-Original Message-
From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]]
Sent: 08 October 2002 00:50
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] First Person Deadcam


B\c I believe at the point of death (death animation being played) the
p_models are not shown b\c all items are removed from the player. Player is
just a stripped entity that is doing a death animation then his model is not
drawn till you spawn() again. If you wanted the p_model to stay longer you
would have to store off the current p_model at point of death and keep the
pev-weaponmodel set during death animation I would think.

Hope that helps,
-Brandon
Programmer for
Day of Defeat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall
Sent: Monday, October 07, 2002 4:26 AM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] First Person Deadcam


Hi,
  I merged with SDK2.3 and got it all running. The first person deadcam
works but there is no weapon model displayed. Any idea why? or where I
should be looking?

Thanks,
Mark.
www.planethalflife.com/vampire
www.planethalflife.com/ios


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RE: [hlcoders] WON is really down?

2002-10-08 Thread Kuja

Gj nitwit that’s why its gotten major news coverage and a site on
microsoft.com? Do some research before you flame linux 'newbs'. Heres a
hint: usyou

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Aaron Kalin
Sent: Tuesday, October 08, 2002 12:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] WON is really down?


Palladium is actually a hoax, quite brilliantly concocted by some linux
nit-wits I guess.  Microsoft doing such a project would be immediate
grounds for a federal investigation as that kind of software/chip would
be trampling over constitutional rights.  This would ruin the company,
period.

I doubt they are making any such software/chip at this moment because
that project is pure speculation with no real proof of its existence.

Getting back to the real subject I want to know from valve if WON is
really in trouble, mainly because of eric smiths post about switching
the DNS over, etc etc etc.  Possibly did a buyout occur?  Just a guess
seeing the posts on here, not sure if they are real or fictional.

-iggy

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 3:39 AM
Subject: RE: [hlcoders] WON is really down?


Palladium - Created to control hardware vendors and all information
about you and your computer (pending) IE - Created to implement IE-Only
MS-Standards of existing standards (EMCA, ISO etc.) and control the
internet (successful) Windows - To start this blood bath (successful)
Office - To piss people off (successful) The list goes on

_
Why do ducks have webbed feet? To stamp out fires. Why do elephants have
flat feet? To stamp out burning ducks.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Kuja
 Sent: Tuesday, October 08, 2002 3:25 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] WON is really down?

 Heard of their new DCMA compatible os? Sounds like microsoft owns the

 internet and all the files on your computer, while making other os's
 illegal to me.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of
sol.greyfox
 Sent: Monday, October 07, 2002 6:38 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] WON is really down?


 And quite well deserved.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel
Alemán
 Sent: Monday, October 07, 2002 3:39 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] WON is really down?


 Ahh poor Microsoft... such low public image.

 - Original Message -
 From: botman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 07, 2002 7:39 AM
 Subject: Re: [hlcoders] WON is really down?


   You don't donate to a company, you invest.
 
  Actually, if you're buying something from Microsoft, you donate.  ;)
 
  Jeffrey botman Broome
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RE: [hlcoders] Valve File Depot

2002-10-08 Thread Chris Bokitch

The name was a bit of a joke, but I decided to keep it anyway. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Tim Reynolds
Sent: Tuesday, October 08, 2002 3:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Valve File Depot


Dev Dev Revolution?

lol

- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED];
Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]; Half-Life Dedicated Server Annoucement
Mailing List [EMAIL PROTECTED];
[EMAIL PROTECTED]; Half-Life Dedicated Server Applications
Mailing List [EMAIL PROTECTED]
Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig
[EMAIL PROTECTED]; Adrian Finol [EMAIL PROTECTED];
Chris Bokitch [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 10:30 PM
Subject: [hlcoders] Valve File Depot


 The active projects from the Valve File Depot have been moved to a new
site.
 The login/password information will stay the same for any accounts you've
 been using.

 The URL for the new site is:

 http://dev.valve-erc.com/

 For example, the login for the beta server is still:

 login: server_beta
  pass: server_beta

 The old URL for the Valve File Depot has information regarding the new
site.
 Anyone who uses the old URL will be redirected to the new site.

 -Eric
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Re: [hlcoders] WON is really down?

2002-10-08 Thread Aaron Kalin

Makes me happy I bought my Mac and am switching to an all MAC network,
better OS and hardware.  Can't beat it =)

The Palladium is public by Microsoft however MS employees decided it would
be fun to release other details such as the trusted code part which means
microsoft checks anythign and everything before its runtime, this infact
won't be practical and no Intel nor AMD will go with it because Intel has
already slapped their sales of their pentium 4's by stciking with Rambus.
Going with a (illegal) software/hardware standard will be the final step in
destroying their company.  Yes I said illegal because it is as that project
tramples upon every privacy rights and MS knows all too well about
anti-trust laws *wink* which are directly violated with non-commercial
developers.

