[hlcoders] (no subject)

2015-04-19 Thread Rip Pitugo
12cc569d96e9e6944e73c862f9747df9ac1e9e3b

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Re: [hlcoders] (no subject)

2014-12-13 Thread Tom Schumann
Have you been able to instantiate an instance of it?
I played with it a while ago - I can't remember if what I did worked but I
didn't use the Mount method, I used the the AddPath (I think) method. The
default search-path is just the mod's root directory I think.

On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote:

  Yes, it is indeed the GoldSource version, included with the github SDK
 version that i’m referring to.

 *Van:* Tom Schumann schumann@gmail.com
 *Verzonden:* ‎donderdag‎ ‎11‎ ‎december‎ ‎2014 ‎10‎:‎56
 *Aan:* hlcoders@list.valvesoftware.com

 Is it the GoldSource VFileSystem009 you're referring to?

 On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote:

  Hello,

 I’m just wondering if there is any documentation on how to use
 IFileSystem version VFileSystem009.
 I can’t seem to find anything that explains things like whether there are
 default search paths, the purpose of Mount and Unmount, how to add paths,
 etc.

 Any help would be appreciated.



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Re: [hlcoders] (no subject)

2014-12-13 Thread Sam Vanheer



We got it to work, the github SDK version creates an instance, so we got the 
code from there.

It turns out that the GoldSource engine already instances a copy, so we’re 
using the same instance,

and the engine initializes the filesystem, so we didn’t need to add anything.

There was a slight oddity though: FindFirst wouldn’t find files in the mod 
directory when using the MOD path id.

We had to use the GAME id to find files.





Van: Tom Schumann
Verzonden: ‎zaterdag‎ ‎13‎ ‎december‎ ‎2014 ‎10‎:‎02
Aan: hlcoders@list.valvesoftware.com





Have you been able to instantiate an instance of it?
I played with it a while ago - I can't remember if what I did worked but I 
didn't use the Mount method, I used the the AddPath (I think) method. The 
default search-path is just the mod's root directory I think.



On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote:



Yes, it is indeed the GoldSource version, included with the github SDK version 
that i’m referring to.






Van: Tom Schumann
Verzonden: ‎donderdag‎ ‎11‎ ‎december‎ ‎2014 ‎10‎:‎56
Aan: hlcoders@list.valvesoftware.com





Is it the GoldSource VFileSystem009 you're referring to?



On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote:




Hello,




I’m just wondering if there is any documentation on how to use IFileSystem 
version VFileSystem009.

I can’t seem to find anything that explains things like whether there are 
default search paths, the purpose of Mount and Unmount, how to add paths, etc.




Any help would be appreciated.







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Re: [hlcoders] (no subject)

2014-12-13 Thread Tom Schumann
Hm, okay. I think I only tried using AddPath so I didn't run into any
quirks like that.

On 13 December 2014 at 20:35, Sam Vanheer duo...@hotmail.com wrote:


 We got it to work, the github SDK version creates an instance, so we got
 the code from there.
 It turns out that the GoldSource engine already instances a copy, so we’re
 using the same instance,
 and the engine initializes the filesystem, so we didn’t need to add
 anything.
 There was a slight oddity though: FindFirst wouldn’t find files in the mod
 directory when using the MOD path id.
 We had to use the GAME id to find files.

 *Van:* Tom Schumann schumann@gmail.com
 *Verzonden:* ‎zaterdag‎ ‎13‎ ‎december‎ ‎2014 ‎10‎:‎02
 *Aan:* hlcoders@list.valvesoftware.com

 Have you been able to instantiate an instance of it?
 I played with it a while ago - I can't remember if what I did worked but I
 didn't use the Mount method, I used the the AddPath (I think) method. The
 default search-path is just the mod's root directory I think.

 On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote:

  Yes, it is indeed the GoldSource version, included with the github SDK
 version that i’m referring to.

 *Van:* Tom Schumann schumann@gmail.com
 *Verzonden:* ‎donderdag‎ ‎11‎ ‎december‎ ‎2014 ‎10‎:‎56
 *Aan:* hlcoders@list.valvesoftware.com

 Is it the GoldSource VFileSystem009 you're referring to?

 On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote:

  Hello,

 I’m just wondering if there is any documentation on how to use
 IFileSystem version VFileSystem009.
 I can’t seem to find anything that explains things like whether there
 are default search paths, the purpose of Mount and Unmount, how to add
 paths, etc.

 Any help would be appreciated.



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Re: [hlcoders] (no subject)

2014-12-11 Thread Tom Schumann
Is it the GoldSource VFileSystem009 you're referring to?

On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote:

  Hello,

 I’m just wondering if there is any documentation on how to use IFileSystem
 version VFileSystem009.
 I can’t seem to find anything that explains things like whether there are
 default search paths, the purpose of Mount and Unmount, how to add paths,
 etc.

 Any help would be appreciated.



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Re: [hlcoders] (no subject)

2014-12-11 Thread Sam Vanheer
Yes, it is indeed the GoldSource version, included with the github SDK version 
that i’m referring to.






Van: Tom Schumann
Verzonden: ‎donderdag‎ ‎11‎ ‎december‎ ‎2014 ‎10‎:‎56
Aan: hlcoders@list.valvesoftware.com





Is it the GoldSource VFileSystem009 you're referring to?



On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote:




Hello,




I’m just wondering if there is any documentation on how to use IFileSystem 
version VFileSystem009.

I can’t seem to find anything that explains things like whether there are 
default search paths, the purpose of Mount and Unmount, how to add paths, etc.




Any help would be appreciated.







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[hlcoders] (no subject)

2014-12-10 Thread Sam Vanheer
Hello,


I’m just wondering if there is any documentation on how to use IFileSystem 
version VFileSystem009.

I can’t seem to find anything that explains things like whether there are 
default search paths, the purpose of Mount and Unmount, how to add paths, etc.


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[hlcoders] (no subject)

2014-03-26 Thread Nasro Incroyable Nasro
2405a68503a8e21d531055194fbc528faca6cf9b
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[hlcoders] (no subject)

2012-06-26 Thread Thomas Wandinger
http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img___
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Re: [hlcoders] (no subject)

2012-06-26 Thread Jack Steele
Looks like spam to me...
On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote:


 http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img

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Re: [hlcoders] (no subject)

2012-06-26 Thread Asher Baker
Your powers of observation will never cease to amaze us.


On Tue, Jun 26, 2012 at 3:34 PM, Jack Steele jacks4...@gmail.com wrote:
 Looks like spam to me...

 On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote:


 http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img

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Re: [hlcoders] (no subject)

2012-06-26 Thread Jack Steele
I know...
On Jun 26, 2012 7:35 AM, Asher Baker asher...@gmail.com wrote:

 Your powers of observation will never cease to amaze us.


 On Tue, Jun 26, 2012 at 3:34 PM, Jack Steele jacks4...@gmail.com wrote:
  Looks like spam to me...
 
  On Jun 26, 2012 7:16 AM, Thomas Wandinger fr2...@yahoo.de wrote:
 
 
 
 http://saracuellar.com/wp-content/themes/scuellar/templates.php?eight210.img
 
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Re: [hlcoders] (no subject)

2012-06-26 Thread Toxa Nevermind
Why name Thomas always asociate me with Thomas the tank engine... I need to
watch less YTP...

And why spammers use HL Coders for this? There is not enough place to spam?
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Re: [hlcoders] (no subject)

2012-06-26 Thread AndreaZzZ
Its spam by www.mail-archive.com

2012/6/26 Toxa Nevermind gunshi...@gmail.com

 Why name Thomas always asociate me with Thomas the tank engine... I need
 to watch less YTP...

 And why spammers use HL Coders for this? There is not enough place to spam?

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[hlcoders] (no subject)

2012-06-26 Thread Marcel Croonenbroeck
I know Thomas Wandinger he has a mail virus  this virus sends automatically messages. He has changed the mail password today  this will solve the problem hopefully :)Ihr WEB.DE Postfach immer dabei: die kostenlose WEB.DE Mail App fr iPhone und Android.https://produkte.web.de/freemail_mobile_startseite/


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[hlcoders] (no subject)

2012-05-01 Thread Mark

http://fayvorlove.com/bookclub/wiki/metabase/protected/trynu.html

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Re: [hlcoders] (no subject)

2012-05-01 Thread Adam amckern McKern
Thanks for the spam

 

Owner Nigredo Studios http://www.nigredostudios.com



 From: Mark radica...@yahoo.com
To: harvo...@yahoo.com; flipmon_n...@yahoo.com; victorbauti...@hotmail.com; 
shobe_ch...@yahoo.com; hlcoders@list.valvesoftware.com; c_m...@yahoo.com; 
jackymiy...@yahoo.com; n...@edsamail.com.ph; 5ftadjustm...@yahoogroups.com 
Sent: Tuesday, 1 May 2012 10:14 PM
Subject: [hlcoders] (no subject)
 

http://fayvorlove.com/bookclub/wiki/metabase/protected/trynu.html

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Re: [hlcoders] (no subject)

2011-07-30 Thread AndreaZzZ
I think you must move the new features from ASW to Source 2007. If the
project is large this variant can be used.

