botman,
Yes they are serious buisness, very serious :-P
On Thu, Jan 15, 2009 at 1:08 PM, Nuno Silva wrote:
> Oh, my bad, i thought the survey was already closed from voting.
>
> On Thu, Jan 15, 2009 at 8:40 PM, John Standish wrote:
>
> > It updates when someone puts results in
> >
> > On Thu, J
Oh, my bad, i thought the survey was already closed from voting.
On Thu, Jan 15, 2009 at 8:40 PM, John Standish wrote:
> It updates when someone puts results in
>
> On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva >wrote:
>
> > How about waiting for more than a couple of hours so more than 5 people
Yes I should have caveated that one should:
*first fill it out* the survey
then look at the results
Needless to say this study won't have the integrity for publication in
any scholary works
On Thu, Jan 15, 2009 at 3:42 PM, Tobias Kammersgaard
wrote:
> Internet Surveys are serious business!
>
Tobias Kammersgaard wrote:
> Internet Surveys are serious business!
> /ScarT
I was actually going to go make an internet survey that says:
"Are internet surveys serious business?
( ) Yes
( ) No"
...and then post the URL, but it seemed like way too much work.
--
Jeffrey "botman" Broome
__
Internet Surveys are serious business!
/ScarT
2009/1/15 Nuno Silva
> How about waiting for more than a couple of hours so more than 5 people can
> actually fill the survey?
>
> On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> steven.j.hender...@gmail.com> wrote:
>
> > OK here is the link to
It updates when someone puts results in
On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva wrote:
> How about waiting for more than a couple of hours so more than 5 people can
> actually fill the survey?
>
> On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> steven.j.hender...@gmail.com> wrote:
>
> >
How about waiting for more than a couple of hours so more than 5 people can
actually fill the survey?
On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
steven.j.hender...@gmail.com> wrote:
> OK here is the link to the results...thanks to those who contributed.
> I apologize up front if I missed
OK here is the link to the results...thanks to those who contributed.
I apologize up front if I missed a key resource, person, idea.
I hope the hard work that was put into the great resources and tuts
that are available is not lost in this introspective discussion..
Results:
-
http:/
Dave Gomboc wrote:
>
> I'll try to get the ball rolling.
> http://developer.valvesoftware.com/wiki/Edict_t is almost completely
> blank (and nor is there material for CBaseEdict). The minimal
> description provided, however, suggests that edict_t is not an
> unimportant class. What can you tell
Hello,
I think the most important point in this discussion was completely ignored..
>Aren't there any 'code analyzers'? I once had a shareware program that
>could read my code, and make a sort of flowchart of it. I bet there are
>way more advanced stuff out there that can easily dump out a visual
On Thu, 27 Jan 2005 00:02:52 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> >What would be cool is if you integrate these two things. i.e. have a
> >tool in VC that hooks into one of these wikis and lets you
> >retrieve/submit information.
> >
> >One approach would be to use XML and a Schema, thi
What would be cool is if you integrate these two things. i.e. have a
tool in VC that hooks into one of these wikis and lets you
retrieve/submit information.
One approach would be to use XML and a Schema, this would allow the
wiki and VC to display the data in different ways and would allow
informat
On Tue, 25 Jan 2005 22:26:37 -0600, jeff broome <[EMAIL PROTECTED]> wrote:
> On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> > Hello all,
>
>
>
> > What negatives do you see?
> >
> > Thanks,
> > Mike
>
> If you are new to this list, you should first check out some of
S. Hendriks wrote:
Sure, and the guys who made the mods get some pretty good jobs as
well... (and can realize their dreams). I don't see a sort of abusing
here, its Valve's right to buy these games as they developed the engine
+ materials to get them even going. And those who get hired + get
intere
jeff broome wrote:
> Yes. Everyone understands your point.