As they MS exec said, its a drawing board project and its already under
federal investigation by the DOJ so its only a matter of time before this is
amended to yet another indictment of MS employees.  I personally am glad I
went to Apple, much better product and ive had no problems since.  Don't
bash apple until you've actually tried their products too. =p

Anyway, I want to hear form Eric Smith on the WON situation as its only
rumors right now unless there is an official press release on this matter.
The temporary fix works but im curious to know why it caused such a
comotion.

-iggy

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 2:56 PM
Subject: RE: [hlcoders] WON is really down?


 And getting MS executives to talk like that it pretty good (I wish I had
 those skillz). Also, Intel already has plans for their CPU's (AMD is
 next, DAMN)

 _
 Why do ducks have webbed feet? To stamp out fires. Why do elephants have
 flat feet? To stamp out burning ducks.

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED]] On Behalf Of botman
  Sent: Wednesday, October 09, 2002 5:29 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] WON is really down?
 
   Palladium is actually a hoax, quite brilliantly concocted by some
 linux
   nit-wits I guess.  Microsoft doing such a project would be immediate
   grounds for a federal investigation as that kind of software/chip
 would
  be
   trampling over constitutional rights.  This would ruin the company,
   period.
 
  Those linux nit-wits must be pretty intelligent nit-wits to actually
 get
  Microsoft to create a web page about a product that they are offering
  that's
  actually a hoax...
 
 
 http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as
 p
 
  :)
 
  Jeffrey botman Broome
 
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RE: [hlcoders] First Person Spectator mode

2002-10-08 Thread Pat Magnan

Ok Mark, since we're both working at the same problem in paralell, the
V_FindViewModelByWeaponModel made sense and I sort of figured that out
before seeing Brandon's reply.

I just got the view setup correctly and the view models showing by changing
this:

(in V_CalcSpectatorRefdef, about line 1496-ish)

// predict missing client data and set weapon model ( in HLTV mode or inset
in eye mode )
if ( gEngfuncs.IsSpectateOnly() )
{
 V_GetInEyePos( g_iUser2, pparams-simorg, pparams-cl_viewangles );
(..  a few lines later, the code that looks up
V_FindViewModelByWeaponModel(), and sets the
 view model ), etc.

So it doesn't check for IsSpectateOnly() .. (initially i did 'la ugly hack'
and changed it to if (1) but, i'll just comment out the if and else blocks.

I'm not sure if this is a bad idea or not. Can anyone think of why that is
a bad idea?



Pat 'sluggo' Magnan
Tour of Duty mod
http://www.tourofdutymod.com

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RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)


 Going with a (illegal) software/hardware standard will be the final
step
 in
 destroying their company

We all pray for that day to happen (and quickly).

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Re: [hlcoders] WON is really down?

2002-10-08 Thread Avatar-X

--
[ Picked text/plain from multipart/alternative ]
haha, you switched to apple

you must enjoy not being able to do anything with it :) and dont tell me
im wrong, i have several macs at the office running the latest os-x,
they cause me so many headaches cause all the mac software is so badly
written... it's ridiculous.

-av

Aaron Kalin wrote:

Makes me happy I bought my Mac and am switching to an all MAC network,
better OS and hardware.  Can't beat it =)

The Palladium is public by Microsoft however MS employees decided it would
be fun to release other details such as the trusted code part which means
microsoft checks anythign and everything before its runtime, this infact
won't be practical and no Intel nor AMD will go with it because Intel has
already slapped their sales of their pentium 4's by stciking with Rambus.
Going with a (illegal) software/hardware standard will be the final step in
destroying their company.  Yes I said illegal because it is as that project
tramples upon every privacy rights and MS knows all too well about
anti-trust laws *wink* which are directly violated with non-commercial
developers.

As they MS exec said, its a drawing board project and its already under
federal investigation by the DOJ so its only a matter of time before this is
amended to yet another indictment of MS employees.  I personally am glad I
went to Apple, much better product and ive had no problems since.  Don't
bash apple until you've actually tried their products too. =p

Anyway, I want to hear form Eric Smith on the WON situation as its only
rumors right now unless there is an official press release on this matter.
The temporary fix works but im curious to know why it caused such a
comotion.

-iggy

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 2:56 PM
Subject: RE: [hlcoders] WON is really down?




And getting MS executives to talk like that it pretty good (I wish I had
those skillz). Also, Intel already has plans for their CPU's (AMD is
next, DAMN)

_
Why do ducks have webbed feet? To stamp out fires. Why do elephants have
flat feet? To stamp out burning ducks.



-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of botman
Sent: Wednesday, October 09, 2002 5:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] WON is really down?



Palladium is actually a hoax, quite brilliantly concocted by some


linux


nit-wits I guess.  Microsoft doing such a project would be immediate
grounds for a federal investigation as that kind of software/chip


would


be


trampling over constitutional rights.  This would ruin the company,
period.


