Re: [hlcoders] Hitboxes client side

2009-04-20 Thread Janek
Hi, Does anybody know if it is possible to get hitboxes synchronous with animations we see client side ? J. 2009/4/18 Janek jan...@gmail.com Hi list, Yesterday I decided to display hitboxes to see where they are client side. I added my code at the end of RenderStart thus ensuring that all

Re: [hlcoders] Hitboxes client side

2009-04-20 Thread Jonas 'Sortie' Termansen
: Re: [hlcoders] Hitboxes client side Hi, Does anybody know if it is possible to get hitboxes synchronous with animations we see client side ? J. 2009/4/18 Janek jan...@gmail.com Hi list, Yesterday I decided to display hitboxes to see where they are client side. I added my code

Re: [hlcoders] Hitboxes client side

2009-04-20 Thread Janek
Message - From: Janek jan...@gmail.com To: hlcoders@list.valvesoftware.com Sent: Monday, April 20, 2009 5:23 PM Subject: Re: [hlcoders] Hitboxes client side Hi, Does anybody know if it is possible to get hitboxes synchronous with animations we see client side ? J. 2009/4/18

[hlcoders] Hitboxes client side

2009-04-18 Thread Janek
Hi list, Yesterday I decided to display hitboxes to see where they are client side. I added my code at the end of RenderStart thus ensuring that all interpolation (I checked that players are in list of entities to interpolate and they are) and simulation are done. I thought these hitboxes will

RE: [hlcoders] HitBoxes ?

2005-04-28 Thread Ian Warwick
Vector( 0, 0, 14 ) -- no idea? Dead view height I think. -Original Message- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: 28 April 2005 04:44 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? Bounding boxes are defined in Gamerules.cpp line 34 - 48 static

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread Jonathan Dance
We are noticing this too. The hitboxes seem like they should work using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass right through the hitbox, particularly the head hitbox. Anyone know what the root cause of this is? --JD On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote: Anyone

RE: [hlcoders] HitBoxes ?

2005-04-27 Thread Matt Boone
Do your hitboxes extend outside of the bounding box? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Wednesday, April 27, 2005 1:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? We are noticing this too

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread r00t 3:16
this is happening. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Matt Boone [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, April 27, 2005 4:17 PM Subject: RE: [hlcoders] HitBoxes ? Do your hitboxes extend outside of the bounding box? -Original Message

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread LDuke
-gaming.com - Original Message - From: Matt Boone [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, April 27, 2005 4:17 PM Subject: RE: [hlcoders] HitBoxes ? Do your hitboxes extend outside of the bounding box? -Original Message- From: [EMAIL PROTECTED

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread tei
] To: hlcoders@list.valvesoftware.com Sent: Wednesday, April 27, 2005 4:17 PM Subject: RE: [hlcoders] HitBoxes ? Do your hitboxes extend outside of the bounding box? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Wednesday, April 27, 2005

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread Jonathan Dance
Of Jonathan Dance Sent: Wednesday, April 27, 2005 1:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? We are noticing this too. The hitboxes seem like they should work using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass right through the hitbox, particularly

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread Jonathan Dance
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? We are noticing this too. The hitboxes seem like they should work using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass right through the hitbox, particularly the head hitbox. Anyone know what the root cause

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread Teddy
- Original Message - From: Matt Boone [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, April 27, 2005 4:17 PM Subject: RE: [hlcoders] HitBoxes ? Do your hitboxes extend outside of the bounding box? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] HitBoxes ?

2005-04-27 Thread r00t 3:16
), Vector( 0, 0, 14 ) -- no idea? ); r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Jonathan Dance [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Cc: Tim Jones [EMAIL PROTECTED] Sent: Wednesday, April 27, 2005 10:21 PM Subject: Re: [hlcoders] HitBoxes ? OK, if I could

[hlcoders] HitBoxes ?

2005-01-03 Thread r00t 3:16
Anyone notice when you run / crouch / jump etc The hit box is off? It seemed to do this is CS:S also and I thought it was a CS:S bug. However it is also doing the same thing in the MP SDK.. Anyone else notice this? r00t 3:16 CQC Gaming www.cqc-gaming.com

RE: [hlcoders] Hitboxes

2002-05-05 Thread Martin Webrant
PROTECTED] Subject: RE: [hlcoders] Hitboxes You make it sound so easy! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Saturday, May 04, 2002 10:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hitboxes yes, just code a fix

RE: [hlcoders] Hitboxes

2002-05-05 Thread Philip (Fiber)
on this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Martin Webrant Sent: Sunday, May 05, 2002 9:49 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Hitboxes Hehe, well - since I dont use any special magic in the SDK I thought I'd just keep it simple

Re: [hlcoders] Hitboxes

2002-05-04 Thread Oskar 'Zoot' Lindgren
yes, just code a fix - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 04, 2002 12:12 PM Subject: [hlcoders] Hitboxes Are there any fix to the regular SDK code regarding hitboxes? Thats what most of my users complain about

RE: [hlcoders] Hitboxes

2002-05-04 Thread Philip (Fiber)
You make it sound so easy! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Saturday, May 04, 2002 10:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hitboxes yes, just code a fix - Original Message - From: Martin