[hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren



Hi!
Is it possible to export to SMD and import it in 
MAX? Isthereanotherway to do it? I mean with all 
animations?

/ Oskar Lindgren


Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

Via MilkShape 3D is the route I'd use...

... although I did hear a rumour that Valve/Gearbox have an unreleased Max
SMD importer.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:52 PM
Subject: [hlcoders] MS to MAX?


Hi!
Is it possible to export to SMD and import it in MAX? Is there another way
to do it? I mean with all animations?

/ Oskar Lindgren


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Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren

Do you know where I can get it?


- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:50 PM
Subject: Re: [hlcoders] MS to MAX?


 Via MilkShape 3D is the route I'd use...

 ... although I did hear a rumour that Valve/Gearbox have an unreleased Max
 SMD importer.

 --

 dodgy
 aka David Hunt
 Leader, Uncrossable Parallel
 website: http://www.planethalflife.com/uncrossable/sf/
 email: [EMAIL PROTECTED]
 irc: irc.gamesnet.net:6667 #parallels
 icq: 93350590


 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 6:52 PM
 Subject: [hlcoders] MS to MAX?


 Hi!
 Is it possible to export to SMD and import it in MAX? Is there another way
 to do it? I mean with all animations?

 / Oskar Lindgren


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please visit:
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Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

http://www.swissquake.ch/chumbalum-soft/

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:12 PM
Subject: Re: [hlcoders] MS to MAX?


 Do you know where I can get it?


 - Original Message -
 From: dodgy [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 8:50 PM
 Subject: Re: [hlcoders] MS to MAX?


  Via MilkShape 3D is the route I'd use...
 
  ... although I did hear a rumour that Valve/Gearbox have an unreleased
Max
  SMD importer.
 
  --
 
  dodgy
  aka David Hunt
  Leader, Uncrossable Parallel
  website: http://www.planethalflife.com/uncrossable/sf/
  email: [EMAIL PROTECTED]
  irc: irc.gamesnet.net:6667 #parallels
  icq: 93350590
 
 
  - Original Message -
  From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 6:52 PM
  Subject: [hlcoders] MS to MAX?
 
 
  Hi!
  Is it possible to export to SMD and import it in MAX? Is there another
way
  to do it? I mean with all animations?
 
  / Oskar Lindgren
 
 
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Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren

That is not for MAX!
- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 9:58 PM
Subject: Re: [hlcoders] MS to MAX?


 http://www.swissquake.ch/chumbalum-soft/

 --

 dodgy
 aka David Hunt
 Leader, Uncrossable Parallel
 website: http://www.planethalflife.com/uncrossable/sf/
 email: [EMAIL PROTECTED]
 irc: irc.gamesnet.net:6667 #parallels
 icq: 93350590


 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 8:12 PM
 Subject: Re: [hlcoders] MS to MAX?


  Do you know where I can get it?
 
 
  - Original Message -
  From: dodgy [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 8:50 PM
  Subject: Re: [hlcoders] MS to MAX?
 
 
   Via MilkShape 3D is the route I'd use...
  
   ... although I did hear a rumour that Valve/Gearbox have an unreleased
 Max
   SMD importer.
  
   --
  
   dodgy
   aka David Hunt
   Leader, Uncrossable Parallel
   website: http://www.planethalflife.com/uncrossable/sf/
   email: [EMAIL PROTECTED]
   irc: irc.gamesnet.net:6667 #parallels
   icq: 93350590
  
  
   - Original Message -
   From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, December 05, 2001 6:52 PM
   Subject: [hlcoders] MS to MAX?
  
  
   Hi!
   Is it possible to export to SMD and import it in MAX? Is there another
 way
   to do it? I mean with all animations?
  
   / Oskar Lindgren
  
  
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  please visit:
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Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

Convert to 3DS, import into Max.

I think you lose any bone assignments you may have set up, but you can get
the model and the skin mesh back into max.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 9:07 PM
Subject: Re: [hlcoders] MS to MAX?


 That is not for MAX!
 - Original Message -
 From: dodgy [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 9:58 PM
 Subject: Re: [hlcoders] MS to MAX?


  http://www.swissquake.ch/chumbalum-soft/
 
  --
 
  dodgy
  aka David Hunt
  Leader, Uncrossable Parallel
  website: http://www.planethalflife.com/uncrossable/sf/
  email: [EMAIL PROTECTED]
  irc: irc.gamesnet.net:6667 #parallels
  icq: 93350590
 
 
  - Original Message -
  From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 8:12 PM
  Subject: Re: [hlcoders] MS to MAX?
 
 
   Do you know where I can get it?
  
  
   - Original Message -
   From: dodgy [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, December 05, 2001 8:50 PM
   Subject: Re: [hlcoders] MS to MAX?
  
  
Via MilkShape 3D is the route I'd use...
   
... although I did hear a rumour that Valve/Gearbox have an
unreleased
  Max
SMD importer.
   
--
   
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
   
   
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:52 PM
Subject: [hlcoders] MS to MAX?
   
   
Hi!
Is it possible to export to SMD and import it in MAX? Is there
another
  way
to do it? I mean with all animations?
   
/ Oskar Lindgren
   
   
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archives,
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Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren

I was asking for animations...


- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:14 PM
Subject: Re: [hlcoders] MS to MAX?


 Convert to 3DS, import into Max.

 I think you lose any bone assignments you may have set up, but you can get
 the model and the skin mesh back into max.

