[hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
appreciated. Thanks in advance,Peter Urbanics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
instead. On Aug 7, 2014 1:30 AM, Peter Urbanics purban...@hotmail.com wrote: Dear HLCoders, It's been exactly 2 years since I have not touched my MOD because I decided it was finished and will release it as soon as I get the last few graffiti and smack those on some walls. Finally I have

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
singleplayer if they don't already. On Thu, Aug 7, 2014 at 7:28 AM, Peter Urbanics purban...@hotmail.com wrote: Thanks Jesse, I found it: http://steamcommunity.com/sharedfiles/filedetails/?id=232923055 I'll try that out and let you know what happened ... soon. Just to make this a bit clearer for me: I

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-09-20 Thread Peter Urbanics
be fine. HL2, TF2, CSS, etc were all moved to the 2013 branch, users no longer are required to own HL2 or it's episodes to play HL2 mods. Upon launching your mod they will auto install sdk 2013 singleplayer if they don't already. On Thu, Aug 7, 2014 at 7:28 AM, Peter Urbanics purban...@hotmail.com

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-10-04 Thread Peter Urbanics
. On Sat, Sep 20, 2014 at 2:29 AM, Peter Urbanics purban...@hotmail.com wrote: Hi, So finally I dared to try this and got stuck going through these:http://steamcommunity.com/sharedfiles/filedetails/?id=232923055 at this point:-The bin folderThe bin

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-10-05 Thread Peter Urbanics
to update your gameinfo.txt so that it mounts hl2 episodic and ep2 content. On Oct 4, 2014 1:59 AM, Peter Urbanics purban...@hotmail.com wrote: Thanks. Using your dll-s some progress has been made:Now I can start the MOD but there are a bunch of props missing already from the menu background. See

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-17 Thread Peter Urbanics
gaminfo txt looks like this: GameInfo{ nameHangovergame Hangover title Hangover typesingleplayer_only developer Peter Urbanicsdeveloper_url http://sites.google.com/site/purbanics

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Peter Urbanics
software with no output only failure messages and obviscation.. please make it extremely verbose line by line so us developers wont have to spend hours trying to figure it out... On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote: Hi, It's been a long time. :-)I

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-02 Thread Peter Urbanics
and obviscation.. please make it extremely verbose line by line so us developers wont have to spend hours trying to figure it out... On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote: Hi, It's been a long time. :-)I wasn't lazy, just working on other stuff and have

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-03 Thread Peter Urbanics
it extremely verbose line by line so us developers wont have to spend hours trying to figure it out... On Wed, Dec 17, 2014 at 8:28 AM, Peter Urbanics purban...@hotmail.com wrote: Hi, It's been a long time. :-)I wasn't lazy, just working on other stuff and have pretty low motivation

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-03 Thread Peter Urbanics
Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Is there a skill.cfg with all the right damage/health values in your mod's directory? On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote: Some more info from the console:The NPC should play these faceposer clips

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
(67.8%) vertexes 13946/65536 167352/786432 (21.3%) On Fri, Jan 9, 2015 at 3:02 AM, Peter Urbanics purban...@hotmail.com wrote: Hi, Yes, sure, thanks for taking the time to help. I attached the original (2 year old saves) maps so you can also check what changes when resaved

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-09 Thread Peter Urbanics
...@hotmail.com CC: hlcoders@list.valvesoftware.com I can try, I guess. On Fri, Jan 9, 2015 at 2:58 PM, Peter Urbanics purban...@hotmail.com wrote: I woke up today and instantly was like: WTF was I thinking, he can't play the MOD, I only sent him the maps.:-)Do you want the whole thing? Can you

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
? On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote: Some more info from the console:The NPC should play these faceposer clips and as the console says they are missing. There is no scenes folder. Where should this be? Scene 'scenes\at3_citizen_help_wave_01.vcd' missing

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
2015 23:33:26 +0900 From: omegal...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ it says the brush 2088334, has an issue on side 5.. so.. use go to brush and fix the brush. On Thu, Jan 8, 2015 at 7:15 PM, Peter Urbanics purban

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Peter Urbanics
Hi Shokunin, I don't have a solution to your problem but have something similar myself.I made a MOD and about finished it 2 years ago just did not release it because I was waiting for some last graphics.Now with the new SDK it won't compile. Some stupid error, because it compiled just fine

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread Peter Urbanics
that they be on 2013. On Mar 6, 2015 11:46 AM, Peter Urbanics purban...@hotmail.com wrote: Hi Shokunin, I don't have a solution to your problem but have something similar myself.I made a MOD and about finished it 2 years ago just did not release it because I was waiting for some last graphics.Now

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread Peter Urbanics
on all 3 platforms Win, Mac and Linux. On 3/7/2015 12:18 PM, Peter Urbanics wrote: H, than maybe I should start at it again and now try to get my old mod running and building again with the original/old SDK

[hlcoders] Please help me build my MOD

2015-04-14 Thread Peter Urbanics
Hi All, Is there anybody out there with wizard like MOD building skills who has some extra time to help? I finished a MOD more than two years ago, except for some graffiti I was waiting for.It all built without an error back then. Times passed and now I had to change to the new SDK and after

Re: [hlcoders] Please help me build my MOD

2015-04-15 Thread Peter Urbanics
, Peter Urbanics purban...@hotmail.com wrote: Hi All, Is there anybody out there with wizard like MOD building skills who has some extra time to help? I finished a MOD more than two years ago, except for some graffiti I was waiting for.It all built without an error back then. Times passed

[hlcoders] Please help breathe life into a finished SP MOD!

2015-06-16 Thread Peter Urbanics
Hi All, I made a MOD 2-3 years ago, then waited for a few graffiti and now with the newer SDK it won't compile anymore.Is there somebody who would be willing to take a look and tell me what is this bullshit error? And how to solve it so it compiles again?This MOD:

Re: [hlcoders] Here's a challenge!

2015-07-29 Thread Peter Urbanics
this helps! On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote: Hi All, Some of you might remember me previously asking for help in building my already finished MOD:http://www.moddb.com/mods/hangover 2 people volunteered at some point, to help but as the ancient Chinese

Re: [hlcoders] Here's a challenge!

2015-07-29 Thread Peter Urbanics
compiles your camera radius and can easily catch you off guard. Also make sure to realign your skyboxes to grid. (Click on them in 2D, Right Click - Snap To Grid). Hope this helps! On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote: Hi All, Some of you might remember me

Re: [hlcoders] Here's a challenge!

2015-07-29 Thread Peter Urbanics
To Grid). Hope this helps! On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote: Hi All, Some of you might remember me previously asking for help in building my already finished MOD:http://www.moddb.com/mods/hangover 2 people volunteered at some point, to help

Re: [hlcoders] Here's a challenge!

2015-07-27 Thread Peter Urbanics
, as that only compiles your camera radius and can easily catch you off guard. Also make sure to realign your skyboxes to grid. (Click on them in 2D, Right Click - Snap To Grid). Hope this helps! On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics purban...@hotmail.com wrote: Hi All, Some of you

[hlcoders] Here's a challenge!

2015-07-25 Thread Peter Urbanics
Hi All, Some of you might remember me previously asking for help in building my already finished MOD:http://www.moddb.com/mods/hangover 2 people volunteered at some point, to help but as the ancient Chinese saying goes: they both disappeared like gray mule in the fog. I packed up the whole