[hlcoders] Time on a server?

2003-09-17 Thread James Couzens
Anyone happen to know if generally speaking on mods, the time a client has been on the server is tracked in their edict, or if the time a player has been on a server (including between map changes) is tracked by hlds instead? James --- James Couzens My Half-Life Admin http://myHLAdmin.com

RE: [hlcoders] Time on a server?

2003-09-17 Thread McCormack, Chris
status in hlds console returns the time a player has been on the server. -Original Message- From: James Couzens [mailto:[EMAIL PROTECTED] Sent: 17 September 2003 09:12 To: [EMAIL PROTECTED] Subject: [hlcoders] Time on a server? Anyone happen to know if generally speaking on mods, the

RE: [hlcoders] Steam filesystem

2003-09-17 Thread Kris
-- [ Picked text/plain from multipart/alternative ] Then the server will not let you join with a 'map differs' error on connect. Kris. At 14:45 17/09/2003, you wrote: I heard that only custom maps should be put into the steam file system maps directory, is this correct? What happens if an HL1

[hlcoders] Re: i have a major Question

2003-09-17 Thread seeker
-- -- [ Picked text/plain from multipart/alternative ] i have the retail version of DoD, and it was put out by Activition and there is a lot of people that is playing that Version of DoD. what does this Steam do to, or, for them? ? ?

[hlcoders] RE: Stupid ?'s

2003-09-17 Thread StealthMode
I was afraid there were vulnerabilities with this style of motd. Can Valve like restrict the code somehow? I mean their are numerous IE vulnerabilities. But could they limit to like how much html could be embedded? EG: not whole sites, but like a single page, with limited code acceptance?

RE: [hlcoders] RE: Stupid ?'s

2003-09-17 Thread Tony \omega\ Sergi
I have a question to go along with these stupid ?'s What makes you think valve would be stupid enough to USE IE to parse a *MOTD*? What is the point? Its not like the syntax is hard to parse. You could write a parser in the same amount of time it would take to link with the IE crap, to be limited

RE: [hlcoders] RE: Stupid ?'s

2003-09-17 Thread Tony \omega\ Sergi
With that said I hope I didn't offend anyone with my last post. Heh I just get a little excited when it comes to these things. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: September 17, 2003

[hlcoders] my stupid ?'s

2003-09-17 Thread jc
hi valve: good job with steam. when the bugs are sorted out it will be a great little prog. one problem: once i have steam all setup and installed can i back everything up? at the minute its downloading a few hours worth of updates (bloody 56k for ya) and when its done i dont want to have to

RE: [hlcoders] Steam filesystem

2003-09-17 Thread Taylor Sherman
Hmm - I was about to say, that they would be ignored. That's what I'd think should happen. Taylor -Original Message- From: Kris [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 17, 2003 7:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam filesystem -- [ Picked text/plain

RE: [hlcoders] my stupid ?'s

2003-09-17 Thread Taylor Sherman
Yes, that's possible. Taylor -Original Message- From: jc [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 11:01 AM To: [EMAIL PROTECTED] Subject: [hlcoders] my stupid ?'s hi valve: good job with steam. when the bugs are sorted out it will be a great little prog. one

Re: [hlcoders] my stupid ?'s

2003-09-17 Thread Florian Zschocke
jc wrote: i was just thinking about copying my steam to a cd/rw once a week so when everything does go in the shape of a pear i have a recent start point for steam... is this possible? Yes ___ To unsubscribe, edit your list preferences, or view the

RE: [hlcoders] Entity's think functions stopping?!

2003-09-17 Thread Cale 'Mazor' Dunlap
I've tried both exporting and not exporting the function, same result each time. I haven't tried the SetThink call in the think function however, I'll give it a shot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rockefeller Sent: Wednesday, September

RE: [hlcoders] Entity's think functions stopping?!

2003-09-17 Thread Cale 'Mazor' Dunlap
Alright, I tried the SetThink call in the think itself, nothing happened... same result. What is happening is the objects think for a bit, but then when the game itself loads, they stop thinking. They think once, then quit. It seems to always been right after the map finishes loading. -Cale

RE: [hlcoders] Entity's think functions stopping?!

2003-09-17 Thread Tony \omega\ Sergi
It sure sounds like the entity is being reset somewhere else. Do a find for SetThink and double check that it doesn't get cleared in say, CBaseEntity or some other class that your entity is a child of. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] Entity's think functions stopping?!

2003-09-17 Thread Cale 'Mazor' Dunlap
Hmm, never thought of the parent class... I'll look into it. Thanx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Wednesday, September 17, 2003 3:28 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Entity's think functions

[hlcoders] Displaying enemy name on hud

2003-09-17 Thread Tuomo Virtanen
Ok i have coded some code in player.cpp where there is a piece of code that displays your team member name health and armor i have tried to make it so that it also shows monster name health and so on i got it to work as far as displaying health and armor but the name remains still in the not

Re: [hlcoders] Displaying enemy name on hud

2003-09-17 Thread botman
Ok i have coded some code in player.cpp where there is a piece of code that displays your team member name health and armor i have tried to make it so that it also shows monster name health and so on i got it to work as far as displaying health and armor but the name remains still in the not