Those linux nit-wits must be pretty intelligent nit-wits to actually


get


Microsoft to create a web page about a product that they are offering
that's
actually a hoax...




http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as
p


:)

Jeffrey botman Broome

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SillyZone Forums: forum.thesillyzone.com
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[hlcoders] Valve File Depot

2002-10-08 Thread Eric Smith

The active projects from the Valve File Depot have been moved to a new site.
The login/password information will stay the same for any accounts you've
been using.

The URL for the new site is:

http://dev.valve-erc.com/

For example, the login for the beta server is still:

login: server_beta
 pass: server_beta

The old URL for the Valve File Depot has information regarding the new site.
Anyone who uses the old URL will be redirected to the new site.

-Eric
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RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)

Even though I don't own any macs I have used them and if you use them
for what they are designed to do (graphics and stuff like that) then
they work really good.

Also, it's written on the rock solid BSD architecture, what can be
better than that?

_
Why do ducks have webbed feet? To stamp out fires. Why do elephants have
flat feet? To stamp out burning ducks.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Avatar-X
 Sent: Wednesday, October 09, 2002 5:36 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] WON is really down?

 --
 [ Picked text/plain from multipart/alternative ]
 haha, you switched to apple

 you must enjoy not being able to do anything with it :) and dont tell
me
 im wrong, i have several macs at the office running the latest os-x,
 they cause me so many headaches cause all the mac software is so badly
 written... it's ridiculous.

 -av

 Aaron Kalin wrote:

 Makes me happy I bought my Mac and am switching to an all MAC
network,
 better OS and hardware.  Can't beat it =)
 
 The Palladium is public by Microsoft however MS employees decided it
 would
 be fun to release other details such as the trusted code part which
 means
 microsoft checks anythign and everything before its runtime, this
infact
 won't be practical and no Intel nor AMD will go with it because Intel
has
 already slapped their sales of their pentium 4's by stciking with
Rambus.
 Going with a (illegal) software/hardware standard will be the final
step
 in
 destroying their company.  Yes I said illegal because it is as that
 project
 tramples upon every privacy rights and MS knows all too well about
 anti-trust laws *wink* which are directly violated with
non-commercial
 developers.
 
 As they MS exec said, its a drawing board project and its already
under
 federal investigation by the DOJ so its only a matter of time before
this
 is
 amended to yet another indictment of MS employees.  I personally am
glad
 I
 went to Apple, much better product and ive had no problems since.
Don't
 bash apple until you've actually tried their products too. =p
 
 Anyway, I want to hear form Eric Smith on the WON situation as its
only
 rumors right now unless there is an official press release on this
 matter.
 The temporary fix works but im curious to know why it caused such a
 comotion.
 
 -iggy
 
 - Original Message -
 From: Philip (Fiber) [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, October 08, 2002 2:56 PM
 Subject: RE: [hlcoders] WON is really down?
 
 
 
 
 And getting MS executives to talk like that it pretty good (I wish I
had
 those skillz). Also, Intel already has plans for their CPU's (AMD is
 next, DAMN)
 
 _
 Why do ducks have webbed feet? To stamp out fires. Why do elephants
have
 flat feet? To stamp out burning ducks.
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of botman
 Sent: Wednesday, October 09, 2002 5:29 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] WON is really down?
 
 
 
 Palladium is actually a hoax, quite brilliantly concocted by some
 
 
 linux
 
 
 nit-wits I guess.  Microsoft doing such a project would be
immediate
 grounds for a federal investigation as that kind of software/chip
 
 
 would
 
 
 be
 
 
 trampling over constitutional rights.  This would ruin the
company,
 period.
 
 
 Those linux nit-wits must be pretty intelligent nit-wits to
actually
 
 
 get
 
 
 Microsoft to create a web page about a product that they are
offering
 that's
 actually a hoax...
 
 
 
 

http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.
as
 p
 
 
 :)
 
 Jeffrey botman Broome
 
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 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
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 [DRP]Avatar-X
 SillyZone Homepage: www.thesillyzone.com
 SillyZone Forums: forum.thesillyzone.com
 My Homepage: www.cyberwyre.com

 --

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[hlcoders] RE: Palladium

2002-10-08 Thread Tim Holt

 The Palladium is public by Microsoft however MS employees decided it would
 be fun to release other details such as the trusted code part which
means
 microsoft checks anythign and everything before its runtime, this infact
 won't be practical and...

Sounds like Steam to me :^)
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Re: [hlcoders] RE: Palladium

2002-10-08 Thread Jeff Fearn


  The Palladium is public by Microsoft however MS employees decided it would
  be fun to release other details such as the trusted code part which
 means
  microsoft checks anythign and everything before its runtime, this infact
  won't be practical and...

 Sounds like Steam to me :^)

lol, well there are a few ex MS employees at Valve...maybe Steam is another MS
plot to take over the world! Eric are you a pawn of evil? Do you need to be
rescued? I can have a squad of Linux geeks to you in 4 hours if needs be. :P

The only thing that keeps me going is knowing that the reason HL2 is so long in
coming out is because Valve are porting it to Linux...

lol

Jeff.

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