Re: [hlcoders] Current AuthID and how to get it

2002-12-18 Thread Florian Zschocke
Michael Shimmins wrote: I'm wanting to impliament a security feature for our closed beta testing which only allows people with a certain AuthID onto the server. Two things with this, how do I check them, and how can users find their AuthID so they can enter it when applying for Beta Testing?

Re: [hlcoders] C++ Template Question

2002-12-18 Thread Barret Rhoden
thanks for the links. i was teaching myself templates based off http://www.cplusplus.com. once i applied the template to the entire class, things have been working fine. barret - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 17, 2002

Re: [hlcoders] External Access

2002-12-18 Thread MoD
What exactly do you mean... I think he means checking client computers' connectivity, as in lets say, computer one is running TFC, connect to IGL - TFC SERVER, etc. etc. I don't think it'll be easy information to get from the outside... -- MoD, Always @ your service.

[hlcoders] (no subject)

2002-12-18 Thread Predatory Kangaroo
I'm trying to make a program that'll get the name of a server, it's IP and what map it's on. I was going to try using rcon, but you need to know the IP address of the server to rcon, but i don't want people to have to type it in, what I meant was is there a way of getting the ip address of the

[hlcoders] Re: External Access

2002-12-18 Thread Predatory Kangaroo
I'm trying to make a program that'll get the name of a server, it's IP and what map it's on. I was going to try using rcon, but you need to know the IP address of the server to rcon, but i don't want people to have to type it in, what I meant was is there a way of getting the ip address of the

Re: [hlcoders] testing hlcoders

2002-12-18 Thread Steve Rukuts
-- [ Converted text/html to text/plain ] eehehhe coooll :) =Sorry for the spam, but i've found a better =pictar: = = http://www.uer.ca/valve3.jpg = =see! teh golden! = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =Golden whaaa? = ==i want to see pictures of the golden

[hlcoders] Re: External Access

2002-12-18 Thread Predatory Kangaroo
I've just had an idea for the program, I could use metamod to handle the information, and have another program pull the information from that, like making a version of metamod (or just a metamod plugin) that will, every time a map is initialized, save the mapname, server name and server ip to a

Re: [hlcoders] Re: External Access

2002-12-18 Thread Daniel Koppes
-- [ Picked text/plain from multipart/alternative ] Easy - theres documentation included with the HL SDK that tells you how to talk to servers (and you can get the map, players, mod etc) and the master server... At 22:37 18/12/2002, you wrote: I'm trying to make a program that'll get the name of

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Alfred
just make sure that if you ever new and object that you free it later (or that something free's it). Caleb 'Ghoul' Delnay wrote: How would I go about allocating and freeing this memory? I have almost no experience with memory management :( (malloc and free?) Caleb 'Ghoul' Delnay Project

Re: [hlcoders] Quick questions

2002-12-18 Thread Alfred
I am not sure about the entity number, some deep part of my memory thinks they are the same, can't be sure tho :) As for the client side prediction stuff, things that have an instant effect (i.e no travel time) such as bullets and nails are predicted, things that take time to travel aren't

Re: [hlcoders] Quick questions

2002-12-18 Thread Alfred
uh, far = fast :) Alfred wrote: I am not sure about the entity number, some deep part of my memory thinks they are the same, can't be sure tho :) As for the client side prediction stuff, things that have an instant effect (i.e no travel time) such as bullets and nails are predicted, things

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Caleb 'Ghoul' Delnay
Well, everything is created fine. All images load fine. After I collect many many items is when the effect begins, which leads me to think it might be something to do with using setImage more than once on an image. This effect didn't take place before I added in my history using setImage.

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Florian Zschocke
Alfred wrote: just make sure that if you ever new and object that you free it later (or that something free's it). What he wanted to say was that you should make sure you free memory that you allocated. You never free() memory that you allocated with new. Remember new - delete and malloc() -

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Florian Zschocke
Alfred wrote: just make sure that if you ever new and object that you free it later (or that something free's it). What he wanted to say was that you should make sure you free memory that you allocated. You never free() memory that you allocated with new. Remember new - delete and malloc() -

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Alfred
Okay, I have had a chat with some of the VGUI gods here. VGUI doesn't handle textures well, try and reuse texture handles where ever possible. Don't simply use setImage. There aren't any plans to fix this in VGUI in the near future, so try and work around it :) Caleb 'Ghoul' Delnay wrote: Well,

RE: [hlcoders] Quick questions

2002-12-18 Thread omega
And if the projectile hits and kills something on the server, it goes right through on the client; because its already removed before that update occurs, or its value has already changed. tfc nails exhibit this, but they're so small and black you don't notice it unless you're LOOKING for it

RE: [hlcoders] Quick questions

2002-12-18 Thread omega
Actually, shoot any transparent glass, or any entity that is transparent and thin. The glass in rock is good, I used to shoot through it all the time, even though it was only visual; would make people run when they saw nails comin through. -omega Blackened Interactive -

RE: [hlcoders] Re: External Access

2002-12-18 Thread omega
Dude, like he said, did you LOOK at server_protocol.txt? Its MEANT for external programs unrelated to the SDK. It's the specs on connecting to a server and getting all the information you want. -omega Blackened Interactive - http://blackened-interactive.com Front Line Force -

Re: [hlcoders] Re: External Access

2002-12-18 Thread Ryan \Professional Victim\ Desgroseilliers
Why do you need the IP address of the server so badly? If you need to connect to the server from the local machine (as you seem to be implying with the write file, read file suggestion), you can just use the loopback address 127.0.0.1. If you're trying to discriminate between LAN and Internet