Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-28 Thread Chris Green
] Is it possible to change particle properties via code? You can't see particle systems attached to yourself because then they get in the way of the view. Valve hard-coded it so that you don't see particle systems attached to yourself. I don't know how you're doing all that teleporting stuff, but seems to me

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-27 Thread Andreas Grimm
Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Sunday, September 27, 2009 12:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is it possible to change particle properties via code

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-26 Thread Jorge Rodriguez
There are some values which are not in an operator or initializer or anything, but in the regular properties page of the particle, same page where you set the particle's texture. Is this the max_particles property that you're talking about? -- Jorge Vino Rodriguez

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-26 Thread Andreas Grimm
- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Saturday, September 26, 2009 8:01 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is it possible to change particle properties via code? There are some

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-26 Thread Jorge Rodriguez
Right. How did you spawn those drips? Looks like you just assigned a control point and had them spit out. Probably what Valve did was spawned the particles from a particular entity (like the engineer player model) and there is an initializer in the system called Position on model or some such that

[hlcoders] Is it possible to change particle properties via code?

2009-09-25 Thread Andreas Grimm
Hello, I have a question about the particle system in Team Fortress 2. I want to use the player_dripsred particle (which is used for players, who recently used a teleporter) in a plugin. There are no problems to spawn it, but it doesn't look like the original one in the game itself. So I took