Anyone happen to know if generally speaking on mods, the time a client has
been on the server is tracked in their edict, or if the time a player has
been on a server (including between map changes) is tracked by hlds instead?
James
---
James Couzens
My Half-Life Admin
http://myHLAdmin.com
status in hlds console returns the time a player has been on the server.
-Original Message-
From: James Couzens [mailto:[EMAIL PROTECTED]
Sent: 17 September 2003 09:12
To: [EMAIL PROTECTED]
Subject: [hlcoders] Time on a server?
Anyone happen to know if generally speaking on mods, the
--
[ Picked text/plain from multipart/alternative ]
Then the server will not let you join with a 'map differs' error on connect.
Kris.
At 14:45 17/09/2003, you wrote:
I heard that only custom maps should be put into the steam file system maps
directory, is this correct? What happens if an HL1
--
--
[ Picked text/plain from multipart/alternative ]
i have the retail version of DoD, and it was put out by Activition
and there is a lot of people that is playing that Version of DoD.
what does this Steam do to, or, for them? ? ?
I was afraid there were vulnerabilities with this style of motd. Can Valve
like restrict the code somehow? I mean their are numerous IE
vulnerabilities. But could they limit to like how much html could be
embedded? EG: not whole sites, but like a single page, with limited code
acceptance?
I have a question to go along with these stupid ?'s
What makes you think valve would be stupid enough to USE IE to parse a
*MOTD*? What is the point? Its not like the syntax is hard to parse. You
could write a parser in the same amount of time it would take to link
with the IE crap, to be limited
With that said I hope I didn't offend anyone with my last post. Heh I
just get a little excited when it comes to these things.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: September 17, 2003
hi
valve: good job with steam. when the bugs are sorted out it will be a
great little prog.
one problem: once i have steam all setup and installed can i back
everything up? at the minute its downloading a few hours worth of
updates (bloody 56k for ya) and when its done i dont want to have to
Hmm - I was about to say, that they would be ignored.
That's what I'd think should happen.
Taylor
-Original Message-
From: Kris [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 17, 2003 7:02 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam filesystem
--
[ Picked text/plain
Yes, that's possible.
Taylor
-Original Message-
From: jc [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 11:01 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] my stupid ?'s
hi
valve: good job with steam. when the bugs are sorted out it will be a
great little prog.
one
jc wrote:
i was just thinking about copying my steam to a cd/rw
once a week so when everything does go in the shape of a pear i have a
recent start point for steam... is this possible?
Yes
___
To unsubscribe, edit your list preferences, or view the
I've tried both exporting and not exporting the function, same result
each time.
I haven't tried the SetThink call in the think function however, I'll
give it a shot.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rockefeller
Sent: Wednesday, September
Alright, I tried the SetThink call in the think itself, nothing
happened... same result.
What is happening is the objects think for a bit, but then when the game
itself loads, they stop thinking. They think once, then quit. It seems
to always been right after the map finishes loading.
-Cale
It sure sounds like the entity is being reset somewhere else.
Do a find for SetThink and double check that it doesn't get cleared in
say, CBaseEntity or some other class that your entity is a child of.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
Hmm, never thought of the parent class... I'll look into it. Thanx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Wednesday, September 17, 2003 3:28 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Entity's think functions
Ok i have coded some code in player.cpp where there is a piece of code
that displays your team member name health and armor i have tried to
make it so that it also shows monster name health and so on i got it to
work as far as displaying health and armor but the name remains still
in the not
Ok i have coded some code in player.cpp where there is a piece of code
that displays your team member name health and armor i have tried to
make it so that it also shows monster name health and so on i got it to
work as far as displaying health and armor but the name remains still
in the not
17 matches
Mail list logo