Oh, wow, the HL1 SDK on Github!
Tiny detail about your license you may want to fix, unless I am
confused about what is Source, nowadays. =)
Half Life 1 SDK LICENSE
...
You may, free of charge, download and use the SDK to develop a
modified Valve game running on the *Source* engine.
Best,
xLnT wrote:
Thats the Source SDK right?
I can't find HL1 SDK on my steam, i got both Half-Life and Half-life 2
installed, and in my tools all i have is Source SDK.
You can get an already cleaned up and fixed HL1 SDK from the Metamod
pages: http://metamod.org Follow the SDK files link under
xLnT wrote:
Thats the Source SDK right?
I can't find HL1 SDK on my steam, i got both Half-Life and Half-life 2
installed, and in my tools all i have is Source SDK.
You can get an already cleaned up and fixed HL1 SDK from the Metamod
pages: http://metamod.org Follow the SDK files link under
linux servers wrote:
This bind does not work: bind x spec_player Name With Spaces
Try
bind x spec_player Name%With%Spaces
or
bind x spec_player Name%%With%%Spaces
Florian
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Jeffrey \botman\ Broome wrote:
Gooseman should have used the entvars_t 'team' variable for teams in
Counter-Strike, but he didn't do this. Instead he decided to add the
team to the CBasePlayer class (I presume), making it inaccessible to
metamod plugin authors.
Just because coders should
Alfred Reynolds wrote:
All binaries should be placed in a bin/ directory, I am considering
making a addons/bin/ folder
I'm all for that. =)
Can the path also be an absolute path?
Florian
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Childe Roland wrote:
_Seem_ to have fixed it with:
--
char *s;
s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
-
Will this work, am I just missing the error, or will this cause errors
down the road??
Jorge Rodriguez wrote:
No, I would also consider it highly advantageous to be able to playtest a mod on two computers at once.
Yes, absolutely! In many situations it proves useful to necessary
to have two copies of the game running, preferable on two PCs.
I don't think it's possible though,
Bruce \Bahamut\ Andrews wrote:
On that note, that's why I'd be recommending starting out somewhere,
showing it to VERC and saying We can maintain this then, if accepted,
move the wiki to a new home under VERC.
Sounds like a plan to me.
Florian
___
Dave Sanders wrote:
Actually, not to OT my own OT thread, but with Valve doing this as a
VS.NET project, anyone know if they are going to use the XML comments
available for VS.NET? [...]
THAT would be killer,
No, it would be killer if they used something that everybody can use, be
it on
Michael Shimmins wrote:
XML comments are essentially the same as JavaDocs.
A program parses the text file and creates an XML file out of it.
Which program can I use under Linux to parse the VS.NET style XML
comments? Preferable commandline tool.
Florian
Brian A. Stumm wrote:
Anyone know how to contact him? He is the halfd creator and his site is
down and so seems his email.
Which email did you use? Did you try maelstrom at users dot
sourceforge dot net?
Florian
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Childe Roland wrote:
He really needs GMail. Who's with me?
I'm not. I'm with him. Totally.
Florian
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Alfred Reynolds wrote:
I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project files with the SDK)?
/me raises hand. VC6 here.
Do you have any dependencies to MSVC.NET or MSVC in
Alfred Reynolds wrote:
Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3
should be okay).
I know you use 3.4 but do you really require 3.4 for everyone who
uses the SDK or are you sure that 3.3 works, too. There are still
some ugly bugs left in 3.4.1 which will prevent people
Childe Roland wrote:
[...] I'll upgrade as soon as my
monetary situation allows. (Which will most likely be before the SDK
is released, at this rate.)
Does your job pay that well, then? :)
Florian
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Peter Holcroft wrote:
Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?
Perhaps MSVS.NET is rather costly and not everybody can afford it,
so they stay with their
Scott Tuttle wrote:
Umm compiler for vs.net is free. You can compile and code from notepad and
the commandline. I believe...
And why would people want to compile and code from notepad and the
commandline if they have a nice VC6 GUI that just works for them? :)
Florian
Brian A. Stumm wrote:
Oh I use this really fancy window manager, its kind of a black screen with
a white blinkey line in the upper left corner of the screen...
Riiight. And Alfred calls *me* living in the past. =)
Or you're just running Linux servers but don't use it on your
desktop...
Florian
Scott Tuttle wrote:
If you want to continue to use VC6 I have no problem with that. Was just
answering the question of why someone would want to use vs.net when it cost
more money. When in fact it doesn't. No dev environment but hey... that's
secondary to the fact its free (other than having
Jeffrey \botman\ Broome wrote:
Not perfect would be joints that bend the wrong way, or joints that
aren't bent when gravity should have made extremties fall to a lower
surface (i.e. the legs sticking horizontally out in the air syndrome
when somebody dies on a set of stairs in Half-Life).
