In my experience, srcds binds to whatever IP address the local hostname
resolves to. So you need to specify this (or your interface metrics) in
your hosts file or networking configuration.
On 26/12/2009 3:02 PM, Blood Letter wrote:
Redirect all traffic at the NIC level?
From:
If you are using DNS-records for pointing to the IP-addresses, why don't you
just change the IP-address which the record points to?
Christoffer Pedersen
CEO
ScanServers
christof...@scanservers.eu
www.scanservers.eu
-Original Message-
From: hlds-boun...@list.valvesoftware.com
His problem is the other way around, one DNS to two records. His clients
are connecting via IP (or I assume that is what his concern is).
He could always add more than one A record to his DNS and get his
clients to use his DNS instead... but that doesn't solve his issue.
Blood Letter is on the
Yeah, I would imagine there is some sort of ipchain/iptables magic that
could be performed to do some kind of NAT-like routing from the old ip
address to the new one. This still won't really solve the issue of your
players knowing what ip to change to. It would probably be best to use
an
I'd make duplicate server(s) using the new IP(s). Post an MOTD in the old
server(s) with the IP info change and scale the number of slots in the old
server(s) back to only like 5 slots on the old one(s) so people will only
get limited access to the old server(s). Change the old server hostname(s)
Setup extra servers with no plugins that are locked and just say to go to
the new IP address at x.x.x.x.
I think that would probably be the best solution. It'd be the quickest, most
straightforward way to move the server without relying on using 2 IPs where
one is going to eventually disappear.
I have this same issue, I moved servers recently and lost a good chunk of my
players. I still have the old box setup and was wondering how I would go
about forwarding traffic from the old box to the new one. In the past I used
an iptables rule, however I've completely forgotten how I would go
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