2011/7/30 Psy_Commando psycomma...@gmail.com

 Hi,this time I'm having a more complicated question. Me and my team were
 about to switch from Source 2007 to Alien Swarm Source, to make our mod
 free, and to have access to the menu and loading UI and the Alien Swarm
 assets. However, Source 2007 is now free, so that removed one of the big
 advantages of ASW. Beside ASW, has tons of references directly to member
 variables of other classes, which makes it very hard to make significant
 changes.

 What I'm wondering is, is this a good move in the long term ? I mean ASW,
 and the ASW SDK are pretty much left to die by its devs, and there are about
 two active mods... Unlike with ASW I can expect that there will be a Source
 2009 update at some point with the Source SDK. Any suggestions or comments ?

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[hlcoders] (no subject)

2011-07-29 Thread Psy_Commando
Hi,this time I'm having a more complicated question. Me and my team were
about to switch from Source 2007 to Alien Swarm Source, to make our mod
free, and to have access to the menu and loading UI and the Alien Swarm
assets. However, Source 2007 is now free, so that removed one of the big
advantages of ASW. Beside ASW, has tons of references directly to member
variables of other classes, which makes it very hard to make significant
changes.

What I'm wondering is, is this a good move in the long term ? I mean ASW,
and the ASW SDK are pretty much left to die by its devs, and there are about
two active mods... Unlike with ASW I can expect that there will be a Source
2009 update at some point with the Source SDK. Any suggestions or comments ?
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[hlcoders] (no subject)

2011-04-14 Thread Josh Coyne
http://rafcga.co.uk/images/amw.php___
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[hlcoders] (no subject)

2011-04-06 Thread Josh Coyne
http://icon-squad.com/images/acw.php___
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[hlcoders] (no subject)

2011-04-04 Thread Josh Coyne

http://www.tisewite.co.tv/___
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[hlcoders] (no subject)

2011-01-13 Thread gageateam
http://uxumidajulato.blogspot.com


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Re: [hlcoders] (no subject)

2011-01-13 Thread Garry Newman
Anyone know of a way to block these emails? I get about 20 a day.

(I mean these virus ones, not the mailing list)

garry


On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com wrote:

 http://uxumidajulato.blogspot.com


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Re: [hlcoders] (no subject)

2011-01-13 Thread Tom Edwards
If you use Thunderbird, it creates its own filter based on the emails 
you mark as spam. The filter is unique to you so spammers can't probe it 
like they can G-Mail's. You do see the first and maybe second message, 
but after that they are caught.


On 13/01/2011 4:47, Garry Newman wrote:

Anyone know of a way to block these emails? I get about 20 a day.

(I mean these virus ones, not the mailing list)

garry


On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com 
mailto:gageat...@yahoo.com wrote:


http://uxumidajulato.blogspot.com



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Re: [hlcoders] (no subject)

2011-01-13 Thread Adam amckern McKern
Your ISP, and web site should have its own spam filter - for my NON yahoo email 
i enable SpamAssassin filter through cpanel.


Owner Nigredo Studios http://www.nigredostudios.com

--- On Fri, 14/1/11, Tom Edwards t_edwa...@btinternet.com wrote:

From: Tom Edwards t_edwa...@btinternet.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Friday, 14 January, 2011, 4:16 AM

If you use Thunderbird, it creates its own filter based on the emails 
you mark as spam. The filter is unique to you so spammers can't probe it 
like they can G-Mail's. You do see the first and maybe second message, 
but after that they are caught.

On 13/01/2011 4:47, Garry Newman wrote:
 Anyone know of a way to block these emails? I get about 20 a day.

 (I mean these virus ones, not the mailing list)

 garry


 On Thu, Jan 13, 2011 at 4:08 PM, gageat...@yahoo.com 
 mailto:gageat...@yahoo.com wrote:

     http://uxumidajulato.blogspot.com



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Re: [hlcoders] (no subject)

2010-12-01 Thread Nova Silisko
Lady Gageateam
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Re: [hlcoders] (no subject)

2010-12-01 Thread Dexter Haslem
My favorite

On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com wrote:

 Lady Gageateam
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Re: [hlcoders] (no subject)

2010-12-01 Thread Cory de La Torre
ahaha

On Wed, Dec 1, 2010 at 4:26 PM, Dexter Haslem dexter.has...@gmail.comwrote:

 My favorite

 On Wed, Dec 1, 2010 at 5:15 PM, Nova Silisko novasili...@gmail.com
 wrote:

  Lady Gageateam
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-- 
Gear Dev
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Re: [hlcoders] (no subject)

2010-11-29 Thread Cory de La Torre
Yeah man, gotta get ready for the ladies ya know'?

On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.comwrote:

 Or ten pounds, actually.
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Re: [hlcoders] (no subject)

2010-11-29 Thread Adam amckern McKern
Why don't they have some panadol on that website, you know - for the lady's?


Owner Nigredo Studios http://www.nigredostudios.com

--- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote:

From: Cory de La Torre gear@gmail.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Monday, 29 November, 2010, 7:00 PM

Yeah man, gotta get ready for the ladies ya know'?

On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.comwrote:

 Or ten pounds, actually.
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Gear Dev
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Re: [hlcoders] (no subject)

2010-11-29 Thread Bob Somers
Just in time. My erection from the last batch I ordered from this guy was
just starting to wear off.

I totally ignored the whole more than 4 hours thing.

--Bob





On Mon, Nov 29, 2010 at 12:28 AM, Adam amckern McKern
amck...@yahoo.comwrote:

 Why don't they have some panadol on that website, you know - for the
 lady's?

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote:

 From: Cory de La Torre gear@gmail.com
 Subject: Re: [hlcoders] (no subject)
 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
 
 Received: Monday, 29 November, 2010, 7:00 PM

 Yeah man, gotta get ready for the ladies ya know'?

 On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.com
 wrote:

  Or ten pounds, actually.
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Re: [hlcoders] (no subject)

2010-11-29 Thread Cory de La Torre
Oh bob, you sexual beast.

On Mon, Nov 29, 2010 at 3:56 AM, Bob Somers magicbob...@gmail.com wrote:

 Just in time. My erection from the last batch I ordered from this guy was
 just starting to wear off.

 I totally ignored the whole more than 4 hours thing.

 --Bob





 On Mon, Nov 29, 2010 at 12:28 AM, Adam amckern McKern
 amck...@yahoo.comwrote:

  Why don't they have some panadol on that website, you know - for the
  lady's?
 
  
  Owner Nigredo Studios http://www.nigredostudios.com
 
  --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote:
 
  From: Cory de La Torre gear@gmail.com
  Subject: Re: [hlcoders] (no subject)
  To: Discussion of Half-Life Programming 
 hlcoders@list.valvesoftware.com
  
  Received: Monday, 29 November, 2010, 7:00 PM
 
  Yeah man, gotta get ready for the ladies ya know'?
 
  On Sun, Nov 28, 2010 at 10:36 PM, Nova Silisko novasili...@gmail.com
  wrote:
 
   Or ten pounds, actually.
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[hlcoders] (no subject)

2010-11-29 Thread gageateam
http://goo.gl/xhMQs


  
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Re: [hlcoders] (no subject)

2010-11-29 Thread Jeffrey botman Broome

Go away or we will beat you with a crowbar.

Jeffrey botman Broome


On 11/29/2010 8:15 AM, gageat...@yahoo.com wrote:

http://goo.gl/xhMQs



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Re: [hlcoders] (no subject)

2010-11-29 Thread AndreaZzZ
I already bought a Super Viagra.
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Re: [hlcoders] (no subject)

2010-11-29 Thread Caleb Smith
I'm glad viagra is reaching out into the alternative crowd by selling their 
drug in mushroom form.


-Original Message- 
From: AndreaZzZ

Sent: Monday, November 29, 2010 12:28 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] (no subject)

I already bought a Super Viagra.
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Re: [hlcoders] (no subject)

2010-11-29 Thread Cory de La Torre
All you need is mega viagra!

On Mon, Nov 29, 2010 at 11:28 AM, AndreaZzZ andrea_s...@mail.ru wrote:

 I already bought a Super Viagra.
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[hlcoders] (no subject)

2010-11-28 Thread gageateam
http://goo.gl/7ZBAU


  
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Re: [hlcoders] (no subject)

2010-11-28 Thread Cory de La Torre
Looks like it's that time again to buy me some Viagra!

