i didn't expect the gooseman to answer my post :)
and yes - big parts of the instant messaging world are still dark and
unfree. at least we can use free clients :) install pidgin and enjoy using
icq without banners, games and other bloat etc...
2008/10/14 Minh [EMAIL PROTECTED]
whoa.. People
I may be a minority, but I do lots of my team meetings right over Steam.
It's the only thing EVERYBODY has.
Gr3ml1n wrote:
i didn't expect the gooseman to answer my post :)
and yes - big parts of the instant messaging world are still dark and
unfree. at least we can use free clients :)
Since when is recruiting people allowed on the mailing lists?
/ScarT
On 14/10/2008, Gr3ml1n [EMAIL PROTECTED] wrote:
i didn't expect the gooseman to answer my post :)
and yes - big parts of the instant messaging world are still dark and
unfree. at least we can use free clients :) install
i'm sorry if i violated valve's policy, it wasn't my intention to do so.
anyways thx for your feedback so far.
2008/10/14 Tobias Kammersgaard [EMAIL PROTECTED]
Since when is recruiting people allowed on the mailing lists?
/ScarT
On 14/10/2008, Gr3ml1n [EMAIL PROTECTED] wrote:
i didn't
Oh, I think this is pretty harmless. Daniel made a thought-out post, it
wasn't the usual omg has mod idea come help plxx you hear about. And
to be perfectly honest, I think the mod community /needs/ more teams
doing new stuff, to keep the community vitalized.
// memzero
Gr3ml1n wrote:
i'm
I agree, memzero (although I think I commented on your SPUF post about
not recruiting in the source coding forum Gr3ml1n - that's entirely my
point of view, Source Coding forum in my mind is for helping with code
not recruiting :P)
Adam Maras (memzero) wrote:
Oh, I think this is pretty
Relatively Related:
There is a ton of potential in the modding community. People making great
maps left and right, innovative coding, good ideas etc. However, it's all
locked up in different parts of the world, separate by a lack of
communication. I think that alot of good mods came out if people
Hoffman [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 14, 2008 11:11 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer
Relatively Related:
There is a ton of potential in the modding community. People making great
maps left
-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer
Relatively Related:
There is a ton of potential in the modding community. People making great
maps left and right, innovative coding, good ideas etc. However, it's all
locked up in different parts
Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer
Gee, I wonder what brilliant individual thought of that one?
:D
// mem
Keeper wrote:
Plus you can go to this link to get additional resources...
http://steamcommunity.com/groups/hlcoders
Has both
Rule 1: There is no rules, just coding.
=D
Does anyone even use the IRC?
On Tue, Oct 14, 2008 at 8:24 AM, Tom Leighton
[EMAIL PROTECTED]wrote:
I believe not, same goes for the source coding forum on SPUF. I tend to
enforce the This forum is for help unofficial rule but if people
started
: Adam Maras (memzero) [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 14, 2008 11:24 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Gee, I wonder what brilliant individual thought of that one?
:D
// mem
Valve rarely posts on here thou, just Tony and I think he does that in his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED] wrote:
Tom Leighton wrote:
I believe not, same goes for the source coding forum on SPUF. I tend to
enforce the This forum is for help
But we're always reading...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: Tuesday, October 14, 2008 8:56 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote
] On Behalf Of Matt
Hoffman
Sent: Tuesday, October 14, 2008 8:56 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008
Tom Leighton wrote:
I believe not, same goes for the source coding forum on SPUF. I tend to
enforce the This forum is for help unofficial rule but if people
started making informative detailed posts about their mod and why they
wanted help i'm sure I wouldn't mind.
Who's up for writing a
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote:
I believe not, same
Kinda makes me wonder why he didn't promote it himself :P
-Original Message-
From: Adam Maras (memzero) [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 14, 2008 11:24 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead Programmer
Yahn Bernier wrote:
But we're always reading...
Shouldn't you be working on some awesome Episode 3 co-op support right
now? :)
--
Jeffrey botman Broome
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visit:
I believe not, same goes for the source coding forum on SPUF. I tend to
enforce the This forum is for help unofficial rule but if people
started making informative detailed posts about their mod and why they
wanted help i'm sure I wouldn't mind.
Who's up for writing a rulebook for hlcoders?
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom
, October 14, 2008 11:24 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Gee, I wonder what brilliant individual thought of that one?
:D
// mem
Keeper wrote:
Plus you can go to this link to get additional resources
] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
___
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visit:
http
]
wrote:
But we're always reading...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: Tuesday, October 14, 2008 8:56 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote:
I believe not, same
makes me wonder why he didn't promote it himself :P
-Original Message-
From: Adam Maras (memzero) [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 14, 2008 11:24 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote
mod team looking for skilled Lead
Programmer
Valve rarely posts on here thou, just Tony and I think he does that
in
his
off-work time.
On Tue, Oct 14, 2008 at 8:48 AM, botman [EMAIL PROTECTED]
wrote:
Tom Leighton wrote:
I believe not, same goes for the source coding
Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
Programmer
So how long do you work Tony? I see answers at 7 California time, or 8.
Regardless, sorry for saying what you do. :x
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on
what I'm doing, or how I'm feeling.
-Tony
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: October-14-08 9:17 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
hi to all source engine coders looking for work :)
i am currently in the process of assembling a mod team for a source engine
oldschool deathmatch mod and obviously looking for a lead programmer. our
plan is to create a 'classic' deathmatch mod with kick ass weaponry and
minor changes to the
whoa.. People still use ICQ ??
if you are interested, mail me at: gr3ml1n 'AT' gmail 'DOT' com or contact
me via ICQ: 93246350
regards,
Daniel aka WickedGremlin
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I doubt your going have any luck without posting any examples of your groups
work, besides words.
Good luck anyways.
On Mon, Oct 13, 2008 at 10:12 PM, Minh [EMAIL PROTECTED] wrote:
whoa.. People still use ICQ ??
if you are interested, mail me at: gr3ml1n 'AT' gmail 'DOT' com or
contact
How much are you paying? After all, we are not communists.
On Mon, Oct 13, 2008 at 11:57 PM, Gr3ml1n [EMAIL PROTECTED] wrote:
hi to all source engine coders looking for work :)
i am currently in the process of assembling a mod team for a source engine
oldschool deathmatch mod and obviously
Were not?
On Mon, Oct 13, 2008 at 10:26 PM, Nick [EMAIL PROTECTED] wrote:
How much are you paying? After all, we are not communists.
On Mon, Oct 13, 2008 at 11:57 PM, Gr3ml1n [EMAIL PROTECTED] wrote:
hi to all source engine coders looking for work :)
i am currently in the process of
I am. But I'm not super-awesome at coding.
Matt Hoffman wrote:
Were not?
On Mon, Oct 13, 2008 at 10:26 PM, Nick [EMAIL PROTECTED] wrote:
How much are you paying? After all, we are not communists.
On Mon, Oct 13, 2008 at 11:57 PM, Gr3ml1n [EMAIL PROTECTED] wrote:
hi to all source
well, we are still in pre-alpha stage and our mod team exists only since a
few weeks.
examples of one team member's work can be seen at.
http://www.gloomyland.de/please keep in mind that the works on this
website are several years old and
his skills improved significantly since he updated the
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