That's written is C# though. Anyway!

2010/4/17, Saul Rennison <[email protected]>:
> Didn't he make DuctTape?
>
> On Saturday, April 17, 2010, Tobias Kammersgaard
> <[email protected]> wrote:
>> I know Coder0xff, and he's excellent with C++ tbh!
>>
>> - ScarT
>>
>>
>> On 17 April 2010 05:32, Ryan Sheffer <[email protected]> wrote:
>>
>>> I think the reason a lot of people including myself don't respond to some
>>> of
>>> these questions is because they are rather easy problems that we can't
>>> think
>>> of the exact code off the top of our heads. I personally wont reply
>>> unless
>>> I
>>> know exactly were to look, and I am to lazy to open the code and look for
>>> it. ;)
>>> The guy should have found it by now, and if he hadn't, then I would
>>> suggest
>>> he get better with the SDK or even C++ in general before moving on to
>>> more
>>> complicated tasks. Not implying that making the mouse pointer visible is
>>> a
>>> hard task. :p
>>>
>>> On Fri, Apr 16, 2010 at 6:40 PM, Tony "omega" Sergi <[email protected]
>>> >wrote:
>>>
>>> > it's in one of the in_ files in the client. i forget offhand right now.
>>> > decides if the mouse is visible or not.
>>> > i -think- in_main.
>>> > if you find in files for "mouse" you will find it anyway.
>>> > -Tony
>>> >
>>> >
>>> > On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann <[email protected]
>>> > >wrote:
>>> >
>>> > > Ragequit. At it's best...
>>> > >
>>> > >
>>> > > SCNR.
>>> > >
>>> > > On a more serious note: I guess you'd have to look at the VGUI code
>>> > > to
>>> > > see how/when the mouse cursor is disabled by the engine/vgui
>>> > > controls.
>>> > > I'm sure the mouse cursor is shown in empires when viewing the
>>> > > scoreboard, I could take a look at it.
>>> > >
>>> > >
>>> > _______________________________________________
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>>> >
>>> >
>>>
>>>
>>> --
>>> ~Ryan ( skidz )
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>>>
>>>
>> _______________________________________________
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>>
>
> --
>
> Thanks,
>  - Saul.
>
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> please visit:
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>
>

-- 
Sendt fra min mobile enhed


/ScarT

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