Welcome :-)
Basically you will learn a lot about PHP and ASP on this list, maybe even
some details of the HL engine, but all the cool stuff is either available
as well-documented sourc code or a secret of Valve *g*. Do you make a mod
or do you want to create a modified engine? I never played
El Sun, 17 Aug 2003 18:23:49 +0200
Marco Leise [EMAIL PROTECTED] dijo:
Welcome :-)
Thanks!
Basically you will learn a lot about PHP and ASP on this list, maybe
even some details of the HL engine,
hahahaha..
but all the cool stuff is either
available as well-documented sourc code or a
Hi!
I am new in the list.
I am actually a Quake1 coder and I am interested to port some HL features to Quake1.
I am in this list to learn something about Half-Life.
Thanks!
1 saludo
Tei
___
To unsubscribe, edit your list preferences, or view the
Welcome!
It should not be too hard, considering half-life is quake code :
GL, hope you come up with something cool.
--
MoD.
- Original Message -
From: Tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, August 15, 2003 6:06 PM
Subject: [hlcoders] new in the list
Hi!
I
I am new in the list.
I am actually a Quake1 coder and I am interested to port some HL features
to Quake1.
I am in this list to learn something about Half-Life.
Thanks!
You might want to spend some time on the Wavelength website and forums...
http://www.thewavelength.net/
...and on the
The current SDK no, not as it is released. You can edit it to make it
work however (it requires cleaning up quiet a bit of syntax, but it
works eventually :)
Cool, I could never get it to work with gcc 3, guess I'll try again :}
Jeff
___
To
now, this is what the server outputs:
snip
LoadLibrary failed on /home/andrew/hlds_l/valve/dlls/hl_i386.so:
/home/andrew/hlds_l/valve/dlls/hl_i386.so: undefined symbol:
_ZTVN10__cxxabiv120__si_class_type_infoE
Host_Error: Couldn't get DLL API from
/home/andrew/hlds_l/valve/dlls/hl_i386.so!
--with-gnu-ld --verbose --target=i3
86-slackware-linux --host=i386-slackware-linux
Thread model: posix
gcc version 3.2.2
any ideas?
Andrew
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 02, 2003 5:07 AM
Subject: Re: [hlcoders] new to the list
]
Sent: Sunday, March 30, 2003 3:28 PM
Subject: Re: [hlcoders] new to the list
Have a good look at botman's article at
http://www.planethalflife.com/botman/MOD_FAQ.shtml
A thousand links there.
Jonathas
- Original Message -
From: Andrew [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent
Costa [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 30, 2003 3:28 PM
Subject: Re: [hlcoders] new to the list
Have a good look at botman's article at
http://www.planethalflife.com/botman/MOD_FAQ.shtml
A thousand links there.
Jonathas
- Original Message -
From: Andrew
Have a good look at botman's article at
http://www.planethalflife.com/botman/MOD_FAQ.shtml
A thousand links there.
It's too bad that no MOD coder has taken the time to more fully document the
SDK functions (basics about what they do, etc.). There's some good
information on the SDK/engine
sluggo and I were going to do something like this recently, he put a
Doxygenated SDK up on his site, but it really never materialized. I don't
think it would take that long to highlight the important features, i.e.,
flesh out stuff like CBasePlayer, leave things like CAGrunt and the like
for more
Persuter wrote:
sluggo and I were going to do something like this recently, he put a
Doxygenated SDK up on his site, but it really never materialized.
There was (is) a Doxygen docu of the SDK at metamod.org (whenever that
will be back), IIRC.
Florian.
--
Want to produce professional emails
That is the case, metamod.org has a doxygen SDK, we had more grandiose
plans (like usage coments, etc), but life got in the way somehow.
Persuter wrote:
sluggo and I were going to do something like this recently, he put a
Doxygenated SDK up on his site, but it really never materialized.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
ello folks, I'm looking for a good intro to the sdk. Something covering what, when,
and why functions are called, objects are created, etc... I have absolutely no idea
how the underlying quake1
Have a good look at botman's article at
http://www.planethalflife.com/botman/MOD_FAQ.shtml
A thousand links there.
Jonathas
- Original Message -
From: Andrew [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 30, 2003 8:03 PM
Subject: [hlcoders] new to the list
16 matches
Mail list logo