I am surprised that you did not see it http://monolife.ucoz.ru/index/0-14
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Nope. DOS Batch compiles doesn't work for some mysterious reason, only works
when run from inside Hammer. Sadly Hammer eats a lot of memory and generally
just slows down the compiles.
But I'd love some details on how you're doing it
From: Tim Baker [EMAIL PROTECTED]
You run the batch file
It's best to get Hammer out of the way if you're doing a compile (especially
a group compile), it takes up resources.
I'm almost done with implementing a compile from a list of maps, should have
a version working this afternoon.
qUiCkSiLvEr
- Original Message -
From: Jonas 'Sortie'
I just tried it with a BAT file and it seems to work.
In Hammer do F9 Edit New to create a new
configuration. Then add a new command:
Command: cmd.exe /c
Parameters: C:\Programming\heart of evil source\compile_newer.bat
set USER=tnbaker
set MOD=hoe
set
Ah great. Any way to do it without Hammer open?
From: Tim Baker [EMAIL PROTECTED]
I just tried it with a BAT file and it seems to work.
In Hammer do F9 Edit New to create a new
configuration. Then add a new command:
Command: cmd.exe /c
Parameters: C:\Programming\heart of evil
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
-- Tim Baker
--
From: Jonas 'Sortie' Termansen
Ah great. Any way to do it without Hammer open?
From: Tim Baker
I just tried it with a BAT file and it seems to work.
In
I am trying to make an ingame VGUI screen that accepts user input (sdk
says that that is supported)
I have my screen and can change the labels on it, but I can't click the
buttons on it. What I want to make is something like this:
http://developer.valvesoftware.com/wiki/Image:Granted_vgui.jpg
Machiel,
A couple of things to try and check:
Ensure that the following are enabled on the VGUI Panel/Screen:
SetKeyBoardInputEnabled( true);
SetMouseInputEnabled( true);
Also ensure you patch the SDK as described here:
http://developer.valvesoftware.com/wiki/VGUI_Screen_Creation (looks
I've updated VBCT (1.0c) with the group compile options, pretty simple to
use.
Make a .lst file with the full path to each map file, pre-pend fast, full,
or final (or nothing) with a comma to the mapname (case is ignored) and then
open or drag/drop the list on vbct.
Comments are supported on
I would also like to see this, as our mod has a few maps with on rail
vehicles that are quite jittery.
On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris
[EMAIL PROTECTED]wrote:
In TF2 the train entities no longer produce a shaky experience when your
ping is not perfect. Would it be possible
What's wrong with compiling outside of Hammer using batch tools? Don't you
just have to set the VPROJECT?
On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini [EMAIL PROTECTED]wrote:
I've updated VBCT (1.0c) with the group compile options, pretty simple to
use.
Make a .lst file with the full path
Kevin's tool actually has distributed computing (much like the
bally-hooed VMPI, which is unavailable to us peons)
I tested it and it works quite nicely. Saves a buttload of time if you
have a spare computer or two to help compile your map.
Matt Hoffman wrote:
What's wrong with compiling
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