[hlcoders] (no subject)
12cc569d96e9e6944e73c862f9747df9ac1e9e3b ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* donderdag 11 december 2014 10:56 *Aan:* hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
We got it to work, the github SDK version creates an instance, so we got the code from there. It turns out that the GoldSource engine already instances a copy, so we’re using the same instance, and the engine initializes the filesystem, so we didn’t need to add anything. There was a slight oddity though: FindFirst wouldn’t find files in the mod directory when using the MOD path id. We had to use the GAME id to find files. Van: Tom Schumann Verzonden: zaterdag 13 december 2014 10:02 Aan: hlcoders@list.valvesoftware.com Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. Van: Tom Schumann Verzonden: donderdag 11 december 2014 10:56 Aan: hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Hm, okay. I think I only tried using AddPath so I didn't run into any quirks like that. On 13 December 2014 at 20:35, Sam Vanheer duo...@hotmail.com wrote: We got it to work, the github SDK version creates an instance, so we got the code from there. It turns out that the GoldSource engine already instances a copy, so we’re using the same instance, and the engine initializes the filesystem, so we didn’t need to add anything. There was a slight oddity though: FindFirst wouldn’t find files in the mod directory when using the MOD path id. We had to use the GAME id to find files. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* zaterdag 13 december 2014 10:02 *Aan:* hlcoders@list.valvesoftware.com Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* donderdag 11 december 2014 10:56 *Aan:* hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. Van: Tom Schumann Verzonden: donderdag 11 december 2014 10:56 Aan: hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] (no subject)
Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] (no subject)
2405a68503a8e21d531055194fbc528faca6cf9b ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Looks like spam to me... On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote: http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Your powers of observation will never cease to amaze us. On Tue, Jun 26, 2012 at 3:34 PM, Jack Steele jacks4...@gmail.com wrote: Looks like spam to me... On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote: http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I know... On Jun 26, 2012 7:35 AM, Asher Baker asher...@gmail.com wrote: Your powers of observation will never cease to amaze us. On Tue, Jun 26, 2012 at 3:34 PM, Jack Steele jacks4...@gmail.com wrote: Looks like spam to me... On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote: http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Why name Thomas always asociate me with Thomas the tank engine... I need to watch less YTP... And why spammers use HL Coders for this? There is not enough place to spam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Its spam by www.mail-archive.com 2012/6/26 Toxa Nevermind gunshi...@gmail.com Why name Thomas always asociate me with Thomas the tank engine... I need to watch less YTP... And why spammers use HL Coders for this? There is not enough place to spam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] (no subject)
I know Thomas Wandinger he has a mail virus this virus sends automatically messages. He has changed the mail password today this will solve the problem hopefully :)Ihr WEB.DE Postfach immer dabei: die kostenlose WEB.DE Mail App fr iPhone und Android.https://produkte.web.de/freemail_mobile_startseite/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://fayvorlove.com/bookclub/wiki/metabase/protected/trynu.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Thanks for the spam Owner Nigredo Studios http://www.nigredostudios.com From: Mark radica...@yahoo.com To: harvo...@yahoo.com; flipmon_n...@yahoo.com; victorbauti...@hotmail.com; shobe_ch...@yahoo.com; hlcoders@list.valvesoftware.com; c_m...@yahoo.com; jackymiy...@yahoo.com; n...@edsamail.com.ph; 5ftadjustm...@yahoogroups.com Sent: Tuesday, 1 May 2012 10:14 PM Subject: [hlcoders] (no subject) http://fayvorlove.com/bookclub/wiki/metabase/protected/trynu.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I think you must move the new features from ASW to Source 2007. If the project is large this variant can be used. 2011/7/30 Psy_Commando psycomma...@gmail.com Hi,this time I'm having a more complicated question. Me and my team were about to switch from Source 2007 to Alien Swarm Source, to make our mod free, and to have access to the menu and loading UI and the Alien Swarm assets. However, Source 2007 is now free, so that removed one of the big advantages of ASW. Beside ASW, has tons of references directly to member variables of other classes, which makes it very hard to make significant changes. What I'm wondering is, is this a good move in the long term ? I mean ASW, and the ASW SDK are pretty much left to die by its devs, and there are about two active mods... Unlike with ASW I can expect that there will be a Source 2009 update at some point with the Source SDK. Any suggestions or comments ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
