RE: [hlcoders] WON is really down?
Palladium - Created to control hardware vendors and all information about you and your computer (pending) IE - Created to implement IE-Only MS-Standards of existing standards (EMCA, ISO etc.) and control the internet (successful) Windows - To start this blood bath (successful) Office - To piss people off (successful) The list goes on _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Kuja Sent: Tuesday, October 08, 2002 3:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] WON is really down? Heard of their new DCMA compatible os? Sounds like microsoft owns the internet and all the files on your computer, while making other os's illegal to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of sol.greyfox Sent: Monday, October 07, 2002 6:38 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] WON is really down? And quite well deserved. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel Alemán Sent: Monday, October 07, 2002 3:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Ahh poor Microsoft... such low public image. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 07, 2002 7:39 AM Subject: Re: [hlcoders] WON is really down? You don't donate to a company, you invest. Actually, if you're buying something from Microsoft, you donate. ;) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VALVe : map to dxf...
[ Converted text/html to text/plain ] A lot of the meaning depends directly on the format of the DXF format, and I personally am not familiar with it :( For example, the loop that increments each index doesn't make any sense out of context, and neither do the sign changes. However, the indices seem to be printed in a fan-like manner, starting from the first one, if that has any significance. From: Cortex Reply-To: [EMAIL PROTECTED] To: Subject: [hlcoders] VALVe : map to dxf... Date: Mon, 7 Oct 2002 22:11:17 +0200 Hello, I'm trying to create a map to dxf converter, using the code that Valve gave gratefully (http://www.coding.valve-erc.com) ;) But I don't understand the LAST (!!) loop :( Here's the malicious piece of code :) : // triangulate each face and write for(i = 0; i m_nFaces; i++) { CSSFace face = m_Faces[i]; PINT pVerts = CreatePointIndexList(face); for(int v = 0; v face.nEdges; v++) pVerts[v]++; for(v = 0; v face.nEdges-2; v++) { fprintf(stream, 0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n 0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n, szName, v == 0 ? pVerts[0] : -pVerts[0], pVerts[v+1], v == (face.nEdges-3) ? pVerts[v+2] : -pVerts[v+2] ); } } I only need more informations about the CSSFace class (the members), the CreatePointIndexList and the calculation of the nEdges member of CSSFace :) Then, I'll be able to understand what gets done, and be able to merge it to my code. Thanks to anyone who could help me ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- MSN Photos is the easiest way to share and print your photos: Click Here[1] ===References:=== 1. http://g.msn.com/1HM1ENUS/c156??PI=44364 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] First Person Deadcam
Sorry, I wasn't clear enough. You become a spectator when you are dead in my mod (like CS) and I was talking about the 'First Person Cam' in the spectator mode when you are looking through a 'living' players view so his p_model and v_model would be intact (I don't use p_models in my mod anyway). My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' and the view-model pointer is null. Thanks, Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 00:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam B\c I believe at the point of death (death animation being played) the p_models are not shown b\c all items are removed from the player. Player is just a stripped entity that is doing a death animation then his model is not drawn till you spawn() again. If you wanted the p_model to stay longer you would have to store off the current p_model at point of death and keep the pev-weaponmodel set during death animation I would think. Hope that helps, -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Monday, October 07, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: [hlcoders] First Person Deadcam Hi, I merged with SDK2.3 and got it all running. The first person deadcam works but there is no weapon model displayed. Any idea why? or where I should be looking? Thanks, Mark. www.planethalflife.com/vampire www.planethalflife.com/ios __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] First Person Deadcam
Hi, Thanks for the info. However, last time I looked (I don't have the source on front of me) that 'weapon list' is bounded by a if (IsSpectator()) check for HLTV only, I need it to work when not HLTV. Or do you have to remove all those HLTV only checks if you want to use 'spectator cams' in game? Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 16:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam the view-model pointer is null. Look at V_FindViewModelByWeaponModel() in view.cpp. Here you replace the p_model of the player entity we are spectation with the correct v_model. This list has to be manually updated with your current ingame weapons. view-model will not be saved for us to know about other player entities client side. However we do know what their p_model is b\c its rendered to us when we look at them. So plug in your weapons into this list and that should solve that problem. My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' This I dont know really. I would suggest running in debug mode and stepping into the view.cpp. Mainly focus on V_CalcRefdef() which should call V_CalcSpectatorRefdef() then if in First Person mode should call V_CalcNormalRefdef() Be watching for the viewangles being set and how they are offset ect. Hope that points you in the right direction. -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Tuesday, October 08, 2002 4:32 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] First Person Deadcam Sorry, I wasn't clear enough. You become a spectator when you are dead in my mod (like CS) and I was talking about the 'First Person Cam' in the spectator mode when you are looking through a 'living' players view so his p_model and v_model would be intact (I don't use p_models in my mod anyway). My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' and the view-model pointer is null. Thanks, Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 00:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam B\c I believe at the point of death (death animation being played) the p_models are not shown b\c all items are removed from the player. Player is just a stripped entity that is doing a death animation then his model is not drawn till you spawn() again. If you wanted the p_model to stay longer you would have to store off the current p_model at point of death and keep the pev-weaponmodel set during death animation I would think. Hope that helps, -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Monday, October 07, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: [hlcoders] First Person Deadcam Hi, I merged with SDK2.3 and got it all running. The first person deadcam works but there is no weapon model displayed. Any idea why? or where I should be looking? Thanks, Mark. www.planethalflife.com/vampire www.planethalflife.com/ios __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list
RE: [hlcoders] First Person Deadcam
lol ok, I'm trying not to hack it too much or I'll just regret it next time Valve release a new sdk! Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 17:33 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam Thats entirely up to you =). I think you can get the rest on your own. There is different ways you can go with this coding. Its wide open for what ever you need to do. -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Tuesday, October 08, 2002 11:03 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] First Person Deadcam Hi, Thanks for the info. However, last time I looked (I don't have the source on front of me) that 'weapon list' is bounded by a if (IsSpectator()) check for HLTV only, I need it to work when not HLTV. Or do you have to remove all those HLTV only checks if you want to use 'spectator cams' in game? Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 16:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam the view-model pointer is null. Look at V_FindViewModelByWeaponModel() in view.cpp. Here you replace the p_model of the player entity we are spectation with the correct v_model. This list has to be manually updated with your current ingame weapons. view-model will not be saved for us to know about other player entities client side. However we do know what their p_model is b\c its rendered to us when we look at them. So plug in your weapons into this list and that should solve that problem. My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' This I dont know really. I would suggest running in debug mode and stepping into the view.cpp. Mainly focus on V_CalcRefdef() which should call V_CalcSpectatorRefdef() then if in First Person mode should call V_CalcNormalRefdef() Be watching for the viewangles being set and how they are offset ect. Hope that points you in the right direction. -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Tuesday, October 08, 2002 4:32 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] First Person Deadcam Sorry, I wasn't clear enough. You become a spectator when you are dead in my mod (like CS) and I was talking about the 'First Person Cam' in the spectator mode when you are looking through a 'living' players view so his p_model and v_model would be intact (I don't use p_models in my mod anyway). My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' and the view-model pointer is null. Thanks, Mark. -Original Message- From: Brandon Axis Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 00:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam B\c I believe at the point of death (death animation being played) the p_models are not shown b\c all items are removed from the player. Player is just a stripped entity that is doing a death animation then his model is not drawn till you spawn() again. If you wanted the p_model to stay longer you would have to store off the current p_model at point of death and keep the pev-weaponmodel set during death animation I would think. Hope that helps, -Brandon Programmer for Day of Defeat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Monday, October 07, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: [hlcoders] First Person Deadcam Hi, I merged with SDK2.3 and got it all running. The first person deadcam works but there is no weapon model displayed. Any idea why? or where I should be looking? Thanks, Mark. www.planethalflife.com/vampire www.planethalflife.com/ios __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list
RE: [hlcoders] WON is really down?
