Re: [hlcoders] Half-Life SDK updated

2013-08-31 Thread Florian Zschocke
Oh, wow, the HL1 SDK on Github! Tiny detail about your license you may want to fix, unless I am confused about what is Source, nowadays. =) Half Life 1 SDK LICENSE ... You may, free of charge, download and use the SDK to develop a modified Valve game running on the *Source* engine. Best,

Re: [hlcoders] Latest HL SDK?

2008-11-04 Thread Florian Zschocke
xLnT wrote: Thats the Source SDK right? I can't find HL1 SDK on my steam, i got both Half-Life and Half-life 2 installed, and in my tools all i have is Source SDK. You can get an already cleaned up and fixed HL1 SDK from the Metamod pages: http://metamod.org Follow the SDK files link under

Re: [hlcoders] Latest HL SDK?

2008-11-04 Thread Florian Zschocke
xLnT wrote: Thats the Source SDK right? I can't find HL1 SDK on my steam, i got both Half-Life and Half-life 2 installed, and in my tools all i have is Source SDK. You can get an already cleaned up and fixed HL1 SDK from the Metamod pages: http://metamod.org Follow the SDK files link under

Re: [hlcoders] bind not to workind due to space in the command

2006-02-09 Thread Florian Zschocke
linux servers wrote: This bind does not work: bind x spec_player Name With Spaces Try bind x spec_player Name%With%Spaces or bind x spec_player Name%%With%%Spaces Florian ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Using c_baseplayer in a server plugin

2004-12-12 Thread Florian Zschocke
Jeffrey \botman\ Broome wrote: Gooseman should have used the entvars_t 'team' variable for teams in Counter-Strike, but he didn't do this. Instead he decided to add the team to the CBasePlayer class (I presume), making it inaccessible to metamod plugin authors. Just because coders should

Re: [hlcoders] Server plugins

2004-12-04 Thread Florian Zschocke
Alfred Reynolds wrote: All binaries should be placed in a bin/ directory, I am considering making a addons/bin/ folder I'm all for that. =) Can the path also be an absolute path? Florian ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Florian Zschocke
Childe Roland wrote: _Seem_ to have fixed it with: -- char *s; s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; - Will this work, am I just missing the error, or will this cause errors down the road??

Re: [hlcoders] Debugging multiplayer mods

2004-11-22 Thread Florian Zschocke
Jorge Rodriguez wrote: No, I would also consider it highly advantageous to be able to playtest a mod on two computers at once. Yes, absolutely! In many situations it proves useful to necessary to have two copies of the game running, preferable on two PCs. I don't think it's possible though,

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Florian Zschocke
Bruce \Bahamut\ Andrews wrote: On that note, that's why I'd be recommending starting out somewhere, showing it to VERC and saying We can maintain this then, if accepted, move the wiki to a new home under VERC. Sounds like a plan to me. Florian ___

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Florian Zschocke
Dave Sanders wrote: Actually, not to OT my own OT thread, but with Valve doing this as a VS.NET project, anyone know if they are going to use the XML comments available for VS.NET? [...] THAT would be killer, No, it would be killer if they used something that everybody can use, be it on

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Florian Zschocke
Michael Shimmins wrote: XML comments are essentially the same as JavaDocs. A program parses the text file and creates an XML file out of it. Which program can I use under Linux to parse the VS.NET style XML comments? Preferable commandline tool. Florian

Re: [hlcoders] Rob Maelstrom Abbott

2004-10-27 Thread Florian Zschocke
Brian A. Stumm wrote: Anyone know how to contact him? He is the halfd creator and his site is down and so seems his email. Which email did you use? Did you try maelstrom at users dot sourceforge dot net? Florian ___ To unsubscribe, edit your list

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-26 Thread Florian Zschocke
Childe Roland wrote: He really needs GMail. Who's with me? I'm not. I'm with him. Totally. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? /me raises hand. VC6 here. Do you have any dependencies to MSVC.NET or MSVC in

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote: Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). I know you use 3.4 but do you really require 3.4 for everyone who uses the SDK or are you sure that 3.3 works, too. There are still some ugly bugs left in 3.4.1 which will prevent people

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Brian A. Stumm wrote: Oh I use this really fancy window manager, its kind of a black screen with a white blinkey line in the upper left corner of the screen... Riiight. And Alfred calls *me* living in the past. =) Or you're just running Linux servers but don't use it on your desktop... Florian

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote: If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having

Re: [hlcoders] Does HL2 have built-in metamod-likefunctionality?