Hi,this time I'm having a more complicated question. Me and my team were about to switch from Source 2007 to Alien Swarm Source, to make our mod free, and to have access to the menu and loading UI and the Alien Swarm assets. However, Source 2007 is now free, so that removed one of the big advantages of ASW. Beside ASW, has tons of references directly to member variables of other classes, which makes it very hard to make significant changes. What I'm wondering is, is this a good move in the long term ? I mean ASW, and the ASW SDK are pretty much left to die by its devs, and there are about two active mods... Unlike with ASW I can expect that there will be a Source 2009 update at some point with the Source SDK. Any suggestions or comments ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://rafcga.co.uk/images/amw.php___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://icon-squad.com/images/acw.php___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://www.tisewite.co.tv/___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://uxumidajulato.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Anyone know of a way to block these emails? I get about 20 a day. (I mean these virus ones, not the mailing list) garry On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com wrote: http://uxumidajulato.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
If you use Thunderbird, it creates its own filter based on the emails you mark as spam. The filter is unique to you so spammers can't probe it like they can G-Mail's. You do see the first and maybe second message, but after that they are caught. On 13/01/2011 4:47, Garry Newman wrote: Anyone know of a way to block these emails? I get about 20 a day. (I mean these virus ones, not the mailing list) garry On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com mailto:gageat...@yahoo.com wrote: http://uxumidajulato.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Your ISP, and web site should have its own spam filter - for my NON yahoo email i enable SpamAssassin filter through cpanel. Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 14/1/11, Tom Edwards t_edwa...@btinternet.com wrote: From: Tom Edwards t_edwa...@btinternet.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Friday, 14 January, 2011, 4:16 AM If you use Thunderbird, it creates its own filter based on the emails you mark as spam. The filter is unique to you so spammers can't probe it like they can G-Mail's. You do see the first and maybe second message, but after that they are caught. On 13/01/2011 4:47, Garry Newman wrote: Anyone know of a way to block these emails? I get about 20 a day. (I mean these virus ones, not the mailing list) garry On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com mailto:gageat...@yahoo.com wrote: http://uxumidajulato.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Lady Gageateam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
My favorite On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com wrote: Lady Gageateam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
ahaha On Wed, Dec 1, 2010 at 4:26 PM, Dexter Haslem dexter.has...@gmail.comwrote: My favorite On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com wrote: Lady Gageateam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Yeah man, gotta get ready for the ladies ya know'? On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.comwrote: Or ten pounds, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Why don't they have some panadol on that website, you know - for the lady's? Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote: From: Cory de La Torre gear@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Monday, 29 November, 2010, 7:00 PM Yeah man, gotta get ready for the ladies ya know'? On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.comwrote: Or ten pounds, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Just in time. My erection from the last batch I ordered from this guy was just starting to wear off. I totally ignored the whole more than 4 hours thing. --Bob On Mon, Nov 29, 2010 at 12:28 AM, Adam amckern McKern amck...@yahoo.comwrote: Why don't they have some panadol on that website, you know - for the lady's? Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote: From: Cory de La Torre gear@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Monday, 29 November, 2010, 7:00 PM Yeah man, gotta get ready for the ladies ya know'? On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.com wrote: Or ten pounds, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Oh bob, you sexual beast. On Mon, Nov 29, 2010 at 3:56 AM, Bob Somers magicbob...@gmail.com wrote: Just in time. My erection from the last batch I ordered from this guy was just starting to wear off. I totally ignored the whole more than 4 hours thing. --Bob On Mon, Nov 29, 2010 at 12:28 AM, Adam amckern McKern amck...@yahoo.comwrote: Why don't they have some panadol on that website, you know - for the lady's? Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote: From: Cory de La Torre gear@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Monday, 29 November, 2010, 7:00 PM Yeah man, gotta get ready for the ladies ya know'? On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.com wrote: Or ten pounds, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://goo.gl/xhMQs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Go away or we will beat you with a crowbar. Jeffrey botman Broome On 11/29/2010 8:15 AM, gageat...@yahoo.com wrote: http://goo.gl/xhMQs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I already bought a Super Viagra. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I'm glad viagra is reaching out into the alternative crowd by selling their drug in mushroom form. -Original Message- From: AndreaZzZ Sent: Monday, November 29, 2010 12:28 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) I already bought a Super Viagra. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