Gj nitwit thats why its gotten major news coverage and a site on microsoft.com? Do some research before you flame linux 'newbs'. Heres a hint: usyou -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Aaron Kalin Sent: Tuesday, October 08, 2002 12:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Palladium is actually a hoax, quite brilliantly concocted by some linux nit-wits I guess. Microsoft doing such a project would be immediate grounds for a federal investigation as that kind of software/chip would be trampling over constitutional rights. This would ruin the company, period. I doubt they are making any such software/chip at this moment because that project is pure speculation with no real proof of its existence. Getting back to the real subject I want to know from valve if WON is really in trouble, mainly because of eric smiths post about switching the DNS over, etc etc etc. Possibly did a buyout occur? Just a guess seeing the posts on here, not sure if they are real or fictional. -iggy - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 3:39 AM Subject: RE: [hlcoders] WON is really down? Palladium - Created to control hardware vendors and all information about you and your computer (pending) IE - Created to implement IE-Only MS-Standards of existing standards (EMCA, ISO etc.) and control the internet (successful) Windows - To start this blood bath (successful) Office - To piss people off (successful) The list goes on _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Kuja Sent: Tuesday, October 08, 2002 3:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] WON is really down? Heard of their new DCMA compatible os? Sounds like microsoft owns the internet and all the files on your computer, while making other os's illegal to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of sol.greyfox Sent: Monday, October 07, 2002 6:38 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] WON is really down? And quite well deserved. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Miguel Alemán Sent: Monday, October 07, 2002 3:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Ahh poor Microsoft... such low public image. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 07, 2002 7:39 AM Subject: Re: [hlcoders] WON is really down? You don't donate to a company, you invest. Actually, if you're buying something from Microsoft, you donate. ;) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Valve File Depot
The name was a bit of a joke, but I decided to keep it anyway. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Reynolds Sent: Tuesday, October 08, 2002 3:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Valve File Depot Dev Dev Revolution? lol - Original Message - From: Eric Smith [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Server Annoucement Mailing List [EMAIL PROTECTED]; [EMAIL PROTECTED]; Half-Life Dedicated Server Applications Mailing List [EMAIL PROTECTED] Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig [EMAIL PROTECTED]; Adrian Finol [EMAIL PROTECTED]; Chris Bokitch [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 10:30 PM Subject: [hlcoders] Valve File Depot The active projects from the Valve File Depot have been moved to a new site. The login/password information will stay the same for any accounts you've been using. The URL for the new site is: http://dev.valve-erc.com/ For example, the login for the beta server is still: login: server_beta pass: server_beta The old URL for the Valve File Depot has information regarding the new site. Anyone who uses the old URL will be redirected to the new site. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] WON is really down?
Makes me happy I bought my Mac and am switching to an all MAC network, better OS and hardware. Can't beat it =) The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and no Intel nor AMD will go with it because Intel has already slapped their sales of their pentium 4's by stciking with Rambus. Going with a (illegal) software/hardware standard will be the final step in destroying their company. Yes I said illegal because it is as that project tramples upon every privacy rights and MS knows all too well about anti-trust laws *wink* which are directly violated with non-commercial developers. As they MS exec said, its a drawing board project and its already under federal investigation by the DOJ so its only a matter of time before this is amended to yet another indictment of MS employees. I personally am glad I went to Apple, much better product and ive had no problems since. Don't bash apple until you've actually tried their products too. =p Anyway, I want to hear form Eric Smith on the WON situation as its only rumors right now unless there is an official press release on this matter. The temporary fix works but im curious to know why it caused such a comotion. -iggy - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 2:56 PM Subject: RE: [hlcoders] WON is really down? And getting MS executives to talk like that it pretty good (I wish I had those skillz). Also, Intel already has plans for their CPU's (AMD is next, DAMN) _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of botman Sent: Wednesday, October 09, 2002 5:29 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Palladium is actually a hoax, quite brilliantly concocted by some linux nit-wits I guess. Microsoft doing such a project would be immediate grounds for a federal investigation as that kind of software/chip would be trampling over constitutional rights. This would ruin the company, period. Those linux nit-wits must be pretty intelligent nit-wits to actually get Microsoft to create a web page about a product that they are offering that's actually a hoax... http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as p :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] First Person Spectator mode
Ok Mark, since we're both working at the same problem in paralell, the V_FindViewModelByWeaponModel made sense and I sort of figured that out before seeing Brandon's reply. I just got the view setup correctly and the view models showing by changing this: (in V_CalcSpectatorRefdef, about line 1496-ish) // predict missing client data and set weapon model ( in HLTV mode or inset in eye mode ) if ( gEngfuncs.IsSpectateOnly() ) { V_GetInEyePos( g_iUser2, pparams-simorg, pparams-cl_viewangles ); (.. a few lines later, the code that looks up V_FindViewModelByWeaponModel(), and sets the view model ), etc. So it doesn't check for IsSpectateOnly() .. (initially i did 'la ugly hack' and changed it to if (1) but, i'll just comment out the if and else blocks. I'm not sure if this is a bad idea or not. Can anyone think of why that is a bad idea? Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] WON is really down?
Going with a (illegal) software/hardware standard will be the final step in destroying their company We all pray for that day to happen (and quickly). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] WON is really down?
