[hlcoders] MS to MAX?
Hi! Is it possible to export to SMD and import it in MAX? Isthereanotherway to do it? I mean with all animations? / Oskar Lindgren
Re: [hlcoders] MS to MAX?
Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
That is not for MAX! - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:58 PM Subject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
Convert to 3DS, import into Max. I think you lose any bone assignments you may have set up, but you can get the model and the skin mesh back into max. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:07 PM Subject: Re: [hlcoders] MS to MAX? That is not for MAX! - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:58 PM Subject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
I was asking for animations... - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:14 PM Subject: Re: [hlcoders] MS to MAX? Convert to 3DS, import into Max. I think you lose any bone assignments you may have set up, but you can get the model and the skin mesh back into max. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:07 PM Subject: Re: [hlcoders] MS to MAX? That is not for MAX! - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:58 PM Subject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original Message -From: "dodgy" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Wednesday, December 05, 2001 9:58 PMSubject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it?- Original Message - From: "dodgy" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] MS to MAX?
lol ".3ds"-files donĀ“t support animations - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, December 05, 2001 11:11 PM Subject: Re: [hlcoders] MS to MAX? No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original Message -From: "dodgy" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Wednesday, December 05, 2001 9:58 PMSubject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: "dodgy" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: "Oskar 'Zoot' Lindgren" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com