On Sun, Nov 28, 2010 at 10:25 PM, gageat...@yahoo.com wrote:

 http://goo.gl/7ZBAU



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Re: [hlcoders] (no subject)

2010-11-28 Thread Nova Silisko
Just a dab'll do ya.
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Re: [hlcoders] (no subject)

2010-11-28 Thread Nova Silisko
Or ten pounds, actually.
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[hlcoders] (no subject)

2010-11-12 Thread gageateam
http://goo.gl/FXEbq


  
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Re: [hlcoders] (no subject)

2010-11-12 Thread Jeffrey botman Broome

Thanks.  I was running low on V1agr4

Jeffrey botman Broome


On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:

http://goo.gl/FXEbq



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Re: [hlcoders] (no subject)

2010-11-12 Thread Cory de La Torre
I'm buying ten more cases this time around.

On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome 
botman.hlcod...@gmail.com wrote:

 Thanks.  I was running low on V1agr4

 Jeffrey botman Broome



 On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:

 http://goo.gl/FXEbq



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Re: [hlcoders] (no subject)

2010-11-12 Thread Zach Kanzler
You keep buying and I'll keep selling.

--
Zach theY4Kman Kanzler


On Fri, Nov 12, 2010 at 09:35, Cory de La Torre gear@gmail.com wrote:

 I'm buying ten more cases this time around.

 On Fri, Nov 12, 2010 at 6:03 AM, Jeffrey botman Broome 
 botman.hlcod...@gmail.com wrote:

  Thanks.  I was running low on V1agr4
 
  Jeffrey botman Broome
 
 
 
  On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote:
 
  http://goo.gl/FXEbq
 
 
 
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[hlcoders] (no subject)

2010-11-06 Thread gageateam
http://granovskiyifalaq.blogspot.com


  
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Re: [hlcoders] (no subject)

2010-11-06 Thread Harry Jeffery
Don't bother with the link. It redirects to some cheap medicine site
with a referrer code. Just some scam by the looks of things.

On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
 http://granovskiyifalaq.blogspot.com



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Re: [hlcoders] (no subject)

2010-11-06 Thread Dexter Haslem
I just bought 10 POUNDS OF VIAGRA!

On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery 
harry101jeff...@googlemail.com wrote:

 Don't bother with the link. It redirects to some cheap medicine site
 with a referrer code. Just some scam by the looks of things.

 On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
  http://granovskiyifalaq.blogspot.com
 
 
 
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Re: [hlcoders] (no subject)

2010-11-06 Thread AndreaZzZ
Lol! How much did you pay?

2010/11/6 Dexter Haslem dexter.has...@gmail.com

 I just bought 10 POUNDS OF VIAGRA!

 On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery 
 harry101jeff...@googlemail.com wrote:

  Don't bother with the link. It redirects to some cheap medicine site
  with a referrer code. Just some scam by the looks of things.
 
  On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
   http://granovskiyifalaq.blogspot.com
  
  
  
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Re: [hlcoders] (no subject)

2010-11-06 Thread Harry Jeffery
£10 = 10 pounds.

Unless he meant 10lbs

On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote:
 Lol! How much did you pay?

 2010/11/6 Dexter Haslem dexter.has...@gmail.com

 I just bought 10 POUNDS OF VIAGRA!

 On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery 
 harry101jeff...@googlemail.com wrote:

  Don't bother with the link. It redirects to some cheap medicine site
  with a referrer code. Just some scam by the looks of things.
 
  On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
   http://granovskiyifalaq.blogspot.com
  
  
  
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Re: [hlcoders] (no subject)

2010-11-06 Thread Dexter Haslem
I'm American, I meant 10 lbs! My girlfriend wont even know what hit her!
Right guys?

On Sat, Nov 6, 2010 at 3:55 PM, Harry Jeffery 
harry101jeff...@googlemail.com wrote:

 £10 = 10 pounds.

 Unless he meant 10lbs

 On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote:
  Lol! How much did you pay?
 
  2010/11/6 Dexter Haslem dexter.has...@gmail.com
 
  I just bought 10 POUNDS OF VIAGRA!
 
  On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery 
  harry101jeff...@googlemail.com wrote:
 
   Don't bother with the link. It redirects to some cheap medicine site
   with a referrer code. Just some scam by the looks of things.
  
   On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
http://granovskiyifalaq.blogspot.com
   
   
   
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Re: [hlcoders] (no subject)

2010-11-06 Thread Adam amckern McKern
LOL


Owner Nigredo Studios http://www.nigredostudios.com

--- On Sun, 7/11/10, Dexter Haslem dexter.has...@gmail.com wrote:


From: Dexter Haslem dexter.has...@gmail.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Sunday, 7 November, 2010, 9:04 AM


I'm American, I meant 10 lbs! My girlfriend wont even know what hit her!
Right guys?

On Sat, Nov 6, 2010 at 3:55 PM, Harry Jeffery 
harry101jeff...@googlemail.com wrote:

 £10 = 10 pounds.

 Unless he meant 10lbs

 On 6 November 2010 20:54, AndreaZzZ andrea_s...@mail.ru wrote:
  Lol! How much did you pay?
 
  2010/11/6 Dexter Haslem dexter.has...@gmail.com
 
  I just bought 10 POUNDS OF VIAGRA!
 
  On Sat, Nov 6, 2010 at 12:44 PM, Harry Jeffery 
  harry101jeff...@googlemail.com wrote:
 
   Don't bother with the link. It redirects to some cheap medicine site
   with a referrer code. Just some scam by the looks of things.
  
   On 6 November 2010 17:27,  gageat...@yahoo.com wrote:
http://granovskiyifalaq.blogspot.com
   
   
   
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[hlcoders] (no subject)

2010-09-11 Thread toncho dobrev
 
cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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Re: [hlcoders] (no subject)

2010-09-11 Thread Marc DiMillo

lol
 
 Date: Sun, 12 Sep 2010 00:09:21 +0300
 From: izume...@abv.bg
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] (no subject)
 
 
 cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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Re: [hlcoders] (no subject)

2010-09-11 Thread Sam
What just happened in here?

On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo 
crysisking_ownage...@hotmail.com wrote:


 lol

  Date: Sun, 12 Sep 2010 00:09:21 +0300
  From: izume...@abv.bg
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] (no subject)
 
 
  cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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Re: [hlcoders] (no subject)

2010-09-11 Thread Harry Jeffery
He's trying to confirm membership on hlcoders or something I think.

On 11 September 2010 22:25, Sam samuelga...@gmail.com wrote:
 What just happened in here?

 On Sat, Sep 11, 2010 at 6:13 PM, Marc DiMillo 
 crysisking_ownage...@hotmail.com wrote:


 lol

  Date: Sun, 12 Sep 2010 00:09:21 +0300
  From: izume...@abv.bg
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] (no subject)
 
 
  cc1af1033818142c8fbc8209cdfd4edcd39a. How to confirm?!
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Re: [hlcoders] (no subject)

2010-08-21 Thread Dexter Haslem
I agree. Try re-installing the internet

On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
amck...@yahoo.comwrote:

 That wont work, you need to remove your self from the web url.

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:

 From: Josh Caine jca4...@yahoo.com
 Subject: [hlcoders] (no subject)
 To: hlcoders@list.valvesoftware.com
 Received: Saturday, 21 August, 2010, 11:46 AM

 jca4...@yahoo.com




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Re: [hlcoders] (no subject)

2010-08-21 Thread Adam amckern McKern
Sadly my back up copy is a few hours old, you may lose a few million terabytes 
- is that ok?


Owner Nigredo Studios http://www.nigredostudios.com

--- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote:

From: Dexter Haslem dexter.has...@gmail.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Saturday, 21 August, 2010, 4:35 PM

I agree. Try re-installing the internet

On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
amck...@yahoo.comwrote:

 That wont work, you need to remove your self from the web url.

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:

 From: Josh Caine jca4...@yahoo.com
 Subject: [hlcoders] (no subject)
 To: hlcoders@list.valvesoftware.com
 Received: Saturday, 21 August, 2010, 11:46 AM

 jca4...@yahoo.com




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Re: [hlcoders] (no subject)

2010-08-21 Thread Byron Mallett
This is why you should keep up to the second copies of your internet at all
times.

I recommend using floppy disks.


On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern amck...@yahoo.comwrote:

 Sadly my back up copy is a few hours old, you may lose a few million
 terabytes - is that ok?

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote:

 From: Dexter Haslem dexter.has...@gmail.com
 Subject: Re: [hlcoders] (no subject)
 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
 
 Received: Saturday, 21 August, 2010, 4:35 PM

 I agree. Try re-installing the internet

 On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
 amck...@yahoo.comwrote:

  That wont work, you need to remove your self from the web url.
 
