Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Dexter Haslem
I updated my mod AppIds and am still getting the error like crazy! On Wed, May 26, 2010 at 4:55 PM, Sam samuelga...@gmail.com wrote: The new engine update to the HL2 games broke *everything* again, there's a hotfix that should fix your problem by using this in your gameinfo: SteamAppId 218

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Dexter Haslem
Steam.inf should fix it. Refer to http://blog.jailbreaksource.com/?p=1211 for a full explanation. On Wed, Jun 23, 2010 at 1:36 PM, Janek jan...@gmail.com wrote: Hi all, Is there a solution to display in steamfriends (chat window and friends list) mod you're playing instead of this useless

Re: [hlcoders] String_base error

2010-08-06 Thread Dexter Haslem
Have you renamed your project's target names? The error seems to be related to that. From the SDK wiki: Right click on the client and server projects in VS and go to Properties Configuration General. Change Target Name to client and server respectively. Try this and let us know what errors you

Re: [hlcoders] String_base error

2010-08-06 Thread Dexter Haslem
19:07 skrev Dexter Haslem dexter.has...@gmail.com: Have you renamed your project's target names? The error seems to be related to that. From the SDK wiki: Right click on the client and server projects in VS and go to Properties Configuration General. Change Target Name to client and server

Re: [hlcoders] String_base error

2010-08-10 Thread Dexter Haslem
Right click the project, Properties Configuration Properties- Linker- Input option Ignore specific Library On Tue, Aug 10, 2010 at 4:53 PM, Jordan Friendshuh jman1156ga...@yahoo.com wrote: I was looking under right click on the server and client files for those

Re: [hlcoders] String_base error

2010-08-10 Thread Dexter Haslem
I apologize, I forgot it was renamed in VS2010. You will want to look for Ignore Specific Default Libraries, it's in the same place though so you should see what I'm talking about. On Tue, Aug 10, 2010 at 4:58 PM, Dexter Haslem dexter.has...@gmail.com wrote: Right click the project, Properties

Re: [hlcoders] (no subject)

2010-08-21 Thread Dexter Haslem
I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine

Re: [hlcoders] Stencil shadowing and VAC

2010-10-22 Thread Dexter Haslem
No thanks! Honest mistake, I feel guilty from the two seconds of black screen as it is lol. I forgot to mention that was some years ago, if you want to retroactively ban my steam account from then I would be thoroughly impressed :) On Fri, Oct 22, 2010 at 11:09 PM, Gabe Newell

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Dexter Haslem
Hi Andreas, Fortress Forever implemented the conc nade effect to look the same on source. I think all it basically does is add a swirl to the players eyeAngles in CalcView. TFC may have did the weapon seperately or maybe modified the bob cuz it goes even more crazy. Hope this helps On Fri, Oct

Re: [hlcoders] (no subject)

2010-11-06 Thread Dexter Haslem
I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27,

Re: [hlcoders] (no subject)

2010-11-06 Thread Dexter Haslem
you pay? 2010/11/6 Dexter Haslem dexter.has...@gmail.com I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just

Re: [hlcoders] (no subject)

2010-12-01 Thread Dexter Haslem
My favorite On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com wrote: Lady Gageateam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CounterStrike application...

2010-12-03 Thread Dexter Haslem
hehe, if you wanna do it externally like that you are effectively writing a cheat and will have to deal with VAC. I dont understand the point of doing it externally if you want to just team_say it, assuming this isnt some attempt at a hack. it would be a simple plugin though On Fri, Dec 3, 2010

Re: [hlcoders] CounterStrike application...

2010-12-03 Thread Dexter Haslem
? :) On 03.12.2010 23:27, Dexter Haslem wrote: hehe, if you wanna do it externally like that you are effectively writing a cheat and will have to deal with VAC. I dont understand the point of doing it externally if you want to just team_say it, assuming this isnt some attempt at a hack. it would

Re: [hlcoders] sdk 2006 mod, steam pipe, and debug on vs2005

2013-10-26 Thread Dexter Haslem
I am having the same exact problem launching externally with -game, and havent figured it out so far. In the mean time I just added -allowdebug -dev to the launch options in steam and created a desktop shortcut. it sucks because you have to manually attach every debug session in the meantime ..

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Dexter Haslem
are we talking about 2007, not 2013 then? it has its own sdk base incase you are unaware On Nov 6, 2013 4:29 PM, Borzh borz...@gmail.com wrote: Just try executing Steam\SteamApps\common\Source SDK Base 2007\hl2.exe -game sourcetest it gives same errors. But from steam it is working...

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Dexter Haslem
Well, in that case.. I have the same problem with both 2006 2007 source SDK base executable and have not yet found a way around it On Wed, Nov 6, 2013 at 5:43 PM, Borzh borz...@gmail.com wrote: yes, and I have Source SDK Base 2007 installed. 2013/11/6 Dexter Haslem dexter.has...@gmail.com

Re: [hlcoders] Working on multiple devices

2014-04-30 Thread Dexter Haslem
I also want to add something I've been doing with some success is making a new VPC, including the stock ones to a new vpc, and adding your custom files to it. As you add stuff that conflicts with the base one (game client hl2mp or whatever), you minus the file, so eg: $Include

Re: [hlcoders] Problems with STL and min/max of Source Engine

2014-07-17 Thread Dexter Haslem
why not just undefine it before STL headers? On Thu, Jul 17, 2014 at 11:33 AM, Borzh borz...@gmail.com wrote: Hello all, I propose using template functions in minmax.h instead of defines. Or at least use uppercase letters for macros. It has been discussed a lot of times: - windows.h

[hlcoders] Source not loading TTF files (glyphs etc) after upgrading OS

2015-08-04 Thread Dexter Haslem
After upgrading to windows 10 (from 8.1), Source games are not loading custom fonts and I can't figure out why. I've tried a few source games, mainly Fortress Forever and NeoTokyo and they both had the problem. No changes to ClientScheme.res were done. There are console warnings right off the

Re: [hlcoders] Source not loading TTF files (glyphs etc) after upgrading OS

2015-08-06 Thread Dexter Haslem
On Tue, Aug 4, 2015 at 8:49 PM, Dexter Haslem dexter.has...@gmail.com wrote: After upgrading to windows 10 (from 8.1), Source games are not loading custom fonts and I can't figure out why. I've tried a few source games, mainly Fortress Forever and NeoTokyo and they both had the problem. No changes

Re: [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Dexter Haslem
Hi Eric, Any plans to update older versions of the engine? Would like to know either way for dedicated server configuration moving forward On Mon, Sep 7, 2015 at 8:54 PM, Kyle Sanderson wrote: > Good news. > > Thanks, > Kyle. > > On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith

Re: [hlcoders] New comment - [#1391] Re: TruBrain user activation

2017-03-09 Thread Dexter Haslem
LOL, go figure that's what it takes for list activity On Mon, Mar 6, 2017 at 6:34 AM, Tobias Kammersgaard wrote: > Quality stuff but could this go away? > > Anyone at Valve listening? > > On 6 March 2017 at 14:19, Team at TruBrain wrote: > >>