2004-10-14 Thread Florian Zschocke
Jeffrey \botman\ Broome wrote: Not perfect would be joints that bend the wrong way, or joints that aren't bent when gravity should have made extremties fall to a lower surface (i.e. the legs sticking horizontally out in the air syndrome when somebody dies on a set of stairs in Half-Life).

Re: [hlcoders] Does HL2 have built-inmetamod-likefunctionality?

2004-10-14 Thread Florian Zschocke
Jeffrey \botman\ Broome wrote: Then you could pick up someone's leg after it had been blown off their body and whack them over their head with it! :) Who says you can't? Oh, wait, I guess you'd be one to know. :) Florian ___ To unsubscribe, edit

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread Florian Zschocke
Bruce Bahamut Andrews wrote: heh, I swapped over to using Mozilla Thunderbird, and emails seem to be arriving out of sequence now too. For instance, I received all the replies to this email before this email itself... :/ I've been using Mozilla Mail for ages now and never had problems other than

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Kevin Masterson wrote: Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer (which points to the entity's instance of CBaseEntity). That, and I would guess he is not working on a cheat but on an AMX Mod style addon. So, Michael, seems as if there is more than one reason

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Freecode wrote: Maybe somone here thats from Valve may share some info? I would doubt it, seeing that when they decide to change the class *they* will be the ones getting called evil and being blamed for breaking compatibility with third-party add-ons. Florian

Re: [hlcoders] huge debug problem

2004-07-25 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-17 Thread Florian Zschocke
Tony omega Sergi wrote: we get email spam, virus etc just from having an email address publically visible due to web spiders and other tools that crawl around webpages. the only email accounts that i get spam on are the ones that can be parsed directly via the web (ie: accounts on forums that are

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-17 Thread Florian Zschocke
StealthMode wrote: I bet this is the same guy that stole the source for hl2. Ha, what a fabulous daredevil first-grade hacker, given that he is currently imprisoned on remand. :) SCNR, Florian ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-14 Thread Florian Zschocke
Jeffrey botman Broome wrote: All Valve people should be reprimanded *AND THEN* fired. Thanks for clearing that up. He he he, it's hard to tell who's the one trolling whom here. =) But of course I totally agree with you; albeit, can we wait with the fired part until after the HL2 release?

Re: [hlcoders] Counter-Strike is multiplayer?

2004-05-14 Thread Florian Zschocke
Jeffrey botman Broome wrote: :) The list has been slow lately. Just trying to liven things up. Thanks for a great job done making that uninformed blubbering almost bearable. :) Really cracked me up. Switching subjects, everyone who's disappointed that CS is the multiplayer MOD of choice for HL2

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-12 Thread Florian Zschocke
Jeffrey botman Broome wrote: The monkey got out of his cage while all the Valve peoples are at E3!!! Oh, they're all at E3?! No wonder it's so quiet here and you don't hear anything from them. Lazy bunch, all play, no work! =) Florian ___ To

Re: [hlcoders] RE: hlcoders digest, Vol 1 #1315 - 5 msgs

2004-05-03 Thread Florian Zschocke
Jeffrey \botman\ Broome wrote: Attachments aren't allowed here and next time please remove unnecessary content from your replies. :) And do us the favour to change the subject line when you are replying to a digest message. Thanks, Florian ___ To

Re: [hlcoders] Forum notify

2004-04-02 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: -- [ Converted text/html to text/plain ] Message is in attach Archive password: (image) Very nice. I see the worm coders caught up as expected and now shield the zip password by using an image instead of plaintext. Too bad that antivirus programs will againg fail at

Re: [hlcoders] offline play?