  
  Owner Nigredo Studios http://www.nigredostudios.com
 
  --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:
 
  From: Josh Caine jca4...@yahoo.com
  Subject: [hlcoders] (no subject)
  To: hlcoders@list.valvesoftware.com
  Received: Saturday, 21 August, 2010, 11:46 AM
 
  jca4...@yahoo.com
 
 
 
 
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Re: [hlcoders] (no subject)

2010-08-21 Thread Keeper
3.5 or 5.25

I prefer the 5.25 ... easier to stuff into file cabinets.

-Original Message-
From: Byron Mallett [mailto:byrona...@gmail.com] 
Sent: Saturday, August 21, 2010 5:31 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] (no subject)

This is why you should keep up to the second copies of your internet at all
times.

I recommend using floppy disks.


On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern
amck...@yahoo.comwrote:

 Sadly my back up copy is a few hours old, you may lose a few million
 terabytes - is that ok?

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote:

 From: Dexter Haslem dexter.has...@gmail.com
 Subject: Re: [hlcoders] (no subject)
 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
 
 Received: Saturday, 21 August, 2010, 4:35 PM

 I agree. Try re-installing the internet

 On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
 amck...@yahoo.comwrote:

  That wont work, you need to remove your self from the web url.
 
  
  Owner Nigredo Studios http://www.nigredostudios.com
 
  --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:
 
  From: Josh Caine jca4...@yahoo.com
  Subject: [hlcoders] (no subject)
  To: hlcoders@list.valvesoftware.com
  Received: Saturday, 21 August, 2010, 11:46 AM
 
  jca4...@yahoo.com
 
 
 
 
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Re: [hlcoders] (no subject)

2010-08-21 Thread Bob Somers
I hear the 8 ones are more future proof.

http://upload.wikimedia.org/wikipedia/commons/a/aa/Floppy_disk_2009_G1.jpg





On Sat, Aug 21, 2010 at 6:02 AM, Keeper hl2li...@afksoftware.com wrote:

 3.5 or 5.25

 I prefer the 5.25 ... easier to stuff into file cabinets.

 -Original Message-
 From: Byron Mallett [mailto:byrona...@gmail.com]
 Sent: Saturday, August 21, 2010 5:31 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] (no subject)

 This is why you should keep up to the second copies of your internet at all
 times.

 I recommend using floppy disks.


 On Sat, Aug 21, 2010 at 8:15 PM, Adam amckern McKern
 amck...@yahoo.comwrote:

  Sadly my back up copy is a few hours old, you may lose a few million
  terabytes - is that ok?
 
  
  Owner Nigredo Studios http://www.nigredostudios.com
 
  --- On Sat, 21/8/10, Dexter Haslem dexter.has...@gmail.com wrote:
 
  From: Dexter Haslem dexter.has...@gmail.com
  Subject: Re: [hlcoders] (no subject)
  To: Discussion of Half-Life Programming 
 hlcoders@list.valvesoftware.com
  
  Received: Saturday, 21 August, 2010, 4:35 PM
 
  I agree. Try re-installing the internet
 
  On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
  amck...@yahoo.comwrote:
 
   That wont work, you need to remove your self from the web url.
  
   
   Owner Nigredo Studios http://www.nigredostudios.com
  
   --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:
  
   From: Josh Caine jca4...@yahoo.com
   Subject: [hlcoders] (no subject)
   To: hlcoders@list.valvesoftware.com
   Received: Saturday, 21 August, 2010, 11:46 AM
  
   jca4...@yahoo.com
  
  
  
  
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[hlcoders] (no subject)

2010-08-20 Thread Josh Caine
jca4...@yahoo.com



  
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Re: [hlcoders] (no subject)

2010-08-20 Thread Adam amckern McKern
That wont work, you need to remove your self from the web url.


Owner Nigredo Studios http://www.nigredostudios.com

--- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:

From: Josh Caine jca4...@yahoo.com
Subject: [hlcoders] (no subject)
To: hlcoders@list.valvesoftware.com
Received: Saturday, 21 August, 2010, 11:46 AM

jca4...@yahoo.com



      
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Re: [hlcoders] (no subject)

2010-07-13 Thread adam chance
Thats all there is.




From: Mark Chandler lo...@iinet.net.au
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, 12 July, 2010 17:52:59
Subject: Re: [hlcoders] (no subject)

Whats the rest of the error message?
'
On 7/13/2010 12:48 AM, adam chance wrote:
 When I Build my Mod (Debug), I get this error:

 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals

 What do I do?
 ___
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[hlcoders] (no subject)

2010-07-13 Thread adam chance
When I Debug my Mod, I get this error
What do I do?
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Re: [hlcoders] (no subject)

2010-07-13 Thread Keeper
That's not all there is.  It will tell you what the unresolved external is.

-Original Message-
From: adam chance [mailto:adam.chanc...@btinternet.com] 
Sent: Tuesday, July 13, 2010 11:09 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] (no subject)

Thats all there is.




From: Mark Chandler lo...@iinet.net.au
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, 12 July, 2010 17:52:59
Subject: Re: [hlcoders] (no subject)

Whats the rest of the error message?
'
On 7/13/2010 12:48 AM, adam chance wrote:
 When I Build my Mod (Debug), I get this error:

 2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved
externals

 What do I do?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlcoders] (no subject)

2010-07-13 Thread Jeffrey botman Broome

Look at the lines above that in the Output window.

The linker is complaining that there is a function being referenced 
(that you have added) that's not been defined in any of the C++ code.


Perhaps you accedentally deleted a function?  Or perhaps you created a 
new .cpp file and forgot to include that in the Visual Studio project?  
Maybe there is a function inside a #if (like a function on the client or 
on the server) that isn't being compiled into your final .obj object file.


On 7/13/2010 10:09 AM, adam chance wrote:

Thats all there is.




From: Mark Chandlerlo...@iinet.net.au
To: Discussion of Half-Life Programminghlcoders@list.valvesoftware.com
Sent: Monday, 12 July, 2010 17:52:59
Subject: Re: [hlcoders] (no subject)

Whats the rest of the error message?
'
On 7/13/2010 12:48 AM, adam chance wrote:
   

When I Build my Mod (Debug), I get this error:

2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals

What do I do?
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[hlcoders] (no subject)

2010-07-12 Thread adam chance
When I Build my Mod (Debug), I get this error:

2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals

What do I do?
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Re: [hlcoders] (no subject)

2010-07-12 Thread Mark Chandler

Whats the rest of the error message?
'
On 7/13/2010 12:48 AM, adam chance wrote:

When I Build my Mod (Debug), I get this error:

2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals

What do I do?
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Re: [hlcoders] (no subject)

2010-07-12 Thread Jonas 'Sortie' Termansen

On 2010-07-12 18:48, adam chance wrote:

When I Build my Mod (Debug), I get this error:

2.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals

What do I do?
   


You have a linker error. It means that you are using a function defined 
in a header file, but it cannot find the declaration anywhere, for 
whatever reason. This is very basic C++, look it up and learn to figure 
out linking errors.


You need to find the missing function(s) (usually written to the next 
line(s) in the output) and make sure it is properly linked against. This 
is often caused by declaring linking incorrectly, or forgetting to 
include an external library. Anyway, this can be caused by all sorts of 
things.


We need the name of missing symbol/external (function or variable 
written to the output), otherwise we cannot help you on this list.


Good luck!
Jonas 'Sortie' Termansen

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Re: [hlcoders] (no subject)

2010-04-17 Thread Tobias Kammersgaard
I know Coder0xff, and he's excellent with C++ tbh!

- ScarT


On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote:

 I think the reason a lot of people including myself don't respond to some
 of
 these questions is because they are rather easy problems that we can't
 think
 of the exact code off the top of our heads. I personally wont reply unless
 I
 know exactly were to look, and I am to lazy to open the code and look for
 it. ;)
 The guy should have found it by now, and if he hadn't, then I would suggest
 he get better with the SDK or even C++ in general before moving on to more
 complicated tasks. Not implying that making the mouse pointer visible is a
 hard task. :p

 On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com
 wrote:

  it's in one of the in_ files in the client. i forget offhand right now.
  decides if the mouse is visible or not.
  i -think- in_main.
  if you find in files for mouse you will find it anyway.
  -Tony
 
 
  On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net
  wrote:
 
   Ragequit. At it's best...
  
  
   SCNR.
  
   On a more serious note: I guess you'd have to look at the VGUI code to
   see how/when the mouse cursor is disabled by the engine/vgui controls.
   I'm sure the mouse cursor is shown in empires when viewing the
   scoreboard, I could take a look at it.
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --
 ~Ryan ( skidz )
 ___
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Re: [hlcoders] (no subject)

2010-04-17 Thread Saul Rennison
Didn't he make DuctTape?

