appreciated. Thanks in
advance,Peter Urbanics
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On Aug 7, 2014 1:30 AM, Peter Urbanics purban...@hotmail.com wrote:
Dear HLCoders,
It's been exactly 2 years since I have not touched my MOD because I decided it
was finished and will release it as soon as I get the last few graffiti and
smack those on some walls.
Finally I have
singleplayer if they don't already.
On Thu, Aug 7, 2014 at 7:28 AM, Peter Urbanics purban...@hotmail.com wrote:
Thanks Jesse,
I found it: http://steamcommunity.com/sharedfiles/filedetails/?id=232923055
I'll try that out and let you know what happened ... soon.
Just to make this a bit clearer for me: I
be fine.
HL2, TF2, CSS, etc were all moved to the 2013 branch, users no longer are
required to own HL2 or it's episodes to play HL2 mods. Upon launching your mod
they will auto install sdk 2013 singleplayer if they don't already.
On Thu, Aug 7, 2014 at 7:28 AM, Peter Urbanics purban...@hotmail.com
.
On Sat, Sep 20, 2014 at 2:29 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi,
So finally I dared to try this and got stuck going through
these:http://steamcommunity.com/sharedfiles/filedetails/?id=232923055
at this point:-The bin folderThe
bin
to update your gameinfo.txt so that it mounts hl2
episodic and ep2 content.
On Oct 4, 2014 1:59 AM, Peter Urbanics purban...@hotmail.com wrote:
Thanks. Using your dll-s some progress has been made:Now I can start the MOD
but there are a bunch of props missing already from the menu background. See
gaminfo txt looks like this:
GameInfo{ nameHangovergame Hangover
title Hangover typesingleplayer_only
developer Peter Urbanicsdeveloper_url
http://sites.google.com/site/purbanics
software with no output only failure messages and obviscation..
please make it extremely verbose line by line so us developers wont have to
spend hours trying to figure it out...
On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi,
It's been a long time. :-)I
and obviscation..
please make it extremely verbose line by line so us developers wont have to
spend hours trying to figure it out...
On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi,
It's been a long time. :-)I wasn't lazy, just working on other stuff and have
it extremely verbose line by line so us developers wont have to
spend hours trying to figure it out...
On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi,
It's been a long time. :-)I wasn't lazy, just working on other stuff and have
pretty low motivation
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Is there a skill.cfg with all the right damage/health values in your mod's
directory?
On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote:
Some more info from the console:The NPC should play these faceposer clips
(67.8%)
vertexes 13946/65536 167352/786432 (21.3%)
On Fri, Jan 9, 2015 at 3:02 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi,
Yes, sure, thanks for taking the time to help.
I attached the original (2 year old saves) maps so you can also check what
changes when resaved
...@hotmail.com
CC: hlcoders@list.valvesoftware.com
I can try, I guess.
On Fri, Jan 9, 2015 at 2:58 PM, Peter Urbanics purban...@hotmail.com wrote:
I woke up today and instantly was like: WTF was I thinking, he can't play the
MOD, I only sent him the maps.:-)Do you want the whole thing? Can you
?
On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote:
Some more info from the console:The NPC should play these faceposer clips and
as the console says they are missing. There is no scenes folder. Where should
this be?
Scene 'scenes\at3_citizen_help_wave_01.vcd' missing
2015 23:33:26 +0900
From: omegal...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
it says the brush 2088334, has an issue on side 5..
so.. use go to brush and fix the brush.
On Thu, Jan 8, 2015 at 7:15 PM, Peter Urbanics purban
Hi Shokunin,
I don't have a solution to your problem but have something similar myself.I
made a MOD and about finished it 2 years ago just did not release it because I
was waiting for some last graphics.Now with the new SDK it won't compile. Some
stupid error, because it compiled just fine
that they be on 2013.
On Mar 6, 2015 11:46 AM, Peter Urbanics purban...@hotmail.com wrote:
Hi Shokunin,
I don't have a solution to your problem but have something similar myself.I
made a MOD and about finished it 2 years ago just did not release it because I
was waiting for some last graphics.Now
on all 3 platforms Win, Mac and Linux.
On 3/7/2015 12:18 PM, Peter Urbanics
wrote:
H, than maybe I should start at it again and
now try to get my old mod running and building again with the
original/old SDK
Hi All,
Is there anybody out there with wizard like MOD building skills who has some
extra time to help?
I finished a MOD more than two years ago, except for some graffiti I was
waiting for.It all built without an error back then. Times passed and now I
had to change to the new SDK and after
, Peter Urbanics purban...@hotmail.com wrote:
Hi All,
Is there anybody out there with wizard like MOD building skills who has some
extra time to help?
I finished a MOD more than two years ago, except for some graffiti I was
waiting for.It all built without an error back then. Times passed
Hi All,
I made a MOD 2-3 years ago, then waited for a few graffiti and now with the
newer SDK it won't compile anymore.Is there somebody who would be willing to
take a look and tell me what is this bullshit error? And how to solve it so it
compiles again?This MOD:
this helps!
On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote:
Hi All,
Some of you might remember me previously asking for help in building my already
finished MOD:http://www.moddb.com/mods/hangover
2 people volunteered at some point, to help but as the ancient Chinese
compiles your camera radius and can easily catch you off guard. Also make sure
to realign your skyboxes to grid. (Click on them in 2D, Right Click - Snap To
Grid). Hope this helps!
On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote:
Hi All,
Some of you might remember me
To
Grid). Hope this helps!
On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote:
Hi All,
Some of you might remember me previously asking for help in building my already
finished MOD:http://www.moddb.com/mods/hangover
2 people volunteered at some point, to help
, as that only
compiles your camera radius and can easily catch you off guard. Also make sure
to realign your skyboxes to grid. (Click on them in 2D, Right Click - Snap To
Grid). Hope this helps!
On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote:
Hi All,
Some of you
Hi All,
Some of you might remember me previously asking for help in building my already
finished MOD:http://www.moddb.com/mods/hangover
2 people volunteered at some point, to help but as the ancient Chinese saying
goes: they both disappeared like gray mule in the fog.
I packed up the whole
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