2004-03-12 Thread Florian Zschocke
Kyle wrote: Can someone please tell me how to trick steam into NOT WANTING TO UPDATE. Do not log out from Steam when exiting it? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] STEAM Update and messing up bots (Again)

2004-02-13 Thread Florian Zschocke
Jeffrey botman Broome wrote: Actually, it's not really Valve's responsibility to test a server with Metamod, AdminMOD, AMX, bots or any other type of plugin. Hmm, I'm not so sure about that anymore. I would normally agree with you there, but Valve is moving from an application to a platfprm with

Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
Matt wrote: Im suprised that no one on the steam team has fixed the join a server with reserved slots problem Which is that? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-12 Thread Florian Zschocke
Brian A. Stumm wrote: Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to make room for ours... :P You better keep yerrr stinkin' fingers of me cvars, or else. =p some of them are setting up huge lists of cvars that may not need to be available (publically visible to RULES

Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
voogru wrote: The only problem I had was if I set the sv_maxvisibleplayers to the real effective max player count, basically it won't let players join even though there's another slot avail. Kind of defeats the purpose of the cvar altogether. Actually it doesn't since this is the precise purpose

Re: [hlcoders] SZ_GetSpace: overflow on SVC_RuleInfo

2004-02-11 Thread Florian Zschocke
Brian A. Stumm wrote: I guess what im saying is HEY YOU OTHER DEVS! STOP HOGGIN ALL THE CVAR SPACE! Sorry, but we've been here first. ;) -- ab. Brian A. Stummd88b. [EMAIL PROTECTED]

Re: [hlcoders] Respawn Cheat

2004-02-08 Thread Florian Zschocke
This is the worng list. It deals with coding for HL, not running servers or clients. If you are a server admin you want the hlds or hlds_linux list. If you are a concerned player you should try a CS forum. Florian ___ To unsubscribe, edit your list

Re: [hlcoders] SDK

2004-01-09 Thread Florian Zschocke
Codiac wrote: How do I get on the SDK list? What is the SDK list? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] dedicated server install path?

2004-01-09 Thread Florian Zschocke
Kyle wrote: I am packaging up a separate installer for the dedicated server, where can I find the correct install path (via registry). The mod install path wont really help. You can use it and then go one level up. IIRC that is wehre you will find the dedicated_server directory. Florian

Re: [hlcoders] debugging linux builds

2003-12-22 Thread Florian Zschocke
Set your LD_LIBRARY_PATH environment variable. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Registry values for installs and other things

2003-12-04 Thread Florian Zschocke
Eric Smith wrote: If you want to find Counter-Strike, you could back up one level and check for a folder called counter-strike. Okay, cool, that's what I wanted to know. Actually we are backing up two levels in order to check for multiple installations for different users. I just wanted to

Re: [hlcoders] Registry values for installs and other things

2003-12-03 Thread Florian Zschocke
Eric Smith wrote: Eric, Steam Install Path (for Mods) = HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath Can this key be used to reliably find VALVe Steam Mods, e.g. CS? That would be interesting for addons and bots. What we currently do is using this key and

Re: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-02 Thread Florian Zschocke
S. Hendriks wrote: That would be doing the same work twice imo. Anyhow,as botman suggested loading a dll from the command line is also a fine method. I do want to point out that most players/users who want to play with bots are glad they got it installed and don't want to hassle with command

Re: [hlcoders] Req: liblist.gam fix mp.dll

2003-12-01 Thread Florian Zschocke
S. Hendriks wrote: Therefor a little request, could steam just only do this ONCE? Its okay when steam updates and such and then overwrites my original file but it would be just ok if it did this once, so i don't have to 'mess around'. How about if Steam had a CVS like intelligence and could merge

Re: [hlcoders] Player Revival on Linux

2003-11-19 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: Even when I removed the direct variable calls and checked for NULL it still crashed the server. I know it's possible because other mods have done this (CS-CTF and AMXMod - AMXMod which has the native user_spawn() function). Well, have you looked at how AMXMod does it,

Re: [hlcoders] Re: Re: HL2 Source

2003-10-05 Thread Florian Zschocke
Manip wrote: what is interesting about that? That is what I heard just after the news broke on Slashdot. Obviously it isn't accurate but it was so soon after the original post... second is 169mb and contains the Full 100% complete source for Half Life 2. Maybe the interesting

Re: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?