All you need is mega viagra! On Mon, Nov 29, 2010 at 11:28 AM, AndreaZzZ andrea_s...@mail.ru wrote: I already bought a Super Viagra. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://goo.gl/7ZBAU ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Looks like it's that time again to buy me some Viagra! On Sun, Nov 28, 2010 at 10:25 PM, gageat...@yahoo.com wrote: http://goo.gl/7ZBAU ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Just a dab'll do ya. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Or ten pounds, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Thanks. I was running low on V1agr4 Jeffrey botman Broome On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote: http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I'm buying ten more cases this time around. On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: Thanks. I was running low on V1agr4 Jeffrey botman Broome On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote: http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
You keep buying and I'll keep selling. -- Zach theY4Kman Kanzler On Fri, Nov 12, 2010 at 09:35, Cory de La Torre gear@gmail.com wrote: I'm buying ten more cases this time around. On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome botman.hlcod...@gmail.com wrote: Thanks. I was running low on V1agr4 Jeffrey botman Broome On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote: http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Lol! How much did you pay? 2010/11/6 Dexter Haslem dexter.has...@gmail.com I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
£10 = 10 pounds. Unless he meant 10lbs On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote: Lol! How much did you pay? 2010/11/6 Dexter Haslem dexter.has...@gmail.com I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I'm American, I meant 10 lbs! My girlfriend wont even know what hit her! Right guys? On Sat, Nov 6, 2010 at 3:55 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: £10 = 10 pounds. Unless he meant 10lbs On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote: Lol! How much did you pay? 2010/11/6 Dexter Haslem dexter.has...@gmail.com I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
LOL Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 7/11/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Sunday, 7 November, 2010, 9:04 AM I'm American, I meant 10 lbs! My girlfriend wont even know what hit her! Right guys? On Sat, Nov 6, 2010 at 3:55 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: £10 = 10 pounds. Unless he meant 10lbs On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote: Lol! How much did you pay? 2010/11/6 Dexter Haslem dexter.has...@gmail.com I just bought 10 POUNDS OF VIAGRA! On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Don't bother with the link. It redirects to some cheap medicine site with a referrer code. Just some scam by the looks of things. On 6 November 2010 17:27, gageat...@yahoo.com wrote: http://granovskiyifalaq.blogspot.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
lol Date: Sun, 12 Sep 2010 00:09:21 +0300 From: izume...@abv.bg To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
What just happened in here? On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo crysisking_ownage...@hotmail.com wrote: lol Date: Sun, 12 Sep 2010 00:09:21 +0300 From: izume...@abv.bg To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
He's trying to confirm membership on hlcoders or something I think. On 11 September 2010 22:25, Sam samuelga...@gmail.com wrote: What just happened in here? On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo crysisking_ownage...@hotmail.com wrote: lol Date: Sun, 12 Sep 2010 00:09:21 +0300 From: izume...@abv.bg To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Sadly my back up copy is a few hours old, you may lose a few million terabytes - is that ok? Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 4:35 PM I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
This is why you should keep up to the second copies of your internet at all times. I recommend using floppy disks. On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern amck...@yahoo.comwrote: Sadly my back up copy is a few hours old, you may lose a few million terabytes - is that ok? Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 4:35 PM I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
3.5 or 5.25 I prefer the 5.25 ... easier to stuff into file cabinets. -Original Message- From: Byron Mallett [mailto:byrona...@gmail.com] Sent: Saturday, August 21, 2010 5:31 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) This is why you should keep up to the second copies of your internet at all times. I recommend using floppy disks. On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern amck...@yahoo.comwrote: Sadly my back up copy is a few hours old, you may lose a few million terabytes - is that ok? Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 4:35 PM I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I hear the 8 ones are more future proof. http://upload.wikimedia.org/wikipedia/commons/a/aa/Floppy_disk_2009_G1.jpg On Sat, Aug 21, 2010 at 6:02 AM, Keeper hl2li...@afksoftware.com wrote: 3.5 or 5.25 I prefer the 5.25 ... easier to stuff into file cabinets. -Original Message- From: Byron Mallett [mailto:byrona...@gmail.com] Sent: Saturday, August 21, 2010 5:31 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) This is why you should keep up to the second copies of your internet at all times. I recommend using floppy disks. On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern amck...@yahoo.comwrote: Sadly my back up copy is a few hours old, you may lose a few million terabytes - is that ok? Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 4:35 PM I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 11:46 AM jca4...@yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Thats all there is. From: Mark Chandler lo...@iinet.net.au To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Monday, 12 July, 2010 17:52:59 Subject: Re: [hlcoders] (no subject) Whats the rest of the error message? ' On 7/13/2010 12:48 AM, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
