[hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Sarkie
-- [ Picked text/plain from multipart/alternative ] What about adding the HL2DM stuff so that when you create a Mod based on HL2DM it provides all the missing stuff? such as MOTD, Gravity gun materials and stuff? Sarkie -- ___ To unsubscribe, edit your

[hlcoders] (no subject)

2007-06-14 Thread steven belmans
can you tell me houw you can add more client inputs in the game like a= fast weapon sw my phys connon lasers dont reder how do you fix thad ? and last the icon for my stunstik dus not show ?? help me !!! _ Probeer Windows Live

Re: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] All that stuff is ready in the SDK in the \hl2mp\ folders, in cl_dlls, dlls, game_shared. /ProZak On 14/06/07, Sarkie [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What about adding the HL2DM stuff so that

RE: [hlcoders] (no subject)

2007-06-14 Thread Mark Chandler
Im sorry you wont get anywhere with an attitude like that that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steven belmans Sent: Thursday, June 14, 2007 7:02 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) can you tell me

Re: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Tom Leighton
You mean when you create it and under appid 215 textures are missing? It's a simple fix, just shove the GCF mounting code in there :) Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] All that stuff is ready in the SDK in the \hl2mp\ folders, in cl_dlls, dlls,

[hlcoders] better explanation

2007-06-14 Thread steven belmans
ok i have a mod for hl2 dm but wen i start it up and take my gravity gun :something strange happens all the sprites for the gun dont show and its the same for all the lasers how do you fix this another error is the prop_thumper its like the game runs smoothly but the thumper it self is

[hlcoders] keyvalues transfer

2007-06-14 Thread Oliver
-- [ Picked text/plain from multipart/alternative ] CONTEXT: In our mod, we allow users to create event-driven worlds and save their work. We deal with a large amount of data that is stored in KeyValues files. These KeyValues need to go from clients to server and server to clients regularly.

Re: [hlcoders] keyvalues transfer

2007-06-14 Thread Garry Newman
No is the short answer. There's 2 ways to get data from client to server. First off is sending console commands. Second is adding the data on the end of the usercommand. Console commands are probably the most reliable but you'd need to be careful and make sure you don't flood the client out by

RE: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Mike Durand
I did add the gravity gun materials into Source SDK Base for this beta. If you include 'sourcetest' in your search paths section of the gameinfo.txt you can get it without needing to mount a GCF or copy those sprite materials over. Make sure that you put 'sourcetest' in the search paths before

RE: [hlcoders] Updating physics...

2007-06-14 Thread Jay Stelly
It's telling you you've done something that doesn't make sense. You created a vphysics object for the entity and set its movetype to MOVETYPE_VPHYSICS. That means the entity position/orientation should get updated directly from the physics simulation. Then you set a parent on the object which