2003-10-04 Thread Florian Zschocke
illogic wrote: What im wondering is what the coders will do with the source, ie coders like cheating death, other programs like that that help battle cheating, what does this mean for them? It possibly means that they are out of a job as now cheat coders may have the means to create cheats

Re: [hlcoders] HL2 Source Leaked

2003-10-04 Thread Florian Zschocke
Manip wrote: But nowhere in his post was VPN mentioned so right now this is speculation. It is all speculation. But apparently some people have nothing better to do with their time than speculate about this and that and how some prick shafted Valve. I would like to hear you explain the

Re[2]: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Florian Zschocke
Saturday, October 04, 2003, 12:13:58 AM, Manip wrote: No, his machine is on a NAT based network. That means you can have 500 machines on the inside but on the outside it only appears as one machine. So if you installed a Trojan or remote control software on one of those 500 machines you

Re: [hlcoders] Install path reg key

2003-09-28 Thread Florian Zschocke
Daniel Koppes wrote: HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath Okay, the value for that key in my registry is: j:[EMAIL PROTECTED] Hmmm, I don't have a directory half-life in that path. I only have dedicated-server. So, Valve, can you tell me again what use that key shall be of? I

Re: [hlcoders] Install path reg key

2003-09-28 Thread Florian Zschocke
Tony \omega\ Sergi wrote: Its for clients whom would have half-life installed. All mods go in there, just as if that it was c:\sierra\half-life like it used to be. Hmm, okay, that explains it, thanks. :) Then I guess we'll just have to live with it. Better than nothing. :) Florian.

Re: [hlcoders] Install path reg key

2003-09-28 Thread Florian Zschocke
Daniel Koppes wrote: Do you actually have HL installed via Steam? Yup. I assume Steam allows multiple Steam accounts on one machine. Yup. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Install path reg key

2003-09-27 Thread Florian Zschocke
The news about the Steam update says: # Added install path registry key so that MODs know where to install Are we going to be informed about that extra key or do we have to find it ourselves or am I simply on the wrong list in order to get such infos? Will it only be created on a new Steam

Re: [hlcoders] Install path reg key

2003-09-27 Thread Florian Zschocke
Tony \omega\ Sergi wrote: Hkey_current_user\software\Valve\Steam\ModInstallPath Thanks! Regedit =D /home/flori Regedit Regedit: Command not found. ;) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] steamapp.cfg

2003-09-22 Thread Florian Zschocke
[EMAIL PROTECTED] wrote: I hope there is a new function to return the steamID bceause my mod used the old wonid for some stuff. There is since SDK 2.3: const char *(*pfnGetPlayerAuthId) ( edict_t *e ) Florian. ___ To unsubscribe, edit your list

Re: [hlcoders] Finding Redundant Code Unused Variables

2003-09-18 Thread Florian Zschocke
Cale 'Mazor' Dunlap wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This doesn't really relate to HL at all, but is there something I can use to locate redundant code and unused variables quickly? Visual C++ with warning level 4? :) At

Re: [hlcoders] my stupid ?'s

2003-09-17 Thread Florian Zschocke
jc wrote: i was just thinking about copying my steam to a cd/rw once a week so when everything does go in the shape of a pear i have a recent start point for steam... is this possible? Yes ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Steam passwords policy suggestion.