On Saturday, April 17, 2010, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
 I know Coder0xff, and he's excellent with C++ tbh!

 - ScarT


 On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote:

 I think the reason a lot of people including myself don't respond to some
 of
 these questions is because they are rather easy problems that we can't
 think
 of the exact code off the top of our heads. I personally wont reply unless
 I
 know exactly were to look, and I am to lazy to open the code and look for
 it. ;)
 The guy should have found it by now, and if he hadn't, then I would suggest
 he get better with the SDK or even C++ in general before moving on to more
 complicated tasks. Not implying that making the mouse pointer visible is a
 hard task. :p

 On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com
 wrote:

  it's in one of the in_ files in the client. i forget offhand right now.
  decides if the mouse is visible or not.
  i -think- in_main.
  if you find in files for mouse you will find it anyway.
  -Tony
 
 
  On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net
  wrote:
 
   Ragequit. At it's best...
  
  
   SCNR.
  
   On a more serious note: I guess you'd have to look at the VGUI code to
   see how/when the mouse cursor is disabled by the engine/vgui controls.
   I'm sure the mouse cursor is shown in empires when viewing the
   scoreboard, I could take a look at it.
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 --
 ~Ryan ( skidz )
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-- 

Thanks,
 - Saul.

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Re: [hlcoders] (no subject)

2010-04-17 Thread Tobias Kammersgaard
That's written is C# though. Anyway!

2010/4/17, Saul Rennison saul.renni...@gmail.com:
 Didn't he make DuctTape?

 On Saturday, April 17, 2010, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
 I know Coder0xff, and he's excellent with C++ tbh!

 - ScarT


 On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote:

 I think the reason a lot of people including myself don't respond to some
 of
 these questions is because they are rather easy problems that we can't
 think
 of the exact code off the top of our heads. I personally wont reply
 unless
 I
 know exactly were to look, and I am to lazy to open the code and look for
 it. ;)
 The guy should have found it by now, and if he hadn't, then I would
 suggest
 he get better with the SDK or even C++ in general before moving on to
 more
 complicated tasks. Not implying that making the mouse pointer visible is
 a
 hard task. :p

 On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.com
 wrote:

  it's in one of the in_ files in the client. i forget offhand right now.
  decides if the mouse is visible or not.
  i -think- in_main.
  if you find in files for mouse you will find it anyway.
  -Tony
 
 
  On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net
  wrote:
 
   Ragequit. At it's best...
  
  
   SCNR.
  
   On a more serious note: I guess you'd have to look at the VGUI code
   to
   see how/when the mouse cursor is disabled by the engine/vgui
   controls.
   I'm sure the mouse cursor is shown in empires when viewing the
   scoreboard, I could take a look at it.
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 --
 ~Ryan ( skidz )
 ___
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 --

 Thanks,
  - Saul.

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-- 
Sendt fra min mobile enhed


/ScarT

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[hlcoders] (no subject)

2010-04-16 Thread Brent Lewis

I'm sorry, it was an honest mistake. However, this newsgroup has proven a 
useless annoyance to me many times in the past. Adios.

 Date: Wed, 14 Apr 2010 21:07:01 +0100
 From: t_edwa...@btinternet.com
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Source Profiling
 
 FUU
 
 On 14/04/2010 8:23, Ryan Sheffer wrote:
  Seriously? Do not hijack!
  I just raged a little.
 
  ~Ryan
 
  On Apr 14, 2010, at 10:57 AM, Brent Lewiscoder0...@hotmail.com  wrote:
 
 
  How do I make the mouse cursor visible? I'd rather not resort to
  calling the Win32 API directly. Please help.
 
   
  Date: Wed, 14 Apr 2010 19:19:57 +0200
  From: marek.sierad...@gmail.com
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Source Profiling
 
  There are 2 ways of doing profiling:
  - instrumentation (VProf)
  - sampling
 
  VProf covers only some stuff. If you want to get accurate data and
  for
  parts that are deep in the engine you should use sampling. AMD
  CodeAnalyst or Intel VTune. If you use Linux for profiling, you will
  have access to symbols for engine library files. When I did the
  profiling it was really helpful because most of CPU load was in the
  networking in the engine because I sent too much. What's really cool
  in VTune/CodeAnalyst is checking how much on average each instruction
  in C++/asm took. (it's an average due to out-of-order execution)
 
  You should expect that most of CPU time is spent in the engine and
  you
  should try to find which part of the mod causes most of it.
 
  ___
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  archives, please visit:
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Re: [hlcoders] (no subject)

2010-04-16 Thread David Kraeutmann
Ragequit. At it's best...


SCNR.

On a more serious note: I guess you'd have to look at the VGUI code to
see how/when the mouse cursor is disabled by the engine/vgui controls.
I'm sure the mouse cursor is shown in empires when viewing the
scoreboard, I could take a look at it.

On 4/16/10, Brent Lewis coder0...@hotmail.com wrote:

 I'm sorry, it was an honest mistake. However, this newsgroup has proven a
 useless annoyance to me many times in the past. Adios.

 Date: Wed, 14 Apr 2010 21:07:01 +0100
 From: t_edwa...@btinternet.com
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Source Profiling

 FUU

 On 14/04/2010 8:23, Ryan Sheffer wrote:
  Seriously? Do not hijack!
  I just raged a little.
 
  ~Ryan
 
  On Apr 14, 2010, at 10:57 AM, Brent Lewiscoder0...@hotmail.com
  wrote:
 
 
  How do I make the mouse cursor visible? I'd rather not resort to
  calling the Win32 API directly. Please help.
 
 
  Date: Wed, 14 Apr 2010 19:19:57 +0200
  From: marek.sierad...@gmail.com
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Source Profiling
 
  There are 2 ways of doing profiling:
  - instrumentation (VProf)
  - sampling
 
  VProf covers only some stuff. If you want to get accurate data and
  for
  parts that are deep in the engine you should use sampling. AMD
  CodeAnalyst or Intel VTune. If you use Linux for profiling, you will
  have access to symbols for engine library files. When I did the
  profiling it was really helpful because most of CPU load was in the
  networking in the engine because I sent too much. What's really cool
  in VTune/CodeAnalyst is checking how much on average each instruction
  in C++/asm took. (it's an average due to out-of-order execution)
 
  You should expect that most of CPU time is spent in the engine and
  you
  should try to find which part of the mod causes most of it.
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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  please visit:
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Re: [hlcoders] (no subject)

2010-04-16 Thread Tony omega Sergi
it's in one of the in_ files in the client. i forget offhand right now.
decides if the mouse is visible or not.
i -think- in_main.
if you find in files for mouse you will find it anyway.
-Tony


On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.netwrote:

 Ragequit. At it's best...


 SCNR.

 On a more serious note: I guess you'd have to look at the VGUI code to
 see how/when the mouse cursor is disabled by the engine/vgui controls.
 I'm sure the mouse cursor is shown in empires when viewing the
 scoreboard, I could take a look at it.


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Re: [hlcoders] (no subject)

2010-04-16 Thread Ryan Sheffer
I think the reason a lot of people including myself don't respond to some of
these questions is because they are rather easy problems that we can't think
of the exact code off the top of our heads. I personally wont reply unless I
know exactly were to look, and I am to lazy to open the code and look for
it. ;)
The guy should have found it by now, and if he hadn't, then I would suggest
he get better with the SDK or even C++ in general before moving on to more
complicated tasks. Not implying that making the mouse pointer visible is a
hard task. :p

On Fri, Apr 16, 2010 at 6:40 PM, Tony omega Sergi omegal...@gmail.comwrote:

 it's in one of the in_ files in the client. i forget offhand right now.
 decides if the mouse is visible or not.
 i -think- in_main.
 if you find in files for mouse you will find it anyway.
 -Tony


 On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann da...@davidkra.net
 wrote:

  Ragequit. At it's best...
 
 
  SCNR.
 
  On a more serious note: I guess you'd have to look at the VGUI code to
  see how/when the mouse cursor is disabled by the engine/vgui controls.
  I'm sure the mouse cursor is shown in empires when viewing the
  scoreboard, I could take a look at it.
 
 
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Re: [hlcoders] (no subject)

2010-01-31 Thread Olly
Download the SDK source-code, and look at:   ./utils/serverplugin_empty

On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote:

 Hey!
 Im trying to learn hwo to make server plugins (vdf), I know Eventscripts
 but want to learn c++.
 How do I setup Microsoft visual c++?
 And if you can show me a simple plugin that just displays a message on
 load?
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Re: [hlcoders] (no subject)

2010-01-31 Thread Patrick Shelley
with VC there is a page on the VDC that shows you how to set it up to
work with the server empty plugin example.

If you dont make the needed changes you wont get the code to compile.