Jeffrey \botman\ Broome wrote:
Then you could pick up someone's leg after it had been blown off their
body and whack them over their head with it! :)
Who says you can't? Oh, wait, I guess you'd be one to know. :)
Florian
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Bruce Bahamut Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too. For instance, I received all the
replies to this email before this email itself... :/
I've been using Mozilla Mail for ages now and never had problems
other than
Kevin Masterson wrote:
Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer
(which points to the entity's instance of CBaseEntity).
That, and I would guess he is not working on a cheat but on an AMX Mod
style addon.
So, Michael, seems as if there is more than one reason
Freecode wrote:
Maybe somone here thats from Valve may share some info?
I would doubt it, seeing that when they decide to change the class
*they* will be the ones getting called evil and being blamed for
breaking compatibility with third-party add-ons.
Florian
[EMAIL PROTECTED] wrote:
I cant afford microsoft?s premium prices so ill have to get an illegal version
of .net.
Illegal version of .NET? Last time I checked .NET was free.
Florian
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Tony omega Sergi wrote:
we get email spam, virus etc just from having an email address
publically visible due to web spiders and other tools that crawl around
webpages. the only email accounts that i get spam on are the ones that
can be parsed directly via the web (ie: accounts on forums that are
StealthMode wrote:
I bet this is the same guy that stole the source for hl2.
Ha, what a fabulous daredevil first-grade hacker, given that he is
currently imprisoned on remand. :)
SCNR,
Florian
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Jeffrey botman Broome wrote:
All Valve people should be reprimanded *AND THEN* fired. Thanks for
clearing that up.
He he he, it's hard to tell who's the one trolling whom here. =)
But of course I totally agree with you; albeit, can we wait with the
fired part until after the HL2 release?
Jeffrey botman Broome wrote:
:) The list has been slow lately. Just trying to liven things up.
Thanks for a great job done making that uninformed blubbering almost
bearable. :) Really cracked me up.
Switching subjects, everyone who's disappointed that CS is the
multiplayer MOD of choice for HL2
Jeffrey botman Broome wrote:
The monkey got out of his cage while all the Valve peoples are at E3!!!
Oh, they're all at E3?! No wonder it's so quiet here and you don't
hear anything from them. Lazy bunch, all play, no work! =)
Florian
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To
Jeffrey \botman\ Broome wrote:
Attachments aren't allowed here and next time please remove unnecessary
content from your replies. :)
And do us the favour to change the subject line when you are replying to
a digest message.
Thanks,
Florian
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To
[EMAIL PROTECTED] wrote:
--
[ Converted text/html to text/plain ]
Message is in attach
Archive password: (image)
Very nice. I see the worm coders caught up as expected and now
shield the zip password by using an image instead of plaintext.
Too bad that antivirus programs will againg fail at
Kyle wrote:
Can someone please tell me how to trick steam into NOT WANTING TO UPDATE.
Do not log out from Steam when exiting it?
Florian
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Jeffrey botman Broome wrote:
Actually, it's not really Valve's responsibility to test a server with
Metamod, AdminMOD, AMX, bots or any other type of plugin.
Hmm, I'm not so sure about that anymore. I would normally agree
with you there, but Valve is moving from an application to a
platfprm with
Matt wrote:
Im suprised that no one on the steam team has fixed the join a server with reserved slots problem
Which is that?
Florian
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Brian A. Stumm wrote:
Watch it, my co-dev is considering writing a plugin to HIDE YOUR CVARS to
make room for ours... :P
You better keep yerrr stinkin' fingers of me cvars, or else. =p
some of them are setting up huge lists of cvars that may not need to be
available (publically visible to RULES
voogru wrote:
The only problem I had was if I set the sv_maxvisibleplayers to the real
effective max player count, basically it won't let players join even
though there's another slot avail. Kind of defeats the purpose of the
cvar altogether.
Actually it doesn't since this is the precise purpose
Brian A. Stumm wrote:
I guess what im saying is HEY YOU OTHER DEVS! STOP HOGGIN ALL THE CVAR
SPACE!
Sorry, but we've been here first. ;)
--
ab.
Brian A. Stummd88b.
[EMAIL PROTECTED]
This is the worng list. It deals with coding for HL, not running
servers or clients. If you are a server admin you want the hlds or
hlds_linux list. If you are a concerned player you should try a CS
forum.
Florian
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Codiac wrote:
How do I get on the SDK list?
What is the SDK list?
Florian
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Kyle wrote:
I am packaging up a separate installer for the dedicated server, where can I
find the correct install path (via registry). The mod install path wont
really help.
You can use it and then go one level up. IIRC that is wehre you
will find the dedicated_server directory.
Florian
Set your LD_LIBRARY_PATH environment variable.
Florian
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Eric Smith wrote:
If you want to find
Counter-Strike, you could back up one level and check for a folder
called counter-strike.
Okay, cool, that's what I wanted to know. Actually we are backing up two
levels in order to check for multiple installations for different users.
I just wanted to
Eric Smith wrote:
Eric,
Steam Install Path (for Mods)
=
HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath
Can this key be used to reliably find VALVe Steam Mods, e.g. CS?
That would be interesting for addons and bots. What we currently
do is using this key and
S. Hendriks wrote:
That would be doing the same work twice imo. Anyhow,as botman suggested
loading a dll from the command line is also a fine method. I do want to
point out that most players/users who want to play with bots are glad
they got it installed and don't want to hassle with command
S. Hendriks wrote:
Therefor a little request, could steam just only do this ONCE? Its okay
when steam updates and such and then overwrites my original file but it
would be just ok if it did this once, so i don't have to 'mess around'.
How about if Steam had a CVS like intelligence and could merge
[EMAIL PROTECTED] wrote:
Even when I removed the direct variable calls and checked for NULL it still crashed the server. I know it's possible because other mods have done this (CS-CTF and AMXMod - AMXMod which has the native user_spawn() function).
Well, have you looked at how AMXMod does it,
Manip wrote:
what is interesting about that? That is what I heard just after the news
broke on Slashdot. Obviously it isn't accurate but it was so soon after the
original post...
second is 169mb and contains the Full 100% complete source for Half Life
2.
Maybe the interesting
illogic wrote:
What im wondering is what the coders will do with the source, ie coders like
cheating death, other programs like that that help battle cheating, what
does this mean for them?
It possibly means that they are out of a job as now cheat coders may
have the means to create cheats
Manip wrote:
But nowhere in his post was VPN mentioned so right now this is speculation.
It is all speculation. But apparently some people have nothing better to
do with their time than speculate about this and that and how some prick
shafted Valve.
I would like to hear you explain the
Saturday, October 04, 2003, 12:13:58 AM, Manip wrote:
No, his machine is on a NAT based network. That means you can have 500
machines on the inside but on the outside it only appears as one machine. So
if you installed a Trojan or remote control software on one of those 500
machines you
Daniel Koppes wrote:
HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath
Okay, the value for that key in my registry is:
j:[EMAIL PROTECTED]
Hmmm, I don't have a directory half-life in that path. I only have
dedicated-server. So, Valve, can you tell me again what use that key
shall be of? I
Tony \omega\ Sergi wrote:
Its for clients whom would have half-life installed.
All mods go in there, just as if that it was c:\sierra\half-life like it
used to be.
Hmm, okay, that explains it, thanks. :) Then I guess we'll just have to
live with it. Better than nothing. :)
Florian.
Daniel Koppes wrote:
Do you actually have HL installed via Steam?
Yup.
I assume Steam allows multiple Steam accounts on one machine.
Yup.
Florian.
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The news about the Steam update says:
# Added install path registry key so that MODs know where to install
Are we going to be informed about that extra key or do we have to find
it ourselves or am I simply on the wrong list in order to get such
infos? Will it only be created on a new Steam
Tony \omega\ Sergi wrote:
Hkey_current_user\software\Valve\Steam\ModInstallPath
Thanks!
Regedit =D
/home/flori Regedit
Regedit: Command not found.
;)
Florian.
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[EMAIL PROTECTED] wrote:
I hope there is a new function to
return the steamID bceause my mod used the old wonid for some stuff.
There is since SDK 2.3:
const char *(*pfnGetPlayerAuthId) ( edict_t *e )
Florian.
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Cale 'Mazor' Dunlap wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This doesn't really relate to HL at all, but is there something I can
use to locate redundant code and unused variables quickly?
Visual C++ with warning level 4? :) At
jc wrote:
i was just thinking about copying my steam to a cd/rw
once a week so when everything does go in the shape of a pear i have a
recent start point for steam... is this possible?
Yes
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Taylor Sherman wrote:
In the future, Steam will support moving the game dir to a location of
your choosing.
