Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-23 Thread Andrew (British_Bomber)
-- [ Picked text/plain from multipart/alternative ] I was originally using Fmod for my mp3 player, before I stopped working on it. One of the guys at Valve was talking about working on an example such as an mp3 player so I stopped working with FMod and just decided to wait on that, but it has yet

RE: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-23 Thread Ian Warwick
I doubt you would be able to handle WndProc messages, this would all be done by the engine but I could be wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam Sent: 23 September 2005 02:03 To: hlcoders@list.valvesoftware.com Subject:

Re: [hlcoders] Accessing WndProc in HL2 SDK?

2005-09-23 Thread Aditya Gaddam
well, it seems like event handling is not my only problem. I followed the MSDN article to playing mp3s with DirectShow, but it doesn't seem like the conversion for LPCWSTR works so well. I can get the list of files in a directory fine, but as soon as I try to play the file, HL2 just crashes. It

[hlcoders] Problems with custom gamerules and player

2005-09-23 Thread Meow Mew
I'm still relatively new with the source engine, but I hit a dead end that I ran out of ideas on where to look. I'm trying to have full custom files with no half-life content at all anymore. Our company liscenced the engine for our own purposes, and we have no monsters, headcrabs, or weaponry.

[hlcoders] Steam Update Broke Mod

2005-09-23 Thread Spektre
So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod is run. Talia ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] so...valve..

2005-09-23 Thread Tony \omega\ Sergi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So, when's a new update going to be released to fix the 'all mods are broken' issue? -- ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] It's a known issue, I would expect a fix soon. On 9/23/05, Spektre [EMAIL PROTECTED] wrote: So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread DrBob
Are you sure the specified file does actually exist, and is readable? Spektre wrote: So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod is run. Talia

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] It's definattly an issue with the steam update, they probably aint replying because they are doing the right thing and FIXING it. On 9/23/05, DrBob [EMAIL PROTECTED] wrote: Are you sure the specified file does actually exist, and is readable?

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Steven Guy
considering it worked before the update yeah I would :D gameinfo.txt has always been required to run a mod in steam. Just throwing something out there. Try copying the mod outside of sourcemods folder then delete the one in the sourcemods folder. After that close and restart steam then copy your

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Tried it. On 9/23/05, Steven Guy [EMAIL PROTECTED] wrote: considering it worked before the update yeah I would :D gameinfo.txt has always been required to run a mod in steam. Just throwing something out there. Try copying the mod outside

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Spektre
A programmer friend just traced the file call, it's pulling it from a subdirectory of the game now, rather than the SourceMods folder. Apparently Valve has changed the file tree again. Without any warning. Yay. considering it worked before the update yeah I would :D gameinfo.txt has always been

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Woops, looks like they changed the file layout for the XBOX version and forgot to put it back. On 9/23/05, Spektre [EMAIL PROTECTED] wrote: A programmer friend just traced the file call, it's pulling it from a subdirectory of the game now,

RE: [hlcoders] so...valve..

2005-09-23 Thread Tony \omega\ Sergi
I posted before his came through. I'm so sorry mr moderator man. -Original Message- From: Benjamin Davison [mailto:[EMAIL PROTECTED] Sent: September 23, 2005 4:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] so...valve.. -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] so...valve..

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yah you better be! Now comes your ritualistic whipping. Hold out your hand :D On 9/23/05, Tony omega Sergi [EMAIL PROTECTED] wrote: I posted before his came through. I'm so sorry mr moderator man. -Original Message- From: Benjamin

Re: [hlcoders] so...valve..

2005-09-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The question should be: when are the mods gonna update to support the Valve update. On 9/23/05, Tony omega Sergi [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So,

RE: [hlcoders] so...valve..

2005-09-23 Thread Jason L. Schwab
That is correct. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Friday, September 23, 2005 3:08 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] so...valve.. -- [ Picked text/plain from multipart/alternative ] The question

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We're working on this now, we will have a fix out for this later today. Sorry about this one folks. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Nice, this will appease the baying mobs on the steampowered forums(probably not) Erik, there is some weird shadowing on some of my freinds maps, kind of looks like self shadowed models, has valv eput anything in regarding shadowing? On 9/23/05,

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
there are other issues also. I use filesystem-FPrintf(filea,L %02d/%02d/%04d - %02d:%02d:%02d: %s, st-tm_mon+1,st-tm_mday,st-tm_year+1900,st-tm_hour,st-tm_min,st-tm_sec,str); and that crashs the server if I use Q_snprintf into a char array first and then do the

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Rice, Rick
Looks like a long weekend at VALVe!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Friday, September 23, 2005 5:46 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam Update Broke Mod there are other issues also. I use

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
Crashes asideClient Side FPS's has dropped dramatically as well!!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric Smith
This was only a Windows Source engine update. It should fix the problems servers and clients were having running Source Mods (modname\gameinfo.txt missing). This does *not* address the problems people are reporting with Mani. -Eric -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
The server still crashs even with NO PLUGINS!!! just add bots and let it go... runtime error.. Function is Pure Virtual! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric Smith
Sorry for the confusion, the last release was only a client Source engine update to fix the problem described (below) with Source Mods. You need to contact the authors of the server plugins/mods if you're having problems with them. Many of the server plugins/mods don't use the APIs provided by

[hlcoders] Last update has broken Mod shaders and is causing crashes

2005-09-23 Thread Teddy
Since the last update, my shader files no longer load (eg. bin/game_shader_generic_sample.dll) and players are quite a few client and server crashes. Can we expcet a SDK update so we can work on fixing these? Cheers, Teddy http://dystopia-game.com ___

[hlcoders] Problem with filesystem-FPrintf

2005-09-23 Thread Giles Millward
Hi, After the latest update to the server engine my plugin appears to crash each time I call the filesystem-FPrintf() command on windows CSS servers. I use this extensively for handling human readable stats files and writing custom admin logs into seperate files. Has something changed in how

Re: [hlcoders] Problem with filesystem-FPrintf

2005-09-23 Thread Ray
yeah its broken I changed my to use Q_snprintf first into a buffer then pass just the buffer it doesnt handle the sprintf part any longer it would appear At 08:21 PM 9/23/2005, you wrote: Hi, After the latest update to the server engine my plugin appears to crash each time I call the

Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Kuja
This was covered in the last discussion. In case you missed it: Valve does not want to have to field support issues related to third party addons that change the game experience unexpectedly. Instead of having a 'pure server' option, like quake et al, they've decided to nix addon support. I can

[hlcoders] How I turn off the showing bot speak?

2005-09-23 Thread Rogério de Sá
Ok, I don't want to change the way that the bot speaks, I would like to turn off the information (name and location's bot) that appears in the game to identify the bot that is speaking. ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] Will VALVe be fixing THERE OWN Half Life 2 Shadder Issues?

2005-09-23 Thread Adam \amckern\ Mckern
Just loading up Half Life 2 to refresh the GCF I see the error Initializing renderer... Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blendgrassgravel001a). Support for this will go away soon. On the Ravenholm Background map - i have not played any of the

Re: [hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread kama
On Fri, 23 Sep 2005, Eric Smith wrote: You need to contact the authors of the server plugins/mods if you're having problems with them. Many of the server plugins/mods don't use the APIs provided by the SDK. I dont understand this way of resoning. Let take this metaphor. If you provide a