hello as dorii si eu un Site de Server De Cs Idle.g3.ro
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SPAM?!
If your after mapping help, try
http://www.countermap2.com
Adam
--- cristina kriss [EMAIL PROTECTED]
wrote:
hello as dorii si eu un Site de Server De Cs
Idle.g3.ro
-
Be a better friend, newshound, and know-it-all with
Yahoo! Mobile. Try it
I just wanna see my name on this awesome thread!!!
Tobias ScarT Kammersgaard
- Denmarkian
On 02/05/2008, cristina kriss [EMAIL PROTECTED] wrote:
hello as dorii si eu un Site de Server De Cs Idle.g3.ro
-
Be a better friend, newshound, and know-it-all with
-- Forwarded message --
From: Devin Dawson [EMAIL PROTECTED]
Date: Fri, May 2, 2008 at 12:00 PM
Subject: Client timed out
To: hlcoders@list.valvesoftware.com
Hello, has anyone else noticed the Disconnect: Client timed out. message
in an Orange Box *release* build while VAC is
Yes, others have noticed it. I haven't seen Valve comment on it yet.
Devin Dawson wrote:
-- Forwarded message --
From: Devin Dawson [EMAIL PROTECTED]
Date: Fri, May 2, 2008 at 12:00 PM
Subject: Client timed out
To: hlcoders@list.valvesoftware.com
Hello, has anyone else
Hey guys
What's going on with this?
http://img360.imageshack.us/img360/2664/problemfk7.jpg
This was what happened when
1) Decompiling the Group03/Male 09 model (with Cannonfodder's MDLDecompiler)
2) Re-compiling using GUIStudioMDL
I didn't change the .qc or anything.
I've looked for
Blind guess: maybe the engine is using the body's UVW map for the face
as well.
~~ Ondra
On 03.05.08 0:00 Uhr, Chad Lehman wrote:
Hey guys
What's going on with this?
http://img360.imageshack.us/img360/2664/problemfk7.jpg
This was what happened when
1) Decompiling the Group03/Male 09
Uhm, open the VTF file in Photoshop, or some other VTF editor. You gotta
uncheck something with *-clamp.
Can't remember the right thing, right now.
/ScarT
On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote:
Hey guys
What's going on with this?
Hi Tobias,
Opening the .vtf (face texture) file, there's a Clamp S, and a Clamp T set.
I'll give those a shot.
Chad
Date: Sat, 3 May 2008 00:18:41 +0200
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] (unwanted) Candy Cane stripes (textures)
Uhm,
Yeah it's one of those yeah! Sorry I can't help you anymore, but I don't
have any VTF editing tools installed, and I've had few beers.
/ScarT
On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote:
Hi Tobias,
Opening the .vtf (face texture) file, there's a Clamp S, and a Clamp T
set. I'll
Oh didn't see this one til now. Just glad I could help ;)
I remember it annoyed me for quite a while!
/ScarT
On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote:
Hey Tobias,
It worked! You just have to:
1) Open the .vtf file up in VTFEdit
2) Uncheck Clamp S and Clamp T
3) Run
Hey guys, I'm trying to replace the weapon selection icon in my HL2
Singleplayer mod and I've hit a wall. The problem is that instead of showing
my custom icon, it shows whichever character is assigned to it (the letter
a for example). Here's my workflow so far.
-Create New Font and import and
Here's an interesting one.
I have a need to scale down the mouse/controller input when my player
is in a certain state.
Normally moving your mouse horizontaly a certain ammount makes your
player rotate X degrees. What I want is that when this new state is
toggled on that same ammount only
Just skimming through my own code I did most of my stuff in void
CInput::ApplyMouse( QAngle viewangles, CUserCmd *cmd, float mouse_x, float
mouse_y ) and started with a scale of 1 and altered it based on states and
such and then when it applied the values to viewangles I scaled it by that
factor.
I'm guessing you want FCVAR_REPLICATED | FCVAR_NO_ANNOUNCE, not
FCVAR_REPLICATED FCVAR_NO_ANNOUNCE - ANDing those flags is going to
produce a zero.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom
Leighton
Sent: Wednesday, April 30, 2008 10:29 AM
To:
I notice that there is a ConVar listed in in_mouse.cpp:
I think Andrew probably has the best idea.
Possible other route:
cl_dll/in_mouse.cpp shows a Convar:
ConVar sensitivity( sensitivity,3, FCVAR_ARCHIVE, Mouse sensitivity.,
true, 0.0001f, false, 1000 );
Maybe first try altering this on
There are also some other ConVars listed in in_mouse.cpp for custom
acceleration and other filters...never tried them though!
On Fri, May 2, 2008 at 8:21 PM, Steve Henderson
[EMAIL PROTECTED] wrote:
I notice that there is a ConVar listed in in_mouse.cpp:
I think Andrew probably has the best
You're solution works but it's not actually fixing the problem.
The issue comes from the fact that Cannonfodders SMD importer gets the
co-ordinates of the UV map a little wrong. What it means is any mesh
that uses a clamped texture gets covered in the repeated edge pixels.
I posted a better
Thanks Jed, I hope you don't mind if I archive this tutorial.
2008/5/2 Jed [EMAIL PROTECTED]:
You're solution works but it's not actually fixing the problem.
The issue comes from the fact that Cannonfodders SMD importer gets the
co-ordinates of the UV map a little wrong. What it means is any
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