I'd just lve valve if Source 2010 supported linux and so did steam.
On 11 June 2010 04:06, Katrina Payne fullmetalhar...@nimhlabs.com wrote:
Yeah--it is kind of irritating that before they moved to Mac OS X people kind
of were all about the whole it is hard to port from windows
Now people
There are quite a few projects that they need to keep running
In order of games i play
1) Left4dead
2) Episodes
3) Counter-Strike
4) TF
5) Portal
6) Hidden projects that they are not talking about yet (Half-Life 3)
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri,
Well--yeah. There would be some older stuff that will have issues... that may
need to be scrambled to support what essentially would be a majorly updated
framework.
I dunno--from my lurking so far, the main issue with the porting of these
games are more the methodology in how the Engine
Guys, Valve have already revealed that the surprise is about Portal 2
(mainly to stop people expecting EP3 and being disappointed when it
doesn't arrive).
Therefore it's going to be either
Portal 2 for Linux
or Portal 2 for Wii
On 11 June 2010 08:26, Katrina Payne fullmetalhar...@nimhlabs.com
You got a link to this? I'm interested to see it - from what I saw it
looked like they were using the projected texture stuff - is it more
than that? Does it still use lightmaps?
garry
On Fri, Jun 11, 2010 at 2:22 AM, Byron Mallett byrona...@gmail.com wrote:
Judging by the GameInformer
I'd like to see the girl from Portal as a new character in TF2.
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That was a girl? It seemed quite ugly. Very much so compared to the person
they based it on.
On Fri, Jun 11, 2010 at 11:07 AM, Colm Sloan colmsl...@gmail.com wrote:
I'd like to see the girl from Portal as a new character in TF2.
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She got disfigured in a portal mishap.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Friday, June 11, 2010 11:45 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source Engine
Nonsense.
The institution reminds us that the companion cube does nothing to threaten
our personal comfort and desires.
In fact, the whole institute building the portal gun only has our greatest
safety and peace of mind, when dealing with its associates.
And! They have cake.
Clearly, she was
Swiftly going back on topic (see what I did there?)...
I think as subscribers to the hlcoders mailing list we deserve a sneak
peak. We promise not to leak it, if we do you can always punish us by
breaking the SDK (again).
:P
On 11 June 2010 21:16, Katrina Payne fullmetalhar...@nimhlabs.com
You may be onto something there.
Perhaps just via a link to a place where we can learn more... just require us
to agree to a nondisclosure agreement.
Why? Well--to allow the people of the list to take a much easier approach as
early adopters of whatever is being unveiled.
I mean, even if it
Talking of ports, does anyone have a rough release date for the Mac SDK?
On 11 June 2010 21:54, Katrina Payne fullmetalhar...@nimhlabs.com wrote:
You may be onto something there.
Perhaps just via a link to a place where we can learn more... just require us
to agree to a nondisclosure
I've managed to get my course coordinator for my Digital media course quite
interested in the possibilities of Source modding as something to add to our
Mac lab. Now all we need is an SDK to play around with. :D
On Sat, Jun 12, 2010 at 10:41 AM, Adam Buckland adamjbuckl...@gmail.comwrote:
Thinking about this ... how much development do people think will happen on
macs? In the school/academic world, it makes sense because of the
availability to larger groups of macs. In the real world, however, most
people who code don't use macs. Is that trend changing? I'm not a mac
hater, I
A lot of indie coders use macs. So it will be popular with mod teams and
such.
Mark
On 6/12/2010 10:16 AM, Keeper wrote:
Thinking about this ... how much development do people think will happen on
macs? In the school/academic world, it makes sense because of the
availability to larger
Well--Apples are not that unfriendly to developers. They are not all the
friendly though either.
On Apple, they have access to Obj-C, Mono, C and C++.
OSX also is a fork of FreeBSD... however a friend of mine is quote as say OSX
was once BSD, like the Orcs were once Elves.
Apple Computers is
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