Re: [hlcoders] new in the list

2003-08-17 Thread Marco Leise
Welcome :-) Basically you will learn a lot about PHP and ASP on this list, maybe even some details of the HL engine, but all the cool stuff is either available as well-documented sourc code or a secret of Valve *g*. Do you make a mod or do you want to create a modified engine? I never played

Re: [hlcoders] new in the list

2003-08-17 Thread Tei
El Sun, 17 Aug 2003 18:23:49 +0200 Marco Leise [EMAIL PROTECTED] dijo: Welcome :-) Thanks! Basically you will learn a lot about PHP and ASP on this list, maybe even some details of the HL engine, hahahaha.. but all the cool stuff is either available as well-documented sourc code or a

[hlcoders] new in the list

2003-08-15 Thread Tei
Hi! I am new in the list. I am actually a Quake1 coder and I am interested to port some HL features to Quake1. I am in this list to learn something about Half-Life. Thanks! 1 saludo Tei ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] new in the list

2003-08-15 Thread MoD
Welcome! It should not be too hard, considering half-life is quake code : GL, hope you come up with something cool. -- MoD. - Original Message - From: Tei [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, August 15, 2003 6:06 PM Subject: [hlcoders] new in the list Hi! I

Re: [hlcoders] new in the list

2003-08-15 Thread botman
I am new in the list. I am actually a Quake1 coder and I am interested to port some HL features to Quake1. I am in this list to learn something about Half-Life. Thanks! You might want to spend some time on the Wavelength website and forums... http://www.thewavelength.net/ ...and on the

Re: [hlcoders] new to the list

2003-04-04 Thread Jeff \Codiac\ Fearn
The current SDK no, not as it is released. You can edit it to make it work however (it requires cleaning up quiet a bit of syntax, but it works eventually :) Cool, I could never get it to work with gcc 3, guess I'll try again :} Jeff ___ To

Re: [hlcoders] new to the list

2003-04-03 Thread botman
now, this is what the server outputs: snip LoadLibrary failed on /home/andrew/hlds_l/valve/dlls/hl_i386.so: /home/andrew/hlds_l/valve/dlls/hl_i386.so: undefined symbol: _ZTVN10__cxxabiv120__si_class_type_infoE Host_Error: Couldn't get DLL API from /home/andrew/hlds_l/valve/dlls/hl_i386.so!

Re: [hlcoders] new to the list

2003-04-03 Thread Alfred
--with-gnu-ld --verbose --target=i3 86-slackware-linux --host=i386-slackware-linux Thread model: posix gcc version 3.2.2 any ideas? Andrew - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 02, 2003 5:07 AM Subject: Re: [hlcoders] new to the list

Re: [hlcoders] new to the list

2003-04-02 Thread Pat Magnan
] Sent: Sunday, March 30, 2003 3:28 PM Subject: Re: [hlcoders] new to the list Have a good look at botman's article at http://www.planethalflife.com/botman/MOD_FAQ.shtml A thousand links there. Jonathas - Original Message - From: Andrew [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

Re: [hlcoders] new to the list

2003-04-01 Thread Andrew
Costa [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 30, 2003 3:28 PM Subject: Re: [hlcoders] new to the list Have a good look at botman's article at http://www.planethalflife.com/botman/MOD_FAQ.shtml A thousand links there. Jonathas - Original Message - From: Andrew

Re: [hlcoders] new to the list

2003-03-31 Thread botman
Have a good look at botman's article at http://www.planethalflife.com/botman/MOD_FAQ.shtml A thousand links there. It's too bad that no MOD coder has taken the time to more fully document the SDK functions (basics about what they do, etc.). There's some good information on the SDK/engine

Re: [hlcoders] new to the list

2003-03-31 Thread Persuter
sluggo and I were going to do something like this recently, he put a Doxygenated SDK up on his site, but it really never materialized. I don't think it would take that long to highlight the important features, i.e., flesh out stuff like CBasePlayer, leave things like CAGrunt and the like for more

Re: [hlcoders] new to the list

2003-03-31 Thread Florian Zschocke
Persuter wrote: sluggo and I were going to do something like this recently, he put a Doxygenated SDK up on his site, but it really never materialized. There was (is) a Doxygen docu of the SDK at metamod.org (whenever that will be back), IIRC. Florian. -- Want to produce professional emails

Re: [hlcoders] new to the list

2003-03-31 Thread Pat Magnan
That is the case, metamod.org has a doxygen SDK, we had more grandiose plans (like usage coments, etc), but life got in the way somehow. Persuter wrote: sluggo and I were going to do something like this recently, he put a Doxygenated SDK up on his site, but it really never materialized.

[hlcoders] new to the list

2003-03-30 Thread Andrew
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ello folks, I'm looking for a good intro to the sdk. Something covering what, when, and why functions are called, objects are created, etc... I have absolutely no idea how the underlying quake1

Re: [hlcoders] new to the list

2003-03-30 Thread Jonathas Costa
Have a good look at botman's article at http://www.planethalflife.com/botman/MOD_FAQ.shtml A thousand links there. Jonathas - Original Message - From: Andrew [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 30, 2003 8:03 PM Subject: [hlcoders] new to the list