When I Debug my Mod, I get this error What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
That's not all there is. It will tell you what the unresolved external is. -Original Message- From: adam chance [mailto:adam.chanc...@btinternet.com] Sent: Tuesday, July 13, 2010 11:09 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) Thats all there is. From: Mark Chandler lo...@iinet.net.au To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Monday, 12 July, 2010 17:52:59 Subject: Re: [hlcoders] (no subject) Whats the rest of the error message? ' On 7/13/2010 12:48 AM, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Look at the lines above that in the Output window. The linker is complaining that there is a function being referenced (that you have added) that's not been defined in any of the C++ code. Perhaps you accedentally deleted a function? Or perhaps you created a new .cpp file and forgot to include that in the Visual Studio project? Maybe there is a function inside a #if (like a function on the client or on the server) that isn't being compiled into your final .obj object file. On 7/13/2010 10:09 AM, adam chance wrote: Thats all there is. From: Mark Chandlerlo...@iinet.net.au To: Discussion of Half-Life Programminghlcoders@list.valvesoftware.com Sent: Monday, 12 July, 2010 17:52:59 Subject: Re: [hlcoders] (no subject) Whats the rest of the error message? ' On 7/13/2010 12:48 AM, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Whats the rest of the error message? ' On 7/13/2010 12:48 AM, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
On 2010-07-12 18:48, adam chance wrote: When I Build my Mod (Debug), I get this error: 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals What do I do? You have a linker error. It means that you are using a function defined in a header file, but it cannot find the declaration anywhere, for whatever reason. This is very basic C++, look it up and learn to figure out linking errors. You need to find the missing function(s) (usually written to the next line(s) in the output) and make sure it is properly linked against. This is often caused by declaring linking incorrectly, or forgetting to include an external library. Anyway, this can be caused by all sorts of things. We need the name of missing symbol/external (function or variable written to the output), otherwise we cannot help you on this list. Good luck! Jonas 'Sortie' Termansen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I know Coder0xff, and he's excellent with C++ tbh! - ScarT On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote: I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact code off the top of our heads. I personally wont reply unless I know exactly were to look, and I am to lazy to open the code and look for it. ;) The guy should have found it by now, and if he hadn't, then I would suggest he get better with the SDK or even C++ in general before moving on to more complicated tasks. Not implying that making the mouse pointer visible is a hard task. :p On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com wrote: it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net wrote: Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Didn't he make DuctTape? On Saturday, April 17, 2010, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I know Coder0xff, and he's excellent with C++ tbh! - ScarT On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote: I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact code off the top of our heads. I personally wont reply unless I know exactly were to look, and I am to lazy to open the code and look for it. ;) The guy should have found it by now, and if he hadn't, then I would suggest he get better with the SDK or even C++ in general before moving on to more complicated tasks. Not implying that making the mouse pointer visible is a hard task. :p On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com wrote: it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net wrote: Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
That's written is C# though. Anyway! 2010/4/17, Saul Rennison saul.renni...@gmail.com: Didn't he make DuctTape? On Saturday, April 17, 2010, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I know Coder0xff, and he's excellent with C++ tbh! - ScarT On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote: I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact code off the top of our heads. I personally wont reply unless I know exactly were to look, and I am to lazy to open the code and look for it. ;) The guy should have found it by now, and if he hadn't, then I would suggest he get better with the SDK or even C++ in general before moving on to more complicated tasks. Not implying that making the mouse pointer visible is a hard task. :p On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com wrote: it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net wrote: Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sendt fra min mobile enhed /ScarT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