2003-09-16 Thread Florian Zschocke
Taylor Sherman wrote: In the future, Steam will support moving the game dir to a location of your choosing. That is nice. But would it be possible to have the info on what game is installed where easily accessible from a public pace like the registry of a cleartext config file? Right now the path

[hlcoders] STEAM_ID_LOOPBACK

2003-09-16 Thread Florian Zschocke
This is new to me: STEAM_ID_LOOPBACK Where does it come from? What does it mean? What is it's life cycle? What info can we have on this, please? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam passwords policy suggestion.

2003-09-16 Thread Florian Zschocke
Geoff wrote: HKEY_CURRENT_USER\Software\Valve\Steam\SteamExe Actually that would be HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath. Then parse Steam install dir\config\SteamAppData.vdf This will give you the 'account name' I know. You can then do whatever with steam install

Re: [hlcoders] MetaMod plugin detecting server version

2003-09-15 Thread Florian Zschocke
Punisher wrote: Anyone know if it is possible to detect the server version, and if so, how ? If you find out, let us know, I'd like to know that, too. Last time I asled Valve they said there is no easy method. Which doesn't mean it's completely impossible. :) One way is to check for the

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Florian Zschocke
Brian A. Stumm wrote: I'm still working on my LIVE servers now. Can't even try to get the client til I get home tonight :( By then it will surely be worse than it is now... Don't even think about trying, Brian. I've been trying to get the client and the base content installed and running for

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Florian Zschocke
Brian A. Stumm wrote: I had no problems with the Linux server files, lucky me. That went real smooth and quick. Steam is great for small updates, as that was all I needed. Good for me. But the Win32 client is agonizing. we are laughing on the outside but crying on the inside hehe. Either that

Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-16 Thread Florian Zschocke
Shane wrote: On Linux, you have to use Sybase or Oracle (I believe?) or DB2. All of these options cost money (in the case of Oracle, quite an exorbitant amount). I don't want to add to the PHP vs. ASP.NET discussion, but as for the databases didn't you forget about PostgreSQL? I'd like to

Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-16 Thread Florian Zschocke
Shane wrote: I'll be honest - I have no experience using it. Most PHP programmers I know talk of MYsql and most corporate ones speak of Sybase. Well, I'm no database expert but if MySQL doesn't need you meets and you don't want to go spend lots of money for a commercial DBS on Linux, you

Re: [hlcoders] winsock question

2003-08-04 Thread Florian Zschocke
botman wrote: You should have... sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); ...instead. Why is that? Normally the protocol argument to the socket() function is set to 0 (except for raw sockets). Florian. ___ To unsubscribe, edit your list

Re: [hlcoders] winsock question

2003-08-04 Thread Florian Zschocke
botman wrote: Are you talking about Windows sockets exclusively, or all socket libraries (i.e. Linux, Unix, Solaris, OS/2, etc.)? Generally speaking. I know it for sure for most Unix type OSes, i.e. Linux, Solaris, Irix, *BSD. I know that it also works for Windows since I've used it there, too.

Re: [hlcoders] I hate linux :X

2003-07-25 Thread Florian Zschocke
James Couzens wrote: As hullu kindly pointed out to me, you can check your self by using a program called 'nm' which will return symbols in a dll provided you left in debugger code. a U to the left of a symbol would mean its undefied. You can use the -u switch to get displayed only

Re: [hlcoders] I hate linux :X

2003-07-24 Thread Florian Zschocke
Tony omega Sergi wrote: Nevermind I figured it out, got it all to compile. I just noticed I didn't include 2 files into the makefile. /me wonders why it didn't bitch when linking like vc does.. Because you created a dynamic shared library. The DSO can't know what unresolved symbols may get

Re: [hlcoders] (no subject)

2003-07-20 Thread Florian Zschocke
punisher wrote: this starting again or are ppl to stupid to send a mail with content ? :) It was most probably SPAM. Just ignore it. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] AMX developers

2003-07-19 Thread Florian Zschocke
Alfred wrote: Can I have one of the AMX guys contact me (I could only find dejyl's email on their homepage and he has yet to respond). We (Valve) have found a problem with AMX that we really want them to fix :) Email Olo. Florian. ___ To

