Re: [hlcoders] Level Compile Tool

2008-10-15 Thread red box
I am surprised that you did not see it http://monolife.ucoz.ru/index/0-14 -- реклама --- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Jonas 'Sortie' Termansen
Nope. DOS Batch compiles doesn't work for some mysterious reason, only works when run from inside Hammer. Sadly Hammer eats a lot of memory and generally just slows down the compiles. But I'd love some details on how you're doing it From: Tim Baker [EMAIL PROTECTED] You run the batch file

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Kevin Ottalini
It's best to get Hammer out of the way if you're doing a compile (especially a group compile), it takes up resources. I'm almost done with implementing a compile from a list of maps, should have a version working this afternoon. qUiCkSiLvEr - Original Message - From: Jonas 'Sortie'

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Tim Baker
I just tried it with a BAT file and it seems to work. In Hammer do F9 Edit New to create a new configuration. Then add a new command: Command: cmd.exe /c Parameters: C:\Programming\heart of evil source\compile_newer.bat set USER=tnbaker set MOD=hoe set

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Jonas 'Sortie' Termansen
Ah great. Any way to do it without Hammer open? From: Tim Baker [EMAIL PROTECTED] I just tried it with a BAT file and it seems to work. In Hammer do F9 Edit New to create a new configuration. Then add a new command: Command: cmd.exe /c Parameters: C:\Programming\heart of evil

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Tim Baker
I guess you'll have to wait for qUiCkSiLvEr's compile tool for that. -- Tim Baker -- From: Jonas 'Sortie' Termansen Ah great. Any way to do it without Hammer open? From: Tim Baker I just tried it with a BAT file and it seems to work. In

[hlcoders] Problem with Ingame VGUI screen not receiving input

2008-10-15 Thread Machiel
I am trying to make an ingame VGUI screen that accepts user input (sdk says that that is supported) I have my screen and can change the labels on it, but I can't click the buttons on it. What I want to make is something like this: http://developer.valvesoftware.com/wiki/Image:Granted_vgui.jpg

Re: [hlcoders] Problem with Ingame VGUI screen not receiving input

2008-10-15 Thread Steve Henderson
Machiel, A couple of things to try and check: Ensure that the following are enabled on the VGUI Panel/Screen: SetKeyBoardInputEnabled( true); SetMouseInputEnabled( true); Also ensure you patch the SDK as described here: http://developer.valvesoftware.com/wiki/VGUI_Screen_Creation (looks

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Kevin Ottalini
I've updated VBCT (1.0c) with the group compile options, pretty simple to use. Make a .lst file with the full path to each map file, pre-pend fast, full, or final (or nothing) with a comma to the mapname (case is ignored) and then open or drag/drop the list on vbct. Comments are supported on

Re: [hlcoders] Smooth Train Code

2008-10-15 Thread frikazoyd
I would also like to see this, as our mod has a few maps with on rail vehicles that are quite jittery. On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris [EMAIL PROTECTED]wrote: In TF2 the train entities no longer produce a shaky experience when your ping is not perfect. Would it be possible

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Matt Hoffman
What's wrong with compiling outside of Hammer using batch tools? Don't you just have to set the VPROJECT? On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini [EMAIL PROTECTED]wrote: I've updated VBCT (1.0c) with the group compile options, pretty simple to use. Make a .lst file with the full path

Re: [hlcoders] Level Compile Tool - Custom Mod Questions

2008-10-15 Thread Minh
Kevin's tool actually has distributed computing (much like the bally-hooed VMPI, which is unavailable to us peons) I tested it and it works quite nicely. Saves a buttload of time if you have a spare computer or two to help compile your map. Matt Hoffman wrote: What's wrong with compiling