I'm sorry, it was an honest mistake. However, this newsgroup has proven a useless annoyance to me many times in the past. Adios. Date: Wed, 14 Apr 2010 21:07:01 +0100 From: t_edwa...@btinternet.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Profiling FUU On 14/04/2010 8:23, Ryan Sheffer wrote: Seriously? Do not hijack! I just raged a little. ~Ryan On Apr 14, 2010, at 10:57 AM, Brent Lewiscoder0...@hotmail.com wrote: How do I make the mouse cursor visible? I'd rather not resort to calling the Win32 API directly. Please help. Date: Wed, 14 Apr 2010 19:19:57 +0200 From: marek.sierad...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Profiling There are 2 ways of doing profiling: - instrumentation (VProf) - sampling VProf covers only some stuff. If you want to get accurate data and for parts that are deep in the engine you should use sampling. AMD CodeAnalyst or Intel VTune. If you use Linux for profiling, you will have access to symbols for engine library files. When I did the profiling it was really helpful because most of CPU load was in the networking in the engine because I sent too much. What's really cool in VTune/CodeAnalyst is checking how much on average each instruction in C++/asm took. (it's an average due to out-of-order execution) You should expect that most of CPU time is spent in the engine and you should try to find which part of the mod causes most of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. On 4/16/10, Brent Lewis coder0...@hotmail.com wrote: I'm sorry, it was an honest mistake. However, this newsgroup has proven a useless annoyance to me many times in the past. Adios. Date: Wed, 14 Apr 2010 21:07:01 +0100 From: t_edwa...@btinternet.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Profiling FUU On 14/04/2010 8:23, Ryan Sheffer wrote: Seriously? Do not hijack! I just raged a little. ~Ryan On Apr 14, 2010, at 10:57 AM, Brent Lewiscoder0...@hotmail.com wrote: How do I make the mouse cursor visible? I'd rather not resort to calling the Win32 API directly. Please help. Date: Wed, 14 Apr 2010 19:19:57 +0200 From: marek.sierad...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Profiling There are 2 ways of doing profiling: - instrumentation (VProf) - sampling VProf covers only some stuff. If you want to get accurate data and for parts that are deep in the engine you should use sampling. AMD CodeAnalyst or Intel VTune. If you use Linux for profiling, you will have access to symbols for engine library files. When I did the profiling it was really helpful because most of CPU load was in the networking in the engine because I sent too much. What's really cool in VTune/CodeAnalyst is checking how much on average each instruction in C++/asm took. (it's an average due to out-of-order execution) You should expect that most of CPU time is spent in the engine and you should try to find which part of the mod causes most of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.netwrote: Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact code off the top of our heads. I personally wont reply unless I know exactly were to look, and I am to lazy to open the code and look for it. ;) The guy should have found it by now, and if he hadn't, then I would suggest he get better with the SDK or even C++ in general before moving on to more complicated tasks. Not implying that making the mouse pointer visible is a hard task. :p On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.comwrote: it's in one of the in_ files in the client. i forget offhand right now. decides if the mouse is visible or not. i -think- in_main. if you find in files for mouse you will find it anyway. -Tony On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net wrote: Ragequit. At it's best... SCNR. On a more serious note: I guess you'd have to look at the VGUI code to see how/when the mouse cursor is disabled by the engine/vgui controls. I'm sure the mouse cursor is shown in empires when viewing the scoreboard, I could take a look at it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan ( skidz ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Download the SDK source-code, and look at: ./utils/serverplugin_empty On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote: Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
with VC there is a page on the VDC that shows you how to set it up to work with the server empty plugin example. If you dont make the needed changes you wont get the code to compile. On 1/31/10, DHack dh...@lucky-gaming.com wrote: Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Regards, Pat Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
can someone send VM for compiling plugins on linux 2010/1/31 Patrick Shelley sidest...@gmail.com with VC there is a page on the VDC that shows you how to set it up to work with the server empty plugin example. If you dont make the needed changes you wont get the code to compile. On 1/31/10, DHack dh...@lucky-gaming.com wrote: Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Regards, Pat Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
I downloaded that. Is that all I need to do? Open the project and I can compile like that? Also im not really sure how to use this mailing list, do I just reply to the sender? - Original Message - From: Olly oli...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, January 31, 2010 10:03 AM Subject: Re: [hlcoders] (no subject) Download the SDK source-code, and look at: ./utils/serverplugin_empty On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote: Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