-- [ Picked text/plain from multipart/alternative ] haha, you switched to apple you must enjoy not being able to do anything with it :) and dont tell me im wrong, i have several macs at the office running the latest os-x, they cause me so many headaches cause all the mac software is so badly written... it's ridiculous. -av Aaron Kalin wrote: Makes me happy I bought my Mac and am switching to an all MAC network, better OS and hardware. Can't beat it =) The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and no Intel nor AMD will go with it because Intel has already slapped their sales of their pentium 4's by stciking with Rambus. Going with a (illegal) software/hardware standard will be the final step in destroying their company. Yes I said illegal because it is as that project tramples upon every privacy rights and MS knows all too well about anti-trust laws *wink* which are directly violated with non-commercial developers. As they MS exec said, its a drawing board project and its already under federal investigation by the DOJ so its only a matter of time before this is amended to yet another indictment of MS employees. I personally am glad I went to Apple, much better product and ive had no problems since. Don't bash apple until you've actually tried their products too. =p Anyway, I want to hear form Eric Smith on the WON situation as its only rumors right now unless there is an official press release on this matter. The temporary fix works but im curious to know why it caused such a comotion. -iggy - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 2:56 PM Subject: RE: [hlcoders] WON is really down? And getting MS executives to talk like that it pretty good (I wish I had those skillz). Also, Intel already has plans for their CPU's (AMD is next, DAMN) _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of botman Sent: Wednesday, October 09, 2002 5:29 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Palladium is actually a hoax, quite brilliantly concocted by some linux nit-wits I guess. Microsoft doing such a project would be immediate grounds for a federal investigation as that kind of software/chip would be trampling over constitutional rights. This would ruin the company, period. Those linux nit-wits must be pretty intelligent nit-wits to actually get Microsoft to create a web page about a product that they are offering that's actually a hoax... http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as p :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Valve File Depot
The active projects from the Valve File Depot have been moved to a new site. The login/password information will stay the same for any accounts you've been using. The URL for the new site is: http://dev.valve-erc.com/ For example, the login for the beta server is still: login: server_beta pass: server_beta The old URL for the Valve File Depot has information regarding the new site. Anyone who uses the old URL will be redirected to the new site. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] WON is really down?
Even though I don't own any macs I have used them and if you use them for what they are designed to do (graphics and stuff like that) then they work really good. Also, it's written on the rock solid BSD architecture, what can be better than that? _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Avatar-X Sent: Wednesday, October 09, 2002 5:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? -- [ Picked text/plain from multipart/alternative ] haha, you switched to apple you must enjoy not being able to do anything with it :) and dont tell me im wrong, i have several macs at the office running the latest os-x, they cause me so many headaches cause all the mac software is so badly written... it's ridiculous. -av Aaron Kalin wrote: Makes me happy I bought my Mac and am switching to an all MAC network, better OS and hardware. Can't beat it =) The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and no Intel nor AMD will go with it because Intel has already slapped their sales of their pentium 4's by stciking with Rambus. Going with a (illegal) software/hardware standard will be the final step in destroying their company. Yes I said illegal because it is as that project tramples upon every privacy rights and MS knows all too well about anti-trust laws *wink* which are directly violated with non-commercial developers. As they MS exec said, its a drawing board project and its already under federal investigation by the DOJ so its only a matter of time before this is amended to yet another indictment of MS employees. I personally am glad I went to Apple, much better product and ive had no problems since. Don't bash apple until you've actually tried their products too. =p Anyway, I want to hear form Eric Smith on the WON situation as its only rumors right now unless there is an official press release on this matter. The temporary fix works but im curious to know why it caused such a comotion. -iggy - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 2:56 PM Subject: RE: [hlcoders] WON is really down? And getting MS executives to talk like that it pretty good (I wish I had those skillz). Also, Intel already has plans for their CPU's (AMD is next, DAMN) _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of botman Sent: Wednesday, October 09, 2002 5:29 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Palladium is actually a hoax, quite brilliantly concocted by some linux nit-wits I guess. Microsoft doing such a project would be immediate grounds for a federal investigation as that kind of software/chip would be trampling over constitutional rights. This would ruin the company, period. Those linux nit-wits must be pretty intelligent nit-wits to actually get Microsoft to create a web page about a product that they are offering that's actually a hoax... http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium. as p :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] RE: Palladium
The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and... Sounds like Steam to me :^) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RE: Palladium
The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and... Sounds like Steam to me :^) lol, well there are a few ex MS employees at Valve...maybe Steam is another MS plot to take over the world! Eric are you a pawn of evil? Do you need to be rescued? I can have a squad of Linux geeks to you in 4 hours if needs be. :P The only thing that keeps me going is knowing that the reason HL2 is so long in coming out is because Valve are porting it to Linux... lol Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders