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What about adding the HL2DM stuff so that when you create a Mod based on
HL2DM it provides all the missing stuff? such as MOTD, Gravity gun materials
and stuff?
Sarkie
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can you tell me houw you can add more client inputs in the game
like a= fast weapon sw
my phys connon lasers dont reder how do you fix thad ?
and last the icon for my stunstik dus not show ??
help me !!!
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Probeer Windows Live
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All that stuff is ready in the SDK
in the \hl2mp\ folders, in cl_dlls, dlls, game_shared.
/ProZak
On 14/06/07, Sarkie [EMAIL PROTECTED] wrote:
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What about adding the HL2DM stuff so that
Im sorry you wont get anywhere with an attitude like that that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of steven belmans
Sent: Thursday, June 14, 2007 7:02 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] (no subject)
can you tell me
You mean when you create it and under appid 215 textures are missing?
It's a simple fix, just shove the GCF mounting code in there :)
Tobias Kammersgaard wrote:
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All that stuff is ready in the SDK
in the \hl2mp\ folders, in cl_dlls, dlls,
ok i have a mod for hl2 dm
but wen i start it up and take my gravity gun :something strange happens
all the sprites for the gun dont show and its the same for all the lasers
how do you fix this
another error is the prop_thumper
its like the game runs smoothly but the thumper it self is
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CONTEXT: In our mod, we allow users to create event-driven worlds and save
their work. We deal with a large amount of data that is stored in KeyValues
files. These KeyValues need to go from clients to server and server to
clients regularly.
No is the short answer.
There's 2 ways to get data from client to server. First off is sending
console commands. Second is adding the data on the end of the
usercommand. Console commands are probably the most reliable but you'd
need to be careful and make sure you don't flood the client out by
I did add the gravity gun materials into Source SDK Base for this beta.
If you include 'sourcetest' in your search paths section of the
gameinfo.txt you can get it without needing to mount a GCF or copy those
sprite materials over.
Make sure that you put 'sourcetest' in the search paths before
It's telling you you've done something that doesn't make sense. You
created a vphysics object for the entity and set its movetype to
MOVETYPE_VPHYSICS. That means the entity position/orientation should
get updated directly from the physics simulation. Then you set a parent
on the object which
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