if you got vc 2008 you'll need to follow the instructions on the vdc to set it up correctly in order to compile the sample. On 1/31/10, DHack dh...@lucky-gaming.com wrote: I downloaded that. Is that all I need to do? Open the project and I can compile like that? Also im not really sure how to use this mailing list, do I just reply to the sender? - Original Message - From: Olly oli...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, January 31, 2010 10:03 AM Subject: Re: [hlcoders] (no subject) Download the SDK source-code, and look at: ./utils/serverplugin_empty On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote: Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Regards, Pat Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
Hey! Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but want to learn c++. How do I setup Microsoft visual c++? And if you can show me a simple plugin that just displays a message on load? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.comwrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain jainsiddhart...@gmail.comwrote: hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com wrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
i tried cstrike planet and i think my server is done now tell me how to join other players also. On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote: http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain jainsiddhart...@gmail.comwrote: hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com wrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Get out of here stalker! Give the players your IP and tell them to join that. 2010/1/19, Siddharth Jain jainsiddhart...@gmail.com: i tried cstrike planet and i think my server is done now tell me how to join other players also. On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote: http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain jainsiddhart...@gmail.comwrote: hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com wrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sendt fra min mobile enhed /ScarT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
You're also on the wrong mailing list: go here: http://list.valvesoftware.com/mailman/listinfo/hlds 2010/1/19 Siddharth Jain jainsiddhart...@gmail.com i tried cstrike planet and i think my server is done now tell me how to join other players also. On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote: http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain jainsiddhart...@gmail.comwrote: hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com wrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Try pressing Windows + R Format c: /s /y [Return] But seriously. When you start your srcds connection, in the console window press enter 'status' . in the status message, it should show you the IP it is running on, lets assume it says 1.2.3.4:12345 . Open your cstrike game, and open your console. In the console type connect 1.2.3.4:12345 . It should connect you to the server. Now, unless your friends are all in the same network as you, you will want to port forward your external network on ports 27000-27100 to that internal IP. If there is anything you don't understand in this, google it, if you need help, email this list: for discussion of windows server issues: click here http://list.valvesoftware.com/mailman/listinfo/hlds archive exists here http://list.valvesoftware.com/mailman/private/hlds/ Allan -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Siddharth Jain Sent: Tuesday, January 19, 2010 9:12 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) i tried bt nthng happen. failed to connect On Tue, Jan 19, 2010 at 7:12 PM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Get out of here stalker! Give the players your IP and tell them to join that. 2010/1/19, Siddharth Jain jainsiddhart...@gmail.com: i tried cstrike planet and i think my server is done now tell me how to join other players also. On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote: http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain jainsiddhart...@gmail.comwrote: hey could u please help me How to create Counter Strike 1.6 server on windows... please guide me step to step. i have a team and we all want to play at home. On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com wrote: Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain jainsiddhart...@gmail.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received: Tuesday, 19 January, 2010, 7:01 PM jainsiddhart...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sendt fra min mobile enhed /ScarT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Bump? I'm gonna get killed for this :'( I dream for a day when little dolphins like Devin can live in peace with angry ninja pirates. A 2009/3/8 James Gray ja...@interwavestudios.com An SDK code update is definitely overdue, but unfortunately I wouldn't count on it. :\ Yaakov Smith wrote: I know, this thread is ridiculous. I logged on last night to find 156 new messages, most of which were from here. BTW Tony when do we get the SDK update? Didn't you say there were just a couple of verification checks you had to do? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Sergi Sent: Sunday, 8 March 2009 3:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) I'm only adding this response to say one thing; because of all of these ridiculous posts, I have 173 unread emails in my hlcoders folder.. so therefore, in 2 seconds they will all be marked as read and never touched again. -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: March-07-09 1:29 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) Don't let this die... 2009/3/6 John Standish vold...@gmail.com MEDALS FOR EVERYONE! On Fri, Mar 6, 2009 at 3:12 PM, Ben Mears b...@noesisinteractive.com wrote: Does that mean this thread can finally rest peacefully alongside Devin the Dolphin? John Standish wrote: Achievement Unlocked On Fri, Mar 6, 2009 at 3:09 PM, John Standish vold...