Re: [hlcoders] (no subject)

2003-07-18 Thread Florian Zschocke
Michael A. Hobson wrote: Please provide us with a copy of whatever communication you have from someone at Valve stating this: He he, I can't wait to see that copy. :) Impost0r! :D Florian. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread Florian Zschocke
Cortex wrote: I tried that, but it doesn't work either :( Which part of it doesn't work? I think my problem comes from the fact I use _snprintf and some STL... What is _snprintf? Usually that _something is M$ stuff (like _strnicmp(). God knows why they have to prefix them with an

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Florian Zschocke
botman wrote: I believe the Valve MODs are compiled and linked with 'gcc' and not 'g++'. The g++ compiler is probably where you are getting the standard C++ library (libstdc++) requirement from. If you ling with g++ it will automatically link against the libstdc++ dynamically. If you want to

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Florian Zschocke
Cortex wrote: OK. I search for the command to link statically to a particular lib, but I didn't find it. Do you know it ? You can check the Admin Mod Makefile for more info, but in essecne it boilds down to this: STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3 SHLIBLDFLAGS=-shared -nodefaultlibs

Re: [hlcoders] Linux compilation problem

2003-06-12 Thread Florian Zschocke
Cortex wrote: LoadLibrary failed on /home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: /home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: undefined symbol: cerr You need to link against the libstdc++, either statically or dynamically. Run ldd on your DSO to see if it links against it. You probably

Re: [hlcoders] new to the list

2003-03-31 Thread Florian Zschocke
Persuter wrote: sluggo and I were going to do something like this recently, he put a Doxygenated SDK up on his site, but it really never materialized. There was (is) a Doxygen docu of the SDK at metamod.org (whenever that will be back), IIRC. Florian. -- Want to produce professional emails

Re: [hlcoders] How do i get my mod registered?

2003-03-24 Thread Florian Zschocke
botman wrote: Plus I don't think Harry Teasley works at Vavle anymore (he's not on their People page any longer). You're sending e-mail to someone who no longer exists! :) Lets's hope for poor Harry that he did not cease to exist when he left Valve. ;) Florian. -- Want to produce

Re: [hlcoders] Sending commands to HLDS

2003-01-03 Thread Florian Zschocke
botman wrote: Many devices use a 1400 byte limit for the MTU. Any packets larger than this can be split into multiple packets. IP will preserve the sequence of these packets and reassemble them in the correct order when they reach the destination (even if the packets take different paths to the

Re: [hlcoders] Current AuthID and how to get it

2002-12-18 Thread Florian Zschocke
Michael Shimmins wrote: I'm wanting to impliament a security feature for our closed beta testing which only allows people with a certain AuthID onto the server. Two things with this, how do I check them, and how can users find their AuthID so they can enter it when applying for Beta Testing?

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Florian Zschocke
Alfred wrote: just make sure that if you ever new and object that you free it later (or that something free's it). What he wanted to say was that you should make sure you free memory that you allocated. You never free() memory that you allocated with new. Remember new - delete and malloc() -

Re: [hlcoders] VGUI Image Problem

2002-12-18 Thread Florian Zschocke
Alfred wrote: just make sure that if you ever new and object that you free it later (or that something free's it). What he wanted to say was that you should make sure you free memory that you allocated. You never free() memory that you allocated with new. Remember new - delete and malloc() -

Re: [hlcoders] say and say_team

2002-12-13 Thread Florian Zschocke
Steve Rukuts wrote: If you want to do that, steal the code from the admin_gag command, and set it to affect all users, rather than a single target. Ahem. While everyone is invited to steal code from AM, I'd like to remind you that you make sure your sources are as freely available as AM's

Re: [hlcoders] LoadLibrary and GetProcAddress issues

2002-12-09 Thread Florian Zschocke
Michael Shimmins wrote: Now it loads the DLL file, but then wont find the function in the newly loaded DLL. Where is your .def file? Under Windows global symbols are not automatically exportet from the DLL. In order to be able to load a symbol from a dll you will have to export it explicitly,

