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I would imagine that would be a huge security issue if that were possible.
If a server could force feed me a plugin, and presumably load it, it could
do all manner of evil stuff to my game or my system. That said, it would be
very cool to have a
Ah i know what you mean now
The .res format that plugins, and plain old servers
use was intrdouced around 1.2 of Gold Source.
If i can think back to a document i read by Jay Wilber
about the format you could only allow map file
formats, wav, txt, bsp, wad, etc, to stop servers
sending unwated
Hello,
the Problem is, that i am thinking about an Anti Cheat Plugin to find
Aimbots, Wallhacks and other like Punkbuster for CS 1.4?
The problem was, that the cheater have hacked the Buster...
Where there a way to modify the Client Plugin on every server (like random
check intervalls or other)
Hello,
i know that no plugin send code files...
But thinkin on an Trojan... he transforms itself so that Anti Virus cant
find it... With te same shematic
we can create an Anti Cheat by using an algorithym and change it all days...
So Cheater have an hard live...
But with the currently system
Some of the beta testers are having this issue as well, we have MDMPs of the
event and it's crashing inside of HL2 with no trace-back into my code. Going
into offline mode solved the issue only temporarily before Steam won't let
them launch anymore This operation can't be completed while Steam is
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Yall are actually getting crashes? After how long? After 10 or so minutes of
near unresponsive computer with steam pegging at 99% I shut it down with
task manager.
J
On 11/17/06, Ben Everett [EMAIL PROTECTED] wrote:
Some of the beta testers
These dumps are all from the same point in the Source engine (during
initial client signon to the server), we will look into why/how this is
happening.
- Alfred
Ben Everett wrote:
Some of the beta testers are having this issue as well, we have MDMPs
of the
event and it's crashing inside of
Hey!
I would like to know when the engine updates from last
week will be applied to the Source SDK Base, becuase
there is some stuff there - namely 'Large Packets'
that i would like to apply to my own game.
Packets range from 320KB to almost 2MB out side the
255Kb limit according to the console
Sometimes it'll hang, and just mess up. Others it will crash just when
loading is finishing. And the majority of the time it'll hang, and then
it'll crash with those. Those MDMP files are from two different users.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
For those who may not be following other forums - check this thread out on
the mani forum.
http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=33
03.15
The growing consensus seems to be in favour of a mani mod update that kicks
players with the default setting, which was
Your link is broken.
The correct link is
http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=3303.15;
On 11/17/06, Frazer [EMAIL PROTECTED] wrote:
For those who may not be following other forums - check this thread out on
the mani forum.
I dont understand why you sending it to the coders
mail list - if you want to talk to valve email them
directly, you can find there contact addreses on the
VDC.
Adam
--- Nick [EMAIL PROTECTED] wrote:
Your link is broken.
The correct link is
Frazer wrote:
For those who may not be following other forums - check this thread out on
the mani forum.
http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=33
03.15
For anyone who has'nt seen this, Valve have added the command :
cl_restrict_server_commands
Which makes
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I don't think cl_restrict_server_commands is a mistake or bug. If there are
exploitable client cvars that need to be monitored by a server plugin, those
exploits need to be fixed. Officially supported fixes (not Mani-mod client
cvar enforcement)
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Yeah I love it when some 14 year old server admin fucks with my settings and
sets my fire command to a suicide command.
This is a good console command that was lng overdue.
On 11/18/06, Paul Peloski [EMAIL PROTECTED] wrote:
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I think you're missing a few of the important points. Yes, it's
important to have this feature, but:
a) It broke binary and source level backwards compatibility. That's a
big no-no.
b) It restricts all commands, which is unnecessary. A better solution
would be to flag the commands which need
You have mentioned some good points. I am curious though which
commands you would restrict? About it being default on, the problem is
that users that know enough to enable cl_restrict_server_commands 1,
are not the ones that need the command the most. The users that do not
know how to set
Yes, good point, that's unfortunate but true. I can't say I'm a good
person to ask which commands, as I'm not very familiar with the client
:) But I can take a guess that anything having to do with binds/aliases
or client-side settings (i.e. cl_*) is fair game.
I just think that at the very
Hello,
my biggest problem with the update is, that it brokes my Quake Sounds
System... I have exect on the client the play command...
But what can i now do???
=]-RS-[=Ratman2000 connected
cl_restrict_server_commands (= 1) prevented server running command: play
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