@gmail.com wrote: *Franz Kafka* (IPA: [ˈfʀanʦ ˈkafka] http://en.wikipedia.org/wiki/Wikipedia:IPA) (3 July 1883 – 3 June 1924) was one of the major fiction http://en.wikipedia.org/wiki/Fiction writers of the 20th century. He was born to a middle-class http://en.wikipedia.org/wiki/Middle-class German http://en.wikipedia.org/wiki/German_language-speaking Jewish http://en.wikipedia.org/wiki/Jewish family http://en.wikipedia.org/wiki/Family in Prague http://en.wikipedia.org/wiki/Prague , Austria-Hungary http://en.wikipedia.org/wiki/Austria-Hungary, presently the Czech Republic http://en.wikipedia.org/wiki/Czech_Republic. His unique body of writing—much of which is incomplete http://en.wikipedia.org/wiki/Unfinished_work and which was mainly published posthumously—is considered to be among the most influential in Western literature http://en.wikipedia.org/wiki/Western_literature .[1] http://en.wikipedia.org/wiki/Kafka#cite_note-esp-0 His stories, such as *The Metamorphosis http://en.wikipedia.org/wiki/The_Metamorphosis * (1915), and novels, including *The Trial http://en.wikipedia.org/wiki/The_Trial * (1925) and *The Castle http://en.wikipedia.org/wiki/The_Castle_(novel)http://en.wikipedia.org/wiki/The_Castle_%28novel%29 * (1926), concern troubled individuals in a nightmarishly impersonal and - Show quoted text - bureaucratic world. On Fri, Mar 6, 2009 at 3:05 PM, Skyler Clark sky3...@comcast.net wrote: Thank god for gmail... On Fri, Mar 6, 2009 at 6:01 PM, admin@gmail.com wrote: - Show quoted text - - Show quoted text - Lmao that would be hilarious Thanks, Timothy Fenton Animation and Game Design Student -Original Message- From: 1nsane 1nsane...@gmail.com Date: Fri, 6 Mar 2009 17:58:22 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] (no subject) I think he left the list. Someone wanna forward him the messages? On Fri, Mar 6, 2009 at 5:55 PM, Saul Rennison saul.renni...@gmail.com wrote: 8 responses... COME ON U GIYZ 2009/3/6 John Standish vold...@gmail.com Real men do it from the CLI! On Fri, Mar 6, 2009 at 2:47 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.comwrote: Been using 6 until two months ago. Modern GUIs confuse me :( - Show quoted text - 2009/3/6 John Standish vold...@gmail.com 2008 for the win. And I just copied that from someone so it was pure copyright infringement muwahaha. 12 more. On Fri, Mar 6, 2009 at 1:50 PM, Cory de La Torre gear@gmail.com wrote: Speaking of which, MSVC? On Fri, Mar 6, 2009 at 1:41 PM, Saul Rennison saul.renni...@gmail.com wrote: - Show quoted text - 13 responses left until 91 :D 2009/3/6 Cory de La Torre gear@gmail.com Well let's aim for 92? On Fri, Mar 6, 2009 at 10:34 AM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com wrote: AFAIK the longest thread is What MSVC version do you use/have? by Alfred Reynolds, with 91 responses. That's 50 more to go :) 2009
Re: [hlcoders] (no subject)
The beta to the SDK was released (check steam settings beta) but there are still some pretty bad bugs. The main one for us, being that the wrong shadercompile.exe/shadercompile_dll.dll is on steam, so we STILL can't compile shaders for orangebox. 2009/4/28 Saul Rennison saul.renni...@gmail.com Bump? I'm gonna get killed for this :'( I dream for a day when little dolphins like Devin can live in peace with angry ninja pirates. A 2009/3/8 James Gray ja...@interwavestudios.com An SDK code update is definitely overdue, but unfortunately I wouldn't count on it. :\ Yaakov Smith wrote: I know, this thread is ridiculous. I logged on last night to find 156 new messages, most of which were from here. BTW Tony when do we get the SDK update? Didn't you say there were just a couple of verification checks you had to do? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Sergi Sent: Sunday, 8 March 2009 3:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) I'm only adding this response to say one thing; because of all of these ridiculous posts, I have 173 unread emails in my hlcoders folder.. so therefore, in 2 seconds they will all be marked as read and never touched again. -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: March-07-09 1:29 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) Don't let this die... 2009/3/6 John Standish vold...@gmail.com MEDALS FOR EVERYONE! On Fri, Mar 6, 2009 at 3:12 PM, Ben Mears b...@noesisinteractive.com wrote: Does that mean this thread can finally rest peacefully alongside Devin the Dolphin? John Standish wrote: Achievement Unlocked On Fri, Mar 6, 2009 at 3:09 PM, John Standish vold...@gmail.com wrote: *Franz Kafka* (IPA: [ˈfʀanʦ ˈkafka] http://en.wikipedia.org/wiki/Wikipedia:IPA) (3 July 1883 – 3 June 1924) was one of the major fiction http://en.wikipedia.org/wiki/Fiction writers of the 20th century. He was born to a middle-class http://en.wikipedia.org/wiki/Middle-class German http://en.wikipedia.org/wiki/German_language-speaking Jewish http://en.wikipedia.org/wiki/Jewish family http://en.wikipedia.org/wiki/Family in Prague http://en.wikipedia.org/wiki/Prague , Austria-Hungary http://en.wikipedia.org/wiki/Austria-Hungary, presently the Czech Republic http://en.wikipedia.org/wiki/Czech_Republic. His unique body of writing—much of which is incomplete http://en.wikipedia.org/wiki/Unfinished_work and which was mainly published posthumously—is considered to be among the most influential in Western literature http://en.wikipedia.org/wiki/Western_literature .