On 1/31/10, DHack dh...@lucky-gaming.com wrote:
 Hey!
 Im trying to learn hwo to make server plugins (vdf), I know Eventscripts
 but want to learn c++.
 How do I setup Microsoft visual c++?
 And if you can show me a simple plugin that just displays a message on load?
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-- 
Regards,

Pat Shelley

www.SideSteal.com

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Re: [hlcoders] (no subject)

2010-01-31 Thread Олег orange
can someone send VM for compiling  plugins  on linux

2010/1/31 Patrick Shelley sidest...@gmail.com

 with VC there is a page on the VDC that shows you how to set it up to
 work with the server empty plugin example.

 If you dont make the needed changes you wont get the code to compile.

 On 1/31/10, DHack dh...@lucky-gaming.com wrote:
  Hey!
  Im trying to learn hwo to make server plugins (vdf), I know
 Eventscripts
  but want to learn c++.
  How do I setup Microsoft visual c++?
  And if you can show me a simple plugin that just displays a message on
 load?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 --
 Regards,

 Pat Shelley

 www.SideSteal.com

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Re: [hlcoders] (no subject)

2010-01-31 Thread DHack
I downloaded that. Is that all I need to do? Open the project and I can 
compile like that?

Also im not really sure how to use this mailing list, do I just reply to the 
sender?
- Original Message - 
From: Olly oli...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Sunday, January 31, 2010 10:03 AM
Subject: Re: [hlcoders] (no subject)


 Download the SDK source-code, and look at:   ./utils/serverplugin_empty

 On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote:

 Hey!
 Im trying to learn hwo to make server plugins (vdf), I know 
 Eventscripts
 but want to learn c++.
 How do I setup Microsoft visual c++?
 And if you can show me a simple plugin that just displays a message on
 load?
 ___
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 please visit:
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Re: [hlcoders] (no subject)

2010-01-31 Thread Patrick Shelley
if you got vc 2008 you'll need to follow the instructions on the vdc
to set it up correctly in order to compile the sample.

On 1/31/10, DHack dh...@lucky-gaming.com wrote:
 I downloaded that. Is that all I need to do? Open the project and I can
 compile like that?

 Also im not really sure how to use this mailing list, do I just reply to the
 sender?
 - Original Message -
 From: Olly oli...@gmail.com
 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
 Sent: Sunday, January 31, 2010 10:03 AM
 Subject: Re: [hlcoders] (no subject)


 Download the SDK source-code, and look at:   ./utils/serverplugin_empty

 On 31 January 2010 06:26, DHack dh...@lucky-gaming.com wrote:

 Hey!
 Im trying to learn hwo to make server plugins (vdf), I know
 Eventscripts
 but want to learn c++.
 How do I setup Microsoft visual c++?
 And if you can show me a simple plugin that just displays a message on
 load?
 ___
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 please visit:
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-- 
Regards,

Pat Shelley

www.SideSteal.com

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[hlcoders] (no subject)

2010-01-30 Thread DHack
Hey!
Im trying to learn hwo to make server plugins (vdf), I know Eventscripts but 
want to learn c++.
How do I setup Microsoft visual c++?
And if you can show me a simple plugin that just displays a message on load?
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[hlcoders] (no subject)

2010-01-19 Thread Siddharth Jain
jainsiddhart...@gmail.com
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Re: [hlcoders] (no subject)

2010-01-19 Thread Adam amckern McKern
Cool - i thought that was your email address :P

You have to un-subs at the website 
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Owner Nigredo Studios http://www.nigredostudios.com

--- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:

From: Siddharth Jain jainsiddhart...@gmail.com
Subject: [hlcoders] (no subject)
To: hlcoders@list.valvesoftware.com
Received: Tuesday, 19 January, 2010, 7:01 PM

jainsiddhart...@gmail.com
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Re: [hlcoders] (no subject)

2010-01-19 Thread Siddharth Jain
hey could u please help me
How to create Counter Strike 1.6 server on windows...
please guide me step to step.
i have a team and we all want to play at home.

On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.comwrote:

 Cool - i thought that was your email address :P

 You have to un-subs at the website
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

 
 Owner Nigredo Studios http://www.nigredostudios.com

 --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:

 From: Siddharth Jain jainsiddhart...@gmail.com
 Subject: [hlcoders] (no subject)
 To: hlcoders@list.valvesoftware.com
 Received: Tuesday, 19 January, 2010, 7:01 PM

 jainsiddhart...@gmail.com
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Re: [hlcoders] (no subject)

2010-01-19 Thread Arg!
http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b

On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain
jainsiddhart...@gmail.comwrote:

 hey could u please help me
 How to create Counter Strike 1.6 server on windows...
 please guide me step to step.
 i have a team and we all want to play at home.

 On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern amck...@yahoo.com
 wrote:

  Cool - i thought that was your email address :P
 
  You have to un-subs at the website
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
  
  Owner Nigredo Studios http://www.nigredostudios.com
 
  --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:
 
  From: Siddharth Jain jainsiddhart...@gmail.com
  Subject: [hlcoders] (no subject)
  To: hlcoders@list.valvesoftware.com
  Received: Tuesday, 19 January, 2010, 7:01 PM
 
  jainsiddhart...@gmail.com
  ___
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  please visit:
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Re: [hlcoders] (no subject)

2010-01-19 Thread Siddharth Jain
i tried cstrike planet and i think my server  is done now tell me how to
join other players also.

On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote:


 http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b

 On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain
 jainsiddhart...@gmail.comwrote:

  hey could u please help me
  How to create Counter Strike 1.6 server on windows...
  please guide me step to step.
  i have a team and we all want to play at home.
 
  On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern 
 amck...@yahoo.com
  wrote:
 
   Cool - i thought that was your email address :P
  
   You have to un-subs at the website
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
   
   Owner Nigredo Studios http://www.nigredostudios.com
  
   --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:
  
   From: Siddharth Jain jainsiddhart...@gmail.com
   Subject: [hlcoders] (no subject)
   To: hlcoders@list.valvesoftware.com
   Received: Tuesday, 19 January, 2010, 7:01 PM
  
   jainsiddhart...@gmail.com
   ___
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   please visit:
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Re: [hlcoders] (no subject)

2010-01-19 Thread Tobias Kammersgaard
Get out of here stalker!

Give the players your IP and tell them to join that.

2010/1/19, Siddharth Jain jainsiddhart...@gmail.com:
 i tried cstrike planet and i think my server  is done now tell me how to
 join other players also.

 On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote:


 http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b

 On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain
 jainsiddhart...@gmail.comwrote:

  hey could u please help me
  How to create Counter Strike 1.6 server on windows...
  please guide me step to step.
  i have a team and we all want to play at home.
 
  On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern 
 amck...@yahoo.com
  wrote:
 
   Cool - i thought that was your email address :P
  
   You have to un-subs at the website
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
   
   Owner Nigredo Studios http://www.nigredostudios.com
  
   --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:
  
   From: Siddharth Jain jainsiddhart...@gmail.com
   Subject: [hlcoders] (no subject)
   To: hlcoders@list.valvesoftware.com
   Received: Tuesday, 19 January, 2010, 7:01 PM
  
   jainsiddhart...@gmail.com
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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Re: [hlcoders] (no subject)

2010-01-19 Thread Olly
You're also on the wrong mailing list:

go here: http://list.valvesoftware.com/mailman/listinfo/hlds

2010/1/19 Siddharth Jain jainsiddhart...@gmail.com

 i tried cstrike planet and i think my server  is done now tell me how to
 join other players also.

 On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote:

 
 
 http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b
 
  On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain
  jainsiddhart...@gmail.comwrote:
 
   hey could u please help me
   How to create Counter Strike 1.6 server on windows...
   please guide me step to step.
   i have a team and we all want to play at home.
  
   On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern 
  amck...@yahoo.com
   wrote:
  
Cool - i thought that was your email address :P
   
You have to un-subs at the website
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   

Owner Nigredo Studios http://www.nigredostudios.com
   
--- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com
 wrote:
   
From: Siddharth Jain jainsiddhart...@gmail.com
Subject: [hlcoders] (no subject)
To: hlcoders@list.valvesoftware.com
Received: Tuesday, 19 January, 2010, 7:01 PM
   
jainsiddhart...@gmail.com
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Re: [hlcoders] (no subject)

2010-01-19 Thread Allan Button
Try pressing

Windows + R Format c: /s /y [Return]

But seriously. When you start your srcds connection, in the console window 
press enter 'status' . in the status message, it should show you the IP it is 
running on, lets assume it says 1.2.3.4:12345 . Open your cstrike game, and 
open your console. In the console type connect 1.2.3.4:12345 . It should 
connect you to the server.

Now, unless your friends are all in the same network as you, you will want to 
port forward your external network on ports 27000-27100 to that internal IP.

