Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Harry Jeffery
I'd just lve valve if Source 2010 supported linux and so did steam. On 11 June 2010 04:06, Katrina Payne fullmetalhar...@nimhlabs.com wrote: Yeah--it is kind of irritating that before they moved to Mac OS X people kind of were all about the whole it is hard to port from windows Now people

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Adam amckern McKern
There are quite a few projects that they need to keep running In order of games i play 1) Left4dead 2) Episodes 3) Counter-Strike 4) TF 5) Portal 6) Hidden projects that they are not talking about yet (Half-Life 3) Owner Nigredo Studios http://www.nigredostudios.com --- On Fri,

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Katrina Payne
Well--yeah. There would be some older stuff that will have issues... that may need to be scrambled to support what essentially would be a majorly updated framework. I dunno--from my lurking so far, the main issue with the porting of these games are more the methodology in how the Engine

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Adam Buckland
Guys, Valve have already revealed that the surprise is about Portal 2 (mainly to stop people expecting EP3 and being disappointed when it doesn't arrive). Therefore it's going to be either Portal 2 for Linux or Portal 2 for Wii On 11 June 2010 08:26, Katrina Payne fullmetalhar...@nimhlabs.com

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Garry Newman
You got a link to this? I'm interested to see it - from what I saw it looked like they were using the projected texture stuff - is it more than that? Does it still use lightmaps? garry On Fri, Jun 11, 2010 at 2:22 AM, Byron Mallett byrona...@gmail.com wrote: Judging by the GameInformer

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Colm Sloan
I'd like to see the girl from Portal as a new character in TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread 1nsane
That was a girl? It seemed quite ugly. Very much so compared to the person they based it on. On Fri, Jun 11, 2010 at 11:07 AM, Colm Sloan colmsl...@gmail.com wrote: I'd like to see the girl from Portal as a new character in TF2. ___ To unsubscribe,

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Spencer 'voogru' MacDonald
She got disfigured in a portal mishap. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, June 11, 2010 11:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source Engine

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Katrina Payne
Nonsense. The institution reminds us that the companion cube does nothing to threaten our personal comfort and desires. In fact, the whole institute building the portal gun only has our greatest safety and peace of mind, when dealing with its associates. And! They have cake. Clearly, she was

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Harry Jeffery
Swiftly going back on topic (see what I did there?)... I think as subscribers to the hlcoders mailing list we deserve a sneak peak. We promise not to leak it, if we do you can always punish us by breaking the SDK (again). :P On 11 June 2010 21:16, Katrina Payne fullmetalhar...@nimhlabs.com

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Katrina Payne
You may be onto something there. Perhaps just via a link to a place where we can learn more... just require us to agree to a nondisclosure agreement. Why? Well--to allow the people of the list to take a much easier approach as early adopters of whatever is being unveiled. I mean, even if it

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Adam Buckland
Talking of ports, does anyone have a rough release date for the Mac SDK? On 11 June 2010 21:54, Katrina Payne fullmetalhar...@nimhlabs.com wrote: You may be onto something there. Perhaps just via a link to a place where we can learn more... just require us to agree to a nondisclosure

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Byron Mallett
I've managed to get my course coordinator for my Digital media course quite interested in the possibilities of Source modding as something to add to our Mac lab. Now all we need is an SDK to play around with. :D On Sat, Jun 12, 2010 at 10:41 AM, Adam Buckland adamjbuckl...@gmail.comwrote:

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Keeper
Thinking about this ... how much development do people think will happen on macs? In the school/academic world, it makes sense because of the availability to larger groups of macs. In the real world, however, most people who code don't use macs. Is that trend changing? I'm not a mac hater, I

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Mark Chandler
A lot of indie coders use macs. So it will be popular with mod teams and such. Mark On 6/12/2010 10:16 AM, Keeper wrote: Thinking about this ... how much development do people think will happen on macs? In the school/academic world, it makes sense because of the availability to larger

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Katrina Payne
Well--Apples are not that unfriendly to developers. They are not all the friendly though either. On Apple, they have access to Obj-C, Mono, C and C++. OSX also is a fork of FreeBSD... however a friend of mine is quote as say OSX was once BSD, like the Orcs were once Elves. Apple Computers is