[1] http://en.wikipedia.org/wiki/Kafka#cite_note-esp-0 His stories, such as *The Metamorphosis http://en.wikipedia.org/wiki/The_Metamorphosis * (1915), and novels, including *The Trial http://en.wikipedia.org/wiki/The_Trial * (1925) and *The Castle http://en.wikipedia.org/wiki/The_Castle_(novel) http://en.wikipedia.org/wiki/The_Castle_%28novel%29 * (1926), concern troubled individuals in a nightmarishly impersonal and - Show quoted text - bureaucratic world. On Fri, Mar 6, 2009 at 3:05 PM, Skyler Clark sky3...@comcast.net wrote: Thank god for gmail... On Fri, Mar 6, 2009 at 6:01 PM, admin@gmail.com wrote: - Show quoted text - - Show quoted text - Lmao that would be hilarious Thanks, Timothy Fenton Animation and Game Design Student -Original Message- From: 1nsane 1nsane...@gmail.com Date: Fri, 6 Mar 2009 17:58:22 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] (no subject) I think he left the list. Someone wanna forward him the messages? On Fri, Mar 6, 2009 at 5:55 PM, Saul Rennison saul.renni...@gmail.com wrote: 8 responses... COME ON U GIYZ 2009/3/6 John Standish vold...@gmail.com Real men do it from the CLI! On Fri, Mar 6, 2009 at 2:47 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.comwrote: Been using 6 until two months ago. Modern GUIs confuse me :( - Show quoted text - 2009/3/6 John Standish vold...@gmail.com 2008 for the win. And I just copied that from someone so it was pure copyright infringement muwahaha. 12 more. On Fri, Mar 6, 2009 at 1:50 PM, Cory de La Torre gear@gmail.com wrote: Speaking of which, MSVC
[hlcoders] (no subject)
If anyone else tried making a portal mod they will have noticed that the flashlight does not work any more. I was wondering, has anyone fixed this problem and if no where the hell is the file that creates and controls the flashlight. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Does Portal even utilize the flashlight? If not, that's probably why. And the stuff that creates the flashlight is done within code, and the portal code isn't released, so you can't make changes to the portal code, if that's what you're thinking. - Original Message - From: Gabriel Smith ga29sm...@yahoo.com To: hlcoders@list.valvesoftware.com Sent: Sunday, April 19, 2009 1:36 PM Subject: [hlcoders] (no subject) If anyone else tried making a portal mod they will have noticed that the flashlight does not work any more. I was wondering, has anyone fixed this problem and if no where the hell is the file that creates and controls the flashlight. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
It might still be there, though. Most of the HL2 code is still in Portal, though unneeded, such as the HL2 weapons. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie' Termansen Sent: Sunday, 19 April 2009 11:06 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) Does Portal even utilize the flashlight? If not, that's probably why. And the stuff that creates the flashlight is done within code, and the portal code isn't released, so you can't make changes to the portal code, if that's what you're thinking. - Original Message - From: Gabriel Smith ga29sm...@yahoo.com To: hlcoders@list.valvesoftware.com Sent: Sunday, April 19, 2009 1:36 PM Subject: [hlcoders] (no subject) If anyone else tried making a portal mod they will have noticed that the flashlight does not work any more. I was wondering, has anyone fixed this problem and if no where the hell is the file that creates and controls the flashlight. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ Information from ESET Smart Security, version of virus signature database 4019 (20090418) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4019 (20090418) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] (no subject)
I don't think the Portal code is needed because the flashlight is just one thing and an if statement would be used to disable it, right? So with that thinking I would just need to know where the flashlight script or scripts are. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
There are no scripts. It's c++. And you don't have the portal source code, so therefore you cannot build the portal game/server dlls. -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Gabriel Sent: April-19-09 9:00 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] (no subject) I don't think the Portal code is needed because the flashlight is just one thing and an if statement would be used to disable it, right? So with that thinking I would just need to know where the flashlight script or scripts are. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
However we don't have the Portal source code... so he can't make a Portal mod, unless he recreates all the physics. Yaakov Smith wrote: It might still be there, though. Most of the HL2 code is still in Portal, though unneeded, such as the HL2 weapons. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie' Termansen Sent: Sunday, 19 April 2009 11:06 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] (no subject) Does Portal even utilize the flashlight? If not, that's probably why. And the stuff that creates the flashlight is done within code, and the portal code isn't released, so you can't make changes to the portal code, if that's what you're thinking. - Original Message - From: Gabriel Smith ga29sm...@yahoo.com To: hlcoders@list.valvesoftware.com Sent: Sunday, April 19, 2009 1:36 PM Subject: [hlcoders] (no subject) If anyone else tried making a portal mod they will have noticed that the flashlight does not work any more. I was wondering, has anyone fixed this problem and if no where the hell is the file that creates and controls the flashlight. G-man Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ Information from ESET Smart Security, version of virus signature database 4019 (20090418) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4019 (20090418) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders