are we talking about 2007, not 2013 then? it has its own sdk base incase
you are unaware
On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:

> Just try executing
>
> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
>
> it gives same errors. But from steam it is working...
>
>
> 2013/11/6 Nick <xnicho...@gmail.com>
>
>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD
>>
>>
>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
>>
>>> What exactly is "some other missing file". WIth the information provided
>>> it’s quite difficult to pin down what your problem here is. On a sidenote:
>>> if you’re starting now, you may want to use the 2013 SDK instead.
>>>
>>>
>>>
>>> Jan
>>>
>>>
>>>
>>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh
>>> *Gesendet:* Mittwoch, 6. November 2013 16:40
>>> *An:* hlcoders@list.valvesoftware.com
>>> *Betreff:* [hlcoders] Source SDK 2013 missing files?
>>>
>>>
>>>
>>> Hi all,
>>>
>>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
>>> Multiplayer).
>>>
>>> I could compile everything ok, but when I run it, it started to complain
>>> about missing files.
>>>
>>> Ok I copied some of them at my source mod folder, but it always compains
>>> about some
>>> other missing file.
>>>
>>> I suspect that there is a problem mounting Half-Life2: Multiplayer
>>> content, but I don't
>>>
>>> understand what am I missing here. What is a correct way to create a mod
>>> from
>>> HL2: DM? Anyone?
>>>
>>> My gameinfo.txt:
>>>
>>> "GameInfo"
>>> {
>>>     // This is what shows up in the 'Third Party Games' area of the
>>> Steam games list.
>>>     game                        "MyMod"
>>>     title    "MyMod"                // Main Menu large Text
>>>     title2    "deathmatch"    // Main Menu small text
>>>     type                         multiplayer_only
>>> //    type                         singleplayer_only
>>>
>>>     hidden_maps
>>>     {
>>>         // Hide maps from the start server dialog
>>>         "test_speakers"        1
>>>         "test_hardware"        1
>>>     }
>>>     FileSystem
>>>     {
>>>         SteamAppId                218        // GCF for Source SDK Base
>>> 2007
>>>         ToolsAppId                211        // Tools will load this
>>> (ie: source SDK caches) to get things like materials\debug,
>>> materials\editor, etc.
>>>         AdditionalContentId 320 // HL2MP
>>>
>>>         //Orange box sdk allows an extra appid to be defined here to
>>> mount additional content. 240 is CounterStrike: Source
>>>         //AdditionalContentId            240
>>>
>>>         SearchPaths
>>>         {
>>>             Game                |gameinfo_path|.
>>>             Game                |all_source_engine_paths|hl2mp
>>>
>>>             //For the example above; if including 240, mount the cstrike
>>> folder.
>>>             //Game                |all_source_engine_paths|cstrike
>>>
>>>             Game                |all_source_engine_paths|hl2
>>>         }
>>>     }
>>> }
>>>
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>>>
>>>
>>>
>>
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>>
>>
>>
>
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