Look at this from Valve's point of view. You have X engineers that
cost you Y dollars per day. You can have those engineers working on
the next product (Half-Life3) that you KNOW will bring in revenue, or
you can have them work on docum
den: woensdag 26 januari 2005 22:16
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation
S. Hendriks wrote:
> Actually you pay for HL2 itself and get the SDK as a free optional
> tool. So everything that Valve provides is in courtisy and cannot be
> held as a produ
orspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens jeff broome
> Verzonden: woensdag 26 januari 2005 19:37
> Aan: hlcoders@list.valvesoftware.com
> Onderwerp: Re: [hlcoders] Documentation
>
>
> On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PR
On Wed, 26 Jan 2005 22:15:57 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
>
> Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this
> to be nice. As I tried explaining earlier, modsupport is a *very* strong
> selling-point (cs, ro, dod, tf, sf etc etc) and they have nothin
S. Hendriks wrote:
Actually you pay for HL2 itself and get the SDK as a free optional tool.
So everything that Valve provides is in courtisy and cannot be held as a
product you payed for and can force 'support' from ;) In that sense,
Valve is doing a very good job! Replying to mails, contributing t
Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jeff broome
Verzonden: woensdag 26 januari 2005 19:37
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrot
www.bots-united.com
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Serapth Blah
Verzonden: woensdag 26 januari 2005 19:35
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation
I think your missing the point of what im trying to do
I think it would be in Valve's own interest to provide good
documentation for the SDK. If there is a lot of mods, the interest in
the game rises, and Valve makes more profit. Of course there is an other
way, letting the community do most of the work, but it may slow things
down for modders. I perso
jeff broome wrote:
> I'd say Valve's "techniques" are just fine. The game runs good on
most machines. The game has sold many copies which is a fairly good
indication that people like what Valve has done.
Eh? How on earth does "copies sold" or "scalability" indicate good
development techniques? Y
ssage -
From: <[EMAIL PROTECTED]>
To:
Sent: Wednesday, January 26, 2005 8:26 PM
Subject: Re: [hlcoders] Documentation
I dunno, I think this sounds like a *very* boring project (come on, who
actually LIKES to write documentation?), and I doubt you'd get much
help. I too feel the S
, I dont mind a computer doing it.
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Documentation
Date: Wed, 26 Jan 2005 19:26:40 +0100
I dunno, I think this sounds like a *very* boring
On Wed, 26 Jan 2005 12:37:02 -0600, jeff broome <[EMAIL PROTECTED]> wrote:
> How much did the SDK code again?
Ick..., "code" = "cost".
Jeffrey "botman" Broome
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
ht
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> (you'd think a large software corp such as Valve was more up-to-date
> with development techniques...).
I'd say Valve's "techniques" are just fine. The game runs good on
most machines. The game has sold many copi
I dunno, I think this sounds like a *very* boring project (come on, who
actually LIKES to write documentation?), and I doubt you'd get much
help. I too feel the SDK could be more documented but it is not our job
(you'd think a large software corp such as Valve was more up-to-date
with development t
I think this is a great idea, assuming it can be done. I have
experienced similar frustrations concerning startup effort with repect
to learning the SDK, in spite of years of coding experience. The
various coding sites, wikis, tutorials, and this mailing list have
been helpful but not enough.
C
Thanks for the thorough response Jeff, much appreciated.
I hope you are independantly wealthy and have a full 40 hours a week
to spend on such a project, because that's about what it will take to
put something like this together over the next 6 months or so.
Unfortunately, not independently wealthy
On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> Hello all,
> What negatives do you see?
>
> Thanks,
> Mike
I hope you are independantly wealthy and have a full 40 hours a week
to spend on such a project, because that's about what it will take to
put something like
Hello all,
I am currently in the process of putting together a web application for
documenting the HalfLife 2 source base. I bought HL2 with the intent of
creating a mod just for fun, and frankly the lack of documentation pretty
much brought me to a standstill. I could work my way through it, but
called "Modeling for Hallf-Life" instead of Half-Life. No
biggy obviously, just fix it in the next go around.
Regards,
Lakario
- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Documentation with sdk
--
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I'll get you em, sit tight.
- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Documentation with sdk
This is a multi-part message in MIME format.
--
[ P
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone got the docs sitting on server space somewhere i could leech? The only ones
i got with final standard sdk 2.2 were hlvoice and hltv that was it.
Actually come to think of it i have never h
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