Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread John Standish
botman, Yes they are serious buisness, very serious :-P On Thu, Jan 15, 2009 at 1:08 PM, Nuno Silva wrote: > Oh, my bad, i thought the survey was already closed from voting. > > On Thu, Jan 15, 2009 at 8:40 PM, John Standish wrote: > > > It updates when someone puts results in > > > > On Thu, J

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Nuno Silva
Oh, my bad, i thought the survey was already closed from voting. On Thu, Jan 15, 2009 at 8:40 PM, John Standish wrote: > It updates when someone puts results in > > On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva >wrote: > > > How about waiting for more than a couple of hours so more than 5 people

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Steve Henderson
Yes I should have caveated that one should: *first fill it out* the survey then look at the results Needless to say this study won't have the integrity for publication in any scholary works On Thu, Jan 15, 2009 at 3:42 PM, Tobias Kammersgaard wrote: > Internet Surveys are serious business! >

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread botman
Tobias Kammersgaard wrote: > Internet Surveys are serious business! > /ScarT I was actually going to go make an internet survey that says: "Are internet surveys serious business? ( ) Yes ( ) No" ...and then post the URL, but it seemed like way too much work. -- Jeffrey "botman" Broome __

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Tobias Kammersgaard
Internet Surveys are serious business! /ScarT 2009/1/15 Nuno Silva > How about waiting for more than a couple of hours so more than 5 people can > actually fill the survey? > > On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson < > steven.j.hender...@gmail.com> wrote: > > > OK here is the link to

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread John Standish
It updates when someone puts results in On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva wrote: > How about waiting for more than a couple of hours so more than 5 people can > actually fill the survey? > > On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson < > steven.j.hender...@gmail.com> wrote: > > >

Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Nuno Silva
How about waiting for more than a couple of hours so more than 5 people can actually fill the survey? On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson < steven.j.hender...@gmail.com> wrote: > OK here is the link to the results...thanks to those who contributed. > I apologize up front if I missed

[hlcoders] Documentation Survey Results

2009-01-15 Thread Steve Henderson
OK here is the link to the results...thanks to those who contributed. I apologize up front if I missed a key resource, person, idea. I hope the hard work that was put into the great resources and tuts that are available is not lost in this introspective discussion.. Results: - http:/

Re: [hlcoders] Documentation

2008-09-16 Thread botman
Dave Gomboc wrote: > > I'll try to get the ball rolling. > http://developer.valvesoftware.com/wiki/Edict_t is almost completely > blank (and nor is there material for CBaseEdict). The minimal > description provided, however, suggests that edict_t is not an > unimportant class. What can you tell

Re: [hlcoders] Documentation

2005-01-27 Thread Markus Martin
Hello, I think the most important point in this discussion was completely ignored.. >Aren't there any 'code analyzers'? I once had a shareware program that >could read my code, and make a sort of flowchart of it. I bet there are >way more advanced stuff out there that can easily dump out a visual

Re: [hlcoders] Documentation

2005-01-26 Thread Jeff Fearn
On Thu, 27 Jan 2005 00:02:52 +, Serapth Blah <[EMAIL PROTECTED]> wrote: > >What would be cool is if you integrate these two things. i.e. have a > >tool in VC that hooks into one of these wikis and lets you > >retrieve/submit information. > > > >One approach would be to use XML and a Schema, thi

Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
What would be cool is if you integrate these two things. i.e. have a tool in VC that hooks into one of these wikis and lets you retrieve/submit information. One approach would be to use XML and a Schema, this would allow the wiki and VC to display the data in different ways and would allow informat

Re: [hlcoders] Documentation

2005-01-26 Thread Jeff Fearn
On Tue, 25 Jan 2005 22:26:37 -0600, jeff broome <[EMAIL PROTECTED]> wrote: > On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote: > > Hello all, > > > > > What negatives do you see? > > > > Thanks, > > Mike > > If you are new to this list, you should first check out some of

Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
S. Hendriks wrote: Sure, and the guys who made the mods get some pretty good jobs as well... (and can realize their dreams). I don't see a sort of abusing here, its Valve's right to buy these games as they developed the engine + materials to get them even going. And those who get hired + get intere

Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
jeff broome wrote: > Yes. Everyone understands your point. Look at this from Valve's point of view. You have X engineers that cost you Y dollars per day. You can have those engineers working on the next product (Half-Life3) that you KNOW will bring in revenue, or you can have them work on docum

RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
den: woensdag 26 januari 2005 22:16 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: [hlcoders] Documentation S. Hendriks wrote: > Actually you pay for HL2 itself and get the SDK as a free optional > tool. So everything that Valve provides is in courtisy and cannot be > held as a produ

Re: [hlcoders] Documentation

2005-01-26 Thread Childe Roland
orspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens jeff broome > Verzonden: woensdag 26 januari 2005 19:37 > Aan: hlcoders@list.valvesoftware.com > Onderwerp: Re: [hlcoders] Documentation > > > On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PR

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 22:15:57 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this > to be nice. As I tried explaining earlier, modsupport is a *very* strong > selling-point (cs, ro, dod, tf, sf etc etc) and they have nothin

Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
S. Hendriks wrote: Actually you pay for HL2 itself and get the SDK as a free optional tool. So everything that Valve provides is in courtisy and cannot be held as a product you payed for and can force 'support' from ;) In that sense, Valve is doing a very good job! Replying to mails, contributing t

RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens jeff broome Verzonden: woensdag 26 januari 2005 19:37 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: [hlcoders] Documentation On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrot

RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Serapth Blah Verzonden: woensdag 26 januari 2005 19:35 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: [hlcoders] Documentation I think your missing the point of what im trying to do

Re: [hlcoders] Documentation

2005-01-26 Thread Pavol Marko
I think it would be in Valve's own interest to provide good documentation for the SDK. If there is a lot of mods, the interest in the game rises, and Valve makes more profit. Of course there is an other way, letting the community do most of the work, but it may slow things down for modders. I perso

Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
jeff broome wrote: > I'd say Valve's "techniques" are just fine. The game runs good on most machines. The game has sold many copies which is a fairly good indication that people like what Valve has done. Eh? How on earth does "copies sold" or "scalability" indicate good development techniques? Y

Re: [hlcoders] Documentation

2005-01-26 Thread Dan Partelly
ssage - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, January 26, 2005 8:26 PM Subject: Re: [hlcoders] Documentation I dunno, I think this sounds like a *very* boring project (come on, who actually LIKES to write documentation?), and I doubt you'd get much help. I too feel the S

Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
, I dont mind a computer doing it. From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Documentation Date: Wed, 26 Jan 2005 19:26:40 +0100 I dunno, I think this sounds like a *very* boring

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 12:37:02 -0600, jeff broome <[EMAIL PROTECTED]> wrote: > How much did the SDK code again? Ick..., "code" = "cost". Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > (you'd think a large software corp such as Valve was more up-to-date > with development techniques...). I'd say Valve's "techniques" are just fine. The game runs good on most machines. The game has sold many copi

Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
I dunno, I think this sounds like a *very* boring project (come on, who actually LIKES to write documentation?), and I doubt you'd get much help. I too feel the SDK could be more documented but it is not our job (you'd think a large software corp such as Valve was more up-to-date with development t

Re: [hlcoders] Documentation

2005-01-26 Thread Mark Ettinger
I think this is a great idea, assuming it can be done. I have experienced similar frustrations concerning startup effort with repect to learning the SDK, in spite of years of coding experience. The various coding sites, wikis, tutorials, and this mailing list have been helpful but not enough. C

Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
Thanks for the thorough response Jeff, much appreciated. I hope you are independantly wealthy and have a full 40 hours a week to spend on such a project, because that's about what it will take to put something like this together over the next 6 months or so. Unfortunately, not independently wealthy

Re: [hlcoders] Documentation

2005-01-25 Thread jeff broome
On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote: > Hello all, > What negatives do you see? > > Thanks, > Mike I hope you are independantly wealthy and have a full 40 hours a week to spend on such a project, because that's about what it will take to put something like

[hlcoders] Documentation

2005-01-25 Thread Serapth Blah
Hello all, I am currently in the process of putting together a web application for documenting the HalfLife 2 source base. I bought HL2 with the intent of creating a mod just for fun, and frankly the lack of documentation pretty much brought me to a standstill. I could work my way through it, but

Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor
called "Modeling for Hallf-Life" instead of Half-Life. No biggy obviously, just fix it in the next go around. Regards, Lakario - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:50 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Documentation with sdk

Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I'll get you em, sit tight. - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:50 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Documentation with sdk This is a multi-part message in MIME format. -- [ P

[hlcoders] Documentation with sdk

2002-03-16 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone got the docs sitting on server space somewhere i could leech? The only ones i got with final standard sdk 2.2 were hlvoice and hltv that was it. Actually come to think of it i have never h