 --

 dodgy
 aka David Hunt
 Leader, Uncrossable Parallel
 website: http://www.planethalflife.com/uncrossable/sf/
 email: [EMAIL PROTECTED]
 irc: irc.gamesnet.net:6667 #parallels
 icq: 93350590


 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 9:07 PM
 Subject: Re: [hlcoders] MS to MAX?


  That is not for MAX!
  - Original Message -
  From: dodgy [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 9:58 PM
  Subject: Re: [hlcoders] MS to MAX?
 
 
   http://www.swissquake.ch/chumbalum-soft/
  
   --
  
   dodgy
   aka David Hunt
   Leader, Uncrossable Parallel
   website: http://www.planethalflife.com/uncrossable/sf/
   email: [EMAIL PROTECTED]
   irc: irc.gamesnet.net:6667 #parallels
   icq: 93350590
  
  
   - Original Message -
   From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, December 05, 2001 8:12 PM
   Subject: Re: [hlcoders] MS to MAX?
  
  
Do you know where I can get it?
   
   
- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:50 PM
Subject: Re: [hlcoders] MS to MAX?
   
   
 Via MilkShape 3D is the route I'd use...

 ... although I did hear a rumour that Valve/Gearbox have an
 unreleased
   Max
 SMD importer.

 --

 dodgy
 aka David Hunt
 Leader, Uncrossable Parallel
 website: http://www.planethalflife.com/uncrossable/sf/
 email: [EMAIL PROTECTED]
 irc: irc.gamesnet.net:6667 #parallels
 icq: 93350590


 - Original Message -
 From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 6:52 PM
 Subject: [hlcoders] MS to MAX?


 Hi!
 Is it possible to export to SMD and import it in MAX? Is there
 another
   way
 to do it? I mean with all animations?

 / Oskar Lindgren


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


   
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Re: [hlcoders] MS to MAX?

2001-12-05 Thread Nathan Taylor
No,  Download that. Then import your SMD and then export the file to a .3ds and open in studio.  Lakario   - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original Message -From: "dodgy" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Wednesday, December 05, 2001 9:58 PMSubject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX?  Do you know where I can get it?- Original Message -  From: "dodgy" [EMAIL PROTECTED]  To: [EMAIL PROTECTED]  Sent: Wednesday, December 05, 2001 8:50 PM  Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max   SMD importer. -- dodgy   aka David Hunt   Leader, Uncrossable Parallel   website: http://www.planethalflife.com/uncrossable/sf/   email: [EMAIL PROTECTED]   irc: irc.gamesnet.net:6667 #parallels   icq: 93350590   - Original Message -   From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED]   To: [EMAIL PROTECTED]   Sent: Wednesday, December 05, 2001 6:52 PM   Subject: [hlcoders] MS to MAX?   Hi!   Is it possible to export to SMD and import it in MAX? Is there another way   to do it? I mean with all animations? / Oskar Lindgren   ___   To unsubscribe, edit your list preferences, or view the list archives,  please visit:   http://list.valvesoftware.com/mailman/listinfo/hlcoders   ___  To unsubscribe, edit your list preferences, or view the list archives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders  ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren



lol ".3ds"-files donĀ“t support animations

  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Wednesday, December 05, 2001 11:11 
  PM
  Subject: Re: [hlcoders] MS to MAX?
  
  No,
  
  Download that. Then import your SMD and then export the file to a 
  .3ds and open in studio.
  
  Lakario
  
  
- Original Message -
From: 
Oskar 'Zoot' Lindgren
Sent: Wednesday, December 05, 2001 4:58 
PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] MS to 
MAX?
That is not for MAX!- Original Message 
-From: "dodgy" [EMAIL PROTECTED]To: 
[EMAIL PROTECTED]Sent: Wednesday, December 05, 
2001 9:58 PMSubject: Re: [hlcoders] MS to MAX? 
http://www.swissquake.ch/chumbalum-soft/ -- 
dodgy aka David Hunt Leader, Uncrossable Parallel 
website: http://www.planethalflife.com/uncrossable/sf/ email: 
[EMAIL PROTECTED] irc: irc.gamesnet.net:6667 
#parallels icq: 93350590 - Original 
Message - From: "Oskar 'Zoot' Lindgren" 
[EMAIL PROTECTED] To: 
[EMAIL PROTECTED] Sent: Wednesday, December 
05, 2001 8:12 PM Subject: Re: [hlcoders] MS to 
MAX?  Do you know where I can get it? 
   - Original Message -  
From: "dodgy" [EMAIL PROTECTED]  To: 
[EMAIL PROTECTED]  Sent: Wednesday, 
December 05, 2001 8:50 PM  Subject: Re: [hlcoders] MS to 
MAX? Via MilkShape 3D is the 
route I'd use... ... although I did hear 
a rumour that Valve/Gearbox have an unreleased Max   
SMD importer. --  
   dodgy   aka David Hunt  
 Leader, Uncrossable Parallel   website: 
http://www.planethalflife.com/uncrossable/sf/   email: 
[EMAIL PROTECTED]   irc: irc.gamesnet.net:6667 
#parallels   icq: 93350590
   - Original Message -   From: 
"Oskar 'Zoot' Lindgren" [EMAIL PROTECTED]   To: 
[EMAIL PROTECTED]   Sent: Wednesday, 
    December 05, 2001 6:52 PM   Subject: [hlcoders] MS to 
MAX?   Hi!  
 Is it possible to export to SMD and import it in MAX? Is there 
another way   to do it? I mean with all 
animations? / Oskar Lindgren 
  
___   To 
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 please visit:   
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