Hi,
Does anybody know if it is possible to get hitboxes synchronous with
animations we see client side ?
J.
2009/4/18 Janek jan...@gmail.com
Hi list,
Yesterday I decided to display hitboxes to see where they are client
side. I added my code at the end of RenderStart thus ensuring that all
: Re: [hlcoders] Hitboxes client side
Hi,
Does anybody know if it is possible to get hitboxes synchronous with
animations we see client side ?
J.
2009/4/18 Janek jan...@gmail.com
Hi list,
Yesterday I decided to display hitboxes to see where they are client
side. I added my code
Message -
From: Janek jan...@gmail.com
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 20, 2009 5:23 PM
Subject: Re: [hlcoders] Hitboxes client side
Hi,
Does anybody know if it is possible to get hitboxes synchronous with
animations we see client side ?
J.
2009/4/18
Hi list,
Yesterday I decided to display hitboxes to see where they are client side.
I added my code at the end of RenderStart thus ensuring that all
interpolation (I checked that players are in list of entities to interpolate
and they are) and simulation are done.
I thought these hitboxes will
Vector( 0, 0, 14 ) -- no idea?
Dead view height I think.
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: 28 April 2005 04:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
Bounding boxes are defined in Gamerules.cpp
line 34 - 48
static
We are noticing this too. The hitboxes seem like they should work
using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets
pass right through the hitbox, particularly the head hitbox. Anyone
know what the root cause of this is?
--JD
On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
Anyone
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Wednesday, April 27, 2005 1:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too
this
is happening.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Matt Boone [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message
-gaming.com
- Original Message -
From: Matt Boone [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED
]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Wednesday, April 27, 2005
Of Jonathan
Dance
Sent: Wednesday, April 27, 2005 1:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work
using
sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
right through the hitbox, particularly
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work
using
sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
right through the hitbox, particularly the head hitbox. Anyone know
what the root cause
- Original Message -
From: Matt Boone [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
),
Vector( 0, 0, 14 ) -- no idea?
);
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Jonathan Dance [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Cc: Tim Jones [EMAIL PROTECTED]
Sent: Wednesday, April 27, 2005 10:21 PM
Subject: Re: [hlcoders] HitBoxes ?
OK, if I could
Anyone notice when you run / crouch / jump etc
The hit box is off? It seemed to do this is CS:S also and I thought it was a
CS:S bug.
However it is also doing the same thing in the MP SDK..
Anyone else notice this?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
PROTECTED]
Subject: RE: [hlcoders] Hitboxes
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, just code a fix
on this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Martin
Webrant
Sent: Sunday, May 05, 2002 9:49 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes
Hehe, well - since I dont use any special magic in the SDK I thought I'd
just keep it simple
yes, just code a fix
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes
Are there any fix to the regular SDK code regarding hitboxes?
Thats what most of my users complain about
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, just code a fix
- Original Message -
From: Martin
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