are we talking about 2007, not 2013 then? it has its own sdk base incase you are unaware On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:
> Just try executing > > "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest > > it gives same errors. But from steam it is working... > > > 2013/11/6 Nick <xnicho...@gmail.com> > >> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD >> >> >> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >>> What exactly is "some other missing file". WIth the information provided >>> it’s quite difficult to pin down what your problem here is. On a sidenote: >>> if you’re starting now, you may want to use the 2013 SDK instead. >>> >>> >>> >>> Jan >>> >>> >>> >>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh >>> *Gesendet:* Mittwoch, 6. November 2013 16:40 >>> *An:* hlcoders@list.valvesoftware.com >>> *Betreff:* [hlcoders] Source SDK 2013 missing files? >>> >>> >>> >>> Hi all, >>> >>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2: >>> Multiplayer). >>> >>> I could compile everything ok, but when I run it, it started to complain >>> about missing files. >>> >>> Ok I copied some of them at my source mod folder, but it always compains >>> about some >>> other missing file. >>> >>> I suspect that there is a problem mounting Half-Life2: Multiplayer >>> content, but I don't >>> >>> understand what am I missing here. What is a correct way to create a mod >>> from >>> HL2: DM? Anyone? >>> >>> My gameinfo.txt: >>> >>> "GameInfo" >>> { >>> // This is what shows up in the 'Third Party Games' area of the >>> Steam games list. >>> game "MyMod" >>> title "MyMod" // Main Menu large Text >>> title2 "deathmatch" // Main Menu small text >>> type multiplayer_only >>> // type singleplayer_only >>> >>> hidden_maps >>> { >>> // Hide maps from the start server dialog >>> "test_speakers" 1 >>> "test_hardware" 1 >>> } >>> FileSystem >>> { >>> SteamAppId 218 // GCF for Source SDK Base >>> 2007 >>> ToolsAppId 211 // Tools will load this >>> (ie: source SDK caches) to get things like materials\debug, >>> materials\editor, etc. >>> AdditionalContentId 320 // HL2MP >>> >>> //Orange box sdk allows an extra appid to be defined here to >>> mount additional content. 240 is CounterStrike: Source >>> //AdditionalContentId 240 >>> >>> SearchPaths >>> { >>> Game |gameinfo_path|. >>> Game |all_source_engine_paths|hl2mp >>> >>> //For the example above; if including 240, mount the cstrike >>> folder. >>> //Game |all_source_engine_paths|cstrike >>> >>> Game |all_source_engine_paths|hl2 >>> } >>> } >>> } >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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