[hlcoders] hello

2008-05-02 Thread cristina kriss
hello as dorii si eu un Site de Server De Cs Idle.g3.ro - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] hello

2008-05-02 Thread Adam amckern McKern
SPAM?! If your after mapping help, try http://www.countermap2.com Adam --- cristina kriss [EMAIL PROTECTED] wrote: hello as dorii si eu un Site de Server De Cs Idle.g3.ro - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it

Re: [hlcoders] hello

2008-05-02 Thread Tobias Kammersgaard
I just wanna see my name on this awesome thread!!! Tobias ScarT Kammersgaard - Denmarkian On 02/05/2008, cristina kriss [EMAIL PROTECTED] wrote: hello as dorii si eu un Site de Server De Cs Idle.g3.ro - Be a better friend, newshound, and know-it-all with

[hlcoders] Fwd: Client timed out

2008-05-02 Thread Devin Dawson
-- Forwarded message -- From: Devin Dawson [EMAIL PROTECTED] Date: Fri, May 2, 2008 at 12:00 PM Subject: Client timed out To: hlcoders@list.valvesoftware.com Hello, has anyone else noticed the Disconnect: Client timed out. message in an Orange Box *release* build while VAC is

Re: [hlcoders] Fwd: Client timed out

2008-05-02 Thread Justin Krenz
Yes, others have noticed it. I haven't seen Valve comment on it yet. Devin Dawson wrote: -- Forwarded message -- From: Devin Dawson [EMAIL PROTECTED] Date: Fri, May 2, 2008 at 12:00 PM Subject: Client timed out To: hlcoders@list.valvesoftware.com Hello, has anyone else

[hlcoders] (unwanted) Candy Cane stripes (textures)

2008-05-02 Thread Chad Lehman
Hey guys What's going on with this? http://img360.imageshack.us/img360/2664/problemfk7.jpg This was what happened when 1) Decompiling the Group03/Male 09 model (with Cannonfodder's MDLDecompiler) 2) Re-compiling using GUIStudioMDL I didn't change the .qc or anything. I've looked for

Re: [hlcoders] (unwanted) Candy Cane stripes (textures)

2008-05-02 Thread Ondřej Hošek
Blind guess: maybe the engine is using the body's UVW map for the face as well. ~~ Ondra On 03.05.08 0:00 Uhr, Chad Lehman wrote: Hey guys What's going on with this? http://img360.imageshack.us/img360/2664/problemfk7.jpg This was what happened when 1) Decompiling the Group03/Male 09

Re: [hlcoders] (unwanted) Candy Cane stripes (textures)

2008-05-02 Thread Tobias Kammersgaard
Uhm, open the VTF file in Photoshop, or some other VTF editor. You gotta uncheck something with *-clamp. Can't remember the right thing, right now. /ScarT On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote: Hey guys What's going on with this?

Re: [hlcoders] (unwanted) Candy Cane stripes (textures)

2008-05-02 Thread Chad Lehman
Hi Tobias, Opening the .vtf (face texture) file, there's a Clamp S, and a Clamp T set. I'll give those a shot. Chad Date: Sat, 3 May 2008 00:18:41 +0200 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] (unwanted) Candy Cane stripes (textures) Uhm,

Re: [hlcoders] (unwanted) Candy Cane stripes (textures)

2008-05-02 Thread Tobias Kammersgaard
Yeah it's one of those yeah! Sorry I can't help you anymore, but I don't have any VTF editing tools installed, and I've had few beers. /ScarT On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote: Hi Tobias, Opening the .vtf (face texture) file, there's a Clamp S, and a Clamp T set. I'll

Re: [hlcoders] (unwanted) Candy Cane stripes (textures) (SOLVED)

2008-05-02 Thread Tobias Kammersgaard
Oh didn't see this one til now. Just glad I could help ;) I remember it annoyed me for quite a while! /ScarT On 03/05/2008, Chad Lehman [EMAIL PROTECTED] wrote: Hey Tobias, It worked! You just have to: 1) Open the .vtf file up in VTFEdit 2) Uncheck Clamp S and Clamp T 3) Run

[hlcoders] Problem with Weapon Icon Replacement

2008-05-02 Thread Ben Mears
Hey guys, I'm trying to replace the weapon selection icon in my HL2 Singleplayer mod and I've hit a wall. The problem is that instead of showing my custom icon, it shows whichever character is assigned to it (the letter a for example). Here's my workflow so far. -Create New Font and import and

[hlcoders] Scale down mouse input?

2008-05-02 Thread Jed
Here's an interesting one. I have a need to scale down the mouse/controller input when my player is in a certain state. Normally moving your mouse horizontaly a certain ammount makes your player rotate X degrees. What I want is that when this new state is toggled on that same ammount only

Re: [hlcoders] Scale down mouse input?

2008-05-02 Thread Andrew Ritchie
Just skimming through my own code I did most of my stuff in void CInput::ApplyMouse( QAngle viewangles, CUserCmd *cmd, float mouse_x, float mouse_y ) and started with a scale of 1 and altered it based on states and such and then when it applied the values to viewangles I scaled it by that factor.

Re: [hlcoders] Orange Box Engine: CVar attributes?

2008-05-02 Thread Chris Green
I'm guessing you want FCVAR_REPLICATED | FCVAR_NO_ANNOUNCE, not FCVAR_REPLICATED FCVAR_NO_ANNOUNCE - ANDing those flags is going to produce a zero. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Wednesday, April 30, 2008 10:29 AM To:

Re: [hlcoders] Scale down mouse input?

2008-05-02 Thread Steve Henderson
I notice that there is a ConVar listed in in_mouse.cpp: I think Andrew probably has the best idea. Possible other route: cl_dll/in_mouse.cpp shows a Convar: ConVar sensitivity( sensitivity,3, FCVAR_ARCHIVE, Mouse sensitivity., true, 0.0001f, false, 1000 ); Maybe first try altering this on

Re: [hlcoders] Scale down mouse input?

2008-05-02 Thread Steve Henderson
There are also some other ConVars listed in in_mouse.cpp for custom acceleration and other filters...never tried them though! On Fri, May 2, 2008 at 8:21 PM, Steve Henderson [EMAIL PROTECTED] wrote: I notice that there is a ConVar listed in in_mouse.cpp: I think Andrew probably has the best

Re: [hlcoders] (unwanted) Candy Cane stripes (textures) (SOLVED)

2008-05-02 Thread Jed
You're solution works but it's not actually fixing the problem. The issue comes from the fact that Cannonfodders SMD importer gets the co-ordinates of the UV map a little wrong. What it means is any mesh that uses a clamped texture gets covered in the repeated edge pixels. I posted a better

Re: [hlcoders] (unwanted) Candy Cane stripes (textures) (SOLVED)

2008-05-02 Thread Ryan Sheffer
Thanks Jed, I hope you don't mind if I archive this tutorial. 2008/5/2 Jed [EMAIL PROTECTED]: You're solution works but it's not actually fixing the problem. The issue comes from the fact that Cannonfodders SMD importer gets the co-ordinates of the UV map a little wrong. What it means is any