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I was originally using Fmod for my mp3 player, before I stopped working on
it. One of the guys at Valve was talking about working on an example such as
an mp3 player so I stopped working with FMod and just decided to wait on
that, but it has yet
I doubt you would be able to handle WndProc messages, this would all be
done by the engine but I could be wrong.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aditya
Gaddam
Sent: 23 September 2005 02:03
To: hlcoders@list.valvesoftware.com
Subject:
well, it seems like event handling is not my only problem. I followed
the MSDN article to playing mp3s with DirectShow, but it doesn't seem
like the conversion for LPCWSTR works so well. I can get the list of
files in a directory fine, but as soon as I try to play the file, HL2
just crashes. It
I'm still relatively new with the source engine, but I hit a dead end that I
ran out of ideas on where to look. I'm trying to have full custom files
with no half-life content at all anymore. Our company liscenced the engine
for our own purposes, and we have no monsters, headcrabs, or weaponry.
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error when the mod is run.
Talia
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So, when's a new update going to be released to fix the 'all mods are
broken' issue?
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It's a known issue, I would expect a fix soon.
On 9/23/05, Spektre [EMAIL PROTECTED] wrote:
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt
Are you sure the specified file does actually exist, and is readable?
Spektre wrote:
So that Steam update just broke my mod, and I know I'm not the only one,
several others concurred.
It's giving a Can't find [modname]/gameinfo.txt error when the mod
is run.
Talia
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It's definattly an issue with the steam update, they probably aint replying
because they are doing the right thing and FIXING it.
On 9/23/05, DrBob [EMAIL PROTECTED] wrote:
Are you sure the specified file does actually exist, and is readable?
considering it worked before the update yeah I would :D gameinfo.txt has
always been required to run a mod in steam.
Just throwing something out there. Try copying the mod outside of sourcemods
folder then delete the one in the sourcemods folder. After that close and
restart steam then copy your
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Tried it.
On 9/23/05, Steven Guy [EMAIL PROTECTED] wrote:
considering it worked before the update yeah I would :D gameinfo.txt has
always been required to run a mod in steam.
Just throwing something out there. Try copying the mod outside
A programmer friend just traced the file call, it's pulling it from a
subdirectory of the game now, rather than the SourceMods folder.
Apparently Valve has changed the file tree again.
Without any warning. Yay.
considering it worked before the update yeah I would :D gameinfo.txt has
always been
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Woops, looks like they changed the file layout for the XBOX version and
forgot to put it back.
On 9/23/05, Spektre [EMAIL PROTECTED] wrote:
A programmer friend just traced the file call, it's pulling it from a
subdirectory of the game now,
I posted before his came through. I'm so sorry mr moderator man.
-Original Message-
From: Benjamin Davison [mailto:[EMAIL PROTECTED]
Sent: September 23, 2005 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] so...valve..
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Yah you better be! Now comes your ritualistic whipping.
Hold out your hand :D
On 9/23/05, Tony omega Sergi [EMAIL PROTECTED] wrote:
I posted before his came through. I'm so sorry mr moderator man.
-Original Message-
From: Benjamin
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The question should be: when are the mods gonna update to support the Valve
update.
On 9/23/05, Tony omega Sergi [EMAIL PROTECTED] wrote:
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So,
That is correct.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, September 23, 2005 3:08 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] so...valve..
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The question
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We're working on this now, we will have a fix out for this later today.
Sorry about this one folks.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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Nice, this will appease the baying mobs on the steampowered forums(probably
not)
Erik, there is some weird shadowing on some of my freinds maps, kind of
looks like self shadowed models, has valv eput anything in regarding
shadowing?
On 9/23/05,
there are other issues also.
I use filesystem-FPrintf(filea,L %02d/%02d/%04d - %02d:%02d:%02d: %s,
st-tm_mon+1,st-tm_mday,st-tm_year+1900,st-tm_hour,st-tm_min,st-tm_sec,str);
and that crashs the server
if I use Q_snprintf into a char array first and then do the
Looks like a long weekend at VALVe!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Friday, September 23, 2005 5:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam Update Broke Mod
there are other issues also.
I use
Crashes asideClient Side FPS's has dropped dramatically as well!!!
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This was only a Windows Source engine update. It should fix the
problems servers and clients were having running Source Mods
(modname\gameinfo.txt missing).
This does *not* address the problems people are reporting with Mani.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
The server still crashs even with NO PLUGINS!!!
just add bots and let it go...
runtime error..
Function is Pure Virtual!
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visit:
Sorry for the confusion, the last release was only a client Source
engine update to fix the problem described (below) with Source Mods.
You need to contact the authors of the server plugins/mods if you're
having problems with them. Many of the server plugins/mods don't use
the APIs provided by
Since the last update, my shader files no longer load (eg.
bin/game_shader_generic_sample.dll) and players are quite a few client
and server crashes.
Can we expcet a SDK update so we can work on fixing these?
Cheers,
Teddy
http://dystopia-game.com
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Hi,
After the latest update to the server engine my plugin appears to crash
each time I call the filesystem-FPrintf() command on windows CSS servers.
I use this extensively for handling human readable stats files and
writing custom admin logs into seperate files. Has something changed in
how
yeah its broken
I changed my to use Q_snprintf first into a buffer then pass just the buffer
it doesnt handle the sprintf part any longer it would appear
At 08:21 PM 9/23/2005, you wrote:
Hi,
After the latest update to the server engine my plugin appears to crash
each time I call the
This was covered in the last discussion. In case you missed it:
Valve does not want to have to field support issues related to third
party addons that change the game experience unexpectedly. Instead of
having a 'pure server' option, like quake et al, they've decided to nix
addon support.
I can
Ok, I don't want to change the way that the bot speaks, I would like to turn
off the information (name and location's bot) that appears in the game to
identify the bot that is speaking.
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Just loading up Half Life 2 to refresh the GCF I see
the error
Initializing renderer...
Warning: using WorldTwoTextureBlend on a
non-displacement surface (material:
nature/blendgrassgravel001a). Support for this will go
away soon.
On the Ravenholm Background map - i have not played
any of the
On Fri, 23 Sep 2005, Eric Smith wrote:
You need to contact the authors of the server plugins/mods if you're
having problems with them. Many of the server plugins/mods don't use
the APIs provided by the SDK.
I dont understand this way of resoning.
Let take this metaphor.
If you provide a
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