That is nice. But would it be possible to have the info on what
game is installed where easily accessible from a public pace like
the registry of a cleartext config file? Right now the path
This is new to me: STEAM_ID_LOOPBACK
Where does it come from? What does it mean? What is it's life
cycle? What info can we have on this, please?
Florian.
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Geoff wrote:
HKEY_CURRENT_USER\Software\Valve\Steam\SteamExe
Actually that would be
HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath.
Then parse Steam install dir\config\SteamAppData.vdf
This will give you the 'account name'
I know.
You can then do whatever with steam install
Punisher wrote:
Anyone know if it is possible to detect the server version, and if so, how ?
If you find out, let us know, I'd like to know that, too. Last time I
asled Valve they said there is no easy method. Which doesn't mean it's
completely impossible. :) One way is to check for the
Brian A. Stumm wrote:
I'm still working on my LIVE servers now. Can't even try to get the client
til I get home tonight :( By then it will surely be worse than it is
now...
Don't even think about trying, Brian. I've been trying to get the client
and the base content installed and running for
Brian A. Stumm wrote:
I had no problems with the Linux server files, lucky me. That went real
smooth and quick. Steam is great for small updates, as that was all I
needed. Good for me.
But the Win32 client is agonizing.
we are laughing on the outside but crying on the inside hehe. Either that
Shane wrote:
On Linux, you have to use Sybase or Oracle (I
believe?) or DB2. All of these options cost money (in the case of Oracle,
quite an exorbitant amount).
I don't want to add to the PHP vs. ASP.NET discussion, but as for the
databases didn't you forget about PostgreSQL? I'd like to
Shane wrote:
I'll be honest - I have no experience using it. Most PHP programmers I know
talk of MYsql and most corporate ones speak of Sybase.
Well, I'm no database expert but if MySQL doesn't need you meets and you
don't want to go spend lots of money for a commercial DBS on Linux, you
botman wrote:
You should have...
sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
...instead.
Why is that? Normally the protocol argument to the socket()
function is set to 0 (except for raw sockets).
Florian.
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botman wrote:
Are you talking about Windows sockets exclusively, or all socket libraries
(i.e. Linux, Unix, Solaris, OS/2, etc.)?
Generally speaking. I know it for sure for most Unix type OSes,
i.e. Linux, Solaris, Irix, *BSD. I know that it also works for
Windows since I've used it there, too.
James Couzens wrote:
As hullu kindly pointed out to me, you can check your self by using a
program called 'nm' which will return symbols in a dll provided you left in
debugger code. a U to the left of a symbol would mean its undefied.
You can use the -u switch to get displayed only
Tony omega Sergi wrote:
Nevermind
I figured it out, got it all to compile.
I just noticed I didn't include 2 files into the makefile.
/me wonders why it didn't bitch when linking like vc does..
Because you created a dynamic shared library. The DSO can't know
what unresolved symbols may get
punisher wrote:
this starting again or are ppl to stupid to send a mail with content ? :)
It was most probably SPAM. Just ignore it.
Florian.
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Alfred wrote:
Can I have one of the AMX guys contact me (I could only find dejyl's
email on their homepage and he has yet to respond). We (Valve) have
found a problem with AMX that we really want them to fix :)
Email Olo.
Florian.
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Michael A. Hobson wrote:
Please provide us with a copy of whatever communication you
have from someone at Valve stating this:
He he, I can't wait to see that copy. :)
Impost0r! :D
Florian.
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Cortex wrote:
I tried that, but it doesn't work either :(
Which part of it doesn't work?
I think my problem comes from the fact I use _snprintf and some STL...
What is _snprintf? Usually that _something is M$ stuff (like
_strnicmp(). God knows why they have to prefix them with an
botman wrote:
I believe the Valve MODs are compiled and linked with 'gcc' and not 'g++'.
The g++ compiler is probably where you are getting the standard C++ library
(libstdc++) requirement from.
If you ling with g++ it will automatically link against the libstdc++
dynamically. If you want to
Cortex wrote:
OK. I search for the command to link statically to a particular lib, but I
didn't find it. Do you know it ?
You can check the Admin Mod Makefile for more info, but in essecne it
boilds down to this:
STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3
SHLIBLDFLAGS=-shared -nodefaultlibs
Cortex wrote:
LoadLibrary failed on /home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so:
/home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: undefined symbol: cerr
You need to link against the libstdc++, either statically or
dynamically. Run ldd on your DSO to see if it links against it.
You probably
Persuter wrote:
sluggo and I were going to do something like this recently, he put a
Doxygenated SDK up on his site, but it really never materialized.
There was (is) a Doxygen docu of the SDK at metamod.org (whenever that
will be back), IIRC.
Florian.
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botman wrote:
Plus I don't think Harry Teasley works at Vavle anymore (he's not on their
People page any longer). You're sending e-mail to someone who no longer
exists! :)
Lets's hope for poor Harry that he did not cease to exist when he
left Valve. ;)
Florian.
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Want to produce
botman wrote:
Many devices use a 1400 byte limit for
the MTU. Any packets larger than this can be split into multiple packets.
IP will preserve the sequence of these packets and reassemble them in the
correct order when they reach the destination (even if the packets take
different paths to the
Michael Shimmins wrote:
I'm wanting to impliament a security feature for our closed beta testing
which only allows people with a certain AuthID onto the server.
Two things with this, how do I check them, and how can users find their
AuthID so they can enter it when applying for Beta Testing?
Alfred wrote:
just make sure that if you ever new and object that you free it
later (or that something free's it).
What he wanted to say was that you should make sure you free memory that
you allocated. You never free() memory that you allocated with new.
Remember new - delete and malloc() -
Alfred wrote:
just make sure that if you ever new and object that you free it
later (or that something free's it).
What he wanted to say was that you should make sure you free memory that
you allocated. You never free() memory that you allocated with new.
Remember new - delete and malloc() -
Steve Rukuts wrote:
If you want to do that, steal the code from the admin_gag command, and set it
to affect all users, rather than a single target.
Ahem. While everyone is invited to steal code from AM, I'd like
to remind you that you make sure your sources are as freely
available as AM's
Michael Shimmins wrote:
Now it loads the DLL file, but then wont find the function in the newly
loaded DLL.
Where is your .def file? Under Windows global symbols are not
automatically exportet from the DLL. In order to be able to load a
symbol from a dll you will have to export it explicitly,
Ryan Walkowski wrote:
[EMAIL PROTECTED]
No shit?
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This last part may interest you.
:)
Florian.
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Daniel Koppes wrote:
I get mine like that, in any old random order, questions and replies all
mooshed together :(
What is your sort order?
Florian.
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Pat Magnan wrote:
It's not that they're not sorted. Every reasonable mail client can sort.
They actually _arrive_ in random order..
Yes, of course they _arrive_ in random order. This is the Internet, your
forgot? What did you expect, that they arrive in exactly the order they
were sent?.
I
Daniel Koppes wrote:
--
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By Date. Or whatever the 'Date' column in Eudora means.
Either Eudora dows not use the date the email was send but received or
you are referring to posts from people who have their system clock set
to incorrectly. But
Steve Rukuts wrote:
I've been trying to help someone on the forums, and his question intrigues me.
Is there any way to get the map name that is currently playing from the HL
engine?
STRING(gpGlobals-mapname));
Florian.
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How large is the setinfo buffer on the client?
Florian.
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Phantom wrote:
I've had the linux version of our mod working before, however I had to
reinstall Linux on the machine i was using to compile it, so I thougth as
I'm here I'll try and get the linux version to compile with a new gcc
version,
[...]
LoadLibrary failed on
Vyacheslav Djura wrote:
I just wanted to ask that because magazine is rather proffesional and
never published rumor newsCouldn't you just write No, it is not a
true !?
No, it is not a true.
Me not being affiliated with or working for Valve I don't know if
that helps you but my opinion is
sol.greyfox wrote:
I don't subscribe to this list to listen to
people make up shit about something that's good just so they look like they
know something (which they very apparently don't).
And i didn't susbscribe to this list to listen to OS wars. So
could we drop the subject, please? How
Oskar 'Zoot' Lindgren wrote:
WON will be down a couple of weeks, because we have some disagreements with
sierra, WON is on the verge of bankrupcy, we desperately need some donations
to keep running.'
Hmm, I thought WON was no more anyway. Wasn't it bought by
Flipside some years ago?
Paul 'MoOg' Samways wrote:
I'm about to put database interactivity into my code to store player scores,
etc, and was wondering if WonIDs are a fixed length or not?
from engine/eiface.h:
unsigned int GetPlayerWONId(edict_t *e);
That should answer it.
Florian.
Paul Samways wrote:
I'd actually forgotten about Steam IDs. Variable length char it is then
38 characters will be enough.
Florian.
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Marcelo de Paula Bezerra wrote:
GetPlayerWONID is obsolete, I guess it was replaced by GetPlayerAUTHID
or something like that. Browse the archives.
It may be obsolete, but it wasn't replaced.
GetPlayerAUTHID returns a string, no an unsigned int (because of steam
ids).
I know. But he was
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