Well, in that case.. I have the same problem with both  2006 & 2007
source SDK base executable and have not yet found a way around it

On Wed, Nov 6, 2013 at 5:43 PM, Borzh <borz...@gmail.com> wrote:
> yes, and I have Source SDK Base 2007 installed.
>
>
> 2013/11/6 Dexter Haslem <dexter.has...@gmail.com>
>>
>> are we talking about 2007, not 2013 then? it has its own sdk base incase
>> you are unaware
>>
>> On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:
>>>
>>> Just try executing
>>>
>>> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
>>>
>>> it gives same errors. But from steam it is working...
>>>
>>>
>>> 2013/11/6 Nick <xnicho...@gmail.com>
>>>>
>>>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD
>>>>
>>>>
>>>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
>>>>>
>>>>> What exactly is "some other missing file". WIth the information
>>>>> provided it’s quite difficult to pin down what your problem here is. On a
>>>>> sidenote: if you’re starting now, you may want to use the 2013 SDK 
>>>>> instead.
>>>>>
>>>>>
>>>>>
>>>>> Jan
>>>>>
>>>>>
>>>>>
>>>>> Von: hlcoders-boun...@list.valvesoftware.com
>>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Borzh
>>>>> Gesendet: Mittwoch, 6. November 2013 16:40
>>>>> An: hlcoders@list.valvesoftware.com
>>>>> Betreff: [hlcoders] Source SDK 2013 missing files?
>>>>>
>>>>>
>>>>>
>>>>> Hi all,
>>>>>
>>>>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life
>>>>> 2: Multiplayer).
>>>>>
>>>>> I could compile everything ok, but when I run it, it started to
>>>>> complain about missing files.
>>>>>
>>>>> Ok I copied some of them at my source mod folder, but it always
>>>>> compains about some
>>>>> other missing file.
>>>>>
>>>>> I suspect that there is a problem mounting Half-Life2: Multiplayer
>>>>> content, but I don't
>>>>>
>>>>> understand what am I missing here. What is a correct way to create a
>>>>> mod from
>>>>> HL2: DM? Anyone?
>>>>>
>>>>> My gameinfo.txt:
>>>>>
>>>>> "GameInfo"
>>>>> {
>>>>>     // This is what shows up in the 'Third Party Games' area of the
>>>>> Steam games list.
>>>>>     game                        "MyMod"
>>>>>     title    "MyMod"                // Main Menu large Text
>>>>>     title2    "deathmatch"    // Main Menu small text
>>>>>     type                         multiplayer_only
>>>>> //    type                         singleplayer_only
>>>>>
>>>>>     hidden_maps
>>>>>     {
>>>>>         // Hide maps from the start server dialog
>>>>>         "test_speakers"        1
>>>>>         "test_hardware"        1
>>>>>     }
>>>>>     FileSystem
>>>>>     {
>>>>>         SteamAppId                218        // GCF for Source SDK Base
>>>>> 2007
>>>>>         ToolsAppId                211        // Tools will load this
>>>>> (ie: source SDK caches) to get things like materials\debug,
>>>>> materials\editor, etc.
>>>>>         AdditionalContentId 320 // HL2MP
>>>>>
>>>>>         //Orange box sdk allows an extra appid to be defined here to
>>>>> mount additional content. 240 is CounterStrike: Source
>>>>>         //AdditionalContentId            240
>>>>>
>>>>>         SearchPaths
>>>>>         {
>>>>>             Game                |gameinfo_path|.
>>>>>             Game                |all_source_engine_paths|hl2mp
>>>>>
>>>>>             //For the example above; if including 240, mount the
>>>>> cstrike folder.
>>>>>             //Game                |all_source_engine_paths|cstrike
>>>>>
>>>>>             Game                |all_source_engine_paths|hl2
>>>>>         }
>>>>>     }
>>>>> }
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>
>>>>
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>>>>
>>>
>>>
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>>>
>>>
>>
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>>
>
>
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