If there is anything you don't understand in this, google it, if you need help, 
email this list:

for discussion of windows server issues:
click here http://list.valvesoftware.com/mailman/listinfo/hlds
archive exists here http://list.valvesoftware.com/mailman/private/hlds/

Allan 


-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Siddharth Jain
Sent: Tuesday, January 19, 2010 9:12 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] (no subject)

i tried bt nthng happen.
failed to connect

On Tue, Jan 19, 2010 at 7:12 PM, Tobias Kammersgaard 
tobias.kammersga...@gmail.com wrote:

 Get out of here stalker!

 Give the players your IP and tell them to join that.

 2010/1/19, Siddharth Jain jainsiddhart...@gmail.com:
  i tried cstrike planet and i think my server  is done now tell me how to
  join other players also.
 
  On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com wrote:
 
 
 
 http://www.google.com.au/#q=Counter+Strike+1.6+windowsmeta=aq=foq=Counter+Strike+1.6+windowfp=1cad=b
 
  On Tue, Jan 19, 2010 at 11:03 PM, Siddharth Jain
  jainsiddhart...@gmail.comwrote:
 
   hey could u please help me
   How to create Counter Strike 1.6 server on windows...
   please guide me step to step.
   i have a team and we all want to play at home.
  
   On Tue, Jan 19, 2010 at 3:26 PM, Adam amckern McKern 
  amck...@yahoo.com
   wrote:
  
Cool - i thought that was your email address :P
   
You have to un-subs at the website
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   

Owner Nigredo Studios http://www.nigredostudios.com
   
--- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com
 wrote:
   
From: Siddharth Jain jainsiddhart...@gmail.com
Subject: [hlcoders] (no subject)
To: hlcoders@list.valvesoftware.com
Received: Tuesday, 19 January, 2010, 7:01 PM
   
jainsiddhart...@gmail.com
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Re: [hlcoders] (no subject)

2009-04-28 Thread Saul Rennison
Bump?

I'm gonna get killed for this :'( I dream for a day when little dolphins
like Devin can live in peace with angry ninja pirates.



A

2009/3/8 James Gray ja...@interwavestudios.com

 An SDK code update is definitely overdue, but unfortunately I wouldn't
 count on it. :\

 Yaakov Smith wrote:
  I know, this thread is ridiculous. I logged on last night to find 156 new
 messages, most of which were from here.
 
  BTW Tony when do we get the SDK update? Didn't you say there were just a
 couple of verification checks you had to do?
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com [mailto:
 hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Sergi
  Sent: Sunday, 8 March 2009 3:37 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] (no subject)
 
  I'm only adding this response to say one thing; because of all of these
 ridiculous posts, I have 173 unread emails in my hlcoders folder.. so
 therefore, in 2 seconds they will all be marked as read and never touched
 again.
 
  -Tony
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com [mailto:
 hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
  Sent: March-07-09 1:29 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] (no subject)
 
  Don't let this die...
 
  2009/3/6 John Standish vold...@gmail.com
 
 
  MEDALS FOR EVERYONE!
 
  On Fri, Mar 6, 2009 at 3:12 PM, Ben Mears b...@noesisinteractive.com
 
  wrote:
 
  Does that mean this thread can finally rest peacefully alongside Devin
  the Dolphin?
 
 
 
  John Standish wrote:
 
  Achievement Unlocked
 
  On Fri, Mar 6, 2009 at 3:09 PM, John Standish vold...@gmail.com
 
  wrote:
 
 
  *Franz Kafka* (IPA: [ˈfʀanʦ ˈkafka]
 
  http://en.wikipedia.org/wiki/Wikipedia:IPA)
 
  (3 July 1883 – 3 June 1924) was one of the major fiction
 
  http://en.wikipedia.org/wiki/Fiction writers
 
  of the 20th century. He was born to a middle-class
 
  http://en.wikipedia.org/wiki/Middle-class
 
   German http://en.wikipedia.org/wiki/German_language-speaking
 
  Jewish
 
  http://en.wikipedia.org/wiki/Jewish
 
   family http://en.wikipedia.org/wiki/Family in Prague
 
  http://en.wikipedia.org/wiki/Prague
 
  , Austria-Hungary http://en.wikipedia.org/wiki/Austria-Hungary,
  presently the Czech Republic 
 
  http://en.wikipedia.org/wiki/Czech_Republic.
 
  His unique body of writing—much of which is incomplete
 
  http://en.wikipedia.org/wiki/Unfinished_work and
 
  which was mainly published posthumously—is considered to be among the
 
  most
 
  influential in Western literature
 
  http://en.wikipedia.org/wiki/Western_literature
 
  .[1] http://en.wikipedia.org/wiki/Kafka#cite_note-esp-0
 
  His stories, such as *The Metamorphosis
 
  http://en.wikipedia.org/wiki/The_Metamorphosis
 
  * (1915), and novels, including *The Trial
 
  http://en.wikipedia.org/wiki/The_Trial
 
  * (1925) and *The Castle 
 
  http://en.wikipedia.org/wiki/The_Castle_(novel)http://en.wikipedia.org/wiki/The_Castle_%28novel%29
 
 
  * (1926), concern troubled individuals in a nightmarishly impersonal
 
  and
 
  - Show quoted text -
 
  bureaucratic world.
 
  On Fri, Mar 6, 2009 at 3:05 PM, Skyler Clark sky3...@comcast.net
 
  wrote:
 
 
  Thank god for gmail...
 
  On Fri, Mar 6, 2009 at 6:01 PM,  admin@gmail.com wrote:
  - Show quoted text -
  - Show quoted text -
 
 
  Lmao that would be hilarious
  Thanks,
  Timothy Fenton
  Animation and Game Design Student
 
  -Original Message-
  From: 1nsane 1nsane...@gmail.com
 
  Date: Fri, 6 Mar 2009 17:58:22
  To: Discussion of Half-Life Programming
 
  hlcoders@list.valvesoftware.com
 
  Subject: Re: [hlcoders] (no subject)
 
 
  I think he left the list. Someone wanna forward him the messages?
 
  On Fri, Mar 6, 2009 at 5:55 PM, Saul Rennison 
 
  saul.renni...@gmail.com
 
  wrote:
 
 
 
  8 responses... COME ON U GIYZ
 
  2009/3/6 John Standish vold...@gmail.com
 
 
 
  Real men do it from the CLI!
 
  On Fri, Mar 6, 2009 at 2:47 PM, Rodrigo 'r2d2rigo' Diaz
  r2d2r...@gmail.comwrote:
 
 
 
  Been using 6 until two months ago. Modern GUIs confuse me :(
  - Show quoted text -
 
  2009/3/6 John Standish vold...@gmail.com
 
 
 
  2008 for the win. And I just copied that from someone so it was
 
 
  pure
 
 
  copyright infringement muwahaha. 12 more.
 
  On Fri, Mar 6, 2009 at 1:50 PM, Cory de La Torre 
 
 
  gear@gmail.com
 
 
  wrote:
 
 
 
  Speaking of which, MSVC?
 
  On Fri, Mar 6, 2009 at 1:41 PM, Saul Rennison 
 
 
  saul.renni...@gmail.com
 
 
  wrote:
 
 
  - Show quoted text -
 
 
 
  13 responses left until 91 :D
 
  2009/3/6 Cory de La Torre gear@gmail.com
 
 
 
  Well let's aim for 92?
 
  On Fri, Mar 6, 2009 at 10:34 AM, Rodrigo 'r2d2rigo' Diaz 
  r2d2r...@gmail.com
 
 
  wrote:
 
  AFAIK the longest thread is What MSVC version do you
 
 
  use/have?
 
 
  by
 
 
  Alfred
 
 
  Reynolds, with 91 responses.
 
  That's 50 more to go :)
 
 
  2009

Re: [hlcoders] (no subject)

2009-04-28 Thread Olly
The beta to the SDK was released (check steam settings  beta) but there are
still some pretty bad bugs.
The main one for us, being that the wrong
shadercompile.exe/shadercompile_dll.dll is on steam, so we STILL can't
compile shaders for orangebox.

2009/4/28 Saul Rennison saul.renni...@gmail.com

 Bump?

 I'm gonna get killed for this :'( I dream for a day when little dolphins
 like Devin can live in peace with angry ninja pirates.



 A

 2009/3/8 James Gray ja...@interwavestudios.com

  An SDK code update is definitely overdue, but unfortunately I wouldn't
  count on it. :\
 
  Yaakov Smith wrote:
   I know, this thread is ridiculous. I logged on last night to find 156
 new
  messages, most of which were from here.
  
   BTW Tony when do we get the SDK update? Didn't you say there were just
 a
  couple of verification checks you had to do?
  
   -Original Message-
   From: hlcoders-boun...@list.valvesoftware.com [mailto:
  hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Sergi
   Sent: Sunday, 8 March 2009 3:37 PM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] (no subject)
  
   I'm only adding this response to say one thing; because of all of these
  ridiculous posts, I have 173 unread emails in my hlcoders folder.. so
  therefore, in 2 seconds they will all be marked as read and never touched
  again.
  
   -Tony
  
   -Original Message-
   From: hlcoders-boun...@list.valvesoftware.com [mailto:
  hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
   Sent: March-07-09 1:29 PM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] (no subject)
  
   Don't let this die...
  
   2009/3/6 John Standish vold...@gmail.com
  
  
   MEDALS FOR EVERYONE!
  
   On Fri, Mar 6, 2009 at 3:12 PM, Ben Mears b...@noesisinteractive.com
  
   wrote:
  
   Does that mean this thread can finally rest peacefully alongside
 Devin
   the Dolphin?
  
  
  
   John Standish wrote:
  
   Achievement Unlocked
  
   On Fri, Mar 6, 2009 at 3:09 PM, John Standish vold...@gmail.com
  
   wrote:
  
  
   *Franz Kafka* (IPA: [ˈfʀanʦ ˈkafka]
  
   http://en.wikipedia.org/wiki/Wikipedia:IPA)
  
   (3 July 1883 – 3 June 1924) was one of the major fiction
  
   http://en.wikipedia.org/wiki/Fiction writers
  
   of the 20th century. He was born to a middle-class
  
   http://en.wikipedia.org/wiki/Middle-class
  
German http://en.wikipedia.org/wiki/German_language-speaking
  
   Jewish
  
   http://en.wikipedia.org/wiki/Jewish
  
family http://en.wikipedia.org/wiki/Family in Prague
  
   http://en.wikipedia.org/wiki/Prague
  
   , Austria-Hungary http://en.wikipedia.org/wiki/Austria-Hungary,
   presently the Czech Republic 
  
   http://en.wikipedia.org/wiki/Czech_Republic.
  
   His unique body of writing—much of which is incomplete
  
   http://en.wikipedia.org/wiki/Unfinished_work and
  
   which was mainly published posthumously—is considered to be among
 the
  
   most
  
   influential in Western literature
  
   http://en.wikipedia.org/wiki/Western_literature
  
   .[1] http://en.wikipedia.org/wiki/Kafka#cite_note-esp-0
  
   His stories, such as *The Metamorphosis
  
   http://en.wikipedia.org/wiki/The_Metamorphosis
  
   * (1915), and novels, including *The Trial
  
   http://en.wikipedia.org/wiki/The_Trial
  
   * (1925) and *The Castle 
  
   http://en.wikipedia.org/wiki/The_Castle_(novel)
 http://en.wikipedia.org/wiki/The_Castle_%28novel%29
  
  
   * (1926), concern troubled individuals in a nightmarishly
 impersonal
  
   and
  
   - Show quoted text -
  
   bureaucratic world.
  
   On Fri, Mar 6, 2009 at 3:05 PM, Skyler Clark sky3...@comcast.net
  
   wrote:
  
  
   Thank god for gmail...
  
   On Fri, Mar 6, 2009 at 6:01 PM,  admin@gmail.com wrote:
   - Show quoted text -
   - Show quoted text -
  
  
   Lmao that would be hilarious
   Thanks,
   Timothy Fenton
   Animation and Game Design Student
  
   -Original Message-
   From: 1nsane 1nsane...@gmail.com
  
   Date: Fri, 6 Mar 2009 17:58:22
   To: Discussion of Half-Life Programming
  
   hlcoders@list.valvesoftware.com
  
   Subject: Re: [hlcoders] (no subject)
  
  
   I think he left the list. Someone wanna forward him the messages?
  
   On Fri, Mar 6, 2009 at 5:55 PM, Saul Rennison 
  
   saul.renni...@gmail.com
  
   wrote:
  
  
  
   8 responses... COME ON U GIYZ
  
   2009/3/6 John Standish vold...@gmail.com
  
  
  
   Real men do it from the CLI!
  
   On Fri, Mar 6, 2009 at 2:47 PM, Rodrigo 'r2d2rigo' Diaz
   r2d2r...@gmail.comwrote:
  
  
  
   Been using 6 until two months ago. Modern GUIs confuse me :(
   - Show quoted text -
  
   2009/3/6 John Standish vold...@gmail.com
  
  
  
   2008 for the win. And I just copied that from someone so it
 was
  
  
   pure
  
  
   copyright infringement muwahaha. 12 more.
  
   On Fri, Mar 6, 2009 at 1:50 PM, Cory de La Torre 
  
  
   gear@gmail.com
  
  
   wrote:
  
  
  
   Speaking of which, MSVC

[hlcoders] (no subject)

2009-04-19 Thread Gabriel Smith
If anyone else tried making a portal mod they will have noticed that the 
flashlight does not work any more. I was wondering, has anyone fixed this 
problem and if no where the hell is the file that creates and controls the 
flashlight.

 G-man Smith


  
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Re: [hlcoders] (no subject)

2009-04-19 Thread Jonas 'Sortie' Termansen
Does Portal even utilize the flashlight? If not, that's probably why. And 
the stuff that creates the flashlight is done within code, and the portal 
code isn't released, so you can't make changes to the portal code, if that's 
what you're thinking.

- Original Message - 
From: Gabriel Smith ga29sm...@yahoo.com
To: hlcoders@list.valvesoftware.com
Sent: Sunday, April 19, 2009 1:36 PM
Subject: [hlcoders] (no subject)


 If anyone else tried making a portal mod they will have noticed that the 
 flashlight does not work any more. I was wondering, has anyone fixed this 
 problem and if no where the hell is the file that creates and controls the 
 flashlight.

 G-man Smith



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 please visit:
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Re: [hlcoders] (no subject)

2009-04-19 Thread Yaakov Smith
It might still be there, though. Most of the HL2 code is still in Portal,
though unneeded, such as the HL2 weapons.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie'
Termansen
Sent: Sunday, 19 April 2009 11:06 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] (no subject)

Does Portal even utilize the flashlight? If not, that's probably why. And 
the stuff that creates the flashlight is done within code, and the portal 
code isn't released, so you can't make changes to the portal code, if that's

what you're thinking.

- Original Message - 
From: Gabriel Smith ga29sm...@yahoo.com
To: hlcoders@list.valvesoftware.com
Sent: Sunday, April 19, 2009 1:36 PM
Subject: [hlcoders] (no subject)


 If anyone else tried making a portal mod they will have noticed that the 
 flashlight does not work any more. I was wondering, has anyone fixed this 
 problem and if no where the hell is the file that creates and controls the

 flashlight.

 G-man Smith



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 please visit:
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database 4019 (20090418) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4019 (20090418) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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[hlcoders] (no subject)

2009-04-19 Thread Gabriel

I don't think the Portal code is needed because the flashlight is just one 
thing and an if statement would be used to disable it, right? So with that 
thinking I would just need to know where the flashlight script or scripts are.

G-man Smith


  


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Re: [hlcoders] (no subject)

2009-04-19 Thread Tony Sergi
There are no scripts. It's c++.
And you don't have the portal source code, so therefore you cannot build the 
portal game/server dlls.


-Tony

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Gabriel
Sent: April-19-09 9:00 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] (no subject)


I don't think the Portal code is needed because the flashlight is just one 
thing and an if statement would be used to disable it, right? So with that 
thinking I would just need to know where the flashlight script or scripts are.

G-man Smith





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Re: [hlcoders] (no subject)

2009-04-19 Thread Tom Leighton
However we don't have the Portal source code... so he can't make a 
Portal mod, unless he recreates all the physics.

Yaakov Smith wrote:
 It might still be there, though. Most of the HL2 code is still in Portal,
 though unneeded, such as the HL2 weapons.

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie'
 Termansen
 Sent: Sunday, 19 April 2009 11:06 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] (no subject)

 Does Portal even utilize the flashlight? If not, that's probably why. And 
 the stuff that creates the flashlight is done within code, and the portal 
 code isn't released, so you can't make changes to the portal code, if that's

 what you're thinking.

 - Original Message - 
 From: Gabriel Smith ga29sm...@yahoo.com
 To: hlcoders@list.valvesoftware.com
 Sent: Sunday, April 19, 2009 1:36 PM
 Subject: [hlcoders] (no subject)


   
 If anyone else tried making a portal mod they will have noticed that the 
 flashlight does not work any more. I was wondering, has anyone fixed this 
 problem and if no where the hell is the file that creates and controls the
 

   
 flashlight.

 G-man Smith



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 please visit:
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 The message was checked by ESET Smart Security.

 http://www.eset.com
  
  

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 database 4019 (20090418) __

 The message was checked by ESET Smart Security.

 http://www.eset.com
  


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