Re: [hlcoders] myristate@planethalflife.com

2002-12-08 Thread Florian Zschocke
Ryan Walkowski wrote: [EMAIL PROTECTED] No shit? To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders This last part may interest you. :) Florian. -- Want to produce professional emails and Usenet

Re: [hlcoders] woo

2002-11-28 Thread Florian Zschocke
Daniel Koppes wrote: I get mine like that, in any old random order, questions and replies all mooshed together :( What is your sort order? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] woo

2002-11-28 Thread Florian Zschocke
Pat Magnan wrote: It's not that they're not sorted. Every reasonable mail client can sort. They actually _arrive_ in random order.. Yes, of course they _arrive_ in random order. This is the Internet, your forgot? What did you expect, that they arrive in exactly the order they were sent?. I

Re: [hlcoders] woo

2002-11-28 Thread Florian Zschocke
Daniel Koppes wrote: -- [ Picked text/plain from multipart/alternative ] By Date. Or whatever the 'Date' column in Eudora means. Either Eudora dows not use the date the email was send but received or you are referring to posts from people who have their system clock set to incorrectly. But

Re: [hlcoders] Getting map names

2002-11-20 Thread Florian Zschocke
Steve Rukuts wrote: I've been trying to help someone on the forums, and his question intrigues me. Is there any way to get the map name that is currently playing from the HL engine? STRING(gpGlobals-mapname)); Florian. ___ To unsubscribe, edit

[hlcoders] client setinfo length

2002-10-24 Thread Florian Zschocke
How large is the setinfo buffer on the client? Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Linux server fubar'd..

2002-10-23 Thread Florian Zschocke
Phantom wrote: I've had the linux version of our mod working before, however I had to reinstall Linux on the machine i was using to compile it, so I thougth as I'm here I'll try and get the linux version to compile with a new gcc version, [...] LoadLibrary failed on

Re: [hlcoders] Half-Life 2??????

2002-10-17 Thread Florian Zschocke
Vyacheslav Djura wrote: I just wanted to ask that because magazine is rather proffesional and never published rumor newsCouldn't you just write No, it is not a true !? No, it is not a true. Me not being affiliated with or working for Valve I don't know if that helps you but my opinion is

Re: [hlcoders] WON is really down?

2002-10-10 Thread Florian Zschocke
sol.greyfox wrote: I don't subscribe to this list to listen to people make up shit about something that's good just so they look like they know something (which they very apparently don't). And i didn't susbscribe to this list to listen to OS wars. So could we drop the subject, please? How

Re: [hlcoders] WON is really down?

2002-10-07 Thread Florian Zschocke
Oskar 'Zoot' Lindgren wrote: WON will be down a couple of weeks, because we have some disagreements with sierra, WON is on the verge of bankrupcy, we desperately need some donations to keep running.' Hmm, I thought WON was no more anyway. Wasn't it bought by Flipside some years ago?

Re: [hlcoders] Format of WonIDs

2002-06-13 Thread Florian Zschocke
Paul 'MoOg' Samways wrote: I'm about to put database interactivity into my code to store player scores, etc, and was wondering if WonIDs are a fixed length or not? from engine/eiface.h: unsigned int GetPlayerWONId(edict_t *e); That should answer it. Florian.

Re: [hlcoders] Format of WonIDs

2002-06-13 Thread Florian Zschocke
Paul Samways wrote: I'd actually forgotten about Steam IDs. Variable length char it is then 38 characters will be enough. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Format of WonIDs

2002-06-13 Thread Florian Zschocke
Marcelo de Paula Bezerra wrote: GetPlayerWONID is obsolete, I guess it was replaced by GetPlayerAUTHID or something like that. Browse the archives. It may be obsolete, but it wasn't replaced. GetPlayerAUTHID returns a string, no an unsigned int (because of steam ids). I know. But he was

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