[hlcoders] Broken thread view solution

2006-08-03 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As discussed in the SDK update thread, let's split the thread problems from the actual thread: This problem is rather independent from the mail client you use. Some users think that simply using the

[hlcoders] Re: [Physics!] FAILED Messages?

2006-08-03 Thread Patrick O'Leary [sui4]
No, that was me, in our mod code. -- [ Picked text/plain from multipart/alternative ] In the mod I'm working on, we occasionally see the message [Physics!] FAILED. I don't see this code anywhere in the mod SDK, so it appears to be from the engine. Anyone know what this means exactly? Perhaps

Re: [hlcoders] Re: [Physics!] FAILED Messages?

2006-08-03 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Damn, guess my find in files failed me. On 8/3/06, Patrick O'Leary [sui4] [EMAIL PROTECTED] wrote: No, that was me, in our mod code. -- [ Picked text/plain from multipart/alternative ] In the mod I'm working on, we occasionally see the

RE: [hlcoders] Basic Bot Stub

2006-08-03 Thread Scott Tuttle
Yeah so much for not wanting to use 2003. I setup a virtual pc and have 2003 installed in that environment. I am checking out the serverplugin_empty example I see it has a serverplugin_bot.cpp It compiles fine and I can use the command plugin_bot_add command to add a bot to the server. My

Re: [hlcoders] Basic Bot Stub

2006-08-03 Thread Charles Solar
Scott if you look here: http://filebase.bots-united.com/index.php?action=categoryid=19 and download a file called RCBot 2 Base Source, it has a basic stucture to have moving and working bots. At the moment it only fires in hl2dm, but in dod source it actually allows you to place way points, and

RE: [hlcoders] Basic Bot Stub

2006-08-03 Thread Scott Tuttle
I don't have the sdk in front of me, but if there are variables and/or functions defined in there and you remove them you are going to get linker errors. Looks like thats exactly what is happening. That file is probably in there for a reason. You can't just remove arbitrary files and expect

RE: [hlcoders] Basic Bot Stub

2006-08-03 Thread Scott Tuttle
Scott if you look here: http://filebase.bots-united.com/index.php?action=categoryid=19 and download a file called RCBot 2 Base Source, it has a basic stucture to have moving and working bots. At the moment it only fires in hl2dm, but in dod source it actually allows you to place way

Re: [hlcoders] Basic Bot Stub

2006-08-03 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Yea unfortunately the documentation is pretty non-existant. If you take one of those open source bot plugins, you should be able to load it and spawn bots in any mod, though to get them to use weapons you will need to make source changes to pass

Re: [hlcoders] Distance Variant Sounds

2006-08-03 Thread Daniel Menard
Well I breakpointed that line and the roll is getting sent properly, however it seems that the spatialization system doesn't handle it properly. As soon as the roll is non-zero you get weird inversions. This happens when you pitch over 90 degrees also (the angles go from [0 90 0] to [180 89

RE: [hlcoders] Basic Bot Stub

2006-08-03 Thread Scott Tuttle
I grabbed the bits and pieces from the serverplugin_empty and added them to the serverplugin_bot and did some file and project name changes to get what I want. I am happy with what I have right now. I understand the limitations of some of the information that has not been exposed. Just figured

RE: [hlcoders] Entity Creation (client)

2006-08-03 Thread Matt Boone
The entity is not created on the client until they are in the same PVS. If it goes out of the pvs afterwards, it become dormant. Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Wednesday, August 02, 2006 8:35 PM To:

Re: [hlcoders] Distance Variant Sounds

2006-08-03 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] You could zero out the roll when SetHearingOrigin is called -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Distance Variant Sounds

2006-08-03 Thread John Sheu
On Thursday 03 August 2006 8:14 pm, Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] You could zero out the roll when SetHearingOrigin is called Just zeroing out won't work: as a trivial example, consider the difference between pitch,yaw,roll [0,0,180] and [0,0,0]. The

Re: [hlcoders] HL2DM bots

2006-08-03 Thread bloodykenny
This is great information, and not at all what I thought was being complained about earlier. I don't believe anyone's posted these complaints here or on Verc before. I don't suppose you'd like to consolidate this information into a wiki page so Valve has a central place to go to for those

Re: [hlcoders] Upcoming SDK Release

2006-08-03 Thread bloodykenny
There was, around that time period, the Outlook preview pane bug where it'd run script code from an iframe, if I recall correctly. At 2006/08/02 02:31 PM, Nick wrote: On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wasn't the 2004 HL2

Re: [hlcoders] HL2DM bots

2006-08-03 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] It has been explained several times on here. I've also sent detailed lists directly to valve, so they know whats missing. On 8